MDB
03-09-2011, 01:29 AM
My first deck for live play, and though I got tons of play experience, coin is ever lacking :frown:.
So I've been innovating on a budget-friendly list, for months now. My current list is bashing a fair bit more than getting it. Me happy, very happy. Yet, before I start ordering the cards to make an impact in some backend corner of Europe, let's see what you guys think about this crazy list..
WelderZoa - the Cantrip King
Lands 16
4x City of Traitors
4x Island
4x Seat of the Synod
4x Great Furnace
Artifacts 24
3x Mox Opal
3x AEther Spellbomb
2x Pyrite Spellbomb
4x AEther Vial
4x Elsewhere Flask
4x Ichor Wellspring
4x Lightning Greaves
Creatures 20
4x Goblin Welder
4x Vedalken Certarch
4x Etherium Sculptor
4x Esperzoa
4x Master of Etherium
Sideboard 15
3x Tormod's Crypt
3x Pithing Needle
3x Phyrexian Revoker
+
4x Trinket Mage
1x Basilisk Collar
1x Engineered explosives
or
3x Etched Champion
3x Umezawa's Jitte
In the case of a Jitte board I would go +1 Island +1 Aether spellbomb and -2 Pyrite spellbomb in the main.
Description:
Welderzoa is a savagely explosive aggro-deck, which relies on raw card advantage to overwhelm an opponent. It utilizes accelleration such as City, Mox and Sculptor to power out artifact cantrips for cheap. Cantripping like a madman into Welder and Esperzoa, which turn the cantrips into card advantage. The deck is very consistent in spewing out hasted Esperzoa's and Masters, with the Spellbombs and Certarchs clearing the way for a turn 1-2 clock, which often catch opponents off-guard. The amount of cards this deck manages to draw is crazy, as are the massive swings the deck pulls out of thin air.
Core:
Goblin Welder: Tha Nuts with Wellspring and Greaves. Good with Flask, Spellbombs and Master/Zoa.
Vedalken Certarch: Controls the board. Good with Greaves, Sculptor and Master.
Esperzoa: Evasive beatstick and bob all-in-one. Awesome with Flask/Wellspring and Mox Opal.
Master of Etherium: Good with Sculptor/Zoa, Spellbombs/Certarch and Greaves.
Lightning Greaves: With 8 tappers and 8 beatsticks, Lightning Greaves gets incredible mileage.
Cantrips:
AEther Spellbomb: Used as cantrip/Welder fodder until it can clear the way for the alpha strike.
Pyrite spellbomb: Some critters are worth shooting down, plus additional Wincon and reach.
Elsewhere Flask: Tha nuts with City. Primary Welder kickstart. Sacc, save City, weld for Wellspring, happy days.
Ichor wellspring: Caters to both Welder and Zoa as engine, the missing piece to the puzzle.
Acceleration:
Mox Opal: Good with Welder, Zoa and Sculptor.
AEher Vial: Allows for the low land count. Particularly good with Sculptor.
Etherium Sculptor: Basically everything for less. Good man.
Lands:
City of Traitors: Good with Flask and Sculptor.
Island: Basic shit.
Seat of the Synod: Needed for Mox, Master and Welder.
Great Furnace: Same here, and for Pyrite Spellbomb.
Mainboard is pretty fixed, apart from whether or not to run a 5th Island and/or a 4th Aether Spellbomb instead of Pyrite Spellbomb. The land count is seemingly borderline, yet the majority of one-land hands can be played succesfully. Wasteland kills, but hardly as often as I expected before I dropped to 16. I kept getting manaflooded, even though I was only running 18 lands. Also, I'm always trying to fit 2-3 Trinket Mage, 1 Crypt, 1 Needle and 1 Basilisk Collar in the main...
Sideboard is still in dubio, advice is very welcome.
So I've been innovating on a budget-friendly list, for months now. My current list is bashing a fair bit more than getting it. Me happy, very happy. Yet, before I start ordering the cards to make an impact in some backend corner of Europe, let's see what you guys think about this crazy list..
WelderZoa - the Cantrip King
Lands 16
4x City of Traitors
4x Island
4x Seat of the Synod
4x Great Furnace
Artifacts 24
3x Mox Opal
3x AEther Spellbomb
2x Pyrite Spellbomb
4x AEther Vial
4x Elsewhere Flask
4x Ichor Wellspring
4x Lightning Greaves
Creatures 20
4x Goblin Welder
4x Vedalken Certarch
4x Etherium Sculptor
4x Esperzoa
4x Master of Etherium
Sideboard 15
3x Tormod's Crypt
3x Pithing Needle
3x Phyrexian Revoker
+
4x Trinket Mage
1x Basilisk Collar
1x Engineered explosives
or
3x Etched Champion
3x Umezawa's Jitte
In the case of a Jitte board I would go +1 Island +1 Aether spellbomb and -2 Pyrite spellbomb in the main.
Description:
Welderzoa is a savagely explosive aggro-deck, which relies on raw card advantage to overwhelm an opponent. It utilizes accelleration such as City, Mox and Sculptor to power out artifact cantrips for cheap. Cantripping like a madman into Welder and Esperzoa, which turn the cantrips into card advantage. The deck is very consistent in spewing out hasted Esperzoa's and Masters, with the Spellbombs and Certarchs clearing the way for a turn 1-2 clock, which often catch opponents off-guard. The amount of cards this deck manages to draw is crazy, as are the massive swings the deck pulls out of thin air.
Core:
Goblin Welder: Tha Nuts with Wellspring and Greaves. Good with Flask, Spellbombs and Master/Zoa.
Vedalken Certarch: Controls the board. Good with Greaves, Sculptor and Master.
Esperzoa: Evasive beatstick and bob all-in-one. Awesome with Flask/Wellspring and Mox Opal.
Master of Etherium: Good with Sculptor/Zoa, Spellbombs/Certarch and Greaves.
Lightning Greaves: With 8 tappers and 8 beatsticks, Lightning Greaves gets incredible mileage.
Cantrips:
AEther Spellbomb: Used as cantrip/Welder fodder until it can clear the way for the alpha strike.
Pyrite spellbomb: Some critters are worth shooting down, plus additional Wincon and reach.
Elsewhere Flask: Tha nuts with City. Primary Welder kickstart. Sacc, save City, weld for Wellspring, happy days.
Ichor wellspring: Caters to both Welder and Zoa as engine, the missing piece to the puzzle.
Acceleration:
Mox Opal: Good with Welder, Zoa and Sculptor.
AEher Vial: Allows for the low land count. Particularly good with Sculptor.
Etherium Sculptor: Basically everything for less. Good man.
Lands:
City of Traitors: Good with Flask and Sculptor.
Island: Basic shit.
Seat of the Synod: Needed for Mox, Master and Welder.
Great Furnace: Same here, and for Pyrite Spellbomb.
Mainboard is pretty fixed, apart from whether or not to run a 5th Island and/or a 4th Aether Spellbomb instead of Pyrite Spellbomb. The land count is seemingly borderline, yet the majority of one-land hands can be played succesfully. Wasteland kills, but hardly as often as I expected before I dropped to 16. I kept getting manaflooded, even though I was only running 18 lands. Also, I'm always trying to fit 2-3 Trinket Mage, 1 Crypt, 1 Needle and 1 Basilisk Collar in the main...
Sideboard is still in dubio, advice is very welcome.