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Octopusman
01-21-2011, 12:31 PM
Sword of Feast and Famine
Mythic Rare
CMC 3

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip: 2

Not exactly the pro red/white I was hoping for. But the ability to get back tapped lands used to invest in playing the equipement and/or equipping it to cast more spells and causing the opponent to discard is a huge swing.
With the +2/+2, it's likely to go toe to toe with non-goyf threats.

Thoughts?

Broham
01-21-2011, 02:01 PM
http://forums.mtgsalvation.com/attachment.php?attachmentid=114428&d=1295587536

I love the untapping ability, but as others have said before me, none of the swords rival SOFI in power. I will still try this out though, pro Black and Green would be huge in my local meta.

Gui
01-21-2011, 02:12 PM
Wants to be abused by the black infector guy with pro-white//pro-red, imo.

Amon Amarth
01-21-2011, 02:48 PM
This Sword is good. Pro Green is obv good. Pro Black I'm still on the fence about. The most common Black creature is Dark Confidant but hes not really tearing up the Red Zone or anything. Black removal is sparse. I think the trick here is too find a deck that's very mana hungry. IDK. This one is weird.

(nameless one)
01-21-2011, 02:54 PM
This Sword is good. Pro Green is obv good. Pro Black I'm still on the fence about. The most common Black creature is Dark Confidant but hes not really tearing up the Red Zone or anything. Black removal is sparse. I think the trick here is too find a deck that's very mana hungry. IDK. This one is weird.

Counter-Rebels is mana-hungry, but I doubt that deck will be Tier 1 even with this Sword.

Puzzle
01-21-2011, 03:58 PM
That sword is actually silly-good, but not in Legacy.

In a slower format, the untapping clause makes it dirt cheap and pro-black means pro-removal.
However, in Legacy, it can clog a hand and the effects don't justify that constraint.

sclabman
01-21-2011, 04:13 PM
Pro Green/White would be the best sword, just because it basically nullifies bant decks once equipped. No swords, no goyf. Maybe you can bounce it with Jace. Try to win now. The +2+2 would also help prevent Lightning Bolting the creature.

As for this one, it's alright. The untap ability is useless the longer the game goes on if your deck doesn't have enough of a draw engine to draw into more spells to play pre and post combat, unless you have some kind of mana sink. Sword of Fire/Ice will always be the best, with Light/Shadow at second.

Tammit67
01-21-2011, 06:19 PM
It had so much potential

FieryBalrog
01-21-2011, 07:05 PM
For Legacy, I think:

Sword of Body and Mind < Sword of Feast and Famine << Sword of Light and Shadow < Sword of Fire and Ice.

Body and Mind can only ever be sideboard material as the mill is never great but it actively fucks you over vs Dredge, Reanimator, Loam, Lands, New Horizons, etc. Least relevant protections too. Make a bear is pretty good.

Feast and Famine seems weak but at least not actively bad. Its abilities are most powerful turns 1-3 which is ironically when the sword can't really be used. Probably bad.

The other two are known quantities and both see some play, with SoFI obviously getting a bit more.

TsumiBand
01-21-2011, 07:05 PM
It's been said in so many words before, but I'll echo the sentiment here; imagine this card in a Deadguy shell, you've got your Vindicates and Thoughtseizes and maybe Tidehollow Scullers and other good discard effects. Thanks to Stoneforge Mystic, what this card does is basically allows you to punch like a beast during the midgame; you're swinging right past huge Green men and with only three land you can still do retarded things like follow a precombat Vindicate up with a postcombat Sinkhole on the same turn. Or follow its own equip cost by switching it to a relevant blocker. Or tear enough cards out of target opponent's hand to grant you impunity to drop a bunch of bears with abilities without fear of some kind of sweeper.

It's not really fair to compare it to SoFI since that card is, even for its relatively high total cost, an aggro-control deck's wet dream of a recurring effect. Personally I think the untap effect is only as good as the cards you're already playing, so if you're untapping into jank then who gives a shit. If you're untapping into moar Vindicate and Hymn to Tourachs, then sure, beast away.

