bruizar
02-10-2011, 11:29 PM
CounterTez
Original Post
This is a Paper Tiger, meaning zero testing has gone into this. This is a first draft that Iīd like some feedback on. I don't claim this to be a good deck, but Iīm trying to look for ways how Tezzeret 2.0 can be good outside of artifact centric decks.
So what exactly is it? It's a blend between Tezerator and CounterTop.
Update
Okay, so the deck plays out well. After some tweaks and exploring the best direction for the deck, I made a decent list.
Pending issues: Still debating whether or not to go for red splash or not. Time to test the deck first
Why is this deck good?
Moxen enable turn one Counter Balance and Lim-Dulīs Vault.
Tezzeret, Agent of Bolas is nuts
Lim-Dul's Vault is an instant tutor that allows you to plan ahead and occasionally tutors for an entire combo package. Super synergistic with Counterbalance.
Easy to set up one of the many combo's available with Lim-Dul's Vault
There are several routes to victory:
Thopter Foundry & Sword of the Meek - Swarm with tokens
Tezzeret, Agent of Bolas - 5/5 Beats
Tezzeret, Agent of Bolas & Darksteel Citadel - 5/5 Indestructible Beats
Tezzeret, Agent of Bolas & Thopter Foundry- 5/5 Flying Beats
Tezzeret, Agent of Bolas - Lethal Tendrils (Usually in conjunction with Thopter Foundry & Sword of the Meek, but can also be achieved with aggressive digging and Trinket Mage recursion.)
Counterbalance & Sensei's Divining Top - Softlock
Counterbalance & Lim-Dul's Vault - Hard counter and combo-setup, momentum shift
Jace, the Mind Sculptor & Tezzeret, Agent of Bolas - Animate your artifact, Bounce his creature-gambit, momentum shift
Counterbalance & Brainstorm - Chance Counter
Jace, the Mind Sculptor - Softlock and ultimate
Jace, the Mind Sculptor & Tezzeret, Agent of Bolas - Remove Null Rod
Lim-Dul's Vault & Academy Ruins - Set's up E.E recursion
Trinket Mage & Engineered Explosives - Board sweeper
Trinket Mage & Darksteel Citadel - Mana Ramp if you haven't made a land drop already. Sets up Tezzeret beat down plan.
Trinket Mage & Mox Opal - Color Ramp if you made a land drop already.
List of Lim-Dul's Vault Combo stacks:
Trinket Mage, Academy Ruins
Counterbalance, Sensei's Divining Top
Thopter Foundry, Sword of the Meek
Darksteel Citadel, Tezzeret, Agent of Bolas
Engineered Explosives, Academy Ruins
Thopter Foundry, Tezzeret, Agent of Bolas
Counterbalance, Trinket Mage
MATCHUP ANALYSIS
coming soon
SAMPLE HANDS
coming soon
MOST RECENT LIST
//Mana:23
1 Swamp
2 Island
4 Underground Sea
4 Polluted Delta
2 Flooded Strand
1 Academy Ruins
3 Seat of the Synod
1 Darksteel Citadel
2 Mox Opal
3 Mox Diamond
//Planeswalker & Creatures:7
3 Tezzeret, Agent of Bolas
2 Jace, the Mind Sculptor
2 Trinket Mage
//CA & Search:8
4 Lim-Dul's Vault
4 Brainstorm
//Counters/Disruption:11
4 Force of Will
4 Counterbalance
3 Thoughtseize
//Artifacts:8
3 Sensei's Divining Top
2 Engineered Explosives
2 Thopter Foundry
1 Sword of the Meek
//Removal:3
3 Diabolic Edict
//Sideboard:15
3 Engineered Plague
x Vindicate
1 Ensnaring Bridge
2 Perish
1 Tormod's Crypt
1 Pithing Needle
Color Distribution
Blue Count:22
Black Count:15
Colorless Count:3
Color Weighting
:u::u::6
:wb::u::2
:u::b::7
Total Artifact Count: 17
Converted Mana Costs
:1: = 10
:2: = 10
:3: = 2
:4: = 5
:5: = 4
Mana Base
Blue Mana Sources: 19
Black Mana Sources: 16
White Mana Sources: 12
Colorless Mana Sources: 2
Single Card Explanation:
Thopter Foundry (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=183017) and Sword of the Meek (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=126215)
This combo doesnīt only swarm the board with artfact creatures, it helps make Tezzeretīs ultimate lethal immediately. That said, you donīt require Sword of the Meek to win. If you play a Thopter Foundry and have Tezzeret, Agent of Bolas in play, you can turn a couple of disposable artifacts into 1/1 Flying Thopters and boost them to 5/5 flyers. This is often enough to win very quickly, but if you don't have a Tezzeret, Sword of the Meek can win just as good. If your opponent can alpha strike you if you attack, just assemble the combo and use Tezzeretīs ultimate. Itīs really easy to assemble with Lim-Dulīs Vault, so donīt worry about getting a 3 card combo online in these situations.
