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Matoril
03-14-2011, 08:33 PM
Hi MTGTHESOURCE Communtiy,

I had an idea of a deck using Destructive Flow (http://deckbox.org/mtg/Destructive%20Flow),
to combat the loads of non-basic lands in Legacy. The deck uses efficient non-land manafixer, along with a
suite of black disruption and efficient green beaters.

Now the list i am currently testing:

17 Lands:
1 Mountain (http://deckbox.org/mtg/Mountain)
2 Forest (http://deckbox.org/mtg/Forest)
2 Swamp (http://deckbox.org/mtg/Swamp)
1 Bayou (http://deckbox.org/mtg/Bayou)
1 Taiga (http://deckbox.org/mtg/Taiga)
4 Verdant Catacombs (http://deckbox.org/mtg/Verdant%20Catacombs)
4 Wooded Foothills (http://deckbox.org/mtg/Wooded%20Foothills)
2 Bloodstained Mire (http://deckbox.org/mtg/Bloodstained%20Mire)

10 Mana Fixers:
2 Elves of Deep Shadow (http://deckbox.org/mtg/Elves%20of%20Deep%20Shadow)
4 Birds of Paradise (http://deckbox.org/mtg/Birds%20of%20Paradise)
4 Chrome Mox (http://deckbox.org/mtg/Chrome%20Mox)

12 Creatures/Beaters:
4 Dark Confidant (http://deckbox.org/mtg/Dark%20Confidant)
4 Tarmogoyf (http://deckbox.org/mtg/Tarmogoyf)
4 Terravore (http://deckbox.org/mtg/Terravore)

16 Disruption Spells:
4 Destructive Flow (http://deckbox.org/mtg/Destructive%20Flow)
4 Thoughtseize (http://deckbox.org/mtg/Thoughtseize)
4 Sinkhole (http://deckbox.org/mtg/Sinkhole)
4 Hymn to Tourach (http://deckbox.org/mtg/Hymn%20to%20Tourach)

5 Removal Spells:
3 Maelstrom Pulse (http://deckbox.org/mtg/Maelstrom%20Pulse)
2 Terminate (http://deckbox.org/mtg/Terminate)


Card Choices:

Lands:

Basic Lands:
1 Mountain (http://deckbox.org/mtg/Mountain)
2 Forest (http://deckbox.org/mtg/Forest)
2 Swamp (http://deckbox.org/mtg/Swamp)

Many basic lands, gives us the possibility too work with a Destructive Flow (http://deckbox.org/mtg/Destructive%20Flow) on the table.


Non-basic Lands:

1 Bayou (http://deckbox.org/mtg/Bayou)
1 Taiga (http://deckbox.org/mtg/Taiga)

They are necessary. Not every hand includes a Destructive Flow (http://deckbox.org/mtg/Destructive%20Flow), makes MANY hands keepable, due too the ability too fetch with one of our 10 Fetchlands, and negate a colour screw.


Fetch Lands:

4 Verdant Catacombs (http://deckbox.org/mtg/Verdant%20Catacombs)
4 Wooded Foothills (http://deckbox.org/mtg/Wooded%20Foothills)
2 Bloodstained Mire (http://deckbox.org/mtg/Bloodstained%20Mire)

Pump our Terravores (http://deckbox.org/mtg/Terravore), can fetch Basics, or Duals when necessary.

Mana Fixers:

2 Elves of Deep Shadow (http://deckbox.org/mtg/Elves%20of%20Deep%20Shadow)
4 Birds of Paradise (http://deckbox.org/mtg/Birds%20of%20Paradise)
4 Chrome Mox (http://deckbox.org/mtg/Chrome%20Mox)

Make u one turn faster, and negates mana/colour screws, gives us the possibility to play a 3 coloured deck with only 2 duals, and 17 lands at all.


Creatures/Beaters:

4 Dark Confidant (http://deckbox.org/mtg/Dark%20Confidant):
Gives us much needed CA, and is also a small beatstick.

4 Tarmogoyf (http://deckbox.org/mtg/Tarmogoyf):
You are green, play it.

4 Terravore (http://deckbox.org/mtg/Terravore)
Gets HUGE in this deck.

Disruption Spells:

4 Destructive Flow (http://deckbox.org/mtg/Destructive%20Flow)
The namesake of the deck. Have the power to SMASH decks with a weak manabase(3 Colour Thresh, Jacestill).

Hand disruption:
4 Thoughtseize (http://deckbox.org/mtg/Thoughtseize)
4 Hymn to Tourach (http://deckbox.org/mtg/Hymn%20to%20Tourach)
Fighting things before they hit play, make control/combo matches easier.

Sinkhole (http://deckbox.org/mtg/Sinkhole)
Can hit basics, with a Destructive Flow (http://deckbox.org/mtg/Destructive%20Flow) in the Game, can colourscew mana decks even without Destructive Flow (http://deckbox.org/mtg/Destructive%20Flow), also it pumps our Terravore (http://deckbox.org/mtg/Terravore).