FieryBalrog
01-21-2011, 07:19 PM
Well if it was draw a card + untap it would be amazing (like if that was Body & Mind's effect, for example). But it isn't, so how many relevant untap steps will there be? Not to mention, it's easier for the opponent to make the sword useless through removal. All the other swords retain their value as the game goes on, but this one quickly loses all value (it's completely useless in topdeck mode, for example), so you get hit harder when someone bolts your guy in response to equip. Finally pro-green is quite good, pro-black is pretty bad in Legacy.

umbowta
01-21-2011, 08:16 PM
That sword is actually silly-good, but not in Legacy.



You got that right! I can't wait to play this in EDH and equip my Hellkite Charger. So stronk its almost borken. Zoinks.
Godo, Bandit Warlord! For the love of Pete.

Tog
01-22-2011, 01:06 AM
I love the untap effect on the sword. It can make for some insane tempo plays earlier in the game recouping the mana investment in to the sword. I don't think it's too difficult to capitalize on the untapped mana either, even if you don't have a hand. Keeping mana up for Deed or animating Worldwake manlands are a couple things that come to mind. You just have to tinker with the mana base.

TnA_Will
01-22-2011, 01:45 AM
Feast and Famine actually is going to be a huge swing in Legacy. It gives Rock decks the ability to clear opposing decks like Zoo, Mirror, and Bant decks off of most of their threats and swing in with a big goyf on top of it... Think about the fact that you can equip the sword to bob, or goyf(most desirable), then blow Prenacious Deeds on 2 (your guy survives) and swing with a pretty big goyf making them discard.... Seems like a really solid play for decks like Rock, eva green, etc....

Interested to see how many deck lists it makes it into!

Broham
01-22-2011, 01:57 AM
Feast and Famine actually is going to be a huge swing in Legacy. It gives Rock decks the ability to clear opposing decks like Zoo, Mirror, and Bant decks off of most of their threats and swing in with a big goyf on top of it... Think about the fact that you can equip the sword to bob, or goyf(most desirable), then blow Prenacious Deeds on 2 (your guy survives) and swing with a pretty big goyf making them discard.... Seems like a really solid play for decks like Rock, eva green, etc....

Interested to see how many deck lists it makes it into!

Pro Green or Black won't save your dude from Pernicious Deed.

Also, this sword really makes me wish the Blue/Green one had the draw a card and untap your lands effects. That would have been pretty damn good. *edit* Oh, FieryBalrog ninja'd me, my bad.

TnA_Will
01-22-2011, 03:08 AM
yep... I stand corrected, if sword got your guy past deeds it would be awesome, but not nearly as good as I thought it was! Sorry for any confussion I caused!

Digital Devil
01-22-2011, 07:00 AM
Sword of Feast and Famine + Aggravated Assault seems an interesting interaction.

Puzzle
01-22-2011, 09:01 AM
Sword of Feast and Famine + Aggravated Assault seems an interesting interaction.Much less than Painter-Stone and many other 2-piece kills...

PS : you'd still need a creature on top and it would still need to get through...

Pneumatiker
01-22-2011, 09:16 AM
Much less than Painter-Stone and many other 2-piece kills...

PS : you'd still need a creature on top and it would still need to get through...

Not saying it's good but Silhana Ledgewalker would be a nice carrier. It would propably be the first time in MTG ever that a player would lose by being attacked seven times in one turn. :D

Barook
01-22-2011, 10:38 AM
PS : you'd still need a creature on top and it would still need to get through...
You would also need lands which generate enough mana to go infinite.

Playing Exploration and Rampant Growth effects would be necessary.

Broham
01-22-2011, 11:21 AM
You would also need lands which generate enough mana to go infinite.

Playing Exploration and Rampant Growth effects would be necessary.

I think maybe Wild Growth and Fertile ground might be faster, or maybe Mana Flare! Lol. I'm gonna proxy this thing and play around with it.

Barook
01-22-2011, 11:33 AM
I think maybe Wild Growth and Fertile ground might be faster
Basically Enchantress with a combo finish?

