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Gix
03-05-2011, 02:47 PM
I really love this archetype, but apparently The Source has not seen a new "Faerie Stompy" thread in four years. Since then, the format has changed pretty dramatically. Show and Tell has become a twenty dollar rare. Tarmogoyf exists. Decks such as merfolk tribal, reliquary threshold, and zoo solidly dominate the format. Equipment is not as important as it used to be. With that being said, how do we build blue skies today? I'm thinking creatures with comes into play abilities is the way to go.

Here's a link to the previous thread: http://www.mtgthesource.com/forums/showthread.php?5467-%5BDeck%5D-Faerie-Stompy

20 Creatures:
x4 Sea Drake
x4 Serendib Efreet
x3 Mulldrifter
x3 Man-o-war
x3 Pestermite
x3 Trinketmage

10 Artifacts
x4 Chalice of the Void
x2 Umezawa's Jitte
x2 Sword of Fire and Ice
x1 Engineered Explosives
x1 Tormod's crypt

9 Other Spells
x4 Force of Will
x2 Thirst for knowledge
x2 psionic blast
x1 Rushing River

21 Mana
x9 Island
x4 Ancient Tomb
x4 City of Traitors
x3 Chrome Mox
x1 Mox Diamond

Sideboard:
x4 Propaganda
x2 Tormod's Crypt
x3 Trinnisphere
x3 Misdirection
x1 Umezawa's Jitte
x2 Hibernation

Card Choices:

Man-o-war: maindeck hate against Show-and-tell Emrakul, throws off opponent's tempo

Mulldrifter: Easily hardcastable in this deck, I'd rather play three of him and draw equipment with his ability than three more equipments and not draw creatures. Is this right?

Pestermite: Another tempo disrupter, like Man-O-War. I may target their lands with his ability during the early game or use him to throw off their damage race. Taps Emrakul. I think all around more useful than Weatherseed Faeries which has the same power and toughness and flying. Flash with a CIP trigger is usually better than pro-red in the post-goblin meta, I think.

Tormod's Crypt: Usually because I chalice for 1, I do not play Relic of Progentitus. Trinketmage target.

Rushing River: I considered playing Wash Out alternatively... sometimes you need to return two nonland permanents and this does the job well with the best casting cost for my deck.

I opted NOT to play Cloud of Faeries or Sea Sprite, or any other creature with power less than 2. I feel the slight boon of untapping lands or blocking goblins is not good enough in a deck that does not play as much equipment as the original.

Sideboard Hibernation: Versus Threshold variants, Zoo, natural order, anything with Progentitus

Sideboard Propaganda: Versus Ichorid variants, zoo, and other decks with a low mana curve that try to win with creatres.

Sideboard Trinnisphere: Versus mono red, Tendrils decks, zoo. 3 is a very easy mana cost to obtain on turn 1 or 2 in my deck and virtually everything costs 3 already.

I feel other card choices do not deviate much for the typical archetype and I'd be over-explaining if I continued beyond this point. Let me know what you think.

Early game examples:

Turn one City/Tomb, Chrome Mox, Sea Drake/Serendib Efreet

Turn one City/Tomb/Chrome Mox, Chalice for one (disabling swords, bolt, early tendrils combo or breakthrough)

During Opponent's Turn 2 upkeep, flash Pestermite and tap a land, ideally stealing a turn

Turn one City/Tomb Chrome Mox, play creature. Turn Two, play equipment, city/tomb, and attach.

One would mulligan any hand that was too full of equipment, had 3 islands or no accelerators, or was disabled by chrome moxes and too few blue cards.

Meekrab
03-05-2011, 06:37 PM
To be honest I would build an affinity deck with Master of Etherium, Esperzoa, Ornithopters and Cranial Plating. Trinket Mage can still play because he can tutor up lands and beaters and then pick up a Jitte and fight off a Tarmogoyf.

Admiral_Arzar
03-05-2011, 08:22 PM
I took Faerie Stompy to my local a while ago. My list looked something like this:

4 Pestermite
4 Trinket Mage
4 Serendib Efreet
4 Sea Drake
4 Mulldrifter

1 Sigil of Distinction
4 Chalice of the Void
4 Chrome Mox
3 Sword of Fire and Ice
2 Umezawa's Jitte
3 Jace, the Mind Sculptor
4 Force of Will

4 Ancient Tomb
4 City of Traitors
1 Seat of the Synod
10 Island

I found the deck to be entertaining to play, but not consistent enough for my liking. Jace 2.0 helped with the issues somewhat, but I'm not sure if it's stabile enough regardless. I might play a little more land if I played this again - I really hate mulliganing continually to manascrew/colorscrew. Sword of Fire and Ice is absolutely ridiculous and deserves three slots for sure. I think now I would play Phyrexian Revoker in the board for sure. I also highly recommend playing Jace. You're at a huge disadvantage against a lot of other blue decks if you don't, and he does a lot for this deck.

arebennian
03-05-2011, 08:30 PM
I really love this archetype, but apparently The Source has not seen a new "Faerie Stompy" thread in four years.


You did a 'boy' look didn't you?
You should have asked your mum to look for you.



Nihil Credo:
Thread obsoleted, refer to the new one.
http://www.mtgthesource.com/forums/showthread.php?5467-[Deck]-Faerie-Stompy&p=434835&viewfull=1#post434835




Here is the new one.
http://www.mtgthesource.com/forums/showthread.php?16742-[Deck]-Faerie-Stompy&highlight=faerie+Stompy



To be fair, is was somewhat difficult to find. It was on the second page of search results.
Welcome to The Source!

JCLe
03-05-2011, 09:12 PM
I don't understand why you would play this deck without cloud of faeries... It often just nets you mana to sword it up as soon as it comes into play + can cycle if your digging... etc.

You should try it out if you haven't, if you have and you weren't satisfied with it I'd love an explanation...

Meekrab
03-05-2011, 10:09 PM
It's a terrible topdeck, and all of the decks a 1/1 flyer would matter against can kill it in response to your equip.

Admiral_Arzar
03-06-2011, 08:14 PM
It's a terrible topdeck, and all of the decks a 1/1 flyer would matter against can kill it in response to your equip.

This. The occasional accleration isn't worth playing it over something more useful (I replaced it with Pestermite in my build).