Engineered Explosives (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50139)
With Moxen it's easy to cast it on anything higher than 2. Trinket Mage tutors it up. Recursion with Academy Ruins. You can easily play it for 1 and 3, though E.E. for 2 can hurt if you have Counterbalance on the table. Don't worry about Thopter Foundry. You don't need it and if you do, you can Academy Ruins it.
Lim-Dûl's Vault (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159832)
If you have Counterbalance online, this becomes a hard counter. Unlike Enlightened Tutor, this card can find anything you need at any time. It's not even a Counter with Counterbalance, it's a Counter Attack. You can search for a Force of Will to counter your opponent's Force of Will, and after he passes the turn, you draw a Force of Will. On top of that, you also guarantee that you will be topdecking better than your opponent for the next several turns. This is insane and completely swinging the tides in your favor. Because Itīs not limited just to artifacts and enchantments, you get to tutor for Planeswalkers, creatures and Academy Ruins too, which is incredible. It also increases the likelyhood of seeing sideboard hate in game 2 and 3. The most nutsiest thing about Lim-Dul's Vault is that it randomly tutors for your entire package! I've had games go: Turn 1 Land, Mox, EOT Lim-Dul's Vault, stack Counterbalance and Top. Play Counterbalance, Next turn play Top. I've also had the same thing wih the Thopter Foundry Combo. It's just completely unfair to be able to get any card you need. Sometimes it works as 2 Enlightened Tutors, and you can curve out your draws insanely well by stacking fetchlands under the last bomb of the pile. This is the best card in the deck together with Tezzeret.
Thoughtseize (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=145969)
Removing creatures is relevant. I think this is better than a cheap Counterspell. If you play Duress and let their creature resolve, you will lose even more life. In the sideboard I'm running some Duress to deal with combo.
Trinket Mage (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209040)
Get's your Top online after you resolve Counterbalance, but also gets a SB Needle for Aether Vials, an Engineered Explosives to deal with the board, a Mox Opal to get sunburst going, or a Darksteel Citadel if you need an indestructible Juggernaut. SB Tormodīs Crypt for graveyard dependent strategies. Perhaps Nihil Spellbomb is better for recursion with Academy Ruins. The reason for Nihil Spellbomb over Tormod's Crypt is that Academy Ruins forces you to essentially 'skip a draw', Nihil Spellbomb solves this issue by being able to draw a card upon activation. Also, Tezzeret can grab the card you put on your deck with Academy Ruins so you're not delayed. Trinket Mage really helps you ramp quickly. Itīs not weird to go turn 1 Land Mox, turn 2 land Trinket Mage Mox or Artifact Land. Trinket Mage helps you curve out at 4 so you can afford your Planeswalkers.
Tezzeret, Agent of Bolas (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214065)
This card is incredibly strong! It makes Jace look like crap.
It can cantrip the turn it comes into play, and grab a mox so you still have some mana open for Senseiīs Divining Top
It protects itself immediately, by making a 5/5 blocker the turn it comes into play. The second turn, you will have a sizable 10 power army
It can gain life. With artifact lands, moxen and trinket mage, you will be able to gain a lot of life with hardly any effort put into casting artifacts. I think you will surprise yourself with how much you can drain, even though this deck is not a typical artifact deck.
The ultimate is a great finisher in a stall.
Dropping a Sword of the Meek isn't necessary in this deck. If you draw a Thopter Foundry, making 2 Tokens is enough to kill with Tezzeret. 2 5/5 Flyers should end the game quickly, and you have enough disposable artifacts.
It can turn equipment cards into 5/5's. Although you generally don't want to give your opponent 5/5's, it can be an important trick to disable swords on flyers.
