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View Full Version : Top 8 with Lands at Jupiter Games Power 9 / FBB Tournament 2/12/11



mchainmail
02-13-2011, 11:40 AM
This is the second big tournament I've played in a while, as I've been judging most of Eli's events while Survival was in the meta. Last month I played and lost to Dragon Stompy, Ooze Combo and Thopters.

The list:

Main Deck
1 Academy Ruins
1 Bayou
1 Creeping Tar Pit
1 Forest
1 Ghost Quarter
1 Glacial Chasm
1 Karakas
4 Maze of Ith
1 Misty Rainforest
4 Rishadan Port
1 Savannah
2 The Tabernacle at Pendrell Vale
3 Tolaria West
2 Tranquil Thicket
3 Tropical Island
1 Verdant Catacombs
4 Wasteland
1 Windswept Heath
1 Wooded Foothills

1 Crucible of Worlds
2 Engineered Explosives
3 Enlightened Tutor
1 Ensnaring Bridge
1 Entomb
4 Exploration
4 Life from the Loam
2 Manabond
1 Meekstone
1 Mindslaver
4 Mox Diamond
1 Sensei's Divining Top
1 Zuran Orb

Sideboard
1 Chalice of the Void
1 Cursed Totem
4 Dark Confidant
1 Ethersworn Canonist
2 Extirpate
2 Krosan Grip
1 Null Rod
1 Oblivion Stone
1 Smokestack
1 Tormod's Crypt

The biggest thing was the Cursed Totem, which is for Green and Taxes / Death and Taxes. I didn’t need to use it all day though. Oblivion Stone is a catch-all for Enchantress and Dragon Stompy especially.


Rd 1: Shawn King (TES)
Game 1 I’m on the play and open on Exploration, Wasteland, Zuran Orb. He opens on Sea, Ponder. I waste his land, Loam back and pass the turn with 2 duals in play. He casts Ad Naus from 19 with 5 mana floating. I don’t get there with ZOrb.

Game 2 I keep a hand with Null Rod, but I can’t cast it on turn 1. I go land, go, while he drops a Duress, taking Null Rod. I play Dark Confidant on turn 2, and it flips over Enlightened Tutor. Still in Upkeep, I tutor up Chalice of the Void and land it against his board of 1 land. Dark Confidant beats take him to 7, when Creeping Tar Pit comes along to help.

Game 3 he plays land, Ponder. I drop Chalice turn 1, Bob turn 2, top turn 3 and find Canonist and Null Rod several turns later. He Burning Wishes for Meltdown, and then the following turn casts Rite of Flame, Meltdown for 2, but I have Canonist to stop that. He realizes his mistake and scoops.

1-0 (2-1)

Rd 2: 4c CB
Game 1 he plays Trop, pass. I waste. I find Manabond, play it and start going nuts. He Oblivion Rings my Manabond, and drops Needle naming Creeping Tar Pit. I tutor up EE once he drops Counterbalance, and just grind the game out from there. I blow up his board several times, and then resolve Crucible of Worlds. He doesn’t scoop, so I Ghost Quarter him down to nothing, and he keeps playing out fetches. I need to keep wasting them, as I can’t afford having Tar Pit sent farming. This game drags on for 25 minutes, until eventually I win.

Game 2 he tries to go aggro Tarmogoyfs, while I just sit behind a tutored-up Maze of Ith. I just go land-go for most of this game, sitting behind an Ensnaring Bridge. I eventually drop Bob and can’t hide behind Bridge, but it doesn’t matter as I have the mana for Oblivion Stone recursion.

2-0 (3-1)

Rd 3: Jurgis Paliulis, New Horizons
Not exactly a positive matchup at all, but I didn’t know what I was against game 1. He plays a Trop, while I play Exploration, Waste (and meet Stifle) I drop Meekstone, which forces him to EE away my permanents. At this point, he’s under Waste-lock and scoops, not being able to get above 2 lands again.

