PDA

View Full Version : [Still Experimenting With] Black Quinn



Pastorofmuppets
12-21-2010, 05:28 AM
So, now that Survival is gone and this deck no longer relies on hitting Leyline from turn 1 just to win, I guess it's time to post this up with the new toy that it actually gets to play with, Necrotic Ooze.
Basically, you're using Scrying Sheets and Dark Tutelage alongside Sensei's Divining Top to generate mid-late game CA. The deck isn't without its issues, however. It's ability to combo out on turn 4 is stifled by the fact that it doesn't have much to do until about turn 3 anyway. Granted, a lot of the deck can change, but the core is:

20 Snow-Covered Swamp
4 Scrying Sheets

1 Necrotic Ooze
1 Kiki-Jiki, Mirror Breaker
1 Death Cultist
4 Shallow Grave
4 Buried Alive

4 Sensei's Divining Top

4 Leyline of the Void
4 Helm of Obedience

Which leaves 13 slots to play around with, although I'd like to think that 3 Damnation and 3 Dark Tutelage are somewhat necessary. I also like to run 1-ofs of Syphon Life and Raven's Crime to help stay alive.
This is my list as of late, with Demigod of Revenge and a singleton Corpse Dance for a fifth Shallow Grave.

20 Snow-Covered Swamp
4 Scrying Sheets
1 Necrotic Ooze
1 Kiki-Jiki, Mirror Breaker
1 Death Cultist
4 Demigod of Revenge
4 Sensei's Divining Top
3 Damnation
3 Dark Tutelage
4 Buried Alive
4 Leyline of the Void
4 Helm of Obedience
4 Shallow Grave
1 Raven's Crime
1 Syphon Life
1 Corpse Dance

Sideboard
4 Duress
4 Hymn to Tourach
4 Diabolic Edict
3 Pithing Needle

Demigod has a neat little niche where one can beat on its own, or you can Buried Alive for three of them and basically tell your opponent that they should have countered BA.

Obviously my first issue with this deck is how easily it can be rolled by Aggro, and combo G1 (the discard suite in the sideboard usually buys enough time, and an active Leyline from the start stops some of the silly things Storm can do)
Damnation can be replaced by something like Wall of Souls, though I doubt it would do much.
Any help with the deck would be greatly appreciated.

AlterEgo
12-21-2010, 06:18 AM
Do you really need THREE combos in one deck? Specifically, three that have almost nothing in common.

As Helm/Line eats up eight slots, I'd rather put that into the side (call it transformational sideboard, if you want) and maindeck discard and/or removal.
And Dark Tutelage might be better as Phyexian Arena (smaller average life loss)

sclabman
12-21-2010, 09:37 AM
Dark Tutelage seems strictly inferior to Phyrexian Arena in a mono-black deck that probably has no issues getting BB.

Jeff Kruchkow
12-21-2010, 05:46 PM
You do realize that the Ooze+Kiki+Cultist doesnt work right? Ooze doesn't get haste from Kiki, just the copy thing. So that should become the usual Ooze+Trike+Devourer thing.

Pastorofmuppets
12-21-2010, 05:52 PM
You do realize that the Ooze+Kiki+Cultist doesnt work right? Ooze doesn't get haste from Kiki, just the copy thing. So that should become the usual Ooze+Trike+Devourer thing.

Shallow Grave gives it haste.

Gollus
12-23-2010, 04:24 AM
Ooze activate, copying himself, opponent uses removal in response -> Ooze+Trisk+Devourer is always better.

What to you do if you draw the kiki? 1 Raven's crime on yourself?

But Shallow Grave is nice. I always wanted to create a deck around it (i thought of Nicol Bolas).

median
12-23-2010, 01:14 PM
I don't get the demigod + buried alive combo. Wouldn't you need to hardcast one still?

AlterEgo
12-23-2010, 01:18 PM
I don't get the demigod + buried alive combo. Wouldn't you need to hardcast one still?

Yes. It's basically the combo Buried + Demigod + 8 mana.
And just like with Vengevine, the Demigods from the graveyard enter the battlefield, even if the one being cast gets countered.

Pastorofmuppets
12-23-2010, 01:42 PM
Yes. It's basically the combo Buried + Demigod + 8 mana.
And just like with Vengevine, the Demigods from the graveyard enter the battlefield, even if the one being cast gets countered.

And if that one gets countered, it's abilities bring it back into play.

PhanTom_lt
12-23-2010, 01:45 PM
And if that one gets countered, it's abilities bring it back into play.

Only if your opponent is a moron. Or doesn't know how triggers work in Magic. You allow the trigger to resolve and then counter the hasty demon.

Pastorofmuppets
12-23-2010, 11:37 PM
Only if your opponent is a moron. Or doesn't know how triggers work in Magic. You allow the trigger to resolve and then counter the hasty demon.

Hey, it's their fault if they forget to specify.
Also, I might cut the Ooze package for something defensive like Reassembling Skeleton or Nether Spirit or something. Is there anything that works like Ghostly Prison in Black that isn't Koskun Falls?

median
12-24-2010, 12:29 AM
Yes. It's basically the combo Buried + Demigod + 8 mana.
And just like with Vengevine, the Demigods from the graveyard enter the battlefield, even if the one being cast gets countered.

I still don't get it.

Sims
12-24-2010, 12:39 AM
I still don't get it.

It only works if you have the 4th Demigod in your hand. Buried alive for 3 Demigod's and then cast the 4th from your hand which will return the other 3. If your opponent has no countermagic (or never played during Demigod's stint in standard), then you get 20 power of hasty fliers to end teh game in 1 shot.

The countermagic part works like this.. say there is no demigods in your yard and you cast Demigod of revenge, when you cast him his triggered ability (to return other demigod's from the yard) goes on the stack. If your opponent does not let that ability resolve, and counters the demigod... Their counterspell resolves, the demigod goes to the yard, but the ability is still on the stack. When the ability resolves, that demigod will return to play.

So if you BA for 3, and cast the 4th, counterspell or no on the 4th, you're getting 15 power of creatures. If they screw up the timing of their counterspell or just don't have one... you get 20 power of critters.

Dark Ritual
12-24-2010, 01:10 AM
Yeah smart opponents will either stifle the demigod trigger or the first necrotic ooze activation or they will let the trigger resolve then counter the original demigod. If they counter the demigod with the trigger on the stack, congratulations you just 0 for 1'ed them unless they stifle the trigger. But yeah, buried alive on 3 demigod's then having the 4th is generally GG's unless your opponent has the right hand. Then again this deck has hand disruption in the form of duress/thoughtseize out of the board if not MD to protect the combo.