Jace, the Mind Sculptor (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=195297)
Well, we all know the power of jace, so there's not much to say about it. This guy pales in comparison to Tezzeret, but he is still an important addition to the deck. Mainly because he interacts with Tezzeret so well. All abilities except his ultimate are very relevant.
He locks your opponent out of top decks.
He bounces creatures. This can be very important, because if you have Jace and Tezzeret, you can create a 5/5 and bounce a creature every turn, this greatly increases your board position.
He bounces Trinket Mage, so you can get an extra Engineered Explosives or dump some artifact mana on the board which could be just the mana/artifact ramp you needed. Think of Tezzeret's ultimate, but also high Explosives.
Tezzeret can animate Null Rod, Jace can bounce it, then swarm some Thopters.
You can dig really fast using Jace's Brainstorm and Tezzeret's Lim-Dul's Vault.
You can put back Artifacts with Jace's brainstorm, then use Tezzeret to look at the top 5, grab the artifact and put the rest on the bottom. This way I can ancestrall recall myself in a pretty busted way.
Didn't Make the Cut:
Thirst for Knowledge (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218580)
Thirst for Knowledge is a great card. It's a 3 CC Counterbalance flip, it's great card advantage and it allows you to get rid of excess moxen, tops or artifact lands. I simply don't have the space to play it, and every time I would play one EOT, I would rather play Lim-Dul's Vault, b ecause it guarantees a bomb the next turn. Roiughly a third of the deck is artifacts, so I should always hit something.
Perhaps a splash for red with Goblin Welders and Wurmcoil Engine would be a good direction for the deck, but then Firespout really has to go, because it already hits my Trinket Mage and my Dark Confidant.
Firespout (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153314)
At first, I had a red splash for Firespout. This is still possible, but the list is UB right now. If you opt for the red splash, you can run sideboard Red Elemental Blasts to give you an edge against other control decks. Firespout is great against fast aggro decks like Merfolk, Zoo and Goblins, although Merfolk will likely know how to play around it. Moxen make it pretty affordable and a lone Volcanic Island should be enough to get by. Remember, trinket mage can get a mox opal or mox diamond if you're out of colored mana. Right now, I'm simply using Engineered Explosives as my removal of choice.
Dark Confidant (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83771)
There are a lot of things that hurt. In fact, too much. Force of Will, Tezzeret, Jace, Thoughtseize and Trinket Mage being the worst offenders. Although you can offset the lifeloss with Tezzeret's ultimate and Thopters, I simply don't see a place for Dark Confidant at the moment. This is in part because 3 Tezzerets and 2 Jaces provide enough, and better card draw than confidant.I think, with Lim-Dul's Vault and Sensei's Top you could get away with it. Lim-Dul's Vault can search for a stack with your desired card and a land, so that you don't get any damage. It's definitely possible to run Dark Confidant, but I'd rather have Trinket Mage, which does something the turn it comes into play and gives you value even if they Swords to Plowshare it.
Phylactery Lich (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205034)
This guy can come down on turn 2. He dodges sweepers, burn and some removal, but his mana cost is too much to play him effectively. He also doesn't dodge Diabolic Edict and Swords to Plowshares). His indestructible body is good at taking care of creatures, he doesn't up my artifact count and I already have Darksteel Citadel which I can fetch with Tezzeret, Lim-Dul's Vault and Trinket Mage. If you put a lich counter on Darksteel Citadel, youīre golden. However, the amount of selection this deck has makes Thopter Foundry a better deal. Being able to use +1 tezzeret to dig for thopter foundry is better, and thopter foundry has better synergy with Tezzeret as well and it also gives 5/5 Flyers in case you run into Moat.
Chrome Mox (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=47446)
Although it helps power out Counterbalance on turn one, and helps Metalcraft, you donīt want to trade business for speed.
Change log
February 11, 2011
-2 Counterspell
-1 Dark Confidant
-1 Thoughtseize
+4 Brainstorm
February 12, 2011
-3 Dark Confidant
-3 Thirst For Knowledge
-2 Firespout
+3 Lim/Dulīs Vault
+4 Swords to Plowshares
+1 Island
February 12, 2011
-4 Swords to Plowshares
-1 Trinket Mage
+1 Lim-Dul's Vault
+3 Diabolic Edict
+3 Phylactery Lich
-1 Chrome Mox
-1 Relic of Progenitus
-1 Pithing Needle
February 12, 2011
-3 Phylactery Lich
+2 Thopter Foundry
+1 Sword of the Meek
Original Post
This is a Paper Tiger, meaning zero testing has gone into this. This is a first draft that Iīd like some feedback on. I don't claim this to be a good deck, but Iīm trying to look for ways how Tezzeret 2.0 can be good outside of artifact centric decks.
