View Full Version : [SCD] Blightsteel Colossus
samurai_socks
01-19-2011, 05:01 PM
http://forums.mtgsalvation.com/attachment.php?attachmentid=114295&d=1295375792
Something like:
Artifacts
4 Lotus Petal
Artifact Creatures
4 Blightsteel Colossus
Enchantments
4 Sneak Attack
Instants
4 Brainstorm
4 Daze
1 Echoing Truth
4 Force of Will
3 Seething Song
2 Spell Pierce
Legendary Creatures
4 Emrakul, the Aeons Torn
Sorceries
4 Ponder
4 Show and Tell
Basic Lands
2 Island
1 Mountain
Lands
3 Ancient Tomb
4 Misty Rainforest
4 Scalding Tarn
4 Volcanic Island
Blightsteel Colossus seems very strong indeed with Sneak Attack.
Obviously he does not have the evasion that Progenitus has or the Card Advantage of Woodfall Primus but he is a potential 1 turn clock. He is at the very least a consideration and maybe a sideboard card for the deck.
-Cheers-
Brad Herbig
01-19-2011, 05:23 PM
One thing to consider is that if he is blocked by something with 2 toughness or more, you opponent will be sitting at 9 poison counters with no change in life, which means you will have to find another Blightsteel Colossus to deal that last poison counter.
dorsch
01-19-2011, 05:28 PM
If your opponent has anything such as a Swords to Plowshares or an untapped creature, this is worse than Progenitus.
And we know, how frequent Swords to Plowshares and creatures are played in Legacy.
Gheizen64
01-19-2011, 05:52 PM
Bluntly speaking, this is worse than Emrakul (for SnT/Sneak purposes). However, it's probably the next best thing you can run, and running 4 treasure mage alongside it means you're basically running 8 of those. Dunno how much this is better than simply running 4 Emrakul + 4 random eldrazi.
conboy31
01-19-2011, 07:02 PM
I am amazed at the evolution of the tinkerbot in vintage. From simple beginnings then accelerated changes through recent sets.
It has roughly gone from (to varying degrees)
Trike/Plat angel/DSC
Inkwell
Sphinx of Steelwind
Mry battleshpere
Blightsteel?
FieryBalrog
01-19-2011, 08:10 PM
Unlike Vintage, people will actually have Swords or random blocks a lot of the time. Making this guy a little suspect. Emrakul just wins the game and is mostly un-disruptable, and Progenitus is your disruption-proof backup- this guy doesn't do Proggy's job.
Although, I could see running Treasure Mage and this guy as a 1 of each. That way you can sneak the mage into play, fetch the colossus, sneak him into play, and win- if the situation is appropriate.
dahcmai
01-19-2011, 08:47 PM
Sadly, he kind of sucks. Being able to swords him really hurts this guy. I could see using him in the board of Sneak and Show just for decks that can't kill him (Goblins, Merfolk) so you can end the game a turn faster. I'll still pick up a couple of foils just for EDH if anything though. He'll be a $25 foil for a while.
dontbiteitholmes
01-19-2011, 08:50 PM
If your opponent has anything such as a Swords to Plowshares or an untapped creature, this is worse than Progenitus.
And we know, how frequent Swords to Plowshares and creatures are played in Legacy.
Don't forget if they Show and Tell a Jace which is probably the main reason he loses the battle to Progen for slots 5-8 in Show & Tell. Not good to have every creature you are trying to cheat into play be removable by the same card.
sdematt
01-19-2011, 09:37 PM
You can't Show and Tell a Jace, btw.
-Matt
kingsey
01-19-2011, 10:25 PM
You can't Show and Tell a Jace, btw.
-Matt
Nice call.
I think he will be a sideboard card at best, woodfall and progenitus are too solid all around.
It might see play vs storm, vs gobs/merfolk id rather use more eldrazi cause anhilator is purely amazing
dontbiteitholmes
01-19-2011, 10:47 PM
You can't Show and Tell a Jace, btw.
-Matt
Oh hellOL, you can tell what deck I don't take seriously. Well they can just play it next turn. My point stands either way. Pro is good because the things that remove it are the complete opposite of the things that remove Emrakul and neither die to Swords.
