View Full Version : Goyf Revenge
arwall
02-09-2011, 05:40 PM
15 Forest
4 Dryad Arbor
3 Misty Rainforest
3 Windswept Heath
1 Gaea's Cradle
4 Noble Hierarch
4 Elvish Spirit Guide
4 Xantid Swarm
4 Tarmogoyf
2 Progenitus
1 Protean Hulk
3 Natural Order
4 Green Sun's Zenith
4 Glimpse of Nature
4 Avoid Fate
EDIT:
Check first couple of posts for what was in and what I substituted for their slots.
No matter how you slice this deck, I will almost always have something out on the field that you do not want there.
I've got the Dryad Arbors in there for pumping Goyf with yet another card type, and I can sacrifice it if need be to play Natural Order, giving Goyf the pump and getting out my Gaea's Revenge all in one blow.
They also play in as another creature, giving Glimpse of Nature another draw and kind of thin out the lands just a bit with stuff that I can use in combination with other things rather than just a dinky little forest.
The Uktabi Drakes have proven to be very useful. What you never want to do, though, is pay for their echo. It slows you down, and we don't want that. Under the right conditions you can play Natural Order on turn three and be swinging 8 turn 4, so the last thing you want to do is waste mana on building a defense.
If you don't pull a Natural Order turn one, two or three, however, you've always got the Glimpse into Goyf/Drake/Dryad/Elves so you can draw one or two cards, or even three if you're lucky.
If you've got the time, you can put out your Primal Forcemage, making every Uktabi a very serious threat, swinging for 5 flying and haste and once you get out Gaea, you're swinging for 11, so you're going to want to play Berserk as soon as you get out Gaea, if you've got the mana.
Still need to do a lot of testing on this, but from what I can see so far, this deck is near perfect.
Was playing a 2HG and brought down an elf deck and a sliver deck just about by myself.
Any thoughts on this?
I was thinking of maybe taking out two Elves and replacing them with two Elvish Spirit Guide, or maybe even all four of them, that way I can have up to five mana on turn one.
Doing this, though, would put a damper on Glimpse of Nature, giving it less one drops to play off of.
I already see there being problems with decks that run counter and removal. If I don't have a creature out to sac for Natural Order. I could still win with Primal Forcemage and Invigorate being played on my Uktabis, though.
EDIT:
Under absolute perfect conditions, if I were to add in Elvish Spirit Guide, I could play, all on turn one, a Dryad Arbor, remove 4 ESG's and play Natural Order, sac Dryad Arbor, get out Gaea's Revenge all on turn one, and swing 8 right off the bat and then double up with Berserk on turn two and win.
Scatterbrain
02-09-2011, 07:19 PM
First of all, I fail to see how this deck is better than any other Zoo or Stompy deck other than having better mana. With that said though -
How is Gaea's Revenge better than Progenitus here? You will never be hard casting it because even if you draw all your acceleration, the game will already be over by the time you get that much mana. Also, Revenge is a much slower clock due to being able to be blocked. Even if you Berserk and Invigorate it,
Llanowar Elves should all be Noble Hierarch which is stictly better here.
Forcemage is cute, but does nothing. If the +3/+3 is relevant, he will die instantly, otherwise he is so small he will be ignored.
Invigorate seems really bad here since it is either Giant Growth or Hornet Sting when you do not have Berserk, neither of which belong in this deck.
Your matchups against the field are all pretty much terrible - you don't have a backup plan against Control if your Natural Order doesn't resolve, and you don't have reach or speed against aggro. You always lose the race to combo since you have no disruption.
GGoober
02-09-2011, 07:23 PM
Was playing a 2HG and brought down an elf deck and a sliver deck just about by myself
I Lol'd.
I'm sorry but the decklist looks very random and out of purpose. I guess it demonstrates how Goyf in any deck can still make a deck decent :/
Julian23
02-09-2011, 07:26 PM
Dryad Arbor doesn't trigger Glimpse of Nature.