TsumiBand
01-22-2011, 11:43 AM
Srsly, it goes in W/B.dec. Feed it with Bob or Night's Whisper or some junk. Think of the face punching.

4 Aether Vial
4 Dark Confidant
3 - 4 Stoneforge Mystic
4 Thoughtseize
2 - 4 Inquisition of Kozilekistan
4 Tidehollow Sculler/Gatekeeper of Mala-whatsit

3 - 4 Vindicate/O-Ring/Sinkhole/dumb stuff
3 - 4 Sign in Blood
1 Jitte
1 SoFI
1 SoFF
2 - 3 manlands? since SoFF will untap them with aplomb

Maybe some MoR because I roll that way. Aether Vials to make ur guys cheap as free; also makes SFM give -1 to the cost of the Swords. Then you have crazy turn 4s where you play out the correct Sword of Something or Other; if it's SoFI, great. If it's SoFF, Bob and/or Sign in Blood feed your hand, then you get to like, draw Gatekeepers and Sinkholes during the precombat main, swing for some damages and then untap and slap a Vindicate on their permanents.

The thing about the Swords of Things and Stuff is that they tend to fall into that "toolbox" realm, along with Umezawa's Jitte and, depending on who you ask, Basilisk Collar :( So I don't think it's a good idea to expect a deck to just build itself around it, even if the untap looks like something that you can use to power a combo or something. I don't think you can really do that, I do think you can use it when SoFI or Jitte is the wrong play though - and I do think it makes the other two Swords of Bert and Ernie look really lousy. Aside from SoLS's pro-whiteness I think the capacity to maintain tempo is better in Sword of Feast and Famine, since a lot of the time Sword of Light and Shadow is just Healing Salve on a stick. And it's been sort of a forgone conclusion that Sword of Bears and Milling is mostly there for the pro-green aspect, the other abilities tend to be only okay or just bad for you.

Tacosnape
01-22-2011, 12:25 PM
Sword of Feast and Famine + Aggravated Assault seems an interesting interaction.

Can't believe someone actually beat me to posting this combo. 7 Lesbian points for you, my friend.

While not terribly practical or dangerous, this combination is actually not all that improbable in, say, a Red-White Angel Stompyish manabase. Turn two Soltari Thingy, turn three Agg Assault, Turn four, Tomb, SoFF (Pronounced Saw-fuh-fuh-fuh-fuh. Calling this one now), equip, swang, rinse, lather, repeat, dead.

TsumiBand
01-22-2011, 12:47 PM
As long as we're being strangely cute about the whole 4-card combo Agg Assault thing, Exalted will trigger a bunch with repeated attacks and Noble Hierarch is in the (apparently) right colors, if evil minions like Silhana Ledgewalker are actually being considered.

From the same set, Skargan Pit-Skulk is hard to block when its power is high; a Hierarch-and-Sword boosted Pit Skulk would have to be blocked by something non-Green/Black and with power over 4, which seems like a shitty Venn diagram to me. It's a lousy card, but Ledgewalker isn't much better heh

Barook
01-22-2011, 02:36 PM
Another impractical way to get the Assault/SoFF combo going:

Playing Elves + Gaea's Cradle + Skyshroud Elf for mana filtering. Elves have tons of mana anyway which they could use to activate Assault outside the sword combo as well.

dyzzy
01-22-2011, 03:41 PM
Basically Enchantress with a combo finish?

Enchantress already is Enchantress with a combo finish.

TheInfamousBearAssassin
01-22-2011, 08:22 PM
Another impractical way to get the Assault/SoFF combo going:

Playing Elves + Gaea's Cradle + Skyshroud Elf for mana filtering. Elves have tons of mana anyway which they could use to activate Assault outside the sword combo as well.

This was actually my first Legacy (by which I mean 1.5) deck. With Wirewood Channeler. And maindeck Ritual of Subdual.

rufus
01-22-2011, 11:07 PM
I wonder about about running this guy with Spinerock Knoll (or Windbrisk Heights).

