Confiducius
01-17-2011, 04:50 AM
Hi guys,
I’m Dennis Wagner. I usually play in Nürnberg, Germany, so some might remember the deck. I know this is my first deck report in this forum, but rest assured, I am a faithful reader for quite some time now. Unfortunately I do not have enough time to play as much as I would like to, but as my deck is starting to build up a fan base on its own I was talked into writing, well, kind of a primer. But enough about me, let’s talk deck.
First off, I am really sorry for the name. I did not come up with it, after a weird name finding phase ranging from Overlook Hotel to Pasta Rape (all hail the FSM!), I just settled for the first reaction I usually get when beating my opponents. This is basically why I am playing this deck. It’s just too damn awesome!
1. The Deck
2. How to play
3. Thoughts on Matchups
4. Pros and cons
5. Some final thoughts
1. The Deck
// Removal
4 Innocent Blood
4 Pernicious Deed
2 Maelstrom Pulse
2 Chainer's Edict
1 Damnation
// Tutors
4 Living Wish
3 Beseech the Queen
3 Sensei's Divining Top
1 Primeval Titan
// Stuff
4 Duress
4 Explore
// Awesomeness
1 Emrakul, the Aeons Torn
// Lands
4 Bayou
6 Swamp
2 Forest
4 Verdant Catacombs
4 Polluted Delta
3 Maze of Ith
2 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Eye of Ugin
//Sideboard
1 Emrakul, the Aeons Torn
1 Primeval Titan
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Ulamog, the Infinite Gyre
1 Wasteland
1 Maze of Ith
1 Yixlid Jailer
2 Engineered Plague
1 Life from the Loam
1 Zuran Orb
2 Extirpate
1 Gigapede
So, where to begin?
I guess the first thing to make sure is you understand: It works!
No, really, it does.
And it works on a regular basis.
Not too much luck involved.
No comboing around or hoping for a lucky draw.
No rushing for a good hand.
No sacrificing a good defensive position only to try and get Emrakul into play.
Build up a defense, crush your opponents’ plans, lean back while you set up your game and then bring on the pain. Awesome!
Removal:
The defense is quite simple.
Kill stuff.
And don’t you worry about Force of Will, there is a lot more removal where the first came from. After a short while you have your Maze of Ith, get a Deed and buy yourself some time. What a great way of creating card advantage. Unfortunately it is way too slow.
This is where Explore comes into play.
You might have realized, that this deck plays 27 lands. Now sit down, think hard, test it and go realize just how awesome this card is in this deck.
Tutors:
Beseech. Gets Removal, gets Titan, gets lands. Awesome.
Living Wish. The deck really started to become good after adding this gem of a card.
Sensei’s Divining Top. Ahem, it’s the awesome magic super-dreidel of doom. Needs no introduction.
So the deck basically plays 10 Tutors. This is the reason why I really don’t need so many cards to kill. Look close. Every tutor can fetch me either some removal or “combo-piece”. The only cards I have to play that don’t build a defence are 2 Cabal Coffers, 1 Eye of Ugin, 1 Primeval Titan and 1 Emrakul, the Aeons Torn.
And that’s where the most unconventional (and most awesome) Tutor comes into play … and puts two lands onto the battfield tapped. Best of all, this tutor kills. First price for most awesome secondary win condition.
Now consider this:
1 Eye of Ugin, 1 Urborg, Tomb of Yawgmoth, 1 Cabal Coffers, 9 random lands. Tab Coffers for 12, tap 8 random lands, tap Eye for Emrakul, play Emrakul for 13.
All in a turns work. And this is basically the worst case scenario. If the Titan survives long enough to go fetch for another 2 lands that count for you Coffers, or if you have 2 Coffers out, you can get Emrakul way earlier. And of course, you can always split searching and playing into two turns, but where would the fun be in that?
Stuff:
Explore. Awesome, as described above. Also:
You: Swamp
Enemy: Goblin Lackey
You: Bayou, Explore, Swamp, Innocent Blood
And then you just got 3 lands against tribal. That was pretty much gg for you.
Also: Lategame, lot’s of lands, not handcard. Your Enemy has got enough creatures to kill you. You draw Explore, play it and actually draw mass removal or a killing condition.
It gives you speed, cycle and just makes your deck much more compact.
