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MeddlingMageGR
02-22-2011, 01:30 PM
hello ppl.
These days im very excited with a deck I play. Its a try to make an artifact prison deck with the only winning condition the combo between Helm of the Obedience & Leyline of the Void. In the past days I was working on a Grindstone / Painter's Servant combo, but I figured out that "Helm of the Void" is superior, because :

a) Grindstone and Chalice of the Void have a conflict
b) Painter's Servant is a creature and can be easily terminated
c) Half of the combo comes directly from your hand (Leyline)
d) Leyline helps you with some greedy decks that uses graveyard all the time
e) In some matches, like High Tide and Enchantress, Helm of the Obedience really works alone. Especialy if you gather more than 10 mana to activate it!!!

ok lets see the decklist :

// Creatures
4 [UD] Metalworker

// Spells
3 [RAV] Bottled Cloister
2 [SH] Mox Diamond
4 [SH] Ensnaring Bridge
3 [FD] Staff of Domination
4 [DS] Trinisphere
4 [GP] Leyline of the Void
4 [AL] Helm of Obedience
4 [MR] Chalice of the Void
3 [U] Forcefield
2 [10E] Crucible of Worlds

// Lands
4 [TE] Ancient Tomb
4 [MR] Cloudpost
4 [SOM] Glimmerpost
4 [EX] City of Traitors
4 [UNH] Swamp
3 [TE] Wasteland


// Sideboard
SB: 4 [6E] Cursed Totem
SB: 4 [EX] Sphere of Resistance
SB: 3 [EX] Null Brooch
SB: 4 [SOM] Ratchet Bomb

Lets start from the base. Cloudpost is the Mishra's Workshop of nowadays. Can easily be pumped more that 3 mana... and its extremely usuful at any time. Glimmerpost is a life-gainer, and the pumper of Cloudpost. Vesuva can be transformed either Glimmer or Cloud. Besides, Glimmerpost can work with Wasteland and Crusible of Worlds for extra life if needed.

Combo parts :
Crusible & Wasteland for the lands
Metal & Staff (infinite mana, life, and draw if you hold 3 other artifacts)
Cloister and Bridge from creatures.
Leyline & Helm, the ultimate winning combo, probably the 2nd best 2part combo after Time Vault / Voltaic Key.

Spell control with Trini (sideboard for Legacy - joke), and Chalice.

Some thoughts about Forcefield :
It is obvious why this card is so expensive. Besides that's a ABU card... There are just a few artifacts that prevent creatures from attacking normally. This is the first, and second is the Ensnaring Bridge. There is a 3rd also, Al-abara's Carpet, but it cost too much and does not protect you from flyiers.
The point is that when you want to build an artifact deck, opponent's creatures are a problem. And bridge is so "alone" in the deck. There is a big possibility not to draw it in your opening hand. So what you gonna do ? Splash some blue for Propaganda ? Yes... but no thanx. Adding a color in an artifact deck, reduces the power of Metalworker, your lands become vulnerable and so on.
Except that its very difficult for Bridge to work alone, and fast. You must have help from other cards like Metalworker to empty your hand, or Bottled Cloister which is a great combo.
Forcefield works alone, at any time. By the time you have lands to feed it, you'll get 1 damage from every creature.



any thoughts ?

MeddlingMageGR
03-05-2011, 08:48 AM
up

Nakytje
03-05-2011, 09:42 AM
what about putting in a single emrakul?

MeddlingMageGR
03-05-2011, 10:40 AM
what about putting in a single emrakul?

there is a conflict with Ensnaring bridge, and its outside of the philosophy of the deck. I have win condition, around a very defensive mechanism, for creatures and spells.

TheShaun
03-05-2011, 02:52 PM
I'd say Vault of Whispers in place of Swamp for sure, so it can help fuel Metalworker. Seems interesting, I wonder how fast you can go off and how you handle combo decks.

overseer1234
03-05-2011, 03:02 PM
I wonder how fast you can go off and how you handle combo decks.

I guess about as good as any other deck running 4x mox+ 8 sol lands and 4trinisphere+4 chalice of the void... (and sideboard resistors)

colo
03-05-2011, 05:25 PM
I tried something similar once (though I never got it off the drawing board) with Black as a more prominent support color. The manabase was similar to yours, though I also tried to run Crystal Vein, Ebon Stronghold and Peat Bog. That enables you to:
o) hardcast Leyline more easily if need be
o) make use of Diabolic Tutor reliably to fetch missing combo pieces or answers for just about anything
o) play Coercion, which can really wreck surprised opponents, taking their only land turn 1 at times

MeddlingMageGR
03-06-2011, 04:05 AM
I tried something similar once (though I never got it off the drawing board) with Black as a more prominent support color. The manabase was similar to yours, though I also tried to run Crystal Vein, Ebon Stronghold and Peat Bog. That enables you to:
o) hardcast Leyline more easily if need be
o) make use of Diabolic Tutor reliably to fetch missing combo pieces or answers for just about anything
o) play Coercion, which can really wreck surprised opponents, taking their only land turn 1 at times

Crystal Vein was replaced with Locus Lands. I used them in a previous version, but I figured out that Locus lands are much more stronger. Ebon Vein and Peat Bog come into play tapped!! Cloudpost come into play tapped too. This is a problem, it makes me too slow. Some days before I was playtesting Vesuva in the place of City of Traitors. Thinking that could transformed into Cloudpost and Glimmerpost for extra mana or extra life if needed. Nice thought, but very slow. It enters the game tapped. I tried to run Turbo's Eldrazi manabase, but TE uses Candelabra of Tawnos and I have no place for it. Also makes conflict with Chalice of the Void.

MeddlingMageGR
03-06-2011, 04:07 AM
I guess about as good as any other deck running 4x mox+ 8 sol lands and 4trinisphere+4 chalice of the void... (and sideboard resistors)

+10000000 !!!