FieryBalrog
01-23-2011, 01:42 PM
I guess the untap lands bit could be pretty good in BW vial. I can't wait for the RW sword to come out.

mrjumbo03
01-23-2011, 02:27 PM
Based on the last 2 swords, I don't think the RW sword will be as good as the original 2...

Barook
01-23-2011, 03:57 PM
Based on the last 2 swords, I don't think the RW sword will be as good as the original 2...
The effects may suck, but having protection from the two most relevant removal colors is still very good by itself.

GGoober
01-24-2011, 10:56 AM
I highly suspect the RW sword is going to shine, something as simple as:

pro R/W, +2/+2, Lightning helix seems to make sense and yet be a tremendously powerful equipment. (People may ask why Bolt instead of a shock effect but that's to balance Healing Salve with Whisper of the Muse lol).

Shawon
01-24-2011, 11:36 AM
I highly suspect the RW sword is going to shine, something as simple as:

pro R/W, +2/+2, Lightning helix seems to make sense and yet be a tremendously powerful equipment. (People may ask why Bolt instead of a shock effect but that's to balance Healing Salve with Whisper of the Muse lol).

Not going to happen. SoFI already has a Shock effect, and SoLS already has a gain life effect.

Since burn effects are already taken, the RW Sword is probably going to have a bad red effect. But on the other hand, it's probably going to have a better white effect than 'gain 3 life.'

Mr. Safety
01-24-2011, 12:14 PM
I think the red side will be a Threaten effect and the white side will be a tap effect.

mrjumbo03
01-24-2011, 12:29 PM
Threaten effect will be weak because the combat phase is already done... although i see tap target permanent it doesn't untap next untap phase as a possibility ala ajani vengeant...

Barook
01-24-2011, 12:37 PM
Threaten effect will be weak because the combat phase is already done... although i see tap target permanent it doesn't untap next untap phase as a possibility ala ajani vengeant...
Doesn't work because all swords can generate card advantage in some way. White could be an exile effect (think StP/PtE) while the red one is completely useless. That, or artifact/enchantment destruction in some kind of way.

DarthVicious
01-24-2011, 01:00 PM
Doesn't work because all swords can generate card advantage in some way. White could be an exile effect (think StP/PtE) while the red one is completely useless. That, or artifact/enchantment destruction in some kind of way.

I'll bet it destroys noncreature artifacts/enchantments.

The RW sword may be the most ridiculous, the last card of cycles like these usually is. Then again, there's still the allied pairs...

Rico Suave
01-24-2011, 03:51 PM
The effects may suck, but having protection from the two most relevant removal colors is still very good by itself.

People forget that these Swords are actually terrible if the opponent has removal, because they can cast it in response to the equip and now you've sunk tons of mana into virtually nothing.

If all you want is to nullify removal, just run Lightning Greaves.

Octopusman
01-24-2011, 03:51 PM
Speculation on the RW sword is fun, however pointless.
Imo, the abilities will suck because of the pro red and white and +2/+2. This combined with a PTE or STP effect? zomg I don't think that is even close to being a possibility.

For RW I would be stoked to have stone rain and demystify although that's too strong as well.

I think that shatter + demystify would be totally amazing and therefore I can't see this as a possibility either.

It's hard to come up with something that is playable that isn't totally broken.

I'd play it if the effects were burst of energy and tremble


Back to the GB sword?

Malchar
01-24-2011, 09:31 PM
Keep in mind that the swords are all colorless, which makes it very unlikely that we will see enchantment destruction. In fact, I have doubts that we will even see artifact destruction since normally black and blue can't do that. Oddly enough, land destruction is more likely when you consider the color pie (ark of blight, wasteland). Of course, putting repeatable land destruction on an equipment that already gives some blocking evasion and protection from removal would be a huge design taboo. It would be pretty awesome in my opinion, but land destruction is already being silently phased-out, so it's very unlikely that they will give it such a powerful card as this.

The most realistic set of abilities I can think of that remains viable is the "lightning helix" sword. This seems very uninspired considering it's just a combination of the red and white abilities from the previous swords. Also, being the last in the cycle of five makes me think that they would do something more exciting than this. Since the green ability on SoFaF is somewhat nonstandard (would have expected rampant growth), perhaps they will come up with something else that is rather nonstandard for the RW sword as well.

