InResponseForceOfWill
03-08-2011, 01:36 PM
So I'm unhappy with my current MU Stax deck and I'm bored with Armageddon Stax, so I wanted to play around with it and make something new, exciting and challenging to my opponents. Here's my current, untested, hypothetical build. I want to lock my opponent down and beat their face with big creatures. Please help me refine it.
4x Chalice of the Void
4x Tangle Wire
4x Lodestone Golem
3x Metalworker
3x Master of Etherium
3x Esperzoa
3x Intuition
3x Trinisphere
3x Crucible of Worlds
3x Silent Arbiter
3x Smokestack
4x Mox Diamond
4x City of Traitors
4x Seat of Synood
4x Wasteland
4x Island
3x Ancient Tomb
2x Academy Ruins
*Updated List below: Post #8
I run a basic Stax shell:
4x Chalice
3x Trinisphere
3x Smokestack
3x Crucible
No justifications needed here.
I run some prison/lock/denial cards:
4x Wasteland
4x Lodestone Golem
4x Tangle Wire
3x Silent Arbiter
Lodestone Golem: Big beater for decent cost. Screws your opponent and not you. Everything in the deck is an artifact spell except for Intuition.
Tangle Wire: Great lock piece. Should work wonders with Esperzoa if I understand it correctly.
Silent Arbiter: Originally this spot was held by Propaganda, but since Lodestone Golem and Propaganda don’t get along, I decided to try this guy. He sits at a fat 5 toughness and gets even beefier with MoE in play.
I run some acceleration:
4x Mox Diamond
4x City of Traitors
3x Ancient Tomb
3x Metalworker
Metalworker: Killer accelerant when dropped early. All cards in your hand besides Intuition and (most) land will give you lots of mana. I toyed with the idea of including 2 or 3 Staff of Domination, but didn’t see room. If I were to drop anything, I think I’d drop MoE first.
Other cards:
Intuition: I chose intuition over Thirst for Knowledge or Thoughtcast because a lot of the key cards in the deck are dead as duplicates, ie: 3sphere, Crucible and Silent Arbiter. With Intuition, you can grab, say: 2x Crucible, 1x Academy Ruins. This guarantees that you can recur any artifact or land from your graveyard. Well worth 2U if you ask me. Only draw back is that this is the only non-artifact card in the deck so it doesn’t get along too well with Lodestone Golem.
Academy Ruins: pretty self-explanatory. I run 2 because it works best with Intuition.
Esperzoa: if I understand it correctly, you can return a Tangle Wire to your hand before you tap x permanents. Sweet combo.
Master of Etherium: I can’t really justify this guy besides the fact that he’s big and cheap and pumps the board (puts Lodestone Golem and Esperzoa out of Bolt range). He might be a win more card, or he might be valid. I’ll need to test and see.
Cards that I feel have synergy and just missed the cut:
Jace TMS - I'd run 2 or 3, if I had 2 or 3...
Sphere of Resistance
Masticore
Steel Hellkite
Tolaria West
Thirst for Knowledge
Mishra’s Factory
Wurmcoil Engine
All is Dust
Cranial Plating
Etched Champion
Karn, Silver Golem
Maze of Ith
Tezzeret, the Seeker
Pendrell Mists
Ghost Quarter
Grim Monolith
Thoughtcast
Ensnaring Bridge/Bottled Cloister
4x Chalice of the Void
4x Tangle Wire
4x Lodestone Golem
3x Metalworker
3x Master of Etherium
3x Esperzoa
3x Intuition
3x Trinisphere
3x Crucible of Worlds
3x Silent Arbiter
3x Smokestack
4x Mox Diamond
4x City of Traitors
4x Seat of Synood
4x Wasteland
4x Island
3x Ancient Tomb
2x Academy Ruins
*Updated List below: Post #8
I run a basic Stax shell:
4x Chalice
3x Trinisphere
3x Smokestack
3x Crucible
No justifications needed here.
I run some prison/lock/denial cards:
4x Wasteland
4x Lodestone Golem
4x Tangle Wire
3x Silent Arbiter
Lodestone Golem: Big beater for decent cost. Screws your opponent and not you. Everything in the deck is an artifact spell except for Intuition.
Tangle Wire: Great lock piece. Should work wonders with Esperzoa if I understand it correctly.
Silent Arbiter: Originally this spot was held by Propaganda, but since Lodestone Golem and Propaganda don’t get along, I decided to try this guy. He sits at a fat 5 toughness and gets even beefier with MoE in play.
I run some acceleration:
4x Mox Diamond
4x City of Traitors
3x Ancient Tomb
3x Metalworker
Metalworker: Killer accelerant when dropped early. All cards in your hand besides Intuition and (most) land will give you lots of mana. I toyed with the idea of including 2 or 3 Staff of Domination, but didn’t see room. If I were to drop anything, I think I’d drop MoE first.
Other cards:
Intuition: I chose intuition over Thirst for Knowledge or Thoughtcast because a lot of the key cards in the deck are dead as duplicates, ie: 3sphere, Crucible and Silent Arbiter. With Intuition, you can grab, say: 2x Crucible, 1x Academy Ruins. This guarantees that you can recur any artifact or land from your graveyard. Well worth 2U if you ask me. Only draw back is that this is the only non-artifact card in the deck so it doesn’t get along too well with Lodestone Golem.
Academy Ruins: pretty self-explanatory. I run 2 because it works best with Intuition.
Esperzoa: if I understand it correctly, you can return a Tangle Wire to your hand before you tap x permanents. Sweet combo.
Master of Etherium: I can’t really justify this guy besides the fact that he’s big and cheap and pumps the board (puts Lodestone Golem and Esperzoa out of Bolt range). He might be a win more card, or he might be valid. I’ll need to test and see.
Cards that I feel have synergy and just missed the cut:
Jace TMS - I'd run 2 or 3, if I had 2 or 3...
Sphere of Resistance
Masticore
Steel Hellkite
Tolaria West
Thirst for Knowledge
Mishra’s Factory
Wurmcoil Engine
All is Dust
Cranial Plating
Etched Champion
Karn, Silver Golem
Maze of Ith
Tezzeret, the Seeker
Pendrell Mists
Ghost Quarter
Grim Monolith
Thoughtcast
Ensnaring Bridge/Bottled Cloister