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unicoerner
02-04-2011, 04:44 AM
Yesterday i smashed this decklist together.

// Lands
1 [LND] Swamp
4 [A] Tropical Island
4 [R] Underground Sea
4 [R] Bayou
1 [SOM] Island (4)
2 [ON] Polluted Delta
1 [5E] Forest (1)
3 [ZEN] Misty Rainforest

// Creatures
1 [US] Gilded Drake
1 [EVE] Glen Elendra Archmage
4 [TSP] Sage of Epityr
1 [ARE] Uktabi Orangutan
2 [MOR] Vendilion Clique
4 [BOK] Ninja of the Deep Hours
2 [VI] Man-o'-War
2 [FNM] Kitchen Finks
4 [FD] Eternal Witness
4 [M11] Fauna Shaman
4 [7E] Birds of Paradise
1 Shriekmaw
1 Wickerbough Elder
1 Terastodon
// Spells

4 [EX] Recurring Nightmare
4 [AL] Force of Will

// Sideboard
SB: 4 [DK] Tormod's Crypt
SB: 4 [LRW] Thorn of Amethyst

What good CIP creatures do you miss? Is there perhaps a card which allows me to get creatures back into my hand? I am pretty sure that there's a creature which destroys enchantments when it hit play... Should i play some big dude?

I don't like that my combo matchup is so poor.

Zork
02-04-2011, 06:49 AM
Shriekmaw
Terastodon
Acidic Slime
Plaxmanta
Timbermare
Pestermite
Spellstutter Sprite
Wickerbough Elder
Big Game Hunter
Loaming Shaman
Mystic Snake

... to name a couple. You may also want

Gocho
02-04-2011, 07:27 AM
Is there perhaps a card which allows me to get creatures back into my hand?

Eternal Torment ?

Tourach
02-04-2011, 09:25 AM
One guy that detroys enchantments is Monk Realist.

One that returns creatures to hand is Denizen of the deep.

More I can think of are:

Monk Idealist
Avalanche Rider
Stoneforge Mystic
Trinket Mage
Wall of Blossoms

JamieW89
02-04-2011, 09:27 AM
Isn't Ghostway good in such a deck?

Zalren
02-04-2011, 10:25 AM
Is there perhaps a card which allows me to get creatures back into my hand?

I would use Curfew because the opponent has to return a creature as well.

unicoerner
02-04-2011, 06:45 PM
This deck worked out pretty good so far. I try Terastodon out, becasue a huge monster which can deal with lands seems interesting.

I am lookinf for a permanent bounce for my creatures. Any more good effects for this deck?
I already included some of Zorks ideas as you can see.

SpikeyMikey
02-04-2011, 07:18 PM
This deck worked out pretty good so far. I try Terastodon out, becasue a huge monster which can deal with lands seems interesting.

I am lookinf for a permanent bounce for my creatures. Any more good effects for this deck?
I already included some of Zorks ideas as you can see.

Cowardice is a good way to bounce things. I ran a Cowardice/Warped Devotion in T2 back in the day. War Priest of Thune is better than Monk Realist and Harmonic Sliver is probably better yet because of its flexibility.

Zork
02-04-2011, 08:36 PM
Crystal Shard
Erratic Portal
Venser, the Sojourner
Astral Slide


Are these what you are looking for? Really, the direction of the deck depends on what you want it to do.

Jabari
02-04-2011, 10:58 PM
Words of Wind has some potential.

Mystical_Jackass
02-05-2011, 12:53 AM
Nulltread Gargantuan would be clutch.

Sage of Epity has CIP potential, but is it really needed? First off I'd throw in Spell Pierce if you're gonna' rock FoW, you're a little low on blue (Gargantuan would help with that), otherwise run thoughtseize instead. I actually like the idea of Bounce-Discard with Man O' War ^^

Mulldrifter and Shriekmaw work well with Recurring Nightmare.

I dunno, I think the deck needs a gameplan and a little more focus. I see this survival toolbox of CIP creatures but I just don't really get how they work together. Thoughts?

perm
02-05-2011, 02:45 AM
Flickerwisp
Stonecloak
Eternal Witnes
Duergar Hedgemage

theres cards are among the only ones realistically powerful enough to make this work. I'll try to dig up more stuff like this.

unicoerner
02-05-2011, 07:30 AM
I have 18 blue card with the fow. I think that's enough to support it, especially when i can get back blue cards with witness.

So far the deck worked out very well. Only burn gave me real trouble so far. Obv. i haven't tested the whole range of decks yet.
Lands seemes like a very very long cake walk.