Duress. Keeps away annoying stuff, like Jace or Force on Tutor. Best played before Primeval Titan.
Awesomeness:
Now imagine you are playing quite a good and expensive Legacy Deck. You are familiar with the meta, you know your deck and all the right strategies. In front of you there sits this random looking guy, showing you a polluted delta. Ok then, you think, watch out for stifle. After the first Innocent Blood, you wonder what he is playing, something pox-ish, probably. You gladly waste the Bayou this guy fetched for (what an idiot). You try to defend you creatures but the removal just keeps coming, and you start to wonder what is going on. Still, you are happy to waste a Maze of Ith as soon as you can. Frantically looking for more creatures, your end draws near. And then, as soon as you see the Primeval Titan (wtf!), you are dead. And you don’t even know it. Perhaps you are holding a counterspell ready, perhaps you are smiling because you have those Swords to Plowshares, effectively giving your opponent 6 life. He just smiles, thanks you for the life, and plays Emrakul. What do you do? Karakas? Jace? Diabolic Edict? Whatever you do, there is nothing effective, because he just played Emrakul.
Now here comes the best part:
You sit down, try to find answers in your sideboard, only to realize: there is nothing you can do! Some people board graveyard hate (evil evil Chainer’s Edict!). Some board Grip for Deed. Most keep their Swords MD. But you always deconstruct you own deck, and still never find the sideboard tech you need.
2. How to play
I don’t think there really is that much of a need to tell you how to play the deck. But I guess I will try and state the obvious.
You always start on the defense. Get your lands on the board, be happy when you play a Sensei’s Divining Top, kill some creatures. If you have a Duress, try to play it early to know what you are up against. Basically there are two major things to consider:
1. When do you stop to care about the enemy’s creatures and start building up for the big swing? If you play the Damn Awesome Deck a Tarmogoyf really starts to look no more dangerous like, say, an angry kitty. It might scratch you, but you got the leash (Maze) and you can always just kick it over the next best fence. So you can ignore that goyf for one or two rounds, wish for the right lands, use fetch to get rid of those annoying removals you see with your top or Beseech the Queen and get a Titan. Just consider when to get scratched to deal some real damage.
2. How much do you risk just to kill more creatures? Your main card advantage comes from killing a lot of creatures with mass removal. You support your plan with Maze of Ith. So don’t go killing every single creature you see right then and there! On the other hand, I once got beaten up by elves, still holding on to a Damnation, with a Maze on the battlefield. See what you are up against and try to consider when it’s time to destroy.
Wastelands.
That is among the first things I always get to hear when people try to find a way to foil my plans. Well, here is what to consider:
You have 4 Wastelands. What will you target? Most go for the first Bayou they see. Nice try. 27 lands. Next up, as soon as they see a Maze of Ith, they destroy that. Annoying, but ok. Only some try to wait for Cabal Coffers, Eye of Ugin or Urborg, Tomb of Yawgmoth. They are the smart ones. And they just bought themselves a few rounds. But up to that moment, I just went on playing completely undisrupted. All of that is just fine with me. Also, counting the Coffers and Urborg I play in my wishboard, I have 5 Lands for 4 Wastelands. I guess the only way to really get to the Damn Awesome Deck is recurring LD. But those matchups are quite rare, and still you have your sideboard Life from the Loam and Extirpate.
3. Thoughts on Matchups
I am not really a fan of those percentage matchup analysis discussions so I guess I will just share my thoughts on some matchups with you.
Thesh.
A few creatures. Stiflewaste. Counterspells.
The only way for him to win is to frantically protect the one or two creatures he plays. It is quite hard for him to get through a fine woven web of Maze, Removal and Discard. Of course, he has all the right answers, but he is not that likely to draw them at the right time in the right order. Also, Mongoose dies to every removal you play.
Dragon Stompy.
Mhhh, Dragon Stompy. I really like that matchup. Mostly because it scared the living hell out of all of my previous decks. The only thing you have to make sure is that you get one Swamp and one Forest out and your good. Thanks to moon you always get the third mana for Trinisphere, your removal is on cc1 2 3 and 4. Pernicious Deed wins the day.
Control.
