Monochrome
12-12-2010, 10:04 PM
Ubgw Deedstill
4x Polluted Delta
3x Flooded Strand
2x Misty Rainforest
4x Underground Sea
4x Tundra
3x Tropical Island
4x Mishra’s Factory
4x Brainstorm
4x Force of Will
4x Jace, The Mind Sculptor
4x Standstill
4x Counterspell
2x Spell Pierce
3x Spell Snare
4x Pernicious Deed
4x Swords to Plowshares
2x Path to Exile
1x Engineered Explosives
Sideboard:
4x Meddling Mage
4x Extirpate
3x Duress
3x Hydroblast
1x Path to Exile
Honestly I had wanted to run TES at this event, but I had ended up having to work the night shift the week prior and really did not get a chance to playtest or get much practice in at all. So I went with the Landstill deck that I had been using the past month at the weekly Friday night events as I had a lot more practice with it.
Apologies to my opponents as I'm really bad with names.
Round 1: G/B Infect
Game 1:
I let his first creature live, and stop everything else, land Jace, and think I'm okay. He proceeds to go all in with 3 pump spells while I'm tapped out on a Plaguestinger.
Game 2:
I counter and remove any relevant threats. Land Jace and win.
Game 3:
Same as game 2. This one was fun because he had a Volrath's Stronghold down, so I think I countered the same Plaguestinger 4-5 times.
2-1
Round 2: TES
Game 1:
I don't know he's playing combo but I keep a solid hand with some counters and removal. He tries to go off a couple times while I'm trying to kill him with a Mishra's, but he runs into permission each time.
Game 2:
I get another early Mishra's down and am able to answer all of his attempts to go off while I whittle him down.
4-1
Round 3: U/r Merfolk
Game 1:
Was dreading having to see this matchup. I manage to keep him to 0-1 guys most of the game, and he overextends into a Deed and I kill 3 of his Commanders in one go. I land Jace while he has no cards in hand.
Game 2:
Again I'm able to keep him low on guys, and manage to stabilize more than once. I'm able to get a couple Standstills in my favor as well. Land Jace and win.
6-1
Round 4: G/B/W Dark Horizons
Game 1:
I can't remember much from this game, except I'm pretty sure he's able to land more threats than I have removal for. I think I got crushed but a huge Knight.
Game 2:
This one goes a lot better. I'm able to stave off his early stuff, and land Jace. All three of his abilities were relevant in this one, as I have to bounce a creature, brainstorm a couple times for more answers, and then start fate-sealing.
Game 3:
This game goes basically the same as game 2. I had to land Jace twice as he's able to Vindicate my first one when I have removal but no permission. Lucky SOB managed to rip the Vindicate off a fetchland shuffle after fate-sealing.
8-2
At this point I'm set for top 8, as I'm 4-0 and have the best tie breakers of anyone. My round 5 opponent is unsure how IDing would work, so we decide to play it out anyway.
Round 5: U/G Vengevival
Game 1:
He's able to Force my Spell Snare for his turn 2 Survival, and I proceed to get run over by Veggies.
Game 2:
I'm able to find an answer for just about everything. I Extirpate his Veggies and NO's (I countered one). Unfortunately I run out of answers and die a shameful death to a single Rootwalla. Sigh.
I know my opponent in round 6 and we ID. Both of us were 4-1 and I was third in the standings, he was fourth. Two of my Swiss opponents (not counting round 6) also make top 8.
Quarterfinals: G/B/W Junk with Lotus Cobra over Mox Diamond
Game 1:
He has more threats than I have answers, and I end up dying to another large Knight.
Game 2:
I'm able to slowly stay afloat in this one. The turning point was when he forgot to activate his top in response to my Deed with a Jace already on the board. I'm able to fate-seal him from that point and win.
Game 3:
This one was crazy. I'm able to answer everything he throws at me, but it takes forever for me to find a win con. He manages to Swords 3 of my factories, and wastes the fourth. He also Vindicates 2 of my Jaces. Top is basically what killed me in this one. I eventually die to a Tarmo with only 8 cards left in my library, with my last 2 deeds being farther down than I could reach :frown:
Overall I think the deck did very well. I definitely got lucky in some of my matchups, but I only made a couple of play mistakes all day, and they didn't cost me any wins. I'd say the biggest issue the deck has is dealing with a large amount of successive threats. Without a Jace down to brainstorm with or a Standstill to get some pure CA, eventually you just run out of answers to decks that pack a lot of things that you don't like.
I went home with a Wasteland and a FTV: Relics for my troubles. Overall a great experience and an awesome event!