Reomval Spells:
3 Maelstrom Pulse (http://deckbox.org/mtg/Maelstrom%20Pulse)
Answeres nearly everything that can cause troubles.

2 Terminate (http://deckbox.org/mtg/Terminate)
Kills nearly every Creature that is played.


Conclusion:
The deck is built too fight aggro/control, control, and can disrupt combo decks very well, but not every game that is enough, its weakness is the aggro matchup(real fast aggro) but that can get fixed with: Lightning Bolts (http://deckbox.org/mtg/Lightning%20Bolt) and
Grim Lavamancers (http://deckbox.org/mtg/Grim%20Lavamancer), what weakens other matchups, but with many aggro decks in your meta, it is the right call i think.

Problems i had with this deck is getting colour screwed, against decks with Wasteland/Stifle and other LD effects, but many times i had enough colour fixers too work without many lands.

A realy huge Problem is that the deck plays only 8 "real beatsticks", losing one or two too removal can be a pretty punch in the face, because the deck don't have any card draw, except the Bobs. I suggest you too disrupt them first and then play a giant beatstick, when it is likely that they dont have a removal spell(that they can afford).


So, do you think this is Competative? This question is more about the idea, than that list.

Greetings, Matoril

PS: I am sorry for any errors, but English is not my mother language.

Jeff Kruchkow
03-14-2011, 08:36 PM
If you're trying to disrupt mana bases in red, there doesn't seem to be a reason you wouldn't run some sort of moon effect.

Matoril
03-14-2011, 09:42 PM
If you're trying to disrupt mana bases in red, there doesn't seem to be a reason you wouldn't run some sort of moon effect.

I don't run Moon Effects, because they are a anti-synergy with the Destructive Flows, and also stop me from fetching, but i will give it a try.

Greetings, Matoril

Jeff Kruchkow
03-14-2011, 09:47 PM
I don't run Moon Effects, because they are a anti-synergy with the Destructive Flows, and also stop me from fetching, but i will give it a try.

Greetings, Matoril

They aren't actually anti-synergy with flow. Non-basics under moon are still non-basic.

TheSleeper
03-14-2011, 09:52 PM
Lol @ Moon which kills DFlow.

Anyways this looks like it could go in an Aggro-Loam type shell. Have you considered Mox Diamond/Loam? You'd also have to question which match-ups you'd be better off in rather than playing straight up Geddon/Terravore or Devastating Dreams.

Matoril
03-14-2011, 10:01 PM
Anyways this looks like it could go in an Aggro-Loam type shell. Have you considered Mox Diamond/Loam? You'd also have to question which match-ups you'd be better off in rather than playing straight up Geddon/Terravore or Devastating Dreams.

I have considered Mox Diamond/Loam, but not tested it yet, I'll test it and write how it works out for me. I prefer this to Geddon/Terravore because you don't have the same drawback as the opponent, if they respond a Geddon with a removal for the Terra both players have nearly the same drawback, also this deck packs a lot of disruption and don't rely on one card (like the Geddon).
A additional point for me is that the Hand Disruption gives a better matchup against decks that pack counter/disruption themselves, and against combo decks.

Jeff Kruchkow
03-14-2011, 10:13 PM
Lol @ Moon which kills DFlow.

From the gatherer rulings summaries:
Non-basic lands that are turned into Mountains with Blood Moon are still non-basic. Blood Moon does nothing to change the land's Supertype.

Moons + DFlow seems like a good way to lock out decks fast.

Waikiki
03-15-2011, 05:33 AM
Blood moon actually saves you from opponent going fetch for basic. After that he even gets to sac its fetch for nothing!

Zlatzman
03-15-2011, 06:00 AM
I have a few questions:

How are your matchups against decks that function well on basic-lands? UW Thopter-Foundry, Spiral Tide, Merfolk and Goblins all come to mind. Are Thoughtseize + Hymn + sideboard enough to take home the combo matchup?
I think the goblins matchup will still be a bit shaky, even though you have birds and elves to block their Lackey, Goyf to stall their ground and Pulse + Terminate to get rid of nasty goblins.

Matoril
03-15-2011, 07:38 AM
I have a few questions:

How are your matchups against decks that function well on basic-lands? UW Thopter-Foundry, Spiral Tide, Merfolk and Goblins all come to mind. Are Thoughtseize + Hymn + sideboard enough to take home the combo matchup?
I think the goblins matchup will still be a bit shaky, even though you have birds and elves to block their Lackey, Goyf to stall their ground and Pulse + Terminate to get rid of nasty goblins.

First, if there are many Goblin/Merfolk decks in your meta i would suggest to run a number of Lightning Bolts/Grim Lavamancers Main, also a couple of Engineered Plagues (i guess 3) in the Sideboard improves both matchups, still not the best Mu, but with that changes, it is winable.

The Combo Mu is a weird thing, there are games discard/LD followed by a Beater is enough, it is similar too Eva Green vs Combo, though without Dark Ritual, but the destructive Flows alongside with discard won me some games against Thopter-Foundry and Enchantress, against Storm i have not tested it yet.