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RexFTW
01-25-2011, 12:05 AM
What is the best way to combat perish when you play mono g?

I was thinking lodestone golem or compost. Compost is not good against decks splashing for perish (ie merefolk). Any artifact creature with a Jitte may be good enough to beat merefolk or goblins.

Another option is Painter's Servant naming green to remove the 1-sidedness of perish

Jeff Kruchkow
01-25-2011, 12:13 AM
What is the best way to combat perish when you play mono g?

I was thinking lodestone golem or compost. Compost is not good against decks splashing for perish (ie merefolk). Any artifact creature with a Jitte may be good enough to beat merefolk or goblins.

Just dont overextend. The average deck siding it has 3-4. So just play out your bigger green dudes 1 maybe 2 at a time and after the wrath just drop more dudes.

Rood
01-25-2011, 12:13 AM
Fecundity/Caller of the Claw are alright options too. Wild Mongrel is also pretty nice against it.

RexFTW
01-25-2011, 12:27 AM
I do like the caller of the claw idea, as it is also good against firespout.


Just dont overextend. The average deck siding it has 3-4. So just play out your bigger green dudes 1 maybe 2 at a time and after the wrath just drop more dudes.
This is difficult because they can just overrun you. Because it doesnt destroy their guys it is a HUGE tempo boost for them.

Leftconsin
01-25-2011, 01:03 AM
With card advantage like Sylvan Messenger if you are playing elves. From the new set we'll get Lead the Stampede.
If you end up in a clogged board position and they cast perish and alpha strike ftdubs, then that just sucks. Try an keep a grip of a few dudes if you can if you know/suspect they will try to wipe your board during the game.

Perish is brutal. I had a two month stint with Elves! where my only 2 match losses were against players who resolved Perish twice in both games 2 and 3. I attribute keeping extra men in hand, and raw card advantage to that success.

Rico Suave
01-25-2011, 01:08 AM
You're not giving a lot of information about what you're playing, beyond the fact it is mono-green. So some of this will be a bit broad in an effort to give you a bunch of options:

1) Power through it.
You can play a specific anti-Perish card. Caller of the Claw might be one, Eldrazi Monument could be another, or simple raw card draw like Sylvan Messenger if you're playing Elves so you can reload and come back for a 2nd thrust.

2) Attack from a different angle.
You could try playing a Planeswalker, like maybe Garruk, so if you get hit by Perish you aren't as crippled as you otherwise might be.

3) Attack their mana.
Play Winter Orb, Choke, Tangle Wire, or other cards that attempt to stop them from playing Perish. If your goal is to fight Merfolk this isn't as attractive unless you can also turn off their Vial.

Frankly, there aren't a lot of options in mono-green.

RexFTW
01-25-2011, 01:11 AM
Its not just merefolk, Rock and Goblins often play perish as well.

Jeff Kruchkow
01-25-2011, 01:24 AM
Its not just merefolk, Rock and Goblins often play perish as well.

The real question is what you are playing.
If its something swarmy you want caller or library. But if you're playing something like mono-greenfat.dek then just not overextending should be fine. I dont see swarming being an issue if you Abyss them every turn

sdematt
01-25-2011, 01:36 AM
Rock doesn't normally play Perish, as Perish is good against us. 8/12 of our creatures are Green. But, I've seen it run as a 1-of in the board. I'm having the same problem though. Just try to disrupt early and often, or run recursion. Unearth, Sword of Light and Shadow, Volrath's Stronghold also works.

-Matt

Koby
01-25-2011, 02:08 AM
Thran Lens

OH SNAP!

Malchar
01-25-2011, 02:18 AM
You might be able to use Thorn of Amethyst, but it depends on what kind of deck you're running. Lumping all mono-green decks into the same category makes things difficult. Then again, there's always Lifeforce.

arebennian
01-25-2011, 02:27 AM
If your Elves (and really, I'm guessing your Elves or Greenchalicestompy at this point) splash black for Cabal therapy and/or Prowess of the fair.
This also helps deal with firespout.

jazzykat
01-25-2011, 05:17 AM
As stated before there is Caller of the Claw which makes people who killed all your dudes cry. Using Wirewood Herald (at least in an elf deck if you are really worried about mass removal) lets you play a few silver bullet type guys like Caller as 1 ofs and stay maintain your normal gameplan besides having a crap card like Wirewood Herald in the deck.

arebennian
01-25-2011, 05:38 AM
Ah, I forgot.

Green Sun's Zenith + Dauntless Escort

DragoFireheart
01-25-2011, 08:12 AM
Thran Lens

OH SNAP!

lmao.

Seriously, if Perish is being that much of a pain, bring in that card.

ykpon
01-25-2011, 08:37 AM
Thorn in elfball, Kitchen Finks and some equipment otherwise.