Where does this deck lack a gameplan?
Its a control deck abusing creatures.
Sage is there to help in the first turns, enables Ninjutsu on turn 2. And it is blue!

I don't know if i want to add a 4th or 5th colour...

Barook
02-05-2011, 07:47 AM
Tradewind Rider would be the classic for bounce in that kind of deck.

It would be basically what Survival decks were years ago, except Survival now needs a shitty replacement (Fauna Shaman).

KærvekTheMerciless
02-05-2011, 08:19 AM
Just my opinion but why don't you try white?

Dust Elemental is a triple bounce, double evasion beast, plus white has some CITP critters, not to mention you could have Leyline of Sanctity or Leonin Arbiters on the board for some combo matchups.

Not to mention you could use Morningtide for that randy Dredge matchup. :eek:

Zalren
02-05-2011, 09:09 AM
I am lookinf for a permanent bounce for my creatures. Any more good effects for this deck?

Equilibrium

Broham
02-05-2011, 10:41 AM
Equilibrium

That's a good one, and Umbilicus too!

Zork
02-05-2011, 12:09 PM
Equilibrium is also good with Crystal Shard/Erratic Portal for control: bounce your own creature to get more equilibrium triggers.

perm
02-05-2011, 01:55 PM
Most bounce cards are just terribly inefficient tbh. Ghostway as mentioned is a much better way to do it imo

unicoerner
02-05-2011, 04:34 PM
Are there some good creatures whioch force to discard or remove cards from the hand...?

Any good combo hosers which are cheap enough to warrant play?

Thx for all the input and ideas so far.

Broham
02-05-2011, 06:41 PM
Are there some good creatures whioch force to discard or remove cards from the hand...?

Any good combo hosers which are cheap enough to warrant play?

Thx for all the input and ideas so far.
For discard:
ravenous rats
chittering rats
For combo maybe?:
aven mindcensor
sulfur elemental
And general help with your theme:
Stonecloaker
whitemane lion

Jeff Kruchkow
02-05-2011, 07:53 PM
I see all of 2 cards (not counting FOW) that can actually deal with your average tarmogoyf. One of which I have doubts about you ever hardcasting (Terastodon). And since your deck seems like it gets Abyss'ed out of the game by a Tarmogoyf, that seems like an issue. Also, if you dont get and activate a Fauna Shaman, you're playing a deck full of bad, overcosted, situational creatures. If you wanna make the deck not terrible, I suggest adding something to either find Fauna Shaman every game (Sylvan Tutor, GSZ etc) and protect her (CB or more countermagic) or play better cards.

perm
02-05-2011, 10:58 PM
I'm tellin you, flickerwisp is necessary in this deck, as well as ghostway. The problem is, relying on bounce effects for replaying makes it crowded for mana. Dust elemental is interesting, since it is a white abyssal persecutor with flash that may have a beneficial effect. But If you DO include bounce, don't make it what you rely on. Toss it in sparingly

FieryBalrog
02-06-2011, 02:46 AM
So basically, you're looking for MomentaryBlink.dec, and/or Angry Tradewind Survival? Man, Momentary Blink is such a fun card... One of the worst results of the M10 rules change was to fuck over these kinds of bounce tricks.

Iranon
02-06-2011, 05:13 AM
A slightly different direction, but it may be worth considering Coiling Oracle and Wood elves to set up an accelerated Evacuation - quite nasty with Eternal Witness recursion. You can round this out with more CIP triggers or the usual control cards.

perm
02-07-2011, 02:17 AM
Quick List

Creatures 27
4 Eternal Witness
4 Flickwisp
2 Stonecloaker
2 Duergar Hedge-Mage
4 Fauna Shaman
2 Stoneforge Mystic
4 Keldon Marauders
1 Imperial Recruiter
4 Kitchen Finks

Spells 8
4 Ghostway
4 Swords to Plowshares

Artifacts 5
2 Umezawa's Jitte
2 Sword of Fire and Ice
1 Sword of Feast and Famine

Lands 20
4 Plateau
16 others

Jeff Kruchkow
02-07-2011, 08:33 PM
Quick List

Creatures 27
4 Eternal Witness
4 Flickwisp
2 Stonecloaker
2 Duergar Hedge-Mage
4 Fauna Shaman
2 Stoneforge Mystic
4 Keldon Marauders
1 Imperial Recruiter
4 Kitchen Finks

Spells 8
4 Ghostway
4 Swords to Plowshares

Artifacts 5
2 Umezawa's Jitte
2 Sword of Fire and Ice
1 Sword of Feast and Famine

Lands 20
4 Plateau
16 others

Does nothiing relevant until turn 3. Thats a bit of a problem in Legacy.