miko
03-27-2011, 04:07 AM
I think this deck is going to have some good results in the future:
Lands:
2 Karakas
4 Wastelands
2 Plains
3 Islands
4 Tundra
4 Flooded Strand
= 19
Creatures:
4 Squadron Hawk
4 Stoneforge Mystic
4 Serra Avenger
4 Spellstutter Sprite
3 Vendilion Clique
=19
Other spells:
4 Spell Pierce
4 Brainstorm
2 Path to Exile
4 Swords to Plowshares
4 Aether Vial
=18
Equipments:
2 Umezawa's Jitte
1 Sword of Fire/Ice
1 Sword of Light and Shadow
=4
Sideboard:
3 Leonin Relic-Warden
4 Relic of Progenitus
2 Path to Exile
3 Ethersworn Canonist
2 Dispel
1 Sword of Body and Mind
Why should one play that deck?
The idea of this deck is to abuse both: Squadron Hawk and Stoneforge Mystic and the card advantage created by their cip-triggers. I agree that the deck looks pretty similar to Death and Taxes but I chose the Faeries subtype because it supports our equiped creatures. Spellstutter Sprites protect them from removal (Swords, etc.) and wear equipments at the same time. (That makes them better than Mothers, I argue.)
I chose to play Clique, too, because of several reasons: 1. Synergies: a) Sprite b) Karakass 2. Makes decisions easier: I usually play Clique before I need to do something of great importance. I dont like to run into counters or being caught by surprise.
Squadron Hawk actually is very good! While testing, he used to be like an Ancestral Recall. (Holding back Brainstorm drawing three Hawks, cast BS, put back two hawks, fetch - 2 more cards in your hand.)
We also have to advantage of not playing green. This is really important since more and more players (especially because of Green Sun's Zenith) play Perrish in their boards.
Playing a lot of basics and a relatively low number of fetchlands is good agains tempo decks and decks abusing Life from the Loam. (Stifle, Wasteland, etc...)
The sideboard is pretty straightforward: Removals, Relic-Warden, gy-hate (we do not need the GY at all) and Dispel (against removal and storm as well, ...). I added a Sword of Body and Mind, too just to beat Goyf and Knight of the Reliquary.
Lands:
2 Karakas
4 Wastelands
2 Plains
3 Islands
4 Tundra
4 Flooded Strand
= 19
Creatures:
4 Squadron Hawk
4 Stoneforge Mystic
4 Serra Avenger
4 Spellstutter Sprite
3 Vendilion Clique
=19
Other spells:
4 Spell Pierce
4 Brainstorm
2 Path to Exile
4 Swords to Plowshares
4 Aether Vial
=18
Equipments:
2 Umezawa's Jitte
1 Sword of Fire/Ice
1 Sword of Light and Shadow
=4
Sideboard:
3 Leonin Relic-Warden
4 Relic of Progenitus
2 Path to Exile
3 Ethersworn Canonist
2 Dispel
1 Sword of Body and Mind
Why should one play that deck?
The idea of this deck is to abuse both: Squadron Hawk and Stoneforge Mystic and the card advantage created by their cip-triggers. I agree that the deck looks pretty similar to Death and Taxes but I chose the Faeries subtype because it supports our equiped creatures. Spellstutter Sprites protect them from removal (Swords, etc.) and wear equipments at the same time. (That makes them better than Mothers, I argue.)
I chose to play Clique, too, because of several reasons: 1. Synergies: a) Sprite b) Karakass 2. Makes decisions easier: I usually play Clique before I need to do something of great importance. I dont like to run into counters or being caught by surprise.
Squadron Hawk actually is very good! While testing, he used to be like an Ancestral Recall. (Holding back Brainstorm drawing three Hawks, cast BS, put back two hawks, fetch - 2 more cards in your hand.)
We also have to advantage of not playing green. This is really important since more and more players (especially because of Green Sun's Zenith) play Perrish in their boards.
Playing a lot of basics and a relatively low number of fetchlands is good agains tempo decks and decks abusing Life from the Loam. (Stifle, Wasteland, etc...)
The sideboard is pretty straightforward: Removals, Relic-Warden, gy-hate (we do not need the GY at all) and Dispel (against removal and storm as well, ...). I added a Sword of Body and Mind, too just to beat Goyf and Knight of the Reliquary.