voltron00x
02-15-2011, 09:16 PM
[NOTE: Full disclosure, the bulk of this article is a Vintage article. However, the back half is a look at my 20 favorite articles out of my first 100 for StarCityGames.com; a large number of them are Legacy articles. And, it made me realize that much of my writing has been warmly received by folks on The Source. So, I wanted to take a moment and thank you guys for the support, and the positive feedback, over the past several years. Much appreciated.]
Split article this week! *
http://www.starcitygames.com/magic/vintage/21151_The_Long_And_Winding_Road_RD_Reanimator_And_Hitting_100.html
First up, a new deck Brad Granberry and I have been working on for a few weeks now: *Vintage Reanimator! *It's actually a sweet deck, capable of some pretty ridiculous plays, and a bit different than anything else being played in Vintage at the moment. *Obviously I love it because it combines my love for cheating giant fatties into play with my love of abusing the Graveyard. *(If that sentence makes me sound like a necrophiliac who loves fat chicks, its unintentional.) *
Moving quickly onward - I go through the thought process and design of the deck, which I think is useful for people who like to brew, and present a list based on my experience in the 2/12 Blue Bell tournament. *Note that the Chains of Mephistopheles in the sideboard are an untested plan against Gush, Gush being the only deck to beat me at Blue Bell; those slots are sort of floater slots at the moment. *I'm leaning towards testing 2 REB and 1 Volcanic Island in the Sideboard (switching the fetches around to be 4 Delta, 1 Misty, 1 Tarn) instead, b/c this deck hates seeing Jace resolve. *Another option to combat Jace (and Shops, and maybe even Dredge) is to squeeze another Terastodon into the sideboard. *
Anyway, check it out, and sleeve up the deck, its a blast. Also, to echo something Sperling says in his article this week, Steel Sabotage is the bees knees guys, it really is. With two in my hand on the play against Sam Berse's MUD deck at Blue Bell, I felt like I couldn't lose.
The second part is a recap of my 20 favorite articles out of my first 100. *Hard to believe its already been over two years and 100 articles, but here we are...
Enjoy!
Split article this week! *
http://www.starcitygames.com/magic/vintage/21151_The_Long_And_Winding_Road_RD_Reanimator_And_Hitting_100.html
First up, a new deck Brad Granberry and I have been working on for a few weeks now: *Vintage Reanimator! *It's actually a sweet deck, capable of some pretty ridiculous plays, and a bit different than anything else being played in Vintage at the moment. *Obviously I love it because it combines my love for cheating giant fatties into play with my love of abusing the Graveyard. *(If that sentence makes me sound like a necrophiliac who loves fat chicks, its unintentional.) *
Moving quickly onward - I go through the thought process and design of the deck, which I think is useful for people who like to brew, and present a list based on my experience in the 2/12 Blue Bell tournament. *Note that the Chains of Mephistopheles in the sideboard are an untested plan against Gush, Gush being the only deck to beat me at Blue Bell; those slots are sort of floater slots at the moment. *I'm leaning towards testing 2 REB and 1 Volcanic Island in the Sideboard (switching the fetches around to be 4 Delta, 1 Misty, 1 Tarn) instead, b/c this deck hates seeing Jace resolve. *Another option to combat Jace (and Shops, and maybe even Dredge) is to squeeze another Terastodon into the sideboard. *
Anyway, check it out, and sleeve up the deck, its a blast. Also, to echo something Sperling says in his article this week, Steel Sabotage is the bees knees guys, it really is. With two in my hand on the play against Sam Berse's MUD deck at Blue Bell, I felt like I couldn't lose.
The second part is a recap of my 20 favorite articles out of my first 100. *Hard to believe its already been over two years and 100 articles, but here we are...
Enjoy!