PDA

View Full Version : 1st Place at Magic-League Trial 7 Jan



Djinn
01-08-2011, 01:49 PM
It's been a while since Faerie Stompy has placed decently in a tournament. I won m-l latest Legacy Trial: http://magic-league.com/deck/67019/l...rie%20Stompy26 (34 players)
I know magic-league might not be the best place to claim a deck is good again, but for the record, I decided to use Faerie Stompy because I think that the recent ban of SotF makes it a stronger deck (meta has shifted, and survival decks were not a good pair to FS)

For reference, I played the same 75 cards I played at Madrid:

4 City of Traitors
1 Seat of the Synod
4 Ancient Tomb
9 Island
3 Pestermite
4 Sea Drake
4 Cloud of Faeries
4 Trinket Mage
4 Serendib Efreet
1 Glen Elendra Archmage
1 Sower of Temptation
1 Weatherseed Faeries
4 Force of Will
3 Umezawa's Jitte
4 Chalice of the Void
4 Chrome Mox
1 Pithing Needle
3 Sword of Fire and Ice
1 Sigil of Distinction
Sideboard:
2 Glen Elendra Archmage
2 Sower of Temptation
1 Pithing Needle
2 Tormod's Crypt
3 Misdirection
1 Engineered Explosives
3 Back to Basics
1 Weatherseed Faeries

Round 1 derflippi (2-1) UBW Shared Fate.dec

Game 1 I foil his early discard spells and removal through a Chalice set on 1. He eventually manages to resolve a Form of the Dragon (Academy Rector+Cabal Therapy) which makes my Trinket Mage equipped with SoFI worthless. I had 4 lands so I proceed to topdeck Glen Elendra Archmage which would kill him even if he pings the Archmage (go me drawing 1 out of 2 outers - the other one being WeatherSeed Faeries).
Game 2 he starts off Pithing Needle naming SoFI and he wins a late game with Moat + Humility
Game 3 I also start off an early Chalice set on 1 and set some early beaters he can't deal with. At the end of the match, he called me lucker :(

Round 2 WeedSeed Dragon Stompy (2-0)

Game1 I play turn2 WeatherSeed Faeries (I didn't remove it for Chrome Mox turn1 in case he might be playing Zoo/any red deck and it worked!). At a certain point he unmorphs his Gathan Raiders for ONE extra damage when he had Jitte down (d'oh) and then he can't just get back to the game while my Serendib Efreet is smashing him down with a SoFI (next time don't unmorph Gathan Raiders vs a pro red :\). Game 2 I had lethal next turn but I had to hope he would draw a card he couldn't play with 3 lands (he had Gathan Raiders and I was at 5 life). He draws, moves to declare Attackers phase, then moves back to Main Phase, lays a land and I tell him he can't rewind. He loses and mimimis for a while. Learn to play :(

Round 3 Tarks with UBG Standstill (2-0)

Game1 I win off a very quick start he can't deal with in spite of multiple FoWs. Game2, he plays t3 Pernicious Deed to my field with a beater. I play Back to Basics which he FoWs and next turn he plays JTMS which resolves. When I cast a second Back to Basics (his 4 lands were nonbasics) and it resolves he can't get back to the game.

Round 4 Dakh with UB Merfolks (2-1)

I lose game1 because I kept a rather weak hand and his merfolks just go all the way over me. Game2 I counter his stuff and win off a SoFI. Game 3 I manage to win through SoFI, Jitte and Serendib Efreet (I was all the game at 1-2 lifes) because he didn't hit any of his 6-outers to win

Round 5 Alakai with ANT (2-1)

I win the roll die, mull to a 3 mox, city of traitors, glen elendra and Sea Drake and decide to keep because no 5 cards will be better than a turn1 Sea Drake. I proceed to cast him and on his turn he goes off with 2 Dark Rituals followed by Ad Nauseaum.
Game 2 he starts off Thoughtseize which I Misdirect to him (!) and then manage to stablish control and eventually win with a resolved Glen Elendra Archmage.
Game 3 I cast Force of Will on his Thoughtseize and then cast Chalice of the Void for 1. He had a petal in play so he responds with Brainstorm. He doesn't go off, and it allows me to play a Trinket Mage and a Chalice for 0, pretty much sealing the deal. What happened afterwards is just history, probably I equippd Trinket with random equipment or whatever, but pretty much the game was over after my second turn.

I am sorry the report is quite rough, I was not expecting to make one so I did not save the logs. I'll keep it in mind for future ocasions.

Regarding card choices:
Cloud of Faeries maindeck is still a beast. I can't imagine myself cutting them, as they're just the engine which makes the deck work
The 1/1/1 maindeck split: I am not happy about it, but in an unknown meta, I think it's the best way to go. Any card might be a 3-of given you know the meta, but in my opinion it's great to have outs vs any deck and you can always side out the cards you are not happy with and bring in the cards you need for game2/game3
Lack of TFK/Mulldrifter maindeck: Ok, my version loses Card Draw. So what? I playtested with both TFK and Mulldrifter and I was happier about TFK but they didn't make the cut over the 1/1/1 split as I was always lacking beaters and I needed them asap. Probably that might cost me some games, but the fact that you can get a creature to equip as soon as you cast it has won me too many games.
2 Tormod's Crypt sideboard: I decided to up the count to two before going to Madrid because I expected more Reanimator/Dredge based decks in the GP. I am not certain whether it's good to have 2 or it should be back to just 1. Time will tell when the meta stablishes.
For the rest of the sideboard, I used all the other cards or I am happy to keep them in.

Greets,

Djinn

P.S: Mods, I figured that if I had written a report it should open a thread in that subforum as well as replying to the FS thread with it. Let me know if I was wrong :)