Well, anything blueish. Long waiting periods are just what you like. Mishra’s Factory is matched with Mazes, and then you win with Emrakul, or with Duress then Titan, or with Eye and two rounds of searching and playing. Jace may bounce Emrakul, but you cast it. Humility might be annoying, but you do play Maelstrom Pulse and Ulamog, the Infinite Gyre. Also, Counterbalance isn’t all that bad. Just play the occasional spell to keep your opponent occupied and make themselves feel important. This is one of the most laid back matchups you may find. Board Loam (keep Waste wishable) and Ulamog and you’re fine.
Tribal.
More of a difficult matchup than you might think. Elves and especially Goblins tend to be very very fast. Goblins most of all, since they disrupt you manabase long enough to get those few rounds they need to kill you early. I don’t have too much experience playing against Merfolk, but I guess it will be kind of similar. Tribal is the reason why I would consider playing 4 Maze main again, and playing more Engineered Plague sb. Not much need for Duress here.
Combo.
Play Duress. See hand. Offer draw. If you don’t get you draw, offer a 2-1. Go get lunch.
This is the one big weak spot of the Deck. I really tried to do something against it, but it just a waste of sideboard space. Even if you might disrupt your enemy for a few rounds, you are just too slow to build up a clock.
I know there is a lot more out there to play against. Right now I just named a few to give you an insight on the deck. Now you go and build it. Post you matchups ;)
4. Pros and cons
Why not to play the Damn Awesome Deck?
Well, mostly because of the one matchup you are just no good against. Got a lot of combo where you are playing? Even with Mystical Tutor being banned? Keep your hands of this deck!
Also, one might be appalled by the thought of playing defensively all the time.
Oh, and if you have a weak bladder, play burn. You just tend to sit there and play for the whole round with this deck.
But:
The time you play is quite relaxing. The Damn Awesome Deck has a few choices you have to make, and you must make the right the choices at the right time to win. Still, you don’t have to always think about everything, like control usually does.
One of the major upsides of the deck is its consistency. As a said before, you don’t compromise your defense just to play Emrakul. You don’t rely on your graveyard. Your kill can’t be countered. Wastelands don’t bother you too much. And the best thing is, even if somebody knows you are playing the Damn Awesome Deck, there really isn’t that much they can do about it. (Except start to play combo.) Even the usual tactics against Emrakul are not that good. Jace or Karakas just leave you smiling.
Also, the lategame is yours. There are a lot of situations where you and your opponent just stare at each other, lots of lands on the battlefield and no cards in hand. All you need then is one tutor, or just Emrakul itself. Those are 10 cards you can find that make you win immediately! (3 Beseech, 4 Living Wish, 1 Eye of Ugin, 1 Primeval Titan, 1 Emrakul).
5. Some final thoughts
The deck is not finished jet. On the other hand, when can you really say that about a deck? Some things you mind find interesting to test:
-1 Swamp +1 Maze main.
I tested that yesterday and I must say I really don’t miss the one swamp that much. Also, a playset Maze main is just the thing you want against a lot of decks. You usually wish for other things.
One might also consider to fill that slot with your sideboard Life from the Loam, depending on the meta.
More Engineered Plague? Well, I considered stocking up on them. I wouldn’t play more than 3 though, you still need your sideboard space.
Graveyard based decks seem to come back. With the banning of Survival most seem to think there is no gy removal anymore. Prove them wrong. Play Extirpate. Perhaps you want to play one wishable Bojuka Bog. I filled that slot with the Jailer, but hey, you might want to test that.
Also, don’t you cut Gigapede. At times, it is just what you need.
One Zuran Orb (and Loam) is all you need against Zoo and random Burn. Online turn 3 with Beseech. Watch out for your own Deeds!
There is so much more I could tell you about the Damn Awesome Deck, but I guess I already said enough. One thing perhaps:
When I started playing the deck I heard compliments from about everyone. Well, some snobs were sneering at the Deck because they were just too smug to try and get to know it. But most just animated me to post the deck here, even my opponents, so I did. Now yesterday the weirdest thing happened to me. While beating up my opponent, who played Zoo, two bystanders and friends of my opponent complained loudly about my deck, and how much they never want play against it ever again. I just kept smiling. It was the best compliment anyone ever made for my deck.
So thanks to everyone who helped me test and develop the Damn Awesome Deck, and sorry for all the awful matches you had to sit through and watch all your creatures die.
I guess this is it. Took me 6 Month to develop and 2 days to write. Just do me a favor, don’t just skip over it and flame. Read, test, give feedback, make the deck popular.
