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arwall
01-05-2011, 07:59 AM
I originally made this deck as a slow team deck but the more I played it the more I realized it was a pretty nice stand alone one as well. I don't think it could really be any more straight forward than it already is.

Magus of the Candelabra x4
Lotus Cobra x4
Patron of the Orochi x4
Avatar of Woe x4
Myr Landshaper x4

Garruk Wildspeaker x3
Nicol Bolas, Planeswalker x1

Paradise Mantle x4

Splinter x4
Obliterate x1

Forest x15
Jungle Basin x4
Undiscovered Paradise x4
Lotus Vale x4

Myr Landshaper-Splinter combo devastates anybody's chance of any big threats if it happens early.
The Magus in combination with Lotus Vale is always nice. You could either use a forest to use Magus' effect in untapping any target land, or you could use the Lotus Vale itself and have two mana leftover after using it that way.
Garruk does what Garruk does in untapping two lands. This is useful especially if you only have out one Lotus Vale (edit: in addition to the extra forests you would need to cover the extra costs; and for the Nicol you would need either a Magus or even a Lotus Cobra and to have played a land that turn) and want to get out your Nicol Bolas or Avatar. Obliterate is thrown in there just for fun.
The Cobra is a little reassurance in getting out the Avatars.
Paradise Mantle attached to Lotus Cobra has done me wonders.
Paradise is nice if you are one short of a certain colored mana.

And now the meat of the deck; Avatar of Woe. Get this out along with the Myr-Splinter combo and you are pretty much set to win. If you manage to pull Nicol it's game over.

Obliterate, as already said, is just for fun. I've only got one thrown in there and if used basically restarts the game, and if you've already used the Myr-Splinter combo, it's a nice save if you are low on health.

Any thoughts on this? I'm still what I would consider new to Magic -- only having been playing for a couple months now. So far I have only played with friends using OCTGN, so be nice. :tongue:

I have noticed that when playing against faster decks that this deck will lose almost every time, though.

I could probably add some things into the side deck to at least have a chance. Don't know what I could add.

Iranon
01-05-2011, 08:57 AM
A few things about the legacy format:

Many of the straightforward aggro decks can kill a goldfish on turn 3 and someone playing 1-2 blockers on turn 4.
The fastest combo decks have a slightly better than even chance to kill on turn 1 and are practically guaranteed to kill by turn 4 unless disrupted.
Other archetypes are viable, but their power level is in line with this... e.g. creatures in the 5/5 range fairly early backed up by countermagic.

If cards don't stand on their own, combos need to be efficient. The cheapest 2-cards instant-win combo costs 3 mana and nobody plays that. Practically nothing in the deck stands on its own.

*

I doubt that the concept is salvageable. Legacy is simply too vicious for it.

arwall
01-05-2011, 09:07 AM
I see your point.

I am going to keep this deck because it is fun to play. I will eventually post a "first" of sorts of a deck that I build. Thanks for the advice.

MGC_player
01-05-2011, 09:14 AM
As much as I love playing green control, I would have to agree with Iranon here. I had lists that could hose aggro, but control and to a greater extent combo could roll the deck over.

As for your deck, many of your choices are subpar here. You don't have any cheap control cards. As crappy as Lignify is, it is one of the cheaper green pseudo-removal spells. Ramp is pretty much needed if you are going to play green control since all of its control cards are somewhat expensive. Desert Twister is needed as your catch all. Plow Under, Fallow Earth, and a multitude of other green land destruction effects could also be used. Personally, I'd think it would be better for your manabase to go with straight forests to make yourself immune to Wasteland, which sees a lot of play in the format. You also need nice fat beatsticks that can double as walls. Tarmogoyf is one (though it might be out of your pricerange). Another one you could use in monogreen is Leatherback Baloth. If you want to play a more Land destruction/Prison Build, Trinisphere is something you could play with. Brittle Effigy is also something you could use as creature removal.

arwall
01-05-2011, 09:23 AM
Yeah. Like I said, I originally built this to be a team deck so I wasn't trying to have too many cheap cards. I was trying to get it so that I'd have to be held up at first and then we could over run the other team.

Definitely going to look into some of those cards, though. Already know about Leatherback Baloth. Thanks.

uncletiggy
01-22-2011, 04:33 PM
This is my take on the concept but all my decks play a heavy elf theme

3 Myr Landshaper
4 Deus of Calamity
2 Elvish Scrapper
4 Viridian Shaman
2 Viridian Zealot
2 Glissa Sunseeker
2 Tel-Jilad Fallen

2 Harmonize
4 Liquimetal Coating
3 Mirri's Guile
4 Avoid Fate
4 Splinter
2 Sensei's Divining Top
4 Oxidize

1 Savannah
1 Dust Bowl
4 Forest
3 Taiga
2 Tranquil Thicket
3 Wasteland
4 Windswept Heath

Side Board

4 Autumn's Veil
2 Eternal Witness
1 Ghost Quarter
1 Guttural Response
3 Mogg Salvage
2 Relic of Progenitus
2 Relic Ward

arwall
01-22-2011, 10:47 PM
As much as I love playing green control, I would have to agree with Iranon here. I had lists that could hose aggro, but control and to a greater extent combo could roll the deck over.

As for your deck, many of your choices are subpar here. You don't have any cheap control cards. As crappy as Lignify is, it is one of the cheaper green pseudo-removal spells. Ramp is pretty much needed if you are going to play green control since all of its control cards are somewhat expensive. Desert Twister is needed as your catch all. Plow Under, Fallow Earth, and a multitude of other green land destruction effects could also be used. Personally, I'd think it would be better for your manabase to go with straight forests to make yourself immune to Wasteland, which sees a lot of play in the format. You also need nice fat beatsticks that can double as walls. Tarmogoyf is one (though it might be out of your pricerange). Another one you could use in monogreen is Leatherback Baloth. If you want to play a more Land destruction/Prison Build, Trinisphere is something you could play with. Brittle Effigy is also something you could use as creature removal.
I don't think I really gave this post enough of a response.

I use the Lotus Veil's to untap using the Magus with a Forest to combo into either one of my 8-drops. I really only need one Lotus Veil and one Forest to drop anything I need out of my deck at any given time as well as Garruk and one Magus.

Tap Lotus Veil and add 3 green.
Tap Magus and one Forest to untap a target land. I choose to untap Lotus Veil. Tap it again for 3 red.
Use Garruk's untapping effect. Untap two target lands. I choose my Lotus Veil and my Forest. Tap Lotus Veil for black.
I get out my most lethal card -- Nicol Bolas, Planeswalker.

Or, if I really want. I could just play Patron of the Orochi and untap all green creatures and Forests next turn and then just have that combo twice because of Patrons untapping ability and I can then play Avatar of Woe and Nicol Bolas, Planeswalker.

The land-base I built for this works really well. I think if I added in a few Wastelands it'd really improve the deck.

menace13
01-22-2011, 11:30 PM
This is the wrong thread for you to post your liss, use this one.

http://www.mtgthesource.com/forums/forumdisplay.php?56-Cavius-Casual-and-Budget-Forum