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View Full Version : Cards Wizards can print or have printed to revitalize dead decks and make them viable



Clark Kant
12-18-2010, 06:47 AM
I think the biggest mistake that Wizards ever made was in making duals and fetchlands rares and printing them so infrequently. Can you imagine how much lower the barrier for entry to competitive magic would be if players had access to strong flexible multicolored manabases for a much lower cost. The fact that each dual costs around $50 now makes Legacy far too intimidating a format for newer players. Players are stuck playing mono colored decks rather than the decks they actually want to play as a result of the high price of duals and fetches. Wizards have printed decent nonbasics that function similarly to duals (Graven Cairns, Drowned Catacomb), but then went ahead and made those lands not fetchable thus crippling them. This is a mistake that Wizards can still fix (print more cards like Graven Cairns and Drowned Catacomb but make them fetchable, and reprint the fetchlands again and again).

Second to that, I think the very best thing Wizards can do for the legacy community is to print the cards that revitalize dead decks and make them into viable legacy strategies. This keeps the format fresh and diverse, while still giving it an old school feel. When an ancient deck like Pox, Reanimator, Workshop Aggro or Survival comes back from the dustbin of Magic's history, it's the perfect combination of nostalgia for older players, and variety for newer players.

Reanimator (one of the most old school and funnest strategies in the game) was revitalized by them unbanning Entomb and printing Iona, and then subsequently killed again by the banning of Mystical Tutor. However, all it would take for Wizards to reanimate Reanimator again without making the archeatype too powerful or unbalanced is to print another Careful Study. That's it, a one casting cost card that immediately both draws a couple of cards and acts as a dicard outlet will make the deck playable. Just that one card is all that stands between a viable strategy and a dead one.

And then I thought back to other decks that Wizards revitalized just by printing one or two cards...

Pox as an archeatype was revitalized for quite sometime when they first printed Smallpox and Phyrexian Totem. Now, the archeatype is dead again due to black's inability to deal with artifacts/enchantments. But that too could be fixed in theory.

Merfolk was revitalized just a few years ago with the printing of a few playable Merfolk. Now it's one of the best decks in the format.

Survival was revitalized by Vengevine (far too well actually, but that's fine, I'm still glad that Survival got some much needed love)

Kavu Predator was revitalized somewhat by the printing of Nature's Claim to supplement Invigorate and Swords to Plowshares.

Elf based decks have been revitalized recently due to the printing of some really powerful elf lords. Now, I see them everywhere, and have seen them take quite a few victories in the local scene.

Workshop Aggro is on the verge of being revitalized due to the unbanning of Grim Monolith and Metalworker, and the printing of stronger artifact creatures.

There are actually dozens of other such examples of dead decks that Wizards brought back to life by printing or unbanning just a few cards.



So this begs the question, what old school decks and archeatypes can you think of that are on the cusp of being playable in legacy, and can be made viable just by printing or unbanning one or two cards? To me, the biggest decks that come to mind are Reanimator and Pox. But there's clearly others. Do you think Parfait/Quinn can make a comeback with the unbanning of Land Tax?

Nessaja
12-18-2010, 07:56 AM
Solidarity doesn't need much, but I doubt they want to make it too strong, considering they don't consider combo pillars healthy.

Knights needs something like Merfolk, they got a couple of really good cards.
Vampires need a 2 mana lord.
Likewise, Kithkins was already on the edge of being playable in Legacy. With more support it could be a really strong goblin-like tribe.

I think Wildfire.dec could make a comeback but I fear Sol Ring needs to be unbanned for that to happen.

Clark Kant
12-18-2010, 08:13 AM
Solidarity doesn't need much, but I doubt they want to make it too strong, considering they don't consider combo pillars healthy.

Knights needs something like Merfolk, they got a couple of really good cards.
Vampires need a 2 mana lord.
Likewise, Kithkins was already on the edge of being playable in Legacy. With more support it could be a really strong goblin-like tribe.

I think Wildfire.dec could make a comeback but I fear Sol Ring needs to be unbanned for that to happen.

All great calls. There are plenty of tribal decks on the verge of being as playable as elves and goblins, but just need a card or two to pull it off.

A 2 mana Vampire lord is exactly what Vampires needs to be viable. All the good Vampires cost three mana and are stand alone creatures which screws up the decks curve. A two mana lord would be the perfect fix.

And Kithkin likewise is really powerful, and very fun, but missing just a few key cards. Knights too.

I disagree on Wildfire though. That card's age has passed. Four damage to creatures doesn't phase the vast majority of legacy creatures.

Digital Devil
12-18-2010, 08:16 AM
I think Dragon Stompy deserves a 2/2 creature for :2::r: with a CIP ability like "When -this- comes into play, you may discard a card. If you do, -this- deals 2 damage to target creature or player"

P.S. - Sadly Wizards won't print cards just to make old Legacy decks viable - they don't care about the Legacy community, they want to earn money by selling stuff. Of course there'll be some T2 legal cards useful in eternal formats, but they won't print 'em with the sole purpose of bringing back old memories. I understand how everyone wants to make their pet deck stronger but Magic is a game. If you want to enjoy your games, you will achieve that goal as long as you play the deck you like. Regardless of its competitiveness.

Clark Kant
12-18-2010, 08:35 AM
Are you sure Dragon Stompy would even play that card? It doesn't seem all that strong to be honest. If it did 3 damage rather than 2, then yes, it would be solid.

You're right though, Dragon Stompy is another deck that is on the cusp of being playable. Fairie Stompy fits that definition as well.

And I reject your attitude towards Wizards. They've been bending over backwards to please old school players IMO. They brought back so many forgotten archetypes from the dead the past few years, it couldn't all be accidental. They've unbanned many cards in legacy rather than just forget about the format. They know that healthy and happy old school players are vital to Magic's long term health.

Tons of older players draft the new cards just for fun, but stick to old school formats for constructed play because Type 2 moves too fast for them. There is a whole lot of them and collectively, they buy tons of packs just for the sake of drafting.

Leftconsin
12-18-2010, 09:41 AM
I've been told many times in person by Wizards R&D members that they do not playtest Legacy. The only eternal format they play is Commander/EDH, which they are in fact printing cards specifically for. OK, so they throw us a bone or two every once in a while. It's all either one or two cards, or a card accidentally fits somewhere and makes an old deck shine.


EDIT: I would love to see what they are about to do in EDH happen in Legacy. A promotional box set or something that will not be legal in rotating formats. Just cards designed to do something to Legacy and Vintage. It would probably be the best outlet for the power level that at least Vintage needs.

Digital Devil
12-18-2010, 10:55 AM
I've been told many times in person by Wizards R&D members that they do not playtest Legacy. The only eternal format they play is Commander/EDH, which they are in fact printing cards specifically for. OK, so they throw us a bone or two every once in a while. It's all either one or two cards, or a card accidentally fits somewhere and makes an old deck shine.
This.

@Clark Kant - I was tempted to type "3" instead of "2", but I thought turning a useless card into a Lightning Bolt would be too much.

For Faerie Stompy, what about


Glaring Blade ---- :3:

Artifact - Equipment

Equipped creature has protection from its colors. Whenever equipped creature deals combat damage to a player, target creature can't attack during his/her controller's next turn. Untap target creature.

Equip :2:

Antonius
12-18-2010, 11:14 AM
The white version of Volrath's Stronghold/Academy Ruins, which puts enchantments from the graveyard on top of their owner's library. Would be amazing for Lands and Landstill. I mean... iintuition into loam/enchantment land/deed(or seismic)? win?

SpikeyMikey
12-18-2010, 01:19 PM
1R
Dwarven Ankle-Biter
Creature
When Dwarven Ankle-Biter enters the battlefield, destroy all creatures with power 4 or greater.
If a creature with power 4 or greater would enter the battlefield, exile it instead. That creatures controller puts a 0/1 red Kobold creature token into play.



Long live Sligh?

dahcmai
12-18-2010, 01:25 PM
Parfait - Gimme my Land Taxes already! I so miss that deck.

Koby
12-18-2010, 01:39 PM
I think Dragon Stompy deserves a 2/2 creature for :2::r: with a CIP ability like "When -this- comes into play, you may discard a card. If you do, -this- deals 2 damage to target creature or player"

Ghitu Slinger
Fire Imp

Finn
12-18-2010, 02:47 PM
For folks who don't remember the heydays of Solidarity: It was awful to play against. I would sooner give Dahcmai his Parfait.

menace13
12-18-2010, 02:52 PM
Ghitu Slinger
Fire Imp

Jaya Ballard, Task Mage.

Digital Devil
12-18-2010, 03:17 PM
Ghitu Slinger
Fire Imp

Jaya Ballard, Task Mage.

Ghitu Slinger requires you to pay its echo cost, Fire Imp does 2 damage to creatures only, Jaya Ballard is legendary, has :r::r: in her cost and she must be tapped/requires mana investment - I'd rather play Arc Mage. My card is meant to be slightly better than those and slightly worse than Flametongue Kavu - due to its lower cmc I thought it would be balanced to make it a conditional, based on its caster's choice ability, as well as a mean to achieve Hellbent faster and a way to slightly cover Dragon Stompy's lack of reach. I don't want to make broken cards, otherwise I would have made a free 20/20 uncounterable creature with flash and protection from everything, as well as a :0: flashback cost.

EDIT: Academy Ruins for Enchantments would be cool, too.

Antonius
12-18-2010, 03:33 PM
oh, and

Abyssal Chasm
Land
When Abyssal Chasm enters the battlefield, sacrifice a Land.
Cumulative Upkeep - 2 Life
You have shroud.

SpikeyMikey
12-18-2010, 05:18 PM
Eww. Lands does not need a better Chasm. The deck already has a positive M/U against most of the field. Making it an autoloss for combo does not make for a balanced metagame.

DarthVicious
12-18-2010, 05:36 PM
Dark Dispelling
BBB
Sorcery
Exile target nonblack artifact or enchantment.

Seems fair enough.

Antonius
12-18-2010, 05:43 PM
Dark Dispelling
BBB
Sorcery
Exile target nonblack artifact or enchantment.

Seems fair enough.

lol, you have any idea how broken that card is? Might as well stop playing all colors except black.

troopatroop
12-18-2010, 05:53 PM
BB - Vampire Lordguy

All other Vapires get +1/+0, and flying if the opponent is 10 life or less

2/2

Is this card good enough to make vamps better?