4x Polluted Delta
3x Flooded Strand
2x Misty Rainforest
4x Underground Sea
4x Tundra
3x Tropical Island
4x Mishra’s Factory
4x Brainstorm
4x Force of Will
4x Jace, The Mind Sculptor
4x Standstill
4x Counterspell
2x Spell Pierce
3x Spell Snare
4x Pernicious Deed
4x Swords to Plowshares
2x Path to Exile
1x Engineered Explosives
Sideboard:
4x Meddling Mage
4x Extirpate
3x Duress
3x Hydroblast
1x Path to Exile
Honestly I had wanted to run TES at this event, but I had ended up having to work the night shift the week prior and really did not get a chance to playtest or get much practice in at all. So I went with the Landstill deck that I had been using the past month at the weekly Friday night events as I had a lot more practice with it.
Apologies to my opponents as I'm really bad with names.
Round 1: G/B Infect
Game 1:
I let his first creature live, and stop everything else, land Jace, and think I'm okay. He proceeds to go all in with 3 pump spells while I'm tapped out on a Plaguestinger.
Game 2:
I counter and remove any relevant threats. Land Jace and win.
Game 3:
Same as game 2. This one was fun because he had a Volrath's Stronghold down, so I think I countered the same Plaguestinger 4-5 times.
2-1
Round 2: TES
Game 1:
I don't know he's playing combo but I keep a solid hand with some counters and removal. He tries to go off a couple times while I'm trying to kill him with a Mishra's, but he runs into permission each time.
Game 2:
I get another early Mishra's down and am able to answer all of his attempts to go off while I whittle him down.
4-1
Round 3: U/r Merfolk
Game 1:
Was dreading having to see this matchup. I manage to keep him to 0-1 guys most of the game, and he overextends into a Deed and I kill 3 of his Commanders in one go. I land Jace while he has no cards in hand.
Game 2:
Again I'm able to keep him low on guys, and manage to stabilize more than once. I'm able to get a couple Standstills in my favor as well. Land Jace and win.
6-1
Round 4: G/B/W Dark Horizons
Game 1:
I can't remember much from this game, except I'm pretty sure he's able to land more threats than I have removal for. I think I got crushed but a huge Knight.
Game 2:
This one goes a lot better. I'm able to stave off his early stuff, and land Jace. All three of his abilities were relevant in this one, as I have to bounce a creature, brainstorm a couple times for more answers, and then start fate-sealing.
Game 3:
This game goes basically the same as game 2. I had to land Jace twice as he's able to Vindicate my first one when I have removal but no permission. Lucky SOB managed to rip the Vindicate off a fetchland shuffle after fate-sealing.
8-2
At this point I'm set for top 8, as I'm 4-0 and have the best tie breakers of anyone. My round 5 opponent is unsure how IDing would work, so we decide to play it out anyway.
Round 5: U/G Vengevival
Game 1:
He's able to Force my Spell Snare for his turn 2 Survival, and I proceed to get run over by Veggies.
Game 2:
I'm able to find an answer for just about everything. I Extirpate his Veggies and NO's (I countered one). Unfortunately I run out of answers and die a shameful death to a single Rootwalla. Sigh.
I know my opponent in round 6 and we ID. Both of us were 4-1 and I was third in the standings, he was fourth. Two of my Swiss opponents (not counting round 6) also make top 8.
Quarterfinals: G/B/W Junk with Lotus Cobra over Mox Diamond
Game 1:
He has more threats than I have answers, and I end up dying to another large Knight.
Game 2:
I'm able to slowly stay afloat in this one. The turning point was when he forgot to activate his top in response to my Deed with a Jace already on the board. I'm able to fate-seal him from that point and win.
Game 3:
This one was crazy. I'm able to answer everything he throws at me, but it takes forever for me to find a win con. He manages to Swords 3 of my factories, and wastes the fourth. He also Vindicates 2 of my Jaces. Top is basically what killed me in this one. I eventually die to a Tarmo with only 8 cards left in my library, with my last 2 deeds being farther down than I could reach :frown:
Overall I think the deck did very well. I definitely got lucky in some of my matchups, but I only made a couple of play mistakes all day, and they didn't cost me any wins. I'd say the biggest issue the deck has is dealing with a large amount of successive threats. Without a Jace down to brainstorm with or a Standstill to get some pure CA, eventually you just run out of answers to decks that pack a lot of things that you don't like.
I went home with a Wasteland and a FTV: Relics for my troubles. Overall a great experience and an awesome event!