This guy seems playable in Vintage though, since he has the potential for that one swing kill after Tinker.
dahcmai
01-20-2011, 12:42 AM
I haven't played Vintage in a long time, but I don't think I'd even bother with him there. You get the same effect in Vintage as Legacy really. Swords is still used there. There's not going to be much of anything used past it really. Colossus is a straight up board card in every eternal format. It's kind of a gimme. Standard might get shook up a bit. He's kind of fun there.
dontbiteitholmes
01-20-2011, 12:50 AM
I don't know. There are plenty of Vintage decks that don't play Swords, much more than those that do. Any turn they are not dying is another chance to find Hurkyl's Recall, or combo off, or win because the opponent is playing Vintage too. Ironically it might be the new bouncing Annul from the same set that does more to prevent him from seeing play. Because that card will see play in Vintage with the amount of play MUD sees.
naarou
01-20-2011, 12:55 AM
Take 1000 random lists from both Vintage and Legacy tournaments. Count the number of swords in each pile. I'd be surprised if the ratio was more than 1:10 vintage:legacy. It might not even be that much..
I'm not a vintage expert, but if this guy doesn't change the format in some way then I'll be very surprised.
Pastorofmuppets
01-20-2011, 01:46 AM
Your source for Vintage format speculation.
He probably won't see play in Legacy, as Emrakul is hellbent on gaining you CA in Sneak/Show decks, and most of the things that beat Emrakul beat him, too.
dontbiteitholmes
01-20-2011, 02:37 AM
Your source for Vintage format speculation.
He probably won't see play in Legacy, as Emrakul is hellbent on gaining you CA in Sneak/Show decks, and most of the things that beat Emrakul beat him, too.
All those things and more.
Skeggi
01-20-2011, 03:24 AM
Polymorph?
dahcmai
01-20-2011, 07:03 AM
Oh, he'll see play in Legacy, just only coming from a sideboard. He's still a one hit wonder for any deck that doesn't have the insta kill.
Justin
01-20-2011, 10:20 AM
Yeah. At the very least, Sneak and Tell players will want this in their sideboard. You bring it in against combo and any other deck that doesn't run instant spot removal. The fact that it wins the game for you a full turn earlier is huge in those matchups.
hi guys, i wrote down a list based on kuldota/staker that acts like tinker .... check this out!
Creatures
x1 Blightsteel Colossus
x2 Myr Welder
x4 Metalworker
x4 Kuldotha Forgemaster
- myr welder is our last chanche if somethig went wrong... it could copy Kuldotha, Metalworker, Mox Diamond,Grim Monolith,Thousand-Year Elixir... is some kind of joker .D
Lock
x4 Chalice of the Void
x4 Trinisphere
- defences are to low in my opinion, but is the best that i could. if you have some ideas you're welcome!
Mana
x4 Mox Diamond
x4 Grim Monolith
- maybe redundant but fast and almost sure 3mana turn 1.
Utilities
x4 Lightning Greaves
x4 Thousand-Year Elixir
- tapping metalworker and kuldota the turn that enter the batt. is good, a lightning Blightsteel Colossus hit&win is better
ProblemSolving
x3 All is dust
ManaBase
x4 Crystal Vein
x4 Ancient Tomb
x4 City of Traditors
x4 Rishadan Port
x4 Darksteel Citadel
x2 Eye of Ugin
- 1) i do not run crucibile of worlds, so miishira workshops and wasteland are not raccomanded, rishadan could be helpfull however. 2) eye of ugin tutoring cap. are important in a deck without drawers and deck manipulation at all..moreover makes our all is dust easyer :D
what you think about it? i'm open to any proposal :D:D
whienot
01-20-2011, 02:16 PM
Colossus is definitely a 1-of in Forgemaster MUD.