FieryBalrog
01-24-2011, 11:59 PM
Keep in mind that the swords are all colorless, which makes it very unlikely that we will see enchantment destruction. In fact, I have doubts that we will even see artifact destruction since normally black and blue can't do that.

Well, that's kinda the whole point of these swords. Hardly any other colors get "discard a card" (SoFF), "untap all lands you control" (same), "2 damage to target creature or player" (SoFI), "raise dead" (SoLS), etc. etc. etc.

And there are artifacts functionally capable of removing enchantments if we're going to start bringing those up.

Malchar
01-25-2011, 12:32 AM
Well, the abilities of the previous swords are quite colorful, but not exclusively colored. They're basically borderline abilities or new abilities that were reinforced later. Of course there are (a few) artifacts that are capable of removing enchantments, there are none that remove enchantments specifically as opposed to globally destroying a number of different types of permanents. I give it a zero percent chance of seeing anything along the lines of "destroy target enchantment". In fact, I would be genuinely surprised if they printed "destroy target artifact". Then again, Wizards does a lot of things that genuinely surprise me. I'm still hoping for the stone rain sword though.

Cire
01-25-2011, 12:50 AM
I made my bet that its going to be

W: Tap target perm (or creature) it doesn't untap next untap phase
R: Target creature attacks next turn if able.

TsumiBand
01-25-2011, 09:31 AM
You guys are leaving out the most broken variants of the RW Sword - as long as we're dreaming up wacky things, I want to see nonbasic LD and Silence xD

The only compelling reason I can see for Sword of Red and White to not be a Helix variant is that both the abilities are already on other Swords (swordses?), and to date none of the other Swords have had overlapping abilities.

But yeah, um, actual Sword of Feast and Famine. I still say it's a solid contender for the SFM buffet that can power all manner of White-splashing, aggro-y controll-y things. I'd play it over SoLS in a deck that wasn't trying to, like, recur Mulldrifters or other creatures always bound for the yard. It's tech with manlands, they can attack and you get your mana (and subsequent blockers) back. Playing Vindicate and O-Ring in the same turn with 4 lands on the table will be nice. I know it "has to connect" but honestly with the protection Sword cycle nearly complete, if you're not connecting you grabbed the wrong one. It'll see play.

Zinch
01-25-2011, 10:10 AM
I can see the next sword as "destroy target non basic land and put a +1/+1 counter on each creature you control"

Gui
01-25-2011, 10:30 AM
I can see the next sword as "destroy target non basic land and put a +1/+1 counter on each creature you control"

I wouldn't dream much about the RW sword, since it got the best ability already: pro-red + pro-white.

I'd say it will be "Sword of Chaos and Order" and if I had to bet, I'd say its CA ability will be something like Browbeat or Wheel of Fortune. The white ability could be something like tapping creatures or silencing opponent until the end of turn (which is kinda useful - uncounterable post-attack spells).

DarthVicious
01-25-2011, 01:04 PM
You guys are leaving out the most broken variants of the RW Sword - as long as we're dreaming up wacky things, I want to see nonbasic LD and Silence xD

Pray they print it with nonbasic LD, I believe you'll be disappointed.
Didn't think of Silence effects tho. Makes sense, considering red also hates blue mages. Not to mention this will have the Phyrexian watermark.

+2/+2 and the two protections are obvious. Defending player sacrifices a permanent and can't play spells this turn.

Seems good, but not broken. I don't think so at least.

Malchar
01-25-2011, 02:02 PM
Since I've been following the great designer search 2, I've gleaned that Wizards plans to move card selection, such as merfolk looter into red (in addition to it being in blue). Perhaps this sword would have an effect along those lines. However, it might damage the feeling that the sword is "red and white" if an ability like that were used.

Sims
01-25-2011, 03:10 PM
I'd love to see the White half of the R/W Sword pull the damage trigger off of Blinding Angel....