Regards
Dennis
I’m Dennis Wagner. I usually play in Nürnberg, Germany, so some might remember the deck. I know this is my first deck report in this forum, but rest assured, I am a faithful reader for quite some time now. Unfortunately I do not have enough time to play as much as I would like to, but as my deck is starting to build up a fan base on its own I was talked into writing, well, kind of a primer. But enough about me, let’s talk deck.
First off, I am really sorry for the name. I did not come up with it, after a weird name finding phase ranging from Overlook Hotel to Pasta Rape (all hail the FSM!), I just settled for the first reaction I usually get when beating my opponents. This is basically why I am playing this deck. It’s just too damn awesome!
1. The Deck
2. How to play
3. Thoughts on Matchups
4. Pros and cons
5. Some final thoughts
1. The Deck
// Removal
4 Innocent Blood
4 Pernicious Deed
2 Maelstrom Pulse
2 Chainer's Edict
1 Damnation
// Tutors
4 Living Wish
3 Beseech the Queen
3 Sensei's Divining Top
1 Primeval Titan
// Stuff
4 Duress
4 Explore
// Awesomeness
1 Emrakul, the Aeons Torn
// Lands
4 Bayou
6 Swamp
2 Forest
4 Verdant Catacombs
4 Polluted Delta
3 Maze of Ith
2 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Eye of Ugin
//Sideboard
1 Emrakul, the Aeons Torn
1 Primeval Titan
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Ulamog, the Infinite Gyre
1 Wasteland
1 Maze of Ith
1 Yixlid Jailer
2 Engineered Plague
1 Life from the Loam
1 Zuran Orb
2 Extirpate
1 Gigapede
So, where to begin?
I guess the first thing to make sure is you understand: It works!
No, really, it does.
And it works on a regular basis.
Not too much luck involved.
No comboing around or hoping for a lucky draw.
No rushing for a good hand.
No sacrificing a good defensive position only to try and get Emrakul into play.
Build up a defense, crush your opponents’ plans, lean back while you set up your game and then bring on the pain. Awesome!
Removal:
The defense is quite simple.
Kill stuff.
And don’t you worry about Force of Will, there is a lot more removal where the first came from. After a short while you have your Maze of Ith, get a Deed and buy yourself some time. What a great way of creating card advantage. Unfortunately it is way too slow.
This is where Explore comes into play.
You might have realized, that this deck plays 27 lands. Now sit down, think hard, test it and go realize just how awesome this card is in this deck.
Tutors:
Beseech. Gets Removal, gets Titan, gets lands. Awesome.
Living Wish. The deck really started to become good after adding this gem of a card.
Sensei’s Divining Top. Ahem, it’s the awesome magic super-dreidel of doom. Needs no introduction.
So the deck basically plays 10 Tutors. This is the reason why I really don’t need so many cards to kill. Look close. Every tutor can fetch me either some removal or “combo-piece”. The only cards I have to play that don’t build a defence are 2 Cabal Coffers, 1 Eye of Ugin, 1 Primeval Titan and 1 Emrakul, the Aeons Torn.
And that’s where the most unconventional (and most awesome) Tutor comes into play … and puts two lands onto the battfield tapped. Best of all, this tutor kills. First price for most awesome secondary win condition.
Now consider this:
1 Eye of Ugin, 1 Urborg, Tomb of Yawgmoth, 1 Cabal Coffers, 9 random lands. Tab Coffers for 12, tap 8 random lands, tap Eye for Emrakul, play Emrakul for 13.
All in a turns work. And this is basically the worst case scenario. If the Titan survives long enough to go fetch for another 2 lands that count for you Coffers, or if you have 2 Coffers out, you can get Emrakul way earlier. And of course, you can always split searching and playing into two turns, but where would the fun be in that?
Stuff:
Explore. Awesome, as described above. Also:
You: Swamp
Enemy: Goblin Lackey
You: Bayou, Explore, Swamp, Innocent Blood
And then you just got 3 lands against tribal. That was pretty much gg for you.
Also: Lategame, lot’s of lands, not handcard. Your Enemy has got enough creatures to kill you. You draw Explore, play it and actually draw mass removal or a killing condition.
It gives you speed, cycle and just makes your deck much more compact.
Duress. Keeps away annoying stuff, like Jace or Force on Tutor. Best played before Primeval Titan.