Julian23
12-18-2010, 06:36 PM
Lands still needs a land that can hit artifacts and/or enchantments. Just like Enchantress would really like it's version of Volrath's Stronghold.

SpikeyMikey
12-18-2010, 06:45 PM
lol, you have any idea how broken that card is? Might as well stop playing all colors except black.

Obvious troll is obvious. Maybe you can throw a "Fresh Prince" into your next post. Seriously, if you're going to troll, at least have something amusing to say.

The Treefolk Master
12-18-2010, 06:48 PM
+1 to the enchantment version of Academy Ruins/Volrath's Stronghold.

I wan't a cheap, reliable draw engine so that control decks can become more competitive. A. Vision is too slow and Standstill can be unreliable. When I come up with something that is good, without being too overpowered, I'll post it.

+1 to parfait coming back.

Mana Drain
12-18-2010, 08:30 PM
A better draw engine for blue. Having a Standstill sit in your hand while the other guy has a Vial on the table is getting old. I'm talking instant speed, viable card advantage that doesn't cost 5 mana. That or some decent acceleration for control like:


Mox Crystal 0
Artifact

When ~ enters the battlefield, end the turn.

Tap: Add 1 to your mana pool.

So that Storm couldn't use it. Fuck you combo players.

majikal
12-18-2010, 08:40 PM
A better draw engine for blue. Having a Standstill sit in your hand while the other guy has a Vial on the table is getting old. I'm talking instant speed, viable card advantage that doesn't cost 5 mana. That or some decent acceleration for control like:


Mox Crystal 0
Artifact

When ~ enters the battlefield, end the turn.

Tap: Add 1 to your mana pool.

So that Storm couldn't use it. Fuck you combo players.
LOL, so what happens if you flash it into play via Leyline of Anticipation?

The Treefolk Master
12-18-2010, 09:12 PM
A better draw engine for blue. Having a Standstill sit in your hand while the other guy has a Vial on the table is getting old. I'm talking instant speed, viable card advantage that doesn't cost 5 mana. That or some decent acceleration for control like:


Maybe:

UU

Instant

As an additional cost to cast CARDNAME, each opponent gains 5 life.

Draw 2 cards.

When you cast CARDNAME, you can't cast more than 2 more spells until the end of turn. (trying for it to be combo proof).

Is it too good/bad?

GGoober
12-18-2010, 09:30 PM
I've been told many times in person by Wizards R&D members that they do not playtest Legacy. The only eternal format they play is Commander/EDH, which they are in fact printing cards specifically for. OK, so they throw us a bone or two every once in a while. It's all either one or two cards, or a card accidentally fits somewhere and makes an old deck shine.

.


How sad is this. They don't playtest a sanctioned format and playtest around with a casual format that they don't even bother setting the B/R list for EDH.

Anyway, I think Frantic Search should really come off the B/R. This would give Solidarity and Spring Tide a chance to fight on par with Tendril combo. And it maybe arguble that MTutor.Tendrils > FSearch.Tendrils.

Mana Drain
12-18-2010, 09:32 PM
LOL, so what happens if you flash it into play via Leyline of Anticipation?

Then you're left playing Leyline of Anticipation. I'm sure you see where this is going...


Maybe:

UU

Instant

As an additional cost to cast CARDNAME, each opponent gains 5 life.

Draw 2 cards.

When you cast CARDNAME, you can't cast more than 2 more spells until the end of turn. (trying for it to be combo proof).

Is it too good/bad?

Absurdly overpowered. But I would sacrifice ten children to the Aztec gods right now to have it printed.

(nameless one)
12-18-2010, 10:03 PM
Parfait - Gimme my Land Taxes already! I so miss that deck.

+2 on this. I wanna play a viable mono-white control deck dammit!

Its not like the deck is broken ala Vengevival/pre-Mystical Tutor Reanimator. I have yet to concoct a Legacy legal (except Land Tax) deck that breaks the format, let alone good enough to be competitive.

from Cairo
12-18-2010, 10:55 PM
+1 to the Enchantment version of Volrath's Stronghold/Academy Ruins - I keep hoping this will see print.

I also agree with the idea of another powerful 3 drop for Dragon Stompy would help push it in a more competitive direction; something to keep up with the creature power creep.

FieryBalrog
12-18-2010, 11:28 PM
P.S. - Sadly Wizards won't print cards just to make old Legacy decks viable - they don't care about the Legacy community, they want to earn money by selling stuff. Of course there'll be some T2 legal cards useful in eternal formats, but they won't print 'em with the sole purpose of bringing back old memories.

Lodestone Golem begs otherwise, it's very obviously aimed directly at Vintage and to a lesser extent Legacy.

In fact there are a reasonable number of cards like these which are clearly printed with Eternal formats as their major targets. Wild Nacatl? Qasali Pridemage? Thorn of Amethyst? quite a bit of Time Spiral? Trinisphere? Chalice of the Void? Mind's Desire?

ReAnimator
12-19-2010, 12:03 AM
In response to this threads original premise. Why is it important that old decks get revitalized? Like i think it's fine and cool when it happens and somebody rediscovers something, that's great, but i don't think Wotc has to make that happen and force it. I don't want to play against all the decks of the past i've already played them, and they were good in the past and not now for a reason. I'm happy with new twists and new decks, if the format really never changed i wouldn't want to keep playing it, what do you do going forward? ban everything till deck'X' is part of the meta again?

I think there are a lot of legacy players that just play their pet deck forever regardless of how awful it is. I know there are lots of players that still rock goblins even though it's awful and hasn't been good in years, they seem to think since they invested into a deck and the format never rotates they never have to adapt or switch. Like look what just happened over the last few months in north america, people play fish, zoo and goblins and get crushed by Survival of all types over and over, then months later those same people are still playing their decks with a bad over all chance of taking down a tournament.

Hanni
12-19-2010, 12:19 AM
A better draw engine for blue. Having a Standstill sit in your hand while the other guy has a Vial on the table is getting old. I'm talking instant speed, viable card advantage that doesn't cost 5 mana.

It's called Predict.

dahcmai
12-19-2010, 12:20 AM
I'm still wanting disenchant land. G or W + sac to disenchant something. I have no idea if that would spawn some deck, but I would sure love it.

I'd settle for something in between Phyrexian Arena and Necropotence. Black needs an enchantment that's powerful in it's own way, but not stupid busted like Necro. Arena isn't too bad, but it's still slow as crap. I really think they just need one that has a cumulative life payment or something. Let's face it, Black hasn't had a good run in a long time.

Dark Ritual
12-19-2010, 12:37 AM
How about something good in a color other than blue? Honestly, every legacy player can agree that blue is the best color with all the other colors supporting the strategy of blue. Print some powerful effect in some other color(s), wizards. Preferably black. How about this:

New phyrexian arena 1B
Enchantment
At the beginning of your upkeep, you draw a card and lose life equal to double that cards' converted mana cost.

Or just make it a straight up dark confidant enchantment that costs BB and doesn't lose double the life of the converted mana cost of the card. I think it's clear though with dark tutelage being printed that they don't have plans for this hypothetical card anytime soon.

Or how about a cycle of red elemental blast esque cards like this:

Cardname W
Instant
Counter target blue spell or destroy target blue permanent.

I be bitch slappin' all those forces and counterbalances all day.

Only in green, white, and black since red already has this. Just make ALL the blue hate cards lol.

majikal
12-19-2010, 12:40 AM
I'd settle for something in between Phyrexian Arena and Necropotence. Black needs an enchantment that's powerful in it's own way, but not stupid busted like Necro. Arena isn't too bad, but it's still slow as crap. I really think they just need one that has a cumulative life payment or something. Let's face it, Black hasn't had a good run in a long time.
I would love to see something like:

Twisted Visions
Enchantment BBB
At the beginning of your end step, reveal the top card of your library and put it into your hand. You lose life equal to its converted mana cost. If that card is a land card, you may pay one life to repeat this process.

Surging Chaos
12-19-2010, 12:56 AM
The white version of Volrath's Stronghold/Academy Ruins, which puts enchantments from the graveyard on top of their owner's library. Would be amazing for Lands and Landstill. I mean... iintuition into loam/enchantment land/deed(or seismic)? win?

I too am also totally on board with this. The white enchantment version of Stronghold/Ruins is long overdue.

Amon Amarth
12-19-2010, 01:08 AM
Man, I'm thinking of something for Ancient Tomb-based decks. Another good double mana land? A fixed Workshop, I think.

Thran Power Field
Land
Add 2 colorless to your mana pool. This mana can only be spent to play Artifact spells and abilities.

That seems fair to me.

conboy31
12-19-2010, 01:16 AM
That land would be fun for legacy, but might be restricted in vintage. As a four of it seems like it could give mud a critical mass of mana accel for their bombs. Or at least prevent or mitigate ancient tomb damage and make the trigger on city of traitors moot.

DukeDemonKn1ght
12-19-2010, 01:26 AM
+1 to wishing there were a few more viable Kithkins, I love those little fuckers.

Another +1 to the feeling that Workshop/MUD/aggro-artifact-stompy is pretty close to being viable. And I really want it, seems like it would be a fun deck. I think a blue artifact creature version of Glowrider would be fantastic, but I don't know. There should be some better artifact creatures that cost :3: though.

Also, I sort of wish there was a way to make a Glimpse of Nature combo deck that didn't involve using a bunch of elves, because I find them a little boring. Maybe there is and I just haven't found it yet.

I think if white got Volrath's Stronghold for enchantments, it would be a little OP. I don't want you bastards recurring Sterling Grove every turn and all this nonsense.

Faerie Stompy is also right on the cusp, and I think if it got a couple more good creatures for :u::2: it would be pretty dangerous. Honestly, they might be right to keep it in check for now, because if it and Merfolk were simultaneously really good the format would get kind of annoying.

And finally, +1 to there needing to be more anti-blue hate cards.

(nameless one)
12-19-2010, 01:45 AM
What about Rebels? Honestly, I think they should make more rebels for the sake of EDH.

dahcmai
12-19-2010, 12:08 PM
Someone complained about there not being enough card draw for Blue? Don't like Standstill, try Ancestral Visions, Hatching Plans, Predict, Accumulated Knowledge, Intuition + AK, Cantrips beyond reason, Top shenanigans, and not to mention Jace 1 and 2 aren't enough for you?