Jeff Kruchkow
02-09-2011, 07:44 PM
You play Natural Order. You play green dudes. Where is god's name is Progenitus?
GGoober
02-09-2011, 07:49 PM
I think he doesn''t play Progenitus because he can't berserk it.
arwall
02-09-2011, 08:44 PM
Still need to do a lot of testing on this.
If you had read this, you would have been under the assumption that I was still going to be making changes to the deck.
@Scatterbrain: I will definitely put in Noble Hierarch. It honestly hadn't crossed my mind. Oops.
Also, I have Invigorate strictly because of the zero cost.
@Metalwalker: Tarmogoyf is only in the deck to stall my opponent into putting too much thought into the Goyf rather than what is coming at them later.
@Jeff: I can't play anything on Progenitus. It also doesn't have haste, which is what I was going for here. My swingers have haste. The only one that doesn't is Goyf and in this deck, I really don't mind that. It's more of a chump blocker or a card that I want to get removed/countered than anything else.
Also, I will keep in mind that Arbor doesn't trigger Glimpse.
EDIT:
Primal Forcemage at this point is kind of up for discussion. It hasn't done much for me and slows me down and the +3+3 isn't that big of a deal.
Invigorate is bad, so is primal forcemage.
Jeff Kruchkow
02-09-2011, 09:04 PM
@Jeff: I can't play anything on Progenitus. It also doesn't have haste, which is what I was going for here. My swingers have haste. The only one that doesn't is Goyf and in this deck, I really don't mind that. It's more of a chump blocker or a card that I want to get removed/countered than anything else.
It also wins the game.
arwall
02-09-2011, 09:35 PM
Invigorate is bad, so is primal forcemage.
Invigorate is a zero cost, though, which is why I'm running it. I'm probably going to ditch Forcemage for Elvish Spirit Guide.
It also wins the game.
I'm going to put them in.
Will edit deck list to what it is now.
Invigorate does have a cost, it's the card it uses when you draw it which sucks.
hyc8028
02-09-2011, 10:27 PM
I think you want green sun's zenith somewhere in this deck. It works good with NO.
arwall
02-09-2011, 10:34 PM
Invigorate does have a cost, it's the card it uses when you draw it which sucks.Tarmogoyf pumps, so I don't mind that bit. The fact that all of the creatures are one drops also doesn't phase me. I can also sac a Dryad Arbor, which would be a definite boost to Tarmogoyf because I definitely wont have another "creature land" in my graveyard.
@hyc8028: The problem now is that I don't know what to cut out. I could probably take two Invigorates out and put in two GSZ.
That's exactly what I'm going to do. I think I can afford a little thinning.
TossUsToLions
02-09-2011, 11:17 PM
You only need one Progenitus. Once it's in play, it stays in play. You don't want to be drawing into them as you have no way to cast them. If you're afraid of drawing into your only Progentus, though, I would reccommend one other big green creature, like Empyrial Archangel, which is good against a lot of decks
Lol dude, invigorate isn't good unless you are going infect or kavu predator type thing. there are way better cards for the slot, cut all of them
arwall
02-10-2011, 11:06 AM
Lol dude, invigorate isn't good unless you are going infect or kavu predator type thing. there are way better cards for the slot, cut all of them
Took them all out. Replaced their slots with Green Sun's Zenith.
Took out one Progenitus and put in a Child of Alara.
EDIT:
How do you guys think Groundbreaker would do in this deck? It leaves me open to attack because I have to sac it, but getting a 6/1 creature out with Berserk making it swing for 12 with trample is pretty impressive if the following turn I can get out Progenitus.
The only problem is that it slows me down and I don't have a creature to sac with Natural Order.
EDIT2: This deck would also be good in a landfall setting. Have 0 drop creatures and play a Pattern of Rebirth on them. Sac it and get any creature out.