So what exactly is it? It's a blend between Tezerator and CounterTop.
Update
Okay, so the deck plays out well. After some tweaks and exploring the best direction for the deck, I made a decent list.
Pending issues: Still debating whether or not to go for red splash or not. Time to test the deck first
Why is this deck good?
Moxen enable turn one Counter Balance and Lim-Dulīs Vault.
Tezzeret, Agent of Bolas is nuts
Lim-Dul's Vault is an instant tutor that allows you to plan ahead and occasionally tutors for an entire combo package. Super synergistic with Counterbalance.
Easy to set up one of the many combo's available with Lim-Dul's Vault
There are several routes to victory:
Thopter Foundry & Sword of the Meek - Swarm with tokens
Tezzeret, Agent of Bolas - 5/5 Beats
Tezzeret, Agent of Bolas & Darksteel Citadel - 5/5 Indestructible Beats
Tezzeret, Agent of Bolas & Thopter Foundry- 5/5 Flying Beats
Tezzeret, Agent of Bolas - Lethal Tendrils (Usually in conjunction with Thopter Foundry & Sword of the Meek, but can also be achieved with aggressive digging and Trinket Mage recursion.)
Counterbalance & Sensei's Divining Top - Softlock
Counterbalance & Lim-Dul's Vault - Hard counter and combo-setup, momentum shift
Jace, the Mind Sculptor & Tezzeret, Agent of Bolas - Animate your artifact, Bounce his creature-gambit, momentum shift
Counterbalance & Brainstorm - Chance Counter
Jace, the Mind Sculptor - Softlock and ultimate
Jace, the Mind Sculptor & Tezzeret, Agent of Bolas - Remove Null Rod
Lim-Dul's Vault & Academy Ruins - Set's up E.E recursion
Trinket Mage & Engineered Explosives - Board sweeper
Trinket Mage & Darksteel Citadel - Mana Ramp if you haven't made a land drop already. Sets up Tezzeret beat down plan.
Trinket Mage & Mox Opal - Color Ramp if you made a land drop already.
List of Lim-Dul's Vault Combo stacks:
Trinket Mage, Academy Ruins
Counterbalance, Sensei's Divining Top
Thopter Foundry, Sword of the Meek
Darksteel Citadel, Tezzeret, Agent of Bolas
Engineered Explosives, Academy Ruins
Thopter Foundry, Tezzeret, Agent of Bolas
Counterbalance, Trinket Mage
MATCHUP ANALYSIS
coming soon
SAMPLE HANDS
coming soon
MOST RECENT LIST
//Mana:23
1 Swamp
2 Island
4 Underground Sea
4 Polluted Delta
2 Flooded Strand
1 Academy Ruins
3 Seat of the Synod
1 Darksteel Citadel
2 Mox Opal
3 Mox Diamond
//Planeswalker & Creatures:7
3 Tezzeret, Agent of Bolas
2 Jace, the Mind Sculptor
2 Trinket Mage
//CA & Search:8
4 Lim-Dul's Vault
4 Brainstorm
//Counters/Disruption:11
4 Force of Will
4 Counterbalance
3 Thoughtseize
//Artifacts:8
3 Sensei's Divining Top
2 Engineered Explosives
2 Thopter Foundry
1 Sword of the Meek
//Removal:3
3 Diabolic Edict
//Sideboard:15
3 Engineered Plague
x Vindicate
1 Ensnaring Bridge
2 Perish
1 Tormod's Crypt
1 Pithing Needle
Color Distribution
Blue Count:22
Black Count:15
Colorless Count:3
Color Weighting
:u::u::6
:wb::u::2
:u::b::7
Total Artifact Count: 17
Converted Mana Costs
:1: = 10
:2: = 10
:3: = 2
:4: = 5
:5: = 4
Mana Base
Blue Mana Sources: 19
Black Mana Sources: 16
White Mana Sources: 12
Colorless Mana Sources: 2
Single Card Explanation:
Thopter Foundry (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=183017) and Sword of the Meek (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=126215)
This combo doesnīt only swarm the board with artfact creatures, it helps make Tezzeretīs ultimate lethal immediately. That said, you donīt require Sword of the Meek to win. If you play a Thopter Foundry and have Tezzeret, Agent of Bolas in play, you can turn a couple of disposable artifacts into 1/1 Flying Thopters and boost them to 5/5 flyers. This is often enough to win very quickly, but if you don't have a Tezzeret, Sword of the Meek can win just as good. If your opponent can alpha strike you if you attack, just assemble the combo and use Tezzeretīs ultimate. Itīs really easy to assemble with Lim-Dulīs Vault, so donīt worry about getting a 3 card combo online in these situations.