So what you are saying is unban Ancestral Recall because that stuff isn't good enough. lol

DragoFireheart
12-19-2010, 12:20 PM
Ancestral Intuition
UU
Instant

Draw two cards

Hanni
12-19-2010, 12:32 PM
Ancestral Intuition
UU
Instant

Draw two cards


Most decks that would want to run that could run Predict all the same (Brainstorm, Top, Jace TMS), and Predict actually digs 3 deep instead of 2. Wasn't Predict in a few high placing CounterTop lists at GP Columbus? Not really sure why people still understimate its power.

And +1 for printing some more Legacy playable Rebels. Rebels have been my favorite creature type ever since Masques block.

The Treefolk Master
12-19-2010, 12:49 PM
Someone complained about there not being enough card draw for Blue? Don't like Standstill, try Ancestral Visions, Hatching Plans, Predict, Accumulated Knowledge, Intuition + AK, Cantrips beyond reason, Top shenanigans, and not to mention Jace 1 and 2 aren't enough for you?

So what you are saying is unban Ancestral Recall because that stuff isn't good enough. lol

Standstill won't save you if you're loosing and you need to find an answer. The same happens with Ancestral Visions.

Intuition + AK is slow as hell, something fast is required.

Predict needs something else to work. although is probably one of the best engines right now.

Accumulated Knowledge on its own sucks, it's too slow.

I can't believe someone is actually suggesting Hatching Plans...

And Hanni, Predict is very powerful, but I'm taking about something that saves you in a desperate situation, that does not require extra cards to function. You should be able to dig an answer if you already have Top. If you desperately need, say, an EE, a suportless Predict isn't likely to help you.

kilukru
12-19-2010, 12:58 PM
Something that save you in desperate situation? Wizards already printed those cards, they are called Mystical tutor, Gush, Frantic Search.

They are trying to cut on the : Oups, you where dominating the whole game but I drew my random I win card. These thing are for vintage, where a game can swing in 1 turn du to a Yagwin or a Tinker, not in legacy, where your supposed to have a gameplan and win acording to it.

Pure card advantage must come with drawback or high cost, if not they really break the balance of the game in favor of control.

DarthVicious
12-19-2010, 02:10 PM
lol, you have any idea how broken that card is? Might as well stop playing all colors except black.

3cc sorcery speed art/ench removal with a targeting requirement, and can't be splashed for, is broken and forces the entire format towards black. My bad.

I thought black had much better things to spend BBB on... like drawing cards. Or indestructible creatures. Or even stacking your five-card win condition.

dontbiteitholmes
12-19-2010, 02:53 PM
Dark Dispelling
BBB
Sorcery
Exile target nonblack artifact or enchantment.

Seems fair enough.

Not really. First off black NEVER gets good artifact and enchantment removal, that is pretty much it's one major downside as far as the color wheel is concerned. That card is way too good for black since it shores up the one weak spot the color has. Not only is the card good removal that black isn't supposed to have, sometimes it's better than the options White or Green have,since it exiles, and those are colors that are/were supposed to be good at removing artifact and enchantments.

I mean might as well print
GGG
Sorcery
Destroy target creature.
or
RRR
Instant
Draw 2 cards.

Doesn't matter that your card wouldn't be broken if it was GGG, you can't just shit on the color pie because black is your favorite color and you don't want to have to splash to shore up it's major weakness. Thank God no one in the thread works at R&D.

sligh16
12-19-2010, 03:22 PM
Wizards's been shitting in the color pie since Alpha.


Talking about the latests expansions, why making a 6/6 deathtouching lifelinker for six available to all colors? Blue shouldn't have access to something like this. At least give black something decent since they have been banning all of the color's emblematic cards.

majikal
12-19-2010, 03:27 PM
I mean might as well print
GGG
Sorcery
Destroy target creature.

I wouldn't mind seeing something similar -

GGG
Sorcery
Destroy target non-creature permanent.

Captain_Morgan
12-19-2010, 03:30 PM
In response to this threads original premise. Why is it important that old decks get revitalized? Like i think it's fine and cool when it happens and somebody rediscovers something, that's great, but i don't think Wotc has to make that happen and force it. I don't want to play against all the decks of the past i've already played them, and they were good in the past and not now for a reason. I'm happy with new twists and new decks, if the format really never changed i wouldn't want to keep playing it, what do you do going forward? ban everything till deck'X' is part of the meta again?
.

There's certain types of decks that aren't being as well supported as they used to be such as control with the weakening of card draw in blue. I feel that's a legitimate complaint. Then there are also specific creature types such as Knights, Rebels, Allies, Slivers, and ect. that are eternally popular and may or may not recur with much frequency. However, when they do there's a cluster of fans that gets happy. The issue is that certain creature types do not get pushed at all very heavily other than perhaps the main ones, vampires, and slivers. While I'd never expect a T1 Ally deck or something like that, continual thematic evolution of those decks requires new cards. If new cards are not printed in lieu of better cards, the decks types simply die out. It would be as if one day Wizards just said "no more Merfolk or Goblins, they're too powerful." There's going to be a backlash.

Furthermore, there's certain "niche cards" that were never fully explored to the degree that they should have been such as pitch cards during Mercadian Masques in Prophecy or Allies in Rise of Eldrazi. Without their "third set" there's a lack in the power curve, such as with rebel power climaxing at Nemesis until a partial revival in Time Spiral.

So it's not always anachronisms about the "game never changing," rather it's trying to see certain effects brought to their fullest or see certain features and personalities like tribes fully fleshed out to the same degree as others are.

FieryBalrog
12-19-2010, 05:59 PM
I want to see Wizards print more cards for Death & Taxes!

Happy Confidant
1W
Creature- Human Wizaaaaard

When ~ enters the battlefield, if you didn't cast it from your hand, reveal the top card of your library and put it into your hand. You gain life equal to it's converted mana cost.

1WW: Exile ~. Return it to the battlefield under it's owner's control at the beginning of the next end step.
2/1

bakofried
12-19-2010, 10:12 PM
I would love for green to ahve some kind of viable creature removal. Seriously, anyone read LotR? Anyone remember the Old Forest? Yeah, trees can kill too, guys.

And furthermore, I'm not really a fan of the "color pie." Why can't they just be sensible and print cards that make sense? I'm sure that with a bit of thought you could make non-broken mono-green removal and not have the format turn unhealthy. Or maybe some kind of non-creature permanent removal for black. Think about it, isn't black supposed to be good at everything, it just asks a lot in return?

bakofried
12-19-2010, 10:12 PM
I would love for green to ahve some kind of viable creature removal. Seriously, anyone read LotR? Anyone remember the Old Forest? Yeah, trees can kill too, guys.

And furthermore, I'm not really a fan of the "color pie." Why can't they just be sensible and print cards that make sense? I'm sure that with a bit of thought you could make non-broken mono-green removal and not have the format turn unhealthy. Or maybe some kind of non-creature permanent removal for black. Think about it, isn't black supposed to be good at everything, it just asks a lot in return?

Barook
12-19-2010, 11:39 PM
I'd love to see some decent creatures with powerful utility and a :2:(color) mana cost to make Stompy decks more viable. E.g.:

Moralizer :2::w:
Creature - Human Cleric
Players can't sacrifice permanents to pay costs.
Players can't discard cards to pay costs.
2/2

DarthVicious
12-20-2010, 01:00 AM
Or maybe some kind of non-creature permanent removal for black. Think about it, isn't black supposed to be good at everything, it just asks a lot in return?

Good point. On that note:

Dark Dispelling
BBB
Sorcery
As an additional cost to cast Dark Dispelling, pay three life.
Destroy target nonblack artifact or enchantment.

It does seem better.

Green creature destruction does kinda feel wrong, as it is the color of life and nature. However, this could be decent:

Natural Strike
Sorcery
G
Destroy target black or blue creature.

On second thought, it might be a bit strong... even though it allows for regeneration and its sorcery speed with a restriction.

If you ask me, blue doesn't need more/better draw effects.

Price of Power
Enchantment
BBB
Skip your draw step.
Pay life equal to the number of blood counters on Price of Power: Draw a card and put a blood counter on Price of Power.
At the beginning of your upkeep, you may remove a blood counter from Price of Power.

ReAnimator
12-20-2010, 11:13 AM
There's certain types of decks that aren't being as well supported as they used to be such as control with the weakening of card draw in blue. I feel that's a legitimate complaint. Then there are also specific creature types such as Knights, Rebels, Allies, Slivers, and ect. that are eternally popular and may or may not recur with much frequency. However, when they do there's a cluster of fans that gets happy. The issue is that certain creature types do not get pushed at all very heavily other than perhaps the main ones, vampires, and slivers. While I'd never expect a T1 Ally deck or something like that, continual thematic evolution of those decks requires new cards. If new cards are not printed in lieu of better cards, the decks types simply die out. It would be as if one day Wizards just said "no more Merfolk or Goblins, they're too powerful." There's going to be a backlash.

Furthermore, there's certain "niche cards" that were never fully explored to the degree that they should have been such as pitch cards during Mercadian Masques in Prophecy or Allies in Rise of Eldrazi. Without their "third set" there's a lack in the power curve, such as with rebel power climaxing at Nemesis until a partial revival in Time Spiral.

So it's not always anachronisms about the "game never changing," rather it's trying to see certain effects brought to their fullest or see certain features and personalities like tribes fully fleshed out to the same degree as others are.

I see what you are saying and while i totally would love for there to be more allies and slivers, i don't think there is any need for more to get printed to the point where they become a Tier 1 viable archetype in legacy.

I think power levels would really need to be pushed to absurd levels for something like Dwarves to get there but why should they? It's not like there is a total absence of tribal decks in Legacy. Certain tribes are always going to be better. Faeries isn't at a level where it can compete in legacy, and yet it totally dominated Block and T2 for a long time, as a player of other formats i really don't want to see crazy ratcheted up power levels pushed on certain tribes just in the hope they trickle down to legacy, imagine how much more awful T2 would have been if Faeries were pushed even farther to the point where they became tier 1 in Legacy.

