Qweerios
02-03-2011, 02:14 AM
After seeing Suppression Field, I thought the card was very powerful and it drew my attention. I have always had a Deadguy Ale-ish deck that focused on LD and I believe Field is the card that might push it over the edge. Here are the core cards: Suppression Field of course, Wasteland, Vindicate, Sinkhole, and, to a certain extent, Hymn to Tourach. What do these cards all have in common? They are all land denial cards that are either very powerful or have multiple purposes. Part of playing around Suppression Field is to avoid fetchlands, fortunately B/W duals fit quite well into a predominantly black deck. Going from there I decided to add a few legacy staples and ended up with a very land disruptive Deadguy Ale list:
Creatures (12)
4 Dark Confidant
4 Gatekeeper of Malakir
4 Abyssal Persecutor
Spells (28)
4 Swords to Plowshares
4 Dark Ritual
4 Inquisition of Kozilek
4 Hymn to Tourach
4 Sinkhole
4 Vindicate
4 Suppression Field
Lands (20)
4 Scrubland
4 Tainted Field
4 Godless Shrine
8 Swamp
I use IoK because I don't want to incur additional life loss and because the LD strategy is so prominent that anything above 3CC shouldn't see much play. The decklist looks a lot like Deadguy Ale yet it plays much differently and doesn't rely on an abundance of small and disruptive creatures alongside an equipment toolbox.
Arbiter version:
Creatures (18)
2 Mother of Runes
4 Leonin Arbiter
4 Dark Confidant
4 Gatekeeper of Malakir
4 Abyssal Persecutor
Spells (18)
4 Swords to Plowshares
4 Sinkhole
4 Hymn to Tourach
2 Gerrard's Verdict
4 Vindicate
Artifacts (2)
2 Umezawa's Jitte
Lands (22)
4 Wasteland
4 Scrubland
4 Godless Shrine
4 Tainted Field
6 Swamp
Creatures (12)
4 Dark Confidant
4 Gatekeeper of Malakir
4 Abyssal Persecutor
Spells (28)
4 Swords to Plowshares
4 Dark Ritual
4 Inquisition of Kozilek
4 Hymn to Tourach
4 Sinkhole
4 Vindicate
4 Suppression Field
Lands (20)
4 Scrubland
4 Tainted Field
4 Godless Shrine
8 Swamp
I use IoK because I don't want to incur additional life loss and because the LD strategy is so prominent that anything above 3CC shouldn't see much play. The decklist looks a lot like Deadguy Ale yet it plays much differently and doesn't rely on an abundance of small and disruptive creatures alongside an equipment toolbox.
Arbiter version:
Creatures (18)
2 Mother of Runes
4 Leonin Arbiter
4 Dark Confidant
4 Gatekeeper of Malakir
4 Abyssal Persecutor
Spells (18)
4 Swords to Plowshares
4 Sinkhole
4 Hymn to Tourach
2 Gerrard's Verdict
4 Vindicate
Artifacts (2)
2 Umezawa's Jitte
Lands (22)
4 Wasteland
4 Scrubland
4 Godless Shrine
4 Tainted Field
6 Swamp