Game 2, had the most interesting moment of the day, for me. He Wasted one of my lands early, and I Extirpate his wastes on my turn. He reveals a hand of Knight, Terravore, Force, Force, Stifle. I check his deck and make a mental note of Dazes and Preordains (as opposed to Spell Pierce and Ponder.) I drop a fetch, which he Stifled. I bait his Force with something (I can’t remember) and then drop Bridge. He plays out Knight and Terravore over the next two turns, while I try to find some Wastelands. He K-Grips Bridge and gets in there for exactly lethal.

Game 3 he gets flooded a little bit and wastes me 3 times. This is pretty good for me, as Waste on Maze is the biggest dynamic of the match. I get Top out, and try to find some more business. I E-Tutor for Smokestack, but keep floating it on top, drawing other lands instead to get to 5. I drop Smokestack and keep it at 1 all game. He gets down to 0 permanents in play, while I have Top + 4 lands. I need to find a win-con, but an early Crypt took my Tar Pit. I keep digging, finding Loam first, which gives me free shuffle effects every turn. I find an Extirpate eventually, and blow it in response to my opponent’s fetchland, taking his Tundras. I confirm he has no targets left for his fetches, but he keeps playing them out. With less than 10 minutes left on the clock, he keeps fetching and looking through his library. I call a judge and ask to watch for slow play. I keep drawing cards, and find Bob eventually. Bob gets there, as I just keep blind flipping to rush through it all.

3-0 (5-2)

Rd 4: James Rynkiewicz (Vendillion Clique tempo)
James is a strong player, so I know I’m in for a good match. He thinks if he can get greedy or not, and decides to keep a one-lander against me. I can’t punish him too much, as my hand is weak and doesn’t have Loam. Eventually, I find Loam before he finds business and I lock him out.

Game 2, he keeps another speculative hand, while I go turn 2 Bob (resolves). He drops Crucible, but I just add a second Bob (Forced) and a Creeping Tar Pit to go sideways for 5 a turn. Aggro Lands!!!

4-0 (7-2)

Rd 5: Jon Barber (Junk)
Game 1 I start off on the play, and get the dreaded Manabond, discard Loam start. He plays Mox Diamond, Swamp, Bob. He holds his lands in hand for a second Mox Diamond, while I start Chasm-locking because I don’t have anything better to do. He scoops when I EE his Diamonds.

Game 2 he turn 1s Dark Confidant, which is terrible for me. I play a Dark Confidant slightly later, but he has Swords?!? in still. He Extirpates Loam, Vindicates Ruins and Vindicates Bridge before swinging in for the win.

Game 3 Jon can’t find Extirpate for almost the entire game. He starts with a blazing Double 1/2 Goyf hand (Lands). I drop Meekstone and use E-Tutor and Loam to make them 3/4s, trapping them. He expands his board with two Dark Confidants, drawing a ton of cards. He finds 3 Mox Diamonds and lands Gaddock Teeg. I boarded out Karakas (fail), so the only thing I can do is sit there with Tabernacle keeping his permanent count low. He has no lands, and just 3 Diamonds in play towards the end of time. I start swinging with Creeping Tar Pit, using Crucible-Zuran Orb to get around Swords. He has Extirpate in hand, and doesn’t realize he can Extirpate my Tar Pit once I sacrifice it in combat. He gets down to 3, but has 3 Swords to stop me for the 5 extra turns. I ask for a concession, and he gives it to me.

5-0 (7-3)

Rd 6: Eric English (Draw)

Rd 7: Michael Farrell (Draw)

Rd 8: Jer Rudolph (12-Post)
Game 1, I keep Waste, Waste, Ghost Quarter, Bayou, Creeping Tar Pit, Maze of Ith. I don’t find loam for the next 8 turns, only an exploration and more lands. He uses a Vesuva to copy my Creeping Tar Pit (not really sure why, as he had to read it in the first place.) I hold my wastelands for Cloudposts. I have 15 live topdecks, none of which hit for me. He plays obnoxiously slowly the entire tournament, dragging out the misery until he forces the EE I find to blow his Candelabras, and lands Primieval Titan to fetches up more Posts.