I think what you are proposing here is very different than what the OP was talking about. I don't think finishing off barely or partially explored mechanics has any gaurantee of pushing boundaries in Legacy, these mechanics are designed with standard and limited in mind, it's just the cream of the crop that gets serious play in this format, i think you aren't seeing old archetypes anymore because they are obsolete from power level and meta shifts.

dontbiteitholmes
12-20-2010, 02:01 PM
I would love for green to ahve some kind of viable creature removal. Seriously, anyone read LotR? Anyone remember the Old Forest? Yeah, trees can kill too, guys.

And furthermore, I'm not really a fan of the "color pie." Why can't they just be sensible and print cards that make sense? I'm sure that with a bit of thought you could make non-broken mono-green removal and not have the format turn unhealthy. Or maybe some kind of non-creature permanent removal for black. Think about it, isn't black supposed to be good at everything, it just asks a lot in return?

Lignigy, and the color pie is how they print cards that make sense. Once they say fuck the color pie theres no reason Blue can't have creature destruction, Red can't have card draw, Green can't have counterspells, White can't have direct damage, and Black can't have artifact/enchantment removal. There are dual lands and fetch lands and everything you need to make a multicolored deck in this format. There is no reason anyone should be crying about the color pie. Running multiple colors has disadvantages as does running mono-colored decks. If black has efficient removal for enchantments and artifacts there is no reason to splash for Green if all you need is removal which makes black as a color that much better. Adding "Pay 3 life" does not make something balanced for black, it's still very efficient for what it does. If there were such a card in black it would have to be very conditional, like something that only hits Green and White Enchantments or something that gave the opponent the option of paying life to counter it as with the black counterspell or time walk. There is nothing black about casting a disenchant on a Counterbalance.

DarthVicious
12-20-2010, 02:47 PM
They've bent the rules of the color pie before, but not broken them. A color restriction to green and/or white cards would be enough, but they still won't print that. Not that I'm complaining. Black has spot discard to deal with art/ench in a more proactive way.

I'm not even saying I'd like to see those cards printed. Just the enchantment would be all I'd ever ask for.

Captain Hammer
12-21-2010, 01:41 PM
How about a 2cc/3cc black sorcery that says destroy target green or white permanent.

TestMonkey
12-21-2010, 02:07 PM
Growing in Faith
WWW
Enchantment
Whenever you would gain life you may instead gain no life and add W to your mana pool.
When is gonna be our time lord? When is it gonna be our time?

White mana acceleration. Want... so. bad...

dahcmai
12-21-2010, 02:07 PM
How about an Enchantment, because there is one. Dystopia.

teliot
01-29-2011, 06:55 AM
I want an artifact planeswalker that I can recur with Academy Ruins.


That land would be fun for legacy, but might be restricted in vintage. As a four of it seems like it could give mud a critical mass of mana accel for their bombs. Or at least prevent or mitigate ancient tomb damage and make the trigger on city of traitors moot.

I have a feeling they wouldn't restrict a land that's strictly worse than Mishra's Workshop in the deck.

Angelfire
01-29-2011, 09:30 AM
Fuck Blue and Green. People have already suggested a ton of Black cards. So i'll mainly stick to my favorite color... Red!

For Dragon Stompy:

2R
Creature - Dragon
Echo - 2R
Flying, Must attack each turn if able.
Enters the Battlefield tapped.

5/4

For Sligh:

R
Creature - Elemental Shaman
When <this> deals combat damage to a player you may play a a red Instant or Sorcery with converted mana cost 2 or less from your hand without paying its mana cost.

1/1

Red should have more equipment synergy:

Blistering Forge
Land
Tap: Add 2 to your mana pool. Use this mana only to cast Equipment spells or for paying equipping costs. Take 1 damage.
Tap: Add R to your mana pool. Take 1 damage.

Because I hate combo:

W
Creature - Monk
Exile <this>: Players can't play spells this turn.
1/1

Random Black Spells:

B
Sorcery
Target players skips their next draw step.

Barook
01-29-2011, 10:09 AM
I would love to see a good hoser for cheating stuff into play. Probably something like this:

Anti-Cheater :2::r: (or :r::r:)
Creature - Elemental Shaman
Anti-Cheater can't be countered.
Whenever a player casts a spell without paying its mana cost, Anti-Cheater deals damage equal to that card's converted mana cost to that player.
Whenever a nonland, nontoken permanent enters the battlefield, if its controller didn't play it from his or her hand, Anti-Cheater deals damage equal to that card's converted mana cost to that player.
2/2

Muradin
01-29-2011, 10:25 AM
Dwarven Ringleader 3R
Creature Dwarf
When Dwarfen Ringleader comes into play look at the top 4 cards of your library and put all Dwarfen cards amongst them into your hand.

Nonbasicland walk

2/2


I want to play this with Dwarfen Recruiter and Food Chain. It is definitely not broken because all the dwarves suck, but it would be fun and perhaps even playable.


Some new rebels would also be awesome.

Greenpoe
01-29-2011, 12:38 PM
I would love to see a good hoser for cheating stuff into play. Probably something like this:

Anti-Cheater :2::r: (or :r::r:)
Creature - Elemental Shaman
Anti-Cheater can't be countered.
Whenever a player casts a spell without paying its mana cost, Anti-Cheater deals damage equal to that card's converted mana cost to that player.
Whenever a nonland, nontoken permanent enters the battlefield, if its controller didn't play it from his or her hand, Anti-Cheater deals damage equal to that card's converted mana cost to that player.
2/2

This would be epic. That and a white card to hose Goyf, Nactl, KOTR, etc. Maybe something like:
Mini-Humility WW
Enchantment
Creatures have power equal to their converted mana cost. If that creature is equipped, it gains +X/+0, where X is the equipment's converted mana cost.

That way, players can still use their creatures' huge toughness as walls- slowing down the game, rather than making them nearly useless like real Humility does.

More answers to Planeswalkers would be nice. Perhaps:
Die Jace
Legendary Land
Tap: Add :1: to your mana pool.
Tap, Sacrifice Die Jace: Remove 5 counters from target permanent with three or more activated abilities.

Fuzzy
01-29-2011, 03:35 PM
Stop this Counterbalance Shit W
Creature - Human Mage
Triggered Abilities don't Trigger.
1/2

Kird Kong RR
Creature - Ape
Kird Kong gets +2/+2 as long you control a Forest.
2/2

SilverGreen
01-29-2011, 04:39 PM
Mox Crystal 0
Artifact

When ~ enters the battlefield, end the turn.

Tap: Add 1 to your mana pool.
They use to print this "technological" drawback as "enters the battlefield tapped". Not so glittering, for sure, but achieves the same goal you propose.

Neverthless, an unprintable card.

SilverGreen
01-29-2011, 04:59 PM
Stop this Counterbalance Shit W
Creature - Human Mage
Triggered Abilities don't Trigger.
1/2Fuzzy... Não fala merda! ;)

Do you know how nuts would be this kind of (a bazzilion times asked) effect costing anything less than 6 or 7 mana?

swoop
01-29-2011, 05:57 PM
1WW King's recruiter

Human

When KR enters the battlefield you may search your library for a creature with p/t one or less and put it in your hand.
Shuffle your library.

1/2


This would boost Aluren as well as Imp Painter decks since IMPerial recruiter is expensive and scarce

(nameless one)
01-29-2011, 09:05 PM
1WW King's recruiter

Human

When KR enters the battlefield you may search your library for a creature with p/t one or less and put it in your hand.
Shuffle your library.

1/2


This would boost Aluren as well as Imp Painter decks since IMPerial recruiter is expensive and scarce

This would be better if it was Green (in color of Aluren). If you want it o be really broken, blue.

Wanderlust
01-29-2011, 09:17 PM
Atheist’s Chessboard
Legendary Land - Microcosm
Tap: Add 1 to your mana pool.
If a creature would come into play, if it was not cast from a player’s hand, exile it instead.
“No, I will not ‘queen’ you.”


Stops Aether Vial, Show and Tell, Sneak Attack, Mosswort Bridge, Natural Order, the entirety of Ichorid, Ooze Combo, Reanimator, and token generators like Empty the Warrens and Siege Gang Commander.

I would enjoy playing X Lands even more than I already do. Dream big, dream big... :smile:

dahcmai
01-29-2011, 11:50 PM
I would love to see a good hoser for cheating stuff into play. Probably something like this:

Anti-Cheater :2::r: (or :r::r:)
Creature - Elemental Shaman
Anti-Cheater can't be countered.
Whenever a player casts a spell without paying its mana cost, Anti-Cheater deals damage equal to that card's converted mana cost to that player.
Whenever a nonland, nontoken permanent enters the battlefield, if its controller didn't play it from his or her hand, Anti-Cheater deals damage equal to that card's converted mana cost to that player.
2/2


I'd feel like I had a personal victory to Force that.


I want one card.

I'm already manascrewed!
1U
Instant
Counter target spell or activated ability that targets a land you control.
Draw a card
You may pay 0 instead of the casting cost if you have 3 or less lands.

swoop
01-30-2011, 07:44 AM
1WW King's recruiter

Human

When KR enters the battlefield you may search your library for a creature with p/t one or less and put it in your hand.
Shuffle your library.

1/2


This would boost Aluren as well as Imp Painter decks since IMPerial recruiter is expensive and scarce


This would be better if it was Green (in color of Aluren). If you want it o be really broken, blue.

Thats the thing, don't make it broken, make it viable. 2R is easy to splash, with WW or even RR in cost it would become abit harder to splash and not to easy to abuse.

make it even WWW or RRR or whatever. or UWW (to be bounceable by harpy) or with P/t two or less, to be able to fetch man'o'war. or if not, then we will have to play dream stalker.

Aluren didn't get many additions, or make that 0 in last thousand blocks.

gottfrid
01-30-2011, 11:46 AM
Strix was not that long ago, and strix + harpy is by far the best wincon

samurai_socks
01-30-2011, 11:52 AM
I would love to see:

Disruptive Sliver (ala Cursecatcher or Spellstutter Sprite).

Or.

Lodestone Sliver

WW

All slivers have non-Sliver spells cost 1 more to play.

1/1

-------------

Card Advantage Sliver (Silvergill Adept).

Or.

UU

Whenever a sliver comes into play you may pay 1 and draw a card.

1/1

I dont think it would take much for Slivers to be playable. Obviously you would need a good reason to be playing it over Merfolk but it could be a solid tier 2 deck

-Cheers-

jjjoness'
01-30-2011, 12:14 PM
Lodestone Sliver

WW

All slivers have non-Sliver spells cost 1 more to play.