3. Michael Bomholt, Meandeck MUD
4 Goblin Welder
4 Kuldotha Forgemaster
4 Lodestone Golem
4 Metalworker
2 Myr Battlesphere
1 Steel Hellkite
1 Sundering Titan
4 Wurmcoil Engine
2 Crucible of Worlds
4 Grim Monolith
3 Lightning Greaves
3 Mox Diamond
3 Mox Opal
4 Voltaic Key
4 Ancient Tomb
4 City of Traitors
1 Ghost Quarter
4 Great Furnace
4 Wasteland
SB:
4 Chalice of the Void
4 Pithing Needle
2 Tormod’s Crypt
3 Trinisphere
1 Steel Hellkite
Probably drop a Myr Battlesphere for Mr. 1-shot. Turn 1 Greaves, Turn 2 shinanigans/get infected.
Rico Suave
01-20-2011, 02:53 PM
I haven't played Vintage in a long time, but I don't think I'd even bother with him there. You get the same effect in Vintage as Legacy really. Swords is still used there. There's not going to be much of anything used past it really. Colossus is a straight up board card in every eternal format. It's kind of a gimme. Standard might get shook up a bit. He's kind of fun there.
If you start your post with "my opinion doesn't really mean anything" then you're probably better off not giving it.
Very few people actually play the color white in Vintage. The ones that do probably don't even play StP. And the ones that do play white AND StP probably don't play more than 2 in the entire 75.
Colossus is different from Emrakul because the first is an artifact. This guy probably won't have much of an impact on Legacy because there just aren't any artifact-specific cards that will cheat him into play. Anything that would get him into play at a reasonable or efficient pace is probably just better off getting Emrakul.
But in Vintage, there is this format-defining card called Tinker. When you learn what it does, then we can continue this discussion.
Infinitium
01-20-2011, 04:41 PM
Along with Myr Welder I'm beginning to warm to the notion that combo mud might have hit critical mass. Case in point:
// Lands
4 [DS] Darksteel Citadel
4 [TE] Ancient Tomb
4 [EX] City of Traitors
4 [TE] Wasteland
4 [MR] Seat of the Synod
2 [MM] Island (1)
2 [6E] Crystal Vein
// Creatures
4 [UD] Metalworker
4 [SOM] Kuldotha Forgemaster
1 [MBE] Blightsteel Colossus
4 [MBE] Welder Myr
// Spells
4 [MR] Chalice of the Void
4 [SH] Mox Diamond
4 [FD] Staff of Domination
3 [DS] Trinisphere
4 [LRW] Thousand-Year Elixir
4 [TE] Intuition
Granted it's unpolished, but lookit all those synergies! Elixir over Greaves because of the Myr (play, imprint something nifty, untap for 1, go to town) and because it plays better with metalworker (being able to actually hardcast collossus, no antisynergy with staff etc). Intuition because the deck needs another tutor effect bad and again it's nifty with Welder Myr.
Along with Myr Welder I'm beginning to warm to the notion that combo mud might have hit critical mass. Case in point:
// Lands
4 [DS] Darksteel Citadel
4 [TE] Ancient Tomb
4 [EX] City of Traitors
4 [TE] Wasteland
4 [MR] Seat of the Synod
2 [MM] Island (1)
2 [6E] Crystal Vein
// Creatures
4 [UD] Metalworker
4 [SOM] Kuldotha Forgemaster
1 [MBE] Blightsteel Colossus
4 [MBE] Welder Myr
// Spells
4 [MR] Chalice of the Void
4 [SH] Mox Diamond
4 [FD] Staff of Domination
3 [DS] Trinisphere
4 [LRW] Thousand-Year Elixir
4 [TE] Intuition
hey your control.combo list is so similar to mine!
Creatures
x1 Blightsteel Colossus
x2 Myr Welder
x4 Metalworker
x4 Kuldotha Forgemaster
Lock
x4 Chalice of the Void
x4 Trinisphere
Mana
x4 Mox Diamond
x4 Grim Monolith
Utilities
x4 Lightning Greaves
x4 Thousand-Year Elixir
ProblemSolving
x3 All is dust
ManaBase
x4 Crystal Vein
x4 Ancient Tomb
x4 City of Traditors
x4 Rishadan Port
x4 Darksteel Citadel
x2 Eye of Ugin
good idea the staff of domination for another combo to hardcast the colossus, however i dont like the wasteland(s), cause we don't run crucibile of worlds. intuition is good for testing acts as a tutor and give us other artifact lands...but slows and destabilize manabase... how is your testing going?