Awesomeness:
Now imagine you are playing quite a good and expensive Legacy Deck. You are familiar with the meta, you know your deck and all the right strategies. In front of you there sits this random looking guy, showing you a polluted delta. Ok then, you think, watch out for stifle. After the first Innocent Blood, you wonder what he is playing, something pox-ish, probably. You gladly waste the Bayou this guy fetched for (what an idiot). You try to defend you creatures but the removal just keeps coming, and you start to wonder what is going on. Still, you are happy to waste a Maze of Ith as soon as you can. Frantically looking for more creatures, your end draws near. And then, as soon as you see the Primeval Titan (wtf!), you are dead. And you don’t even know it. Perhaps you are holding a counterspell ready, perhaps you are smiling because you have those Swords to Plowshares, effectively giving your opponent 6 life. He just smiles, thanks you for the life, and plays Emrakul. What do you do? Karakas? Jace? Diabolic Edict? Whatever you do, there is nothing effective, because he just played Emrakul.
Now here comes the best part:
You sit down, try to find answers in your sideboard, only to realize: there is nothing you can do! Some people board graveyard hate (evil evil Chainer’s Edict!). Some board Grip for Deed. Most keep their Swords MD. But you always deconstruct you own deck, and still never find the sideboard tech you need.
2. How to play
I don’t think there really is that much of a need to tell you how to play the deck. But I guess I will try and state the obvious.
You always start on the defense. Get your lands on the board, be happy when you play a Sensei’s Divining Top, kill some creatures. If you have a Duress, try to play it early to know what you are up against. Basically there are two major things to consider:
1. When do you stop to care about the enemy’s creatures and start building up for the big swing? If you play the Damn Awesome Deck a Tarmogoyf really starts to look no more dangerous like, say, an angry kitty. It might scratch you, but you got the leash (Maze) and you can always just kick it over the next best fence. So you can ignore that goyf for one or two rounds, wish for the right lands, use fetch to get rid of those annoying removals you see with your top or Beseech the Queen and get a Titan. Just consider when to get scratched to deal some real damage.
2. How much do you risk just to kill more creatures? Your main card advantage comes from killing a lot of creatures with mass removal. You support your plan with Maze of Ith. So don’t go killing every single creature you see right then and there! On the other hand, I once got beaten up by elves, still holding on to a Damnation, with a Maze on the battlefield. See what you are up against and try to consider when it’s time to destroy.
Wastelands.
That is among the first things I always get to hear when people try to find a way to foil my plans. Well, here is what to consider:
You have 4 Wastelands. What will you target? Most go for the first Bayou they see. Nice try. 27 lands. Next up, as soon as they see a Maze of Ith, they destroy that. Annoying, but ok. Only some try to wait for Cabal Coffers, Eye of Ugin or Urborg, Tomb of Yawgmoth. They are the smart ones. And they just bought themselves a few rounds. But up to that moment, I just went on playing completely undisrupted. All of that is just fine with me. Also, counting the Coffers and Urborg I play in my wishboard, I have 5 Lands for 4 Wastelands. I guess the only way to really get to the Damn Awesome Deck is recurring LD. But those matchups are quite rare, and still you have your sideboard Life from the Loam and Extirpate.
3. Thoughts on Matchups
I am not really a fan of those percentage matchup analysis discussions so I guess I will just share my thoughts on some matchups with you.
Thesh.
A few creatures. Stiflewaste. Counterspells.
The only way for him to win is to frantically protect the one or two creatures he plays. It is quite hard for him to get through a fine woven web of Maze, Removal and Discard. Of course, he has all the right answers, but he is not that likely to draw them at the right time in the right order. Also, Mongoose dies to every removal you play.
Dragon Stompy.
Mhhh, Dragon Stompy. I really like that matchup. Mostly because it scared the living hell out of all of my previous decks. The only thing you have to make sure is that you get one Swamp and one Forest out and your good. Thanks to moon you always get the third mana for Trinisphere, your removal is on cc1 2 3 and 4. Pernicious Deed wins the day.
Control.