1/1


Seriously. C'mon. That's like a one card win

samurai_socks
01-30-2011, 01:27 PM
Seriously. C'mon. That's like a one card win

It was an overpowered example I agree but it illustrates my point that a strong Sliver would make the deck playable.

-Cheers-

Pulp_Fiction
01-30-2011, 08:44 PM
OMG. If they printed this card:

Legandary Land
Comes into play tapped
Tap to add a colorless
1GW: Tap and sac to destroy and artifact or enchantment

Lands! and Eternal Garden would be soooooo good.

lordofthepit
01-30-2011, 09:53 PM
Seriously. C'mon. That's like a one card win

Maybe for like 8 mana and a can't cheat into play clause.

lordofthepit
01-30-2011, 09:54 PM
Stop this Counterbalance Shit W
Creature - Human Mage
Triggered Abilities don't Trigger.
1/2

Absolute rulings nightmare. I can't see WotC ever printing that ability for any cost.

Captain_Morgan
01-30-2011, 11:10 PM
Rebels to have effects like Allies and expanded into more colors, it's fairly dumb that rebels is like one of the most restricted tribes that holds some interesting mechanics. Sadly I don't see a multicolor Mercadian block, like ever. We might see a tribal block in the next several years, but the lack of support really dampens prospects. What really held back rebels was the power in Prophecy.

I'd like to see:

Rebellious Mage

UW

2/1

Wizard Rebel

Name a card, that card cannot be played.

Ramosian Revoker

1W

As Ramosian Revoker enters the battlefield, name a nonland card.

Activated abilities of sources with the chosen name can't be activated.

1/1

Word's most annoying searchable hate bears. Get the whole set out and just go for a soft lock, back up with counter magic.

InResponseForceOfWill
01-31-2011, 02:42 PM
Mythic Legendary Fetch Land:

Tap, Pay 3 life, Sacrafice it: Search your library for any land card and put it into play.


A card like this could be used in many many decks. Namely, 43 Lands.

Thoughts?

kiblast
01-31-2011, 02:53 PM
Mythic Legendary Fetch Land:

Tap, Pay 3 life, Sacrafice it: Search your library for any land card and put it into play.


A card like this could be used in many many decks. Namely, 43 Lands.

Thoughts?

I hate the recycling of older cards to make them stronger/ viable in t2 with a legendary status on em. For example Mox Opal. But this one is pretty sweet, though 3 life is too much, maybe 2 is better, and not so overpowered.

Humphrey
01-31-2011, 02:57 PM
Whats the point of legendary fetches in the first place?
I could imagine this card with 3 life loss, 2 would be much to strong. But if you want to recycle lands, run crop rotation.

Xiang
01-31-2011, 02:59 PM
Mythic Legendary Fetch Land:

Tap, Pay 3 life, Sacrafice it: Search your library for any land card and put it into play.


A card like this could be used in many many decks. Namely, 43 Lands.

Thoughts?

this would be my vintage nightmare -.-

rufus
01-31-2011, 03:59 PM
Mythic Legendary Fetch Land:

Tap, Pay 3 life, Sacrafice it: Search your library for any land card and put it into play.

That's broken in so many ways. At minimum, it, or the land it fetches, needs to enter the battlefield tapped, and even then...

Nessaja
01-31-2011, 05:01 PM
Mythic Legendary Fetch Land:

Tap, Pay 3 life, Sacrafice it: Search your library for any land card and put it into play.


Crop Rotation on a stick... very likely way too good.

dahcmai
01-31-2011, 11:27 PM
Way too good. Tolarian Academy and Bazaar alone make it busted beyond reason. In Legacy it might be fine, but still pretty stupid. I'd play some in just about every deck and have at least 8 foils of it. Wasteland alone would make me want 4. It would be fairly obscene (though crazy dangerous) with Ancient Tomb too.

Amon Amarth
02-01-2011, 02:48 AM
Absolute rulings nightmare. I can't see WotC ever printing that ability for any cost.

How so? This is very straightforward. I mean, they did just print Knowledge Pool.

Octopusman
02-01-2011, 03:17 AM
Mythic Rare
1W
Timekeeper
Human Cleric
Any time a player would look at the top 3 cards of his or her library, that player taps all of his or her lands instead.
2/2

(nameless one)
02-01-2011, 06:58 AM
Stop this Counterbalance Shit W
Creature - Human Mage
Triggered Abilities don't Trigger.
1/2

It's name should be Dreadnought's Handler.

InResponseForceOfWill
02-01-2011, 07:57 AM
Mythic Legendary Fetch Land:

Tap, Pay 3 life, Sacrafice it: Search your library for any land card and put it into play.


A card like this could be used in many many decks. Namely, 43 Lands.

Thoughts?

Edit:

Mythic Legendary Fetch Land:

Tap, Pay 2 life, Sacrafice it: Search your library for any land card and put it into play tapped. It gains Echo (1).

OR

Tap, Pay 1 life, Sacrafice it: Search your library for any land card and put it into play tapped. It gains phasing.

OR

Tap, Pay 3 life, Sacrafice it: Search your library for any land card and put it into play tapped. That land does not untap during your next untap step.


Might any of those changes balance it's overpoweredness?

DarthVicious
02-01-2011, 08:25 AM
Dark Knight
BB
Creature - Human Knight
2/2
First Strike, Protection from Green

rufus
02-01-2011, 12:55 PM
Well, you could make the anti-counterbalance stuff a little more generic. E.g.



Enchantment/Artifact
Whenever a spell is countered, that spell's controller exiles cards from the top of his or her deck until a non-land card is revealed. That player may cast that spell without paying its mana cost.




All activated and triggered abilities have split second.




Whenever an opponent puts a triggered ability on the stack, {this} does 2 damage to him or her.




Exile a spell you control: Target player discards a card at random.




Whenever a spell would be countered, all opponents of the spell's controller draw a card instead.




All cards in all libraries have a CMC of 3

This one is potentially a bit of a rules headache, but not too bad.

DragoFireheart
02-01-2011, 01:55 PM
The Lost Land
Land

Pay 1 life, sacrifice *, T: Search your library for a legendary land and put it unto the battlefield. Then shuffle your library.

lordofthepit
02-01-2011, 01:56 PM
All cards in all libraries have a CMC of 3

Yes, I'll take a 10/10 Hydra Avatar for 4 mana. No, I don't want to sacrifice a green creature either.

Infinitium
02-01-2011, 02:07 PM
Mythic Legendary Fetch Land:

Tap, Pay 3 life, Sacrafice it: Search your library for any land card and put it into play.

Least relevant legendary supertype ever? Also, as others have mentioned this breaks Vintage. Hello Bazaar/Workshop.

perm
02-01-2011, 03:14 PM
Least relevant legendary supertype ever?
Mox Opal

rufus
02-01-2011, 04:03 PM
The Lost Land
Land

Pay 1 life, sacrifice *, T: Search your library for a legendary land and put it unto the battlefield. Then shuffle your library.

Look, it's my second Tolarian Academy...
In Legacy, you've still got:Dark Depths,Urborg, Tomb of Yawgmoth, Gaea's Cradle,Karakas,Pendlehaven,Phyrexian Tower,Serra's Sanctum, and The Tabernacle at Pendrell Vale. A couple of those are breakable. Edit: Mikokoro, Center of the Sea would be a plausible 1-of for Solitary Confinement lock.

FieryBalrog
02-02-2011, 04:14 PM
Mox Opal

Mox Opal's legendary supertype is very relevant and very well designed.

dahcmai
02-03-2011, 08:06 AM
I'd kill to be able to dump a hand full of three or so on the board. Probably the best drawback they could have made for that card.

johanessen
02-04-2011, 09:28 AM
Grim Burner R
Creature - Elemental 1/1
When ~ attacks, you can choose a spell from your graveyard with converted mana cost two or less and exile it. If you do, you can cast it until the end of your turn.


Balanced?

rufus
02-04-2011, 11:08 AM
Grim Burner R
Creature - Elemental 1/1
When ~ attacks, you can choose a spell from your graveyard with converted mana cost two or less and exile it. If you do, you can cast it until the end of your turn.

Much too strong. That effect is *much* more potent than "draw a card". That's true even if it were "deals combat damage to a player", and "Instant or Sorcery" and "You may copy that spell once this turn for its mana cost" (so that the spell stays exiled).

The obvious target here is Lightning Bolt, but Brainstorm,Ponder and Hymn to Tourach are probably more of an issue.

Barook
02-04-2011, 11:32 AM
Much too strong. That effect is *much* more potent than "draw a card". That's true even if it were "deals combat damage to a player", and "Instant or Sorcery" and "You may copy that spell once this turn for its mana cost" (so that the spell stays exiled).

The obvious target here is Lightning Bolt, but Brainstorm,Ponder and Hymn to Tourach are probably more of an issue.
You could limit it to red sorcery or instant, though. Problem solved.

The wording is still terrible as it puts the exiled card back into the graveyard once it's cast. Giving target red instant or sorcery Flashback equal to its manacost until EoT is much cleaner.

rufus
02-04-2011, 03:09 PM
The wording is still terrible as it puts the exiled card back into the graveyard once it's cast. Giving target red instant or sorcery Flashback equal to its manacost until EoT is much cleaner.

The critter's CC should also be larger than R. At 1R he'd still be better than bob.

(nameless one)
02-04-2011, 11:43 PM
For the sake of having a zombie deck:


Undead Lackey B
Creature - Zombie

Whenever ~ deals damage to a player, you may put a zombie permanent card from your graveyard onto the battlefield.

1/1

I was thinking of any creature from your yard to the field and turning it into a zombie in addition to it's type but it could be too powerful.

FieryBalrog
02-05-2011, 12:51 AM
Sure, Wizards can make a lackey for any tribe to "make it viable". Strikes me as rather a dull thing to wish for though.

Barook
02-05-2011, 03:57 AM
The critter's CC should also be larger than R. At 1R he'd still be better than bob.
Why not making it more Bob-ish then?

Grim Confidant :1::r:
Creature - Human Wizard
At the beginning of your upkeep, you may have target red instant or sorcery card in your graveyard gain flashback until end of turn. The flashback cost is equal to its mana cost. If you do, Grim Confidant deals damage equal to its converted mana cost to you.

2/1

rufus
02-05-2011, 02:16 PM
Why not making it more Bob-ish then?