MattH
01-21-2011, 01:17 PM
If you start your post with "my opinion doesn't really mean anything" then you're probably better off not giving it.
Very few people actually play the color white in Vintage. The ones that do probably don't even play StP. And the ones that do play white AND StP probably don't play more than 2 in the entire 75.
Colossus is different from Emrakul because the first is an artifact. This guy probably won't have much of an impact on Legacy because there just aren't any artifact-specific cards that will cheat him into play. Anything that would get him into play at a reasonable or efficient pace is probably just better off getting Emrakul.
But in Vintage, there is this format-defining card called Tinker. When you learn what it does, then we can continue this discussion.
There's also this format-defining card in Vintage called Jace, the Mind Sculptor, which argues for using Inkwell Leviathan over either.
Amon Amarth
01-21-2011, 02:40 PM
There's also this format-defining card in Vintage called Jace, the Mind Sculptor, which argues for using Inkwell Leviathan over either.
BSC seems like a good Tinker target but it doesn't seem like it will be the de facto target because the other targets are better in other situations, Sphinx vs Fish, Battlesphere against MUD, Inkwell against Blue, etc.
DragoFireheart
01-21-2011, 03:02 PM
He completely replaces DSC for Vintage Tinker targets. He kills in one hit after an attack, while DSC needs two.
Rico Suave
01-21-2011, 03:13 PM
There's also this format-defining card in Vintage called Jace, the Mind Sculptor, which argues for using Inkwell Leviathan over either.
Jace sees less play than Hurkyl's Recall, which sees more play across a wider variety of decks.
When your opponent is casting a 2U spell that kills in one turn, a 2UU "answer" isn't a realistic expectation half the time anyway. Besides, people are moving away from Inkwell because it sucks against pretty much everything but Jace, and Jace isn't the card to beat right now anyway.
You ppl who like this card should read what herbig had to say again. He has it right. If you Show and Tell this guy into play and your opponent has a 2/2, you still have to hit him twice. If you use Sneak Attack and the opponent blocks with a 2/2, you have to have another Blightsteel Colossus, and not any other fattie, to make the first one worth anything at all.
The card is garbage in Legacy.
The Big Ragu
01-22-2011, 09:46 AM
The artwork rules.
TsumiBand
01-22-2011, 11:23 AM
You ppl who like this card should read what herbig had to say again. He has it right. If you Show and Tell this guy into play and your opponent has a 2/2, you still have to hit him twice. If you use Sneak Attack and the opponent blocks with a 2/2, you have to have another Blightsteel Colossus, and not any other fattie, to make the first one worth anything at all.
The card is garbage in Legacy.
Mostly +1, although I doubt it's total garbage it bears repeating that creatures with Infect don't deal regular combat damage. So yeah, chump block a Sneak Attack'd BSC and you still have 20 HP. Combo over.
DragoFireheart
01-22-2011, 11:44 AM
You ppl who like this card should read what herbig had to say again. He has it right. If you Show and Tell this guy into play and your opponent has a 2/2, you still have to hit him twice. If you use Sneak Attack and the opponent blocks with a 2/2, you have to have another Blightsteel Colossus, and not any other fattie, to make the first one worth anything at all.
The card is garbage in Legacy.
Gonna have to agree. It would be one thing if he couldn't be easily bounced or removed or chump blocked (like you said), but Legacy runs far more main-decked removal compared to Vintage.
Stick to the giant tentacle beasts for sneak attacks in Legacy.
Majician
04-03-2011, 09:20 PM
You ppl who like this card should read what herbig had to say again. He has it right. If you Show and Tell this guy into play and your opponent has a 2/2, you still have to hit him twice. If you use Sneak Attack and the opponent blocks with a 2/2, you have to have another Blightsteel Colossus, and not any other fattie, to make the first one worth anything at all.
The card is garbage in Legacy.
Garbage in Legacy, my ayass. Say I Sneak Attack BSC (which I would never do, Sneak Attack isn't nearly as viable as the many other options for killing someone with BSC), and you chump block with a 2/2 like you say. Oh, you're at 20 health with 9 poison counters because of trample? Let's see what Inkmoth Nexus has to say about that... oh yeah, you're dead. :tongue:
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