Engineered Explosives (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50139)
With Moxen it's easy to cast it on anything higher than 2. Trinket Mage tutors it up. Recursion with Academy Ruins. You can easily play it for 1 and 3, though E.E. for 2 can hurt if you have Counterbalance on the table. Don't worry about Thopter Foundry. You don't need it and if you do, you can Academy Ruins it.
Lim-Dûl's Vault (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159832)
If you have Counterbalance online, this becomes a hard counter. Unlike Enlightened Tutor, this card can find anything you need at any time. It's not even a Counter with Counterbalance, it's a Counter Attack. You can search for a Force of Will to counter your opponent's Force of Will, and after he passes the turn, you draw a Force of Will. On top of that, you also guarantee that you will be topdecking better than your opponent for the next several turns. This is insane and completely swinging the tides in your favor. Because Itīs not limited just to artifacts and enchantments, you get to tutor for Planeswalkers, creatures and Academy Ruins too, which is incredible. It also increases the likelyhood of seeing sideboard hate in game 2 and 3. The most nutsiest thing about Lim-Dul's Vault is that it randomly tutors for your entire package! I've had games go: Turn 1 Land, Mox, EOT Lim-Dul's Vault, stack Counterbalance and Top. Play Counterbalance, Next turn play Top. I've also had the same thing wih the Thopter Foundry Combo. It's just completely unfair to be able to get any card you need. Sometimes it works as 2 Enlightened Tutors, and you can curve out your draws insanely well by stacking fetchlands under the last bomb of the pile. This is the best card in the deck together with Tezzeret.
Thoughtseize (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=145969)
Removing creatures is relevant. I think this is better than a cheap Counterspell. If you play Duress and let their creature resolve, you will lose even more life. In the sideboard I'm running some Duress to deal with combo.
Trinket Mage (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209040)
Get's your Top online after you resolve Counterbalance, but also gets a SB Needle for Aether Vials, an Engineered Explosives to deal with the board, a Mox Opal to get sunburst going, or a Darksteel Citadel if you need an indestructible Juggernaut. SB Tormodīs Crypt for graveyard dependent strategies. Perhaps Nihil Spellbomb is better for recursion with Academy Ruins. The reason for Nihil Spellbomb over Tormod's Crypt is that Academy Ruins forces you to essentially 'skip a draw', Nihil Spellbomb solves this issue by being able to draw a card upon activation. Also, Tezzeret can grab the card you put on your deck with Academy Ruins so you're not delayed. Trinket Mage really helps you ramp quickly. Itīs not weird to go turn 1 Land Mox, turn 2 land Trinket Mage Mox or Artifact Land. Trinket Mage helps you curve out at 4 so you can afford your Planeswalkers.
Tezzeret, Agent of Bolas (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214065)
This card is incredibly strong! It makes Jace look like crap.
It can cantrip the turn it comes into play, and grab a mox so you still have some mana open for Senseiīs Divining Top
It protects itself immediately, by making a 5/5 blocker the turn it comes into play. The second turn, you will have a sizable 10 power army
It can gain life. With artifact lands, moxen and trinket mage, you will be able to gain a lot of life with hardly any effort put into casting artifacts. I think you will surprise yourself with how much you can drain, even though this deck is not a typical artifact deck.
The ultimate is a great finisher in a stall.
Dropping a Sword of the Meek isn't necessary in this deck. If you draw a Thopter Foundry, making 2 Tokens is enough to kill with Tezzeret. 2 5/5 Flyers should end the game quickly, and you have enough disposable artifacts.
It can turn equipment cards into 5/5's. Although you generally don't want to give your opponent 5/5's, it can be an important trick to disable swords on flyers.