Grim Confidant :1::r:
Creature - Human Wizard
At the beginning of your upkeep, you may have target red instant or sorcery card in your graveyard gain flashback until end of turn. The flashback cost is equal to its mana cost. If you do, Grim Confidant deals damage equal to that card's converted mana cost to you.

2/1

That seems about right. Stuff like Gamble (or I suppose, Wild Research) is pretty absurd with that guy on the table, but that's really a long way to go for something like that considering that the other red engine cards which come to mind are Burning Wish which self-exiles, and accelerants. I like that he's got whacky synergy with stuff like Devastating Dreams or Painter's Servant

Tacosnape
02-05-2011, 04:36 PM
I've always wanted better versions of Gemstone Caverns to keep a lot of creations that are terrible if they lose the die roll viable. Something like:

Mox Beryl
:0:
Legendary Artifact
Tap: Add one mana of any color to your mana pool. Activate this ability only if you have more cards in hand than an opponent.

And

Scrapheap Patroller
:6:
Artifact Creature - Golem
Flash
Scrapheap Patroller costs :3: less to play for each creature attacking you.
3/5

lordofthepit
02-05-2011, 05:12 PM
Why not making it more Bob-ish then?

Grim Confidant :1::r:
Creature - Human Wizard
At the beginning of your upkeep, you may have target red instant or sorcery card in your graveyard gain flashback until end of turn. The flashback cost is equal to its mana cost. If you do, Grim Confidant deals damage equal to its converted mana cost to you.

2/1

Wheel of Fate, please.

dillonkbase
02-05-2011, 05:13 PM
i was thinking about the mox, what about

Mox whatever
0
Legendary Artifact
when this card enters the battlefield end the turn, split second
Tap: Add one mana of any color to your mana pool.

Hanni
02-05-2011, 05:42 PM
Mox whatever
0
Legendary Artifact
when this card enters the battlefield end the turn, split second
Tap: Add one mana of any color to your mana pool.

Why not just make it enter the battlefield tapped? Essentially the same thing, but alot cleaner wording.

dillonkbase
02-05-2011, 05:50 PM
its really not the same thing, once it enters play your turn is over, no untapping it, no playing it tapped to increase your storm count(you could respond to it being played with solidarity type storm, but no so sorcery speed storm) no dropping 2 or 3 of these turn one(legendary sorta fixes that anyway,I wouldn't mind this not being legendary though).

rufus
02-05-2011, 06:22 PM
its really not the same thing, once it enters play your turn is over, no untapping it, no playing it tapped to increase your storm count(you could respond to it being played with solidarity type storm, but no so sorcery speed storm) no dropping 2 or 3 of these turn one(legendary sorta fixes that anyway,I wouldn't mind this not being legendary though).

I guess there aren't too many ways to blink the thing into play on the opponent's turn other than Goblin Welder.

rufus
02-05-2011, 06:33 PM
One thing I'd like to see is more potent and useful control effects in non-blue colors. e.g.

R
Instant
Discard a card at random: Counter target spell, triggered ability, or activated ability. Either player may use this ability.

G
Instant
Exile all other spells. For each spell exiled this way, that spell's controller puts an X/X green elemental token into play where X is the spell's mana cost.

wcm8
02-05-2011, 07:01 PM
i was thinking about the mox, what about

Mox whatever
0
Legendary Artifact
when this card enters the battlefield end the turn, split second
Tap: Add one mana of any color to your mana pool.

Combos nicely with Shimmer Myr.

dillonkbase
02-05-2011, 08:55 PM
It does combo with shimmer mirror, which seems fine, I think the welder interaction is more of a problem, perhaps it needs to read
"when this card enters the battlefield from a players hand, end the turn, split second"

FieryBalrog
02-06-2011, 02:49 AM
I still think ETB tapped is functionally similar enough while much more elegant and besides the thing is ridiculously too good either way. Wizards won't print a 1 mana artifact that taps for 1, and this is better in every way. Just about all decks would run it as a free 2nd ETB land drop (that produces all colors too!). Oh and of course it nearly completely obsoletes Birds of Paradise (uh, Natural Order and some equips, that's mostly it?). Diamond/Opal both have sensible restrictions which matter.

obituary 95
02-06-2011, 10:20 AM
u aggrivated contol

counter target creature or artifact

probably will never be printed because of wizards push of creatures

Nekrataal
02-07-2011, 08:42 AM
Which decks could need a push:

Countersliver:
More playable Slivers are needed that pump and grant useful abilities like evasion or avoiding destruction. Actually Merfolk do almost better an all accounts without a 3 color manabase these days.

White Control:
As has been said giving back Land Tax would be a great addition

Black Control:
Its inability to deal with enchantments and artifacts has always been a problem. That imho cannot be remedied. However discard could be more specific about that types and have exile effects for correctly named cards, e.g: BB: Name a card. If the card is in players hand choose one: Player sacrifice all permanents in play of the same name or removes all cards from players hand, GY and library .

MUD:
Good artifact fatties, another good Stompy land or a good draw artifact. 6: Draw 2 cards. Then discard a card.

White Weenie:
Some creature types like Kithkins, Knight or Soldiers just need a final push. Simple pump creatures would do I think.

Mono G Chalice Aggro:
More good green Creatures are needed. I am not sure this is enough because green lacks removal for creatures. But on a general level if we had enough good 2 for 1 creatures dealing with all other permanent types and still having a good body this could be a good deck.

Pox:
Maybe yet another Smallpox or a recurring win condition that can be used.

Stax/ Stompy:
A finisher that synergizes with the Stax concept.

Aluren:
A Recruiter reprint in any form

Nonex
02-07-2011, 08:56 AM
Aluren:
A Cavern Harpy reprint in any form

Fixed.

rufus
02-07-2011, 09:33 AM
Wheel of Fate, please.

Won't work with Recoup, and wouldn't work with that guy. No payable mana cost means no payable flashback cost.

rufus
02-07-2011, 09:53 AM
Mono G Chalice Aggro:
More good green Creatures are needed. I am not sure this is enough because green lacks removal for creatures. But on a general level if we had enough good 2 for 1 creatures dealing with all other permanent types and still having a good body this could be a good deck.


Green Sun's Zenith seems like a pretty good fit for a deck that often produces 2G and runs Tarmogoyf. Dryad Arbor,Tarmogoyf,Spawnwrithe, and Briarhorn make for a nice spectrum, though it's not so easy to find a compelling card for the 1-cc slot in that deck.

Sims
02-07-2011, 10:06 AM
Green Sun's Zenith seems like a pretty good fit for a deck that often produces 2G and runs Tarmogoyf. Dryad Arbor,Tarmogoyf,Spawnwraithe, and Briarhorn make for a nice spectrum, though it's not so easy to find a compelling card for the 1-cc slot in that deck.

I think only the less explosive version even runs a 1cc, Llanowar, to enable double green as fast as possible. The other version runs more 2-mana lands and I think both run chalice, so I dunno that a 1-cc drop is what you want. But I will agree that GSZ seems like a good fit for that deck.

Nekrataal
02-08-2011, 04:55 AM
I also agree, however there are not a lot of interesting fetch targets because you not just want a Vanilla creature but also an effect right awa,y so Briarhorn or an CiP Enchantment/Artifact Killer could be an idea. Dryad of course is nice too. I also menat that more creatures with good CiP should be printed.

Barook
02-10-2011, 09:19 AM
A good, white CA engine like Bob for WW decks would be great. Maybe something like this:

Recruiter for the Cause :w::w:
Creature - Human Rebel Soldier
First Strike
At the beginning of your upkeep, reveal the top card of your library. If that card is a white creature card, put it into your hand. Otherwise, put it on the bottom of your library.
2/2

Being recruitable by rebels would be basically bonus for Legacy. First strike isn't necessary as well if the power level is too high.

Clark Kant
02-11-2011, 01:17 PM
I think the biggest mistake that Wizards ever made was in making duals and fetchlands rares and printing them so infrequently. Can you imagine how much lower the barrier for entry to competitive magic would be if players had access to strong flexible multicolored manabases for a much lower cost. The fact that each dual costs around $50 now makes Legacy far too intimidating a format for newer players. Players are stuck playing mono colored decks rather than the decks they actually want to play as a result of the high price of duals and fetches. Wizards have printed decent nonbasics that function similarly to duals (Graven Cairns, Drowned Catacomb), but then went ahead and made those lands not fetchable thus crippling them. This is a mistake that Wizards can still fix (print more cards like Graven Cairns and Drowned Catacomb but make them fetchable, and reprint the fetchlands again and again).

Keiichi
02-11-2011, 04:38 PM
I think the biggest mistake that Wizards ever made was in making duals and fetchlands rares and printing them so infrequently. Can you imagine how much lower the barrier for entry to competitive magic would be if players had access to strong flexible multicolored manabases for a much lower cost. The fact that each dual costs around $50 now makes Legacy far too intimidating a format for newer players. Players are stuck playing mono colored decks rather than the decks they actually want to play as a result of the high price of duals and fetches. Wizards have printed decent nonbasics that function similarly to duals (Graven Cairns, Drowned Catacomb), but then went ahead and made those lands not fetchable thus crippling them. This is a mistake that Wizards can still fix (print more cards like Graven Cairns and Drowned Catacomb but make them fetchable, and reprint the fetchlands again and again).

Having lands available whose power is restricted is better for deck diversity in formats with fewer cards available, like standard and extended. The aftermarket price for a given card doesn't factor into R&D's design considerations. Sure, they could reprint them to make it easier for players to enter formats, but it does nothing for the functionality of the decks involved.

I'm gonna add my +1 to the Academy Ruins for enchantments in white... Very good card to print.

perm
02-15-2011, 04:13 PM
Unknowable Offering
Instant, B
Exile target creature. Its controller draws a card.

Black seems to be lacking in spot removal in the face of completely dominant white cards. These seems balanced and in-color.

Angelfire
02-19-2011, 08:48 PM
WWW

Creature - Angel

Flying, Flash

When <this> enters the battlefield, target player can't play spells this turn.

This would push Death and Taxes (and other white aggro) into a higher tier.


Is this too strong?
UUU

Instant

Spelljack target spell with CMC 2 or less.