Havne't decided on the red side yet but i think that would be pretty legit

FieryBalrog
01-25-2011, 10:49 PM
A looting effect for the red half would just make it too obvious that Blue is lord of the universe, since it's nearly strictly worse than the blue half of SoFI (reanimator isn't running this sword, no).

from Cairo
01-26-2011, 12:29 AM
I'd love to see the White half of the R/W Sword pull the damage trigger off of Blinding Angel....

Havne't decided on the red side yet but i think that would be pretty legit

This please:


Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, that player skips his or her next combat phase, and may not activate artifact abilities his or her next turn.

Shawon
01-26-2011, 02:17 AM
The Blinding Angel effect is a pretty cool thought. As well as the Silence effect.

But... it seems each of the Swords trigger give their benefit right away. Even when you trigger the Blinding Angel effect, you don't see the benefit of the trigger until your opponent's turn. So I don't think the RW Sword will have a Blinding Angel effect.

SpikeyMikey
01-29-2011, 07:56 AM
The R/W sword will not have artifact destruction on it. None of the sword triggers have optional effects (no "may" effects). Sword of blow-itself-up would be pretty shitty. It will not have SAT, JAN 29, 2011 either. As Wizards has stated numerous times, their casual base (the ones they make these cards for since they buy more than us tournament players) hate SAT, JAN 29, 2011 because it's not "fun". Emrakul is fun, BSC is fun, Stone Rain is not. Makes you wonder, eh?

Currently, with the exception of Sword of Bear Making, all the Sword effects have been 1 mana effects and this holds for SoFF too, so it seems likely to continue in the R/W sword. While Swords to Plowshares is technically a 1 mana effect, it's unlikely to be something they'll put on a Sword. Why? Because it would be "unfun". Imagine poor Timmy with his white weenie getting blown out by an unblockable creature with a 1-sided Abyss. No, chances are the white effect will be something semi-useless like an Argivian Find. Chant is also possible since Timmy loves the idea of his opponent not getting to play his unfun counterspells.

The red effect I have no clue on. The most iconic R costed abilities outside of Shock/Bolt and artifact destruction (the one has been done and the other won't be) are can't block and haste, neither of which is relevant post combat. Creature tokens were done with SoBM, so it's unlikely that it'll make 1/1 Goblins. Adding mana would seem weak in comparison to SoFF.

Nessaja
01-29-2011, 08:10 AM
I think one effect will be the Ajani Vengeant +1, it's strong enough. Probably the red part. (Hope it's not Burning Inquiry)

The white part is pretty hard too..

Barook
01-29-2011, 08:12 AM
Potential red 1CC candidates are either artifact destruction, a Gamble variant or a Winds of Change variant.

SpikeyMikey seems to be right on the money with Argivian Find, though, considering the block has an artifact theme.

TsumiBand
01-29-2011, 10:20 AM
At the risk of sounding super nit-picky, the whole "1cc effect" thing is out the window with the last two Swordses(es). While an *unconditional* 2/2 for G could arguably get printed and challenge the throne of Isamaru, I don't think untapping all your lands is a Green 1cc effect. I tend to make bad Gatherer searches, so whatevs, but the closest thing I can find in Green is Early Harvest. That's 1GG and it's only basics. They just printed Bear Umbra in Rise of the Eldrazi, and that costs 2GG. So strictly speaking, the effect of SoFF is way undercosted, even if it is a tad irrelevant.

Whippoorwill
02-02-2011, 04:57 AM
SpikeyMikey seems to be right on the money with Argivian Find, though, considering the block has an artifact theme.

Would an Enlightened Tutor effect (even if just for artifacts) be plausible for the White-based effect?

Barook
02-02-2011, 06:13 AM
Would an Enlightened Tutor effect (even if just for artifacts) be plausible for the White-based effect?
Unless the red side of the card has the ability to generate card advantage, probably not.

Rizso
02-04-2011, 09:49 AM
Would like it to have a recruiting effect fits both red and white.

Sword of Courage and Panic 3cc
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, tap target permanent. It doesn't untap during its controller's next untap step. Then search your library for a creature card and put it into your hand.