Jace, the Mind Sculptor (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=195297)
Well, we all know the power of jace, so there's not much to say about it. This guy pales in comparison to Tezzeret, but he is still an important addition to the deck. Mainly because he interacts with Tezzeret so well. All abilities except his ultimate are very relevant.
He locks your opponent out of top decks.
He bounces creatures. This can be very important, because if you have Jace and Tezzeret, you can create a 5/5 and bounce a creature every turn, this greatly increases your board position.
He bounces Trinket Mage, so you can get an extra Engineered Explosives or dump some artifact mana on the board which could be just the mana/artifact ramp you needed. Think of Tezzeret's ultimate, but also high Explosives.
Tezzeret can animate Null Rod, Jace can bounce it, then swarm some Thopters.
You can dig really fast using Jace's Brainstorm and Tezzeret's Lim-Dul's Vault.
You can put back Artifacts with Jace's brainstorm, then use Tezzeret to look at the top 5, grab the artifact and put the rest on the bottom. This way I can ancestrall recall myself in a pretty busted way.
Didn't Make the Cut:
Thirst for Knowledge (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218580)
Thirst for Knowledge is a great card. It's a 3 CC Counterbalance flip, it's great card advantage and it allows you to get rid of excess moxen, tops or artifact lands. I simply don't have the space to play it, and every time I would play one EOT, I would rather play Lim-Dul's Vault, b ecause it guarantees a bomb the next turn. Roiughly a third of the deck is artifacts, so I should always hit something.
Perhaps a splash for red with Goblin Welders and Wurmcoil Engine would be a good direction for the deck, but then Firespout really has to go, because it already hits my Trinket Mage and my Dark Confidant.
Firespout (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153314)
At first, I had a red splash for Firespout. This is still possible, but the list is UB right now. If you opt for the red splash, you can run sideboard Red Elemental Blasts to give you an edge against other control decks. Firespout is great against fast aggro decks like Merfolk, Zoo and Goblins, although Merfolk will likely know how to play around it. Moxen make it pretty affordable and a lone Volcanic Island should be enough to get by. Remember, trinket mage can get a mox opal or mox diamond if you're out of colored mana. Right now, I'm simply using Engineered Explosives as my removal of choice.
Dark Confidant (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83771)
There are a lot of things that hurt. In fact, too much. Force of Will, Tezzeret, Jace, Thoughtseize and Trinket Mage being the worst offenders. Although you can offset the lifeloss with Tezzeret's ultimate and Thopters, I simply don't see a place for Dark Confidant at the moment. This is in part because 3 Tezzerets and 2 Jaces provide enough, and better card draw than confidant.I think, with Lim-Dul's Vault and Sensei's Top you could get away with it. Lim-Dul's Vault can search for a stack with your desired card and a land, so that you don't get any damage. It's definitely possible to run Dark Confidant, but I'd rather have Trinket Mage, which does something the turn it comes into play and gives you value even if they Swords to Plowshare it.
Phylactery Lich (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205034)
This guy can come down on turn 2. He dodges sweepers, burn and some removal, but his mana cost is too much to play him effectively. He also doesn't dodge Diabolic Edict and Swords to Plowshares). His indestructible body is good at taking care of creatures, he doesn't up my artifact count and I already have Darksteel Citadel which I can fetch with Tezzeret, Lim-Dul's Vault and Trinket Mage. If you put a lich counter on Darksteel Citadel, youīre golden. However, the amount of selection this deck has makes Thopter Foundry a better deal. Being able to use +1 tezzeret to dig for thopter foundry is better, and thopter foundry has better synergy with Tezzeret as well and it also gives 5/5 Flyers in case you run into Moat.
Chrome Mox (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=47446)
Although it helps power out Counterbalance on turn one, and helps Metalcraft, you donīt want to trade business for speed.
Change log
February 11, 2011
-2 Counterspell
-1 Dark Confidant
-1 Thoughtseize
+4 Brainstorm
February 12, 2011
-3 Dark Confidant
-3 Thirst For Knowledge
-2 Firespout
+3 Lim/Dulīs Vault
+4 Swords to Plowshares
+1 Island
February 12, 2011
-4 Swords to Plowshares
-1 Trinket Mage
+1 Lim-Dul's Vault
+3 Diabolic Edict
+3 Phylactery Lich
-1 Chrome Mox
-1 Relic of Progenitus
-1 Pithing Needle
February 12, 2011
-3 Phylactery Lich
+2 Thopter Foundry
+1 Sword of the Meek