Well, anything blueish. Long waiting periods are just what you like. Mishra’s Factory is matched with Mazes, and then you win with Emrakul, or with Duress then Titan, or with Eye and two rounds of searching and playing. Jace may bounce Emrakul, but you cast it. Humility might be annoying, but you do play Maelstrom Pulse and Ulamog, the Infinite Gyre. Also, Counterbalance isn’t all that bad. Just play the occasional spell to keep your opponent occupied and make themselves feel important. This is one of the most laid back matchups you may find. Board Loam (keep Waste wishable) and Ulamog and you’re fine.
Tribal.
More of a difficult matchup than you might think. Elves and especially Goblins tend to be very very fast. Goblins most of all, since they disrupt you manabase long enough to get those few rounds they need to kill you early. I don’t have too much experience playing against Merfolk, but I guess it will be kind of similar. Tribal is the reason why I would consider playing 4 Maze main again, and playing more Engineered Plague sb. Not much need for Duress here.
Combo.
Play Duress. See hand. Offer draw. If you don’t get you draw, offer a 2-1. Go get lunch.
This is the one big weak spot of the Deck. I really tried to do something against it, but it just a waste of sideboard space. Even if you might disrupt your enemy for a few rounds, you are just too slow to build up a clock.
I know there is a lot more out there to play against. Right now I just named a few to give you an insight on the deck. Now you go and build it. Post you matchups ;)
4. Pros and cons
Why not to play the Damn Awesome Deck?
Well, mostly because of the one matchup you are just no good against. Got a lot of combo where you are playing? Even with Mystical Tutor being banned? Keep your hands of this deck!
Also, one might be appalled by the thought of playing defensively all the time.
Oh, and if you have a weak bladder, play burn. You just tend to sit there and play for the whole round with this deck.
But:
The time you play is quite relaxing. The Damn Awesome Deck has a few choices you have to make, and you must make the right the choices at the right time to win. Still, you don’t have to always think about everything, like control usually does.
One of the major upsides of the deck is its consistency. As a said before, you don’t compromise your defense just to play Emrakul. You don’t rely on your graveyard. Your kill can’t be countered. Wastelands don’t bother you too much. And the best thing is, even if somebody knows you are playing the Damn Awesome Deck, there really isn’t that much they can do about it. (Except start to play combo.) Even the usual tactics against Emrakul are not that good. Jace or Karakas just leave you smiling.
Also, the lategame is yours. There are a lot of situations where you and your opponent just stare at each other, lots of lands on the battlefield and no cards in hand. All you need then is one tutor, or just Emrakul itself. Those are 10 cards you can find that make you win immediately! (3 Beseech, 4 Living Wish, 1 Eye of Ugin, 1 Primeval Titan, 1 Emrakul).
5. Some final thoughts
The deck is not finished jet. On the other hand, when can you really say that about a deck? Some things you mind find interesting to test:
-1 Swamp +1 Maze main.
I tested that yesterday and I must say I really don’t miss the one swamp that much. Also, a playset Maze main is just the thing you want against a lot of decks. You usually wish for other things.
One might also consider to fill that slot with your sideboard Life from the Loam, depending on the meta.
More Engineered Plague? Well, I considered stocking up on them. I wouldn’t play more than 3 though, you still need your sideboard space.
Graveyard based decks seem to come back. With the banning of Survival most seem to think there is no gy removal anymore. Prove them wrong. Play Extirpate. Perhaps you want to play one wishable Bojuka Bog. I filled that slot with the Jailer, but hey, you might want to test that.
Also, don’t you cut Gigapede. At times, it is just what you need.
One Zuran Orb (and Loam) is all you need against Zoo and random Burn. Online turn 3 with Beseech. Watch out for your own Deeds!
There is so much more I could tell you about the Damn Awesome Deck, but I guess I already said enough. One thing perhaps:
When I started playing the deck I heard compliments from about everyone. Well, some snobs were sneering at the Deck because they were just too smug to try and get to know it. But most just animated me to post the deck here, even my opponents, so I did. Now yesterday the weirdest thing happened to me. While beating up my opponent, who played Zoo, two bystanders and friends of my opponent complained loudly about my deck, and how much they never want play against it ever again. I just kept smiling. It was the best compliment anyone ever made for my deck.
So thanks to everyone who helped me test and develop the Damn Awesome Deck, and sorry for all the awful matches you had to sit through and watch all your creatures die.
I guess this is it. Took me 6 Month to develop and 2 days to write. Just do me a favor, don’t just skip over it and flame. Read, test, give feedback, make the deck popular.
Regards
Dennis