Game 2, I keep Loam, Loam, Exploration, Mox Diamond, Rishadan Port, Ghost Quarter, Bayou. I lead out with Exploration + Quarter, misplaying this opener a fair amount. It doesn’t really matter, as he keeps a hand with 2 Pithing Needles, and his t1 top hits the 3rd. He gave me an opportunity to win the game by not naming EE (or Ruins, as he has Force of Will) with any of them (instead they were on wasteland, GQ, and Rishadan Port.) Without mana disruption, he just goldfishes. Must be nice. I scoop, he offers a handshake and I refuse.

5-1-2 (7-5)

I walk out with an FBB Bayou (sold to Jim Higginbottom, I need to fuel my MODO habits somehow)

I still think Lands is a valid choice in this meta, as it is a very strong deck in the abstract. I can’t wait to play it at the SCG Opens in DC an Edison. I’m going to be testing more and playing a lot with the deck (sans Ports) online. I don’t think Slaver is super-necessary as I get more comfortable using the deck, as it’s a safety valve for poor play. I’ll probably replace it with Smokestack from the board and add a Phyrexian Revoker.

A note on Intuition: Yes, Intuition is powerful, but E-Tutor has so much more flexibility post-board, and comes down a lot sooner pre-board. T1 E-Tutor, T2 Exploration + Loam is a common sequence in this build. It also makes your opponent less likely to disrupt you out of the game, as a turn 3 Intuition will eat a Spell Pierce, while T3 E-Tutor won’t.

If anyone else is picking up this deck, learn to play fast. I only had one round (against Jim) where I was done with more than 5 minutes left in the round.

Zoomer3989
02-13-2011, 12:48 PM
Was the FBB Bayou in the display case? I didn't see it when I went to pick up my prize, so I assume you got 5th in rankings overall?

Mark Sun
02-13-2011, 04:18 PM
Congrats, Mike.

Rough beats on the Top 8, but a still a solid performance overall. I really like the list, too bad Tabernacles are expensive as balls or I'd try to play it.

mchainmail
02-13-2011, 04:28 PM
Congrats, Mike.

Rough beats on the Top 8, but a still a solid performance overall. I really like the list, too bad Tabernacles are expensive as balls or I'd try to play it.

If you're ever at a tournament that I'm at, I'll loan you one. The second is really not necessary at all.

Iamfishman
02-13-2011, 05:07 PM
Must be nice. I scoop, he offers a handshake and I refuse.



And I saw this in your post.



Lehigh University MtG Club President
Level 1 Judge


I didn't see your match, however I have to ask: Isn't this unbecoming behavior for a judge, someone who is supposed to be an ambassador for the game?

mchainmail
02-13-2011, 05:55 PM
And I saw this in your post.



I didn't see your match, however I have to ask: Isn't this unbecoming behavior for a judge, someone who is supposed to be an ambassador for the game?

I don't want to get wrapped up in arguing over this, as these are my personal views.

I consider "Good Game" and a handshake are by no means a requisite part of a post-match ritual. Instead, I feel it is for competitors to thank each other for a well-played, hard fought, or enjoyable match. The match was none of those three; my deck didn't find action, and he goldfished.

Fry
02-13-2011, 10:59 PM
I think that the point remains that you could have been more polite about than jsut storming off as you did

Jim Higginbottom
02-13-2011, 11:05 PM
I don't think anyone is under any obligation to congratulate their opponent for luck sacking.

Fry
02-13-2011, 11:22 PM
I wasn't saying he should have congratulated him, just that he should have been a little more, for lack of a better word, professional/polite

damnthedoodle
02-14-2011, 12:16 PM
Thanks for the tournament report, I really like your list and am starting to tweak my lands deck in a similar fashion.