Or you could go B/G and play sac creatures.
Defense of the Heart seems pretty good, too.
Greenpoe
02-10-2011, 12:17 PM
Wren's Run Vanquisher + Green Sun's Zenith for 3= 3/3 Deathtouch. Or you can cast it for the regular cost if you've got Elvish Spirit Guide in hand. Also, Groundbreaker looks bad, since you'd need GGGG to play it and Berserk it.
arwall
02-10-2011, 12:27 PM
Wren's Run Vanquisher + Green Sun's Zenith for 3= 3/3 Deathtouch. Or you can cast it for the regular cost if you've got Elvish Spirit Guide in hand. Also, Groundbreaker looks bad, since you'd need GGGG to play it and Berserk it.
Coincedentally, I was just looking into Wren. It looks promising, but I don't know which spots I'd take out to put it in. Probably the Uktabi Drake spots, if anything.
Doomsday
02-10-2011, 03:35 PM
I can also sac a Dryad Arbor, which would be a definite boost to Tarmogoyf because I definitely wont have another "creature land" in my graveyard.
"creature land" is not some kind of new card type, it just counts as a land and a creature. If you have a Drake, a fetch and an Arbor in the graveyard, Goyf is still a 2/3.
arwall
02-10-2011, 03:52 PM
"creature land" is not some kind of new card type, it just counts as a land and a creature. If you have a Drake, a fetch and an Arbor in the graveyard, Goyf is still a 2/3.
Oh, well. I never claimed to know everything; I'm still learning. :tongue:
EDIT:
Still ironing out some kinks, but so far this deck is pretty solid.
Barook
02-10-2011, 04:17 PM
Wren's Run Vanquisher + Green Sun's Zenith for 3= 3/3 Deathtouch. Or you can cast it for the regular cost if you've got Elvish Spirit Guide in hand. Also, Groundbreaker looks bad, since you'd need GGGG to play it and Berserk it.
Now that you mention it, Talara's Battalion would work with GSZ as well.
Those cards would both be nice in a G/W vial deck methinks, as well as GSZ. WRV, Talara's, Serra Avenger.
arwall
02-10-2011, 08:20 PM
Took out Berserk and added in Metamorphosis for late game come back.
Get out Child of Alara and then play Metamorphosis on it. Wipe the field, barring lands, then using the mana I'd get off of Alara to play whatever creature is in my hand, hopefully a Goyf or in best of conditions another Natural Order.
dude metamorphosis is terrible and cant even be used with NO or GSZ
arwall
02-10-2011, 08:32 PM
No, it can't, but it gives me mana afterwards, which would be a total of 5 green and one colorless after using it to sac Child of Alara, which is more than enough to play anything in my deck.
I don't even need but four lands and an Elvish Spirit Guide for this to work, and considering this is for the late game, I should have pulled one by then.
I only need GSZ to get out Noble Hierarch and Tarmogoyf anyway. And if I have four lands and an GSZ all I need is to have played one Noble Hierarch and then remove an Elvish Spirit Guide to get out Child of Alara using GSZ.
Everything works out.
EDIT: I mean, I manage to be able to play four to five mana constantly on turn two. I have more than enough mana to do all of this.
There are easier combos that win you the game.
arwall
02-10-2011, 08:48 PM
There are easier combos that win you the game.
Irrelevant. EDIT: If I can play the card that ultimately gets me the win on turn two, and have out Progenitus on turn two, that's not too shabby.
Test with the deck. It's obviously not perfect, and I'm still working on it, but the Metamorphosis -> Child of Alara -> 5G1 is definitely a strong play. If I add in Xantid Swarm I've basically got this play locked down if they don't remove Xantid Swarm.
EDIT:
I think I am going to put in XS. It works very well with GSZ.
arwall
02-14-2011, 09:37 PM
Took out Metamorphosis and Child of Alara and replaced them with Avoid Fate and Protean Hulk.
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