Barook
02-20-2011, 08:20 AM
I would love to see some decent-costed, black creatures who support heavy discard. Something like:

Megrim Specter :b::b::b:
Creature - Specter
Flying
Whenever Megrim Specter deals damage to an opponent, that player discards a card at random.
Whenever an opponent discards a card, that player loses 2 life.
2/2


Rack Zombie :b:
Creature - Zombie
At the beginning of each opponent's upkeep, Rack Zombie deals 1 damage to that player for each card fewer than three in his or her hand.
1/1

from Cairo
02-20-2011, 01:57 PM
WWW

Creature - Angel

Flying, Flash

When <this> enters the battlefield, target player can't play spells this turn.


WWW can be hard to hit with Wastes and Ports in DnT. I suppose depending on the size of the creature, something like this might see play, but if it's meant against Storm combo I think an Enlightened Tutor SB with Canonist and Thorn and/or Orim's Chant can be similarly disruptive and easier to cast.




Is this too strong?
UUU

Instant

Spelljack target spell with CMC 2 or less.

It seems very strong, I'm not sure it's broken, but it doesn't strike me as it would help open up the metagame any. Another really good Blue card that doesn't aid Blue in interacting with Aether Vial, just seems like it punishes the fringe archetypes pushing them further from being playable.

perm
02-20-2011, 02:26 PM
I would love to see some decent-costed, black creatures who support heavy discard. Something like:

Megrim Specter :b::b::b:
Creature - Specter
Flying
Whenever Megrim Specter deals damage to an opponent, that player discards a card at random.
Whenever an opponent discards a card, that player loses 2 life.
2/2



That's such a broken card, haha. But I agree there should be something like it. Maybe BBB for a 2/1 flyer, and they discard but not at random with megrim effect.

Angelfire
02-20-2011, 05:27 PM
WWW can be hard to hit with Wastes and Ports in DnT. I suppose depending on the size of the creature, something like this might see play, but if it's meant against Storm combo I think an Enlightened Tutor SB with Canonist and Thorn and/or Orim's Chant can be similarly disruptive and easier to cast.


I was thinking mainly off of Vial. Chant effects are huge tempo boosters, they stop combo and imagine something like Vial it in and then cast an uncounterable Armageddon or Cataclysm.

kiblast
02-20-2011, 07:01 PM
Aluren:
A Cavern Harpy reprint in any form

Fixed.



I hope something good comes out and improve this deck. Its strategy and card choice are always the same, and for now it is not fast and resilient enough to be a true tier, but it just need so little effort by wizard to make it a viable deck. A green or black Recruiter , or some flash creature with some relevant bounce/cantrip/draw ability would be nice.

Something like:

Faerie Archivist 1U

Creature- Faerie

Flash
When Faerie Archivist enters the battlefield, discard a card from your hand, then draw 2 cards.

0/1

or:

New Recruiter 1GG

Creature-Elf Scout

When N.R. enters the battlefield, search your library for a non artifact,nonlegendary creature with strenght no greater than 2. Shuffle your library.

1/1

Nonex
02-20-2011, 08:09 PM
If you want to combo using creatures that enter and leave all the time, you must run Cavern Harpy. It bounces two creatures, something currently unique in the game when it comes to this matter. All other similar creatures bounce only one or aren't free under Aluren.

Heck, I don't need Cavern Harpy to be black, even less to bounce black creatures. Just a red/blue or red/green version should be enough, at least to fuel new potential versions. In fact, I wouldn't mind its mana cost that much if it bounced without color restrictions, as long as it's not an impossible combination like BRW or such. IMO, it should be something like this or a blue Recruiter (not that an exact colorshifted copy would be the best for the deck, though). Guess what looks more probable anyway.

kiblast
02-21-2011, 06:07 AM
If you want to combo using creatures that enter and leave all the time, you must run Cavern Harpy. It bounces two creatures, something currently unique in the game when it comes to this matter. All other similar creatures bounce only one or aren't free under Aluren.

Heck, I don't need Cavern Harpy to be black, even less to bounce black creatures. Just a red/blue or red/green version should be enough, at least to fuel new potential versions. In fact, I wouldn't mind its mana cost that much if it bounced without color restrictions, as long as it's not an impossible combination like BRW or such. IMO, it should be something like this or a blue Recruiter (not that an exact colorshifted copy would be the best for the deck, though). Guess what looks more probable anyway.

I don't think Aluren needs a different or colorshifted Harpy, as Harpy is already good (while being a terrible card in a vacuum) on its own. The important thing is that bounces Raven / Coiling Oracle, I don't mind a newer version could bounce Recruiter or Witness. Maybe it could be relevant only post side to dodge Plague naming Beast.

Rune
02-21-2011, 07:34 AM
Something that could make tribal faeries playable:


"lolwut"

UB

Creature - Faerie

Flash

Faerie creatures you control have First Strike and Deathtouch. When lolwut enters the battlefield, destroy all Merfolk creatures.

1/1

practical joke
02-21-2011, 07:50 AM
Something that could make tribal faeries playable:


"lolwut"

UB

Creature - Faerie

Flash

Faerie creatures you control have First Strike and Deathtouch. When lolwut enters the battlefield, destroy all Merfolk creatures.

1/1

I heard llawan eats merfolk

Rune
02-21-2011, 07:53 AM
That card isn't unfair enough :(

kiblast
02-21-2011, 08:16 AM
That card isn't unfair enough :(

lol.

By the way I'd love something good to play in Wildfire.dec...

Clark Kant
02-21-2011, 11:51 AM
Get rid of the phrase "at end of turn" from Ideas Unbound.

Boom, one small change and now, Reanimator is a half way decent deck again.



Faerie Archivist U

Creature- Faerie

Flash
When Faerie Archivist enters the battlefield, draw 2 cards, then discard 2 cards from your hand.

0/1

Fixed. Now this works too.

(nameless one)
02-21-2011, 01:55 PM
I wish they would print something similar to SDT that can be used in Quinn so I can actually name SDT with Pithing Needle/Beetle and not lose to CounterTop decks.

perm
02-21-2011, 03:03 PM
Something that could make tribal faeries playable:


"lolwut"

UB

Creature - Faerie

Flash

Faerie creatures you control have First Strike and Deathtouch. When lolwut enters the battlefield, destroy all Merfolk creatures.

1/1
Hmm, ok then. Something that would make legacy more fun and playable.

"Tarmogoyf is Gay"
0
Instant

Split Second

Search target player's library. You may reveal a card named Tarmogoyf. If you do, that player loses the game.

Arsenal
02-21-2011, 03:19 PM
I wish they would print something similar to SDT that can be used in Quinn so I can actually name SDT with Pithing Needle/Beetle and not lose to CounterTop decks.

So... Land Tax?

(nameless one)
02-21-2011, 03:53 PM
So... Land Tax?

Contrary to the belief, Land Tax doesn't really help Quinn. Quinn needs it's land drops and Land Tax doesn't quite work with that.

Quinn and Parfait are two different decks that run some similar cards, like Burn/Sligh, Combo/Advantage Elves, Landstill/CounterTop.

Meekrab
02-21-2011, 05:03 PM
Is there already a card that prohibits casti- er, playing spells without paying their mana costs? Cuz I'd like one of those. FU Fireblast, FU Pyrokinesis, FU Trap spells, FU FoW, FU Mind's Desire (lol).

Tammit67
02-21-2011, 05:13 PM
Is there already a card that prohibits casti- er, playing spells without paying their mana costs? Cuz I'd like one of those. FU Fireblast, FU Pyrokinesis, FU Trap spells, FU FoW, FU Mind's Desire (lol).

Trinisphere is probably the closest

routlaw
02-21-2011, 06:29 PM
Is there already a card that prohibits casti- er, playing spells without paying their mana costs? Cuz I'd like one of those. FU Fireblast, FU Pyrokinesis, FU Trap spells, FU FoW, FU Mind's Desire (lol).

Nix does exactly that for U.

Tammit67
02-21-2011, 06:47 PM
Nix does exactly that for U.

Oh I thought he meant playable. Or at least a permenant based hate card

Meekrab
02-21-2011, 06:54 PM
Nix does exactly that for U.
No, it doesn't.

troopatroop
02-21-2011, 07:24 PM
Umezawa's Needle (1)

Legendary Equipment

Equipped creature gets +2/+1 and has First Strike

Equip (1)

from Cairo
02-21-2011, 11:47 PM
Umezawa's Needle (1)

Legendary Equipment

Equipped creature gets +2/+1 and has First Strike

Equip (1)

Agro decks would have a field day with this. That fact that it's active before players on the draw have their 2nd turn is OP, even Basilisk Collar kept the equip cost a bit higher to cost some tempo and prevent it from regularly being active that early. Control decks would probably need even more 1cc spot removal or to utilize Maze of Ith. Even with removal, at Equip (1) there's so little tempo expended into equipping, that the opponent really needs to answer the Equipment quite quickly.

Zoo/Sligh- Turn 1: Nacatl, Turn 2: Umezawa's Needle, equip, bash 5/4 first striker.
Goblins- Turn 2: 3/2 first striking Lackey, or Turn 3/4: 5/3 or 7/3 first striking Goblin Piledrivers.

Angelfire
02-22-2011, 10:40 AM
Umezawa's Needle (1)

Legendary Equipment

Equipped creature gets +2/+1 and has First Strike

Equip (1)

For 1 cast, 1 equip the best you could get is +1/+1 and First Strike.

(nameless one)
02-22-2011, 11:56 AM
My friend kept complaining on how it costs so much to build a cool deck. He really wanted to build Imperial Painter but cant because he cannot afford Imperial Recruiters.

I hope they print something like this on "Action" for him:


Robot Maker 2R

Creature - Goblin Artificer

When ~ enters the battlefield, search your library for an artifact creature, reveal it, and put it into your hand. Then shuffle your library.

1/1

That would really bring the cost of Imperial Painter down.

Plague Sliver
02-22-2011, 04:26 PM
Hmm, ok then. Something that would make legacy more fun and playable.

"Tarmogoyf is Gay"
0
Instant

Split Second

Search target player's library. You may reveal a card named Tarmogoyf. If you do, that player loses the game.

I found this very funny. Well done, sir.

Sims
02-22-2011, 05:04 PM
My friend kept complaining on how it costs so much to build a cool deck. He really wanted to build Imperial Painter but cant because he cannot afford Imperial Recruiters.

I hope they print something like this on "Action" for him:



That would really bring the cost of Imperial Painter down.