Malchar
02-04-2011, 01:41 PM
Recruiting doesn't really seem like a red ability. While it may or may not appear on a few cards, it certainly appears in green much more frequently.

I like the idea of argivian find for the white part since it makes sense in block and mirrors the original white effect, and this white effect already provides cards advantage. Another cool possibility would be a repeatable oblivion ring, but that seems too powerful. It also swings wildly on the opponent's ability to destroy the sword.

That means that the red part probably isn't direct damage to creatures or land destruction. Common red effects that don't provide card advantage are things like threaten, stun (minus the cantrip), incite, or lava axe. The problem is among these, only lava axe makes sense as a damage trigger. A final possibility would be my old favorite solfatara, although it's so old that I would discount it. This leaves only lava axe, which doesn't really seem very good since it's just straight up more damage once you already connect.

If we consider colorless effects that could reasonably be considered red, we could have something like misguided rage. I also think threaten makes sense here since it appears in red, blue, black (in various incarnations), and helm of possession. The other possibility, which I think is most likely, is pyretic ritual.

Now, if we consider the possibilities for when red is the card advantage color, we get shock, tremor, stone rain, and perhaps something like goblin lore/wheel of fortune. Shock is basically out since red's other sword used that. Tremor seems like it might be too good against certain decks. I already covered stone rain in my previous post, and it's probably not going to happen. This leaves some kind of straight card draw, which has some support since Wizards is moving card selection into red. However, not sure if they want to showcase a "new" ability on a sword, also we only have confirmation of card selection moving to red, not straight card advantage from drawing.

If red is the card advantage color, then white will probably have either life gain or tapping down. Life gain doesn't really make sense since it's on the other white sword. Tapping down has precedence with ajani vengeant, however it is more frequent in blue and was just on frost titan. I can't think of any other white effects that make sense as a damage trigger since white usually has combat tricks that you want to cast before blockers/damage. Distributing +1/+1 counters warrants mention, but I think it's more of a green effect.

Conclusions:
Most likely setup:
Argivian find + pyretic ritual

Possible wildcards:
1. Lightning helix could be the effect. It combines both previous effects elegantly and is a popular card in its own right. Also, the recent return of lightning bolt would make sense in terms of power level.

2. Land destruction of some kind. There's stone rain and armageddon, so the effect is in both colors. It seems too powerful but it might be just the thing to make this card an over-the-top mythic rare, which I heard Wizards likes.

Gui
02-04-2011, 01:56 PM
Possible wildcards:
1. Lightning helix could be the effect. It combines both previous effects elegantly and is a popular card in its own right. Also, the recent return of lightning bolt would make sense in terms of power level.


This won't happen because every single sword got a Card Advatage effect.

I can see the CA effect being highly situational, as for SoLaS, that requires a creature in grave and returns it to hand instead of game, so I'd say a good possibility would be like "search your library for a rebel or goblin card and put into your hand". That would only happen if there were rebels and goblins going on at the time, tho. Oh, and I say that because pro-red + pro-white is already too strong, so I am really expecting a terrible effect from both sides.

FieryBalrog
02-04-2011, 03:37 PM
Pyretic Ritual as a trigger is too similar to SoF&F's "untap all lands you control" (not to mention just straight up worse).

DarthVicious
02-06-2011, 11:54 AM
Sword of order and chaos
3 equip 2 +2/+2 pro red/white
When equipped creature deals combat damage to a player, that player sacrifices a permanent and can't play spells this turn.

Simplest. My favorite option.

Sword of anger and faith
3 equip 2 +2/+2 pro red/white
When equipped creature deals combat damage to a player, defending player can't play land cards next turn and you may return target artifact/enchantment from your graveyard to your hand.

Clunky? Effect seems weak.

Sword of rage and justice
3 equip 2 +2/+2 pro red/white
When equipped creature deals combat damage to a player, exile your hand and draw four cards. Defending player can't play spells this turn.

Oops... too good.