RexFTW
01-25-2011, 10:03 AM
thran lens

oh snap!

amazing


Here is the list:

// Lands
4 [TE] Ancient Tomb
1 [LG] Pendelhaven
16 [LRW] Forest (1)

// Creatures
4 [6E] Llanowar Elves
4 [FUT] Tarmogoyf
4 [AL] Elvish Spirit Guide
3 [TSP] Scryb Ranger
1 [CFX] Progenitus
1 [EVE] Wickerbough Elder
4 [SHM] Spawnwrithe

// Spells
4 [PT] Natural Order
4 [MR] Chalice of the Void
4 [DS] Trinisphere
3 [M10] Garruk Wildspeaker
3 [BOK] Umezawa's Jitte

Justin
01-25-2011, 10:33 AM
Thran Lens

OH SNAP!

LOL! You could bring it in against Affinity decks that run Etched Champion, too. It's also great against Mother of Runes.

GGoober
01-25-2011, 12:31 PM
amazing


Here is the list:

// Lands
4 [TE] Ancient Tomb
1 [LG] Pendelhaven
16 [LRW] Forest (1)

// Creatures
4 [6E] Llanowar Elves
4 [FUT] Tarmogoyf
4 [AL] Elvish Spirit Guide
3 [TSP] Scryb Ranger
1 [CFX] Progenitus
1 [EVE] Wickerbough Elder
4 [SHM] Spawnwrithe

// Spells
4 [PT] Natural Order
4 [MR] Chalice of the Void
4 [DS] Trinisphere
3 [M10] Garruk Wildspeaker
3 [BOK] Umezawa's Jitte

You should change your name to SpawnwritheFTW (turn 1 Spawnwrithe GG <3).

Anyway, you shouldn't have too much problems against Perish with Green Stompy. If you have a Garruk, you can slow-roll with Garruk. Most of the time, you are playing enough disruption that 1-2 creatures can get in there. If you are concerned with stompy's inconsistency and therefore forcing you to overextend, then the best answers in the SB to fight decks playing Perish without losing consistency is Tangle Wire (against both control and aggro, not to mention making Spawnwrithe even more deadly) and Winter Orb agaisnt combocontrol.

I've played green stompy in our playgroup (yes I know who you are RexFTW :P) for about 1-2 months a few years back, and Tangle Wire was key against the aggro matchups. Back then they didn't play Perish, but I would imagine Tangle Wire slowing aggro decks and hindering their ability to connect Perish at all. With Tangle Wire, you no longer need your whole force to swing in. You can ride the back of 1 goyf/Spawnwrithe/Garruk while tempoing them out. Then they are forced to playing Perish as a 1 or 2 for 1, or try to drop dudes which you outclass them with your equipments.

From my experience, Green stompy never really needs to overextend unless the hand is crappy (the stompy syndrome). From choices of Natural Order, Garruk, Spawnwrithe, Goyf, these are cards that can win games by themselves and you won't suffer from Perish as much as rock.dec or Elves.dec would IMO.

Malchar
01-25-2011, 03:57 PM
Perhaps the problem is that stompy has to much built-in card disadvantage already. Cards like 3sphere, chalice, spirit guide, and jitte have the potential to be dead or inefficient depending on the board. For example, perish would render your jitte useless, and since they're casting perish, it also means that 3sphere is much less effective. Also, the surplus of weenies can also be problematic topdecks in the late game.

If you poop out your hand and wind up with a board of a few land, goyf, jitte, chalice, 3sphere, and an elf in play, perish still wrecks you even though it only kills 2 things. You end up with basically nothing and you're in top-deck mode while you opponent merely has to overcome the 3sphere/chalice. 3sphere and chalice are great against combo but they're more like tempo cards when you play against an aggro deck. As soon as they resolve a single creature, you're in trouble.

I agree that something like tangle wire could help a lot. Besides providing a harder lock than 3sphere or chalice, it's basically an asymmetrical effect since you have a bunch of random stuff like jitte and chalice to tap down on your turn. This can actually give you extra use out of those permanents that might otherwise be dead in certain situations.

RexFTW
01-25-2011, 11:12 PM
You should change your name to SpawnwritheFTW (turn 1 Spawnwrithe GG <3).

LOL who r u? Yes i should change my name. I love pwning ppl with spawnwrith. "We got a reader!"

Digital Devil
01-26-2011, 03:48 PM
Don't run green creatures.

+1 for not overextending. Best way to survive WoG effects.

dahcmai
01-27-2011, 12:35 AM
Thran Lens is the old school way to avoid perish. It actually works quite well since no one ever expects it.

If you have blue in your deck, Sleight of Mind is my personal favorite. It not only avoids your critters from dying to it, you wastes their side of the table instead. Seriously underrated in UG decks that have a problem with Perish. I still have a set of Betas just for the occasional time when cards like Perish get overused again.

Trying not to overextend of course is the obvious strategy, but if you are playing something like Zoo against a deck that sets up in midrange, it can be a necessary evil to have board cards for that.

Amon Amarth
01-27-2011, 12:57 AM
Don't overextend and play Wirewood Symbiote. The latter only works if you're playing Elves, btw.