Hell, i would love something like this to make the deck playable to me without spending cash on recruiters. I keep trying to come up with a decent non-recruiter painter shell and i keep failing lol.

Infinitium
02-22-2011, 05:17 PM
I wish they would print something similar to SDT that can be used in Quinn so I can actually name SDT with Pithing Needle/Beetle and not lose to CounterTop decks.

Scroll Rack.

DarthVicious
02-22-2011, 05:35 PM
I wish they would print something similar to SDT that can be used in Quinn so I can actually name SDT with Pithing Needle/Beetle and not lose to CounterTop decks.

Then they drop the same card you're talking about.

I want this card:

BBB
Enchantment
Whenever a creature comes into play, if it wasn't cast, destroy it.

Ubiquitous Druid
02-22-2011, 06:40 PM
My friend kept complaining on how it costs so much to build a cool deck. He really wanted to build Imperial Painter but cant because he cannot afford Imperial Recruiters.

I hope they print something like this on "Action" for him:



That would really bring the cost of Imperial Painter down.

Red needs more control/combo cards in legacy, especially things that make Goblin Welder (one of my favorite cards ever) more powerful.

FieryBalrog
02-22-2011, 07:14 PM
But where would that be good? Also, it doesn't feel like a black card. Prohibitions on unnatural entry of creatures feels GW.


Then they drop the same card you're talking about.

I want this card:

BBB
Enchantment
Whenever a creature comes into play, if it wasn't cast, destroy it.

dahcmai
02-23-2011, 12:00 AM
Exactly, hosing Reanimator isn't really a black thing considering that's one of black's best tricks is to reanimate something.

rufus
02-23-2011, 11:33 AM
Red needs more control/combo cards in legacy, especially things that make Goblin Welder (one of my favorite cards ever) more powerful.
I think symmetry and random discard could be a fun part of red's color pie:

Firebug :r:
Creature
Discard a card at random: Add :r::r: to your mana pool. Any player may play this ability once per turn.
1/1

Confusion :2::r:
Sorcery
Each player may search his or her deck for up to 3 cards and put them into his or her hand. Each player who searched his deck this way shuffles his or her deck, and discards 2 cards at random.

Xiang
02-23-2011, 11:51 AM
I think symmetry and random discard could be a fun part of red's color pie:

Firebug :r:
Creature
Discard a card at random: Add :r::r: to your mana pool. Any player may play this ability once per turn.
1/1

Confusion :2::r:
Sorcery
Each player may search his or her deck for up to 3 cards and put them into his or her hand. Each player who searched his deck this way shuffles his or her deck, and discards 2 cards at random.

Just curious in which deck would you play this?

LOurs
02-23-2011, 12:36 PM
3 cards I would love to see (for so many decks)

Cephalid Spirit Guide - :u::2:
Creature - Cephalid Spirit
Exile Cephalid Spirit Guide from your hand: Add :u: to your mana pool.
2/2


Soltari Spirit Guide - :w::2:
Creature - Human Spirit
Exile Soltari Spirit Guide from your hand: Add :w: to your mana pool.
2/2

Darkscourger - :b::1:
Echo 3:b: (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Darkgscourger comes into play, you may return target nonland permanent an opponent controls to its owner’s hand. If you do, pay 2 life.
2/1

... yea i know ....

rufus
02-23-2011, 02:00 PM
Just curious in which deck would you play this?
Aggro Loam or Goblin Welder decks come to mind.

DarthVicious
02-23-2011, 02:49 PM
Exactly, hosing Reanimator isn't really a black thing considering that's one of black's best tricks is to reanimate something.

It wouldn't just hose Reanimator. Show and Tell, Natural Order, Dread Return, AEther Vial, the list goes on. Killing creatures for free seems very black, especially when the creature entered play for very little effort. The card itself also isn't infallible either. Show and Tell dropping Darksteel Colossus, for example, is just one way around this card.

This could be cool to have:

BBB
Sorcery
Choose a permanent an opponent controls. That player may pay 2 life. If that player does, repeat this process for another permanent that player controls that has not previously been chosen. If that player does not pay life after you choose a permanent, that player then sacrifices the chosen permanent.

GradStudentGuy
02-23-2011, 06:30 PM
Here is what I would love to be printed for black removal.

Painful Choice BBB (Sorcery)
Target Player separates their permanents into two plies. You choice one pile, that player must sacrifice each permanent in the pile. You lose one life for each sacrificed permanent in this manner.

Some choices are difficult, others are deadly.

Its basically Pox meets Fact or Fiction.

Meekrab
02-23-2011, 08:02 PM
BBB
Sorcery
Choose a permanent an opponent controls. That player may pay 2 life. If that player does, repeat this process for another permanent that player controls that has not previously been chosen. If that player does not pay life after you choose a permanent, that player then sacrifices the chosen permanent.
This is like over9000 times worse than Vindicate, and the only advantage it has is that it's monocolor and doesn't target as worded?

lordofthepit
02-23-2011, 08:55 PM
I'd like to see some new burn:

New Bolt
1R
Instant
New Bolt deals 4 damage to target creature or player.

And because so few players play ANT now, and many of those who do rely on a very scarce P3K rare, I'd like to see the following (although a reprint of Grim Tutor would also serve the same purpose):

Dark Tutor
1BB
Sorcery
Search your deck for a card, and reveal that card to all players. Put that card into your hand. Lose life equal to the converted mana cost of that card.

rufus
02-24-2011, 11:23 AM
BBB
Sorcery
Choose a permanent an opponent controls. That player may pay 2 life. If that player does, repeat this process for another permanent that player controls that has not previously been chosen. If that player does not pay life after you choose a permanent, that player then sacrifices the chosen permanent.

In a format where people frequently don't have that much on the table?

This seems a little more interesting:

Consumption
BBB
Sorcery
As many times as you like, you may pay half your life rounded up, and exile a permanent.

dahcmai
02-24-2011, 12:08 PM
What scarce 3 kingdoms rare are you talking about lordofthepit? I play tendrils and use no portal 3 cards so I was at a loss. Imperial seal is the only one I can think of and that one is sadly banned in Legacy.

DarthVicious
02-24-2011, 01:53 PM
Grim Tutor. It's not P3K.


BBB
Enchantment
Whenever a nontoken creature comes into play, if it wasn't cast, destroy it.

Fixed.

Forget about monoblack permanent removal, it'll never happen. I've resigned that.

B
Instant/Sorcery
As an additional cost to cast, sacrifice an artifact.
Add BBB to your mana pool.

rufus
02-24-2011, 02:29 PM
B
Instant/Sorcery
As an additional cost to cast, sacrifice an artifact.
Add BBB to your mana pool.

"Third Ritual"?

Angelfire
02-24-2011, 02:52 PM
Grim Tutor. It's not P3K.


BBB
Enchantment
Whenever a nontoken creature comes into play, if it wasn't cast, destroy it.

Fixed.

Forget about monoblack permanent removal, it'll never happen. I've resigned that.

B
Instant/Sorcery
As an additional cost to cast, sacrifice an artifact.
Add BBB to your mana pool.

Again, it doesn't feel black. Why not just give Black a really solid removal spell. For BBB you could get something like.

Sorcery

Name a creature card. Players sacrifice all cards with that name.

That kills Emrakul, Progenitus, Marit Lage, swarms of tokens and nearly everything else. It is also balanced.

Your ritual would make ANT (and other Tendrils decks) far too strong. Dark ritual 5-8 is too strong. Using it on a tapped Mox would be amazing.

This is for everyone. I know I am even guilty of this as well, but if you are gonna post cards you want printed, please specify what deck you are thinking of them for. It really puts it into context.

dahcmai
02-24-2011, 06:43 PM
B
Instant/Sorcery
As an additional cost to cast, sacrifice an artifact.
Add BBB to your mana pool.


If they printed that, I think I'd have to go buy up a few hundred foils of it, then sell them off at the height of things until they figured out what to ban out of storm.

.nemesis
02-24-2011, 09:08 PM
Sorcery

Name a creature card. Players sacrifice all cards with that name.

That kills Emrakul, Progenitus, Marit Lage, swarms of tokens and nearly everything else. It is also balanced.


Actually it doesn't kill token swarms, because tokens aren't actual cards that can be named. Same thing why Runed Halo doesn't work against Marit Lage.

lordofthepit
02-25-2011, 04:15 AM
Grim Tutor. It's not P3K.

I stand corrected.

sroncor1
02-25-2011, 10:09 PM
@ nameless one- Unfortunately that card is utterly broken in a red shell and it still would not drive the cost of Recruiters down. As someone who plays the deck almost exclusively you only tutor for a Painter about half the time. That being said I would love having that card in the deck as tutors 5-8. I really don't every think wizards will reprint Recruiter in red bc it is so off color. It fits in white. The funny thing is I doubt it would even be played in standard even though he is a top ten creature in red.

Seth

lordofthepit
03-13-2011, 06:57 PM
Not sure it's necessary, but if Ancient Tomb/City of Traitors/High Tide/Locus strategies continue to be prevalent, I wouldn't mind something like:

Artifact Creature - 2
If a land would be tapped for more than one mana, it instead produces one mana of any type that it can produce.
2/1

Barook
03-13-2011, 10:31 PM
It would be interesting to have a good anti-draw card. Something like this:


Mephistopheles' Shenanigans :b:

Instant

Whenever an opponent would draw a card except the first one he or she draws in a draw step this turn, that player exiles the card instead.

Draw a card.

A cheap cantrip with situational card advantage. Destroys Standstills and ruins your opponents' day when they Brainstorm.

Patrick
03-14-2011, 12:25 AM
It would be interesting to have a good anti-draw card. Something like this:


A cheap cantrip with situational card advantage. Destroys Standstills and ruins your opponents' day when they Brainstorm.

You cast Mephistopheles' Shenanigans, my Standstill triggers and I draw 3 cards, then your spell resolves. Will you people please stop trying to cheat me out of my 3 cards!?

bruno_tiete
03-14-2011, 11:18 PM
Shaman of Sun and Moon
1GG
Whenever a creature enters the battlefield, if it was not cast, put it in the bottom of its owner's library.
3/4

Is that good enough? What about 3/2 for GG?

DarthVicious
03-21-2011, 01:36 PM
Mephistopheles' Glare
BB
Sorcery
Target opponent discards two cards.
Channel - BB, Discard this card: Players can't draw cards this turn.