Malchar
02-06-2011, 02:34 PM
I like the idea of using silence. However, when you can only get it to trigger on your own turn, it feels just like a xantid swarm, which makes the effect seem kind of green. That said, it still seems like the appropriate power level, and the name "order and chaos" fits perfectly. I think it's a good prediction.

Gui
02-07-2011, 05:54 AM
That said, it still seems like the appropriate power level, and the name "order and chaos" fits perfectly. I think it's a good prediction.
Hey! That prediction was mine a few pages ago! =P

And well, silence effect would be overpowered, IMO. It reads "whenever you hit, you are immune to counterspells until the end of the turn", which is imbalanced for any aggro deck using the sword.

lordofthepit
02-07-2011, 06:08 AM
Hey! That prediction was mine a few pages ago! =P

And well, silence effect would be overpowered, IMO. It reads "whenever you hit, you are immune to counterspells until the end of the turn", which is imbalanced for any aggro deck using the sword.

I disagree.

There's a reason why aggro decks don't run Chant effects (except very occasionally as Storm hate, but in that case, you're using it in a reactive manner on your opponent's turn). There generally isn't anything super broken that an aggro deck can do to a control deck. There are exceptions of course, but modern Legacy control decks play plenty of removal, unlike the old Draw-Go decks which just sat behind a wall of 20 counterspells and were screwed once you managed to slip a threat past that defense.

Even then, you'll have to drop a creature, drop a 3-cc Sword, equip, and then connect. That's a lot of tempo invested on a Chant effect so you can drop a... Tarmogoyf? Siege-Gang Commander? Lord of Atlantis?

Gui
02-07-2011, 06:54 AM
I disagree.

There's a reason why aggro decks don't run Chant effects (except very occasionally as Storm hate, but in that case, you're using it in a reactive manner on your opponent's turn). There generally isn't anything super broken that an aggro deck can do to a control deck. There are exceptions of course, but modern Legacy control decks play plenty of removal, unlike the old Draw-Go decks which just sat behind a wall of 20 counterspells and were screwed once you managed to slip a threat past that defense.

Even then, you'll have to drop a creature, drop a 3-cc Sword, equip, and then connect. That's a lot of tempo invested on a Chant effect so you can drop a... Tarmogoyf? Siege-Gang Commander? Lord of Atlantis?

Well, we have to keep in mind that the sword gives +2/+2 and a way of achieving card advantage as well, along with the silence effect, and protection from 2/3 of the relevant point-removals and from red mass removals. But well, it would still have to connect against opposing goyfs, so yeah, I got your point.

DarthVicious
02-08-2011, 08:34 PM
Sword of Law and Anarchy
3 Equip-2 - +2/+2 pro red/white
When equipped creature deals combat damage to a player, that player sacrifices a permanent and can't play more than one spell on his/her next turn.

That's the end. I'm out of ideas for white triggers not involving lifegain or destroying art/ench, while also making sense as a combat damage trigger.

Gui
02-09-2011, 01:21 PM
It could also be something like "exile target nonland permanent" and followed by "if sword of w and r leaves play, return every permanent exiled by sword of w and r to game"

atv
02-14-2011, 04:06 PM
The sword looked quite nice last weekend at PT Paris in Caw-Go control (one-of, tutored with Stoneforge Mystic) decks. Of course, the format was standard.. but control is where I'd try this.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptpar11/top8/decklists

Rizso
02-14-2011, 07:23 PM
The sword looked quite nice last weekend at PT Paris in Caw-Go control (one-of, tutored with Stoneforge Mystic) decks. Of course, the format was standard.. but control is where I'd try this.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptpar11/top8/decklists

In standard the Sword is fantastic. Stoneforge mystic makes equipments so powerful. Mean bonehoarders is insane with the Stoneforge.

majikal
02-14-2011, 07:33 PM
The sword looked quite nice last weekend at PT Paris in Caw-Go control (one-of, tutored with Stoneforge Mystic) decks. Of course, the format was standard.. but control is where I'd try this.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptpar11/top8/decklists
I play it as part of my Stoneforge package in GW Maverick, and it makes the Counterbalance matchup soooo much easier.