About the handshake crap, Geordie Tait wrote a very nice article on the subject which I absolutely love - http://www.starcitygames.com/magic/fundamentals/21133_GG.html

Give it a read.

Rock Lee
02-14-2011, 12:53 PM
About the handshake crap, Geordie Tait wrote a very nice article on the subject which I absolutely love - http://www.starcitygames.com/magic/fundamentals/21133_GG.html

Give it a read.

Thank you for that great read! I enjoyed both its humor and informative opinion. I will admit that "GG" can be seen as "rubbing it in" at the wrong time, which is why I rarely say "Good Game" and instead I offer silent handshakes win or loss. Against my extremely irritated belcher opponent round 4, I offered my hand at the end and I believe he realized my meaning in it; "They may not have been fair games, but we can still be friendly to each other and I wish you the best." This is the reason I don't wish my opponents good luck at the beginning, I wish us both good games.

Handshakes are old; I mean, really old. They predate written history. They have many ambiguous meanings (http://www.templestudy.com/2008/02/07/the-origin-of-the-common-handshake/), but the one I ascribe to whole-heartedly is "as a mutual sign of goodwill and peace." I try to keep every game as cordial and light as possible so that when my stoic handshakes comes at the end, regardless of outcome, that my opponent understands I bear them no malice and offer the same as an exchange. While my round 2 opponent Ning started our round stonewalled and all business, my lighthearted nature allowed some cracked smirks to peak through. When that handshake came at the end of our match he was smiling as well because he knew it was an exchange of respect not of contempt. When I lost the finals to a deck I was certain I could beat, and realizing in the last few plays that I had misplayed terribly for the loss, I still extended my hand with a smile.

I understand that my morals are not everyone's morals and I'm not trying to spark any sort of debate on opinions that need not meld. But I figured that as the person at hand I would contribute my view on post-game handshakes.

Rico Suave
02-14-2011, 04:22 PM
For a lot of players, a "GG" is the sign of a good or intensely competitive game.

For someone like me, who played a long time ago when cheating was rampant, a "GG" is another way of saying "thank you for beating me fair and square." A handshake is the tradition between two competitors that know they played a game of Magic and not a game of hiding cards in their lap.

People will interpret what a handshake or GG means differently. If someone refuses to shake my hand after a match, they might as well be saying that I cheated. I know that not everyone thinks this way, but you never know what your opponent will think if you refuse this simple act.

At least that's my take on it. It's hard to put ourselves into someone else's shoes.

Aggro_zombies
02-14-2011, 04:34 PM
For a lot of players, a "GG" is the sign of a good or intensely competitive game.

For someone like me, who played a long time ago when cheating was rampant, a "GG" is another way of saying "thank you for beating me fair and square." A handshake is the tradition between two competitors that know they played a game of Magic and not a game of hiding cards in their lap.

People will interpret what a handshake or GG means differently. If someone refuses to shake my hand after a match, they might as well be saying that I cheated. I know that not everyone thinks this way, but you never know what your opponent will think if you refuse this simple act.

At least that's my take on it. It's hard to put ourselves into someone else's shoes.
Oddly, my experience with GG has been the opposite: when I was first getting into competitive Magic, GG was either used as a shorthand for, "I'm going to win now," or you'd get blown out and someone would say GG and smirk at you. But then, I got into competitive Magic in an area rife with PTQ Grinders, so insulting people with GG might not be the norm everywhere.

EDIT: For this reason, I never GG anyone unless they GG first.

ESG
02-15-2011, 12:53 AM
Game 2, had the most interesting moment of the day, for me. He Wasted one of my lands early, and I Extirpate his wastes on my turn. He reveals a hand of Knight, Terravore, Force, Force, Stifle. I check his decklist and see Dazes and Preordains (as opposed to Spell Pierce and Ponder.)

How does this work?

hungryLIKEALION
02-15-2011, 01:19 AM
How does this work?

I had to read that section twice because of how he worded it as well. He means he made note of those things while searching his library for the extirpate.

In the future, that could be clearer. ;p