Indykid Vago
04-01-2011, 04:24 AM
//Name: Divine Bomberman
//Lands
1 Academy Ruins
4 Tundra
4 Island
2 Plains
3 Flooded Strand
3 Scalding Tarn
3 Arid Mesa
3 Ancient Tomb
//Creatures
3 Auriok Salvagers
4 Trinket Mage
1 Vampire Hexmage
//Spells
1 Divine Intervention
1 Lion's Eye Diamond
1 Sunbeam Spellbomb
1 Sensei's Divining Top
1 Pithing Needle
2 Engineered Explosives
1 Elixir of Immortality
4 Force of Will
3 Daze
1 Misdirection
4 Brainstorm
3 Intuition
4 Accumulated Knowledge
2 Swords to Plowshares
1 Final Fortune
I'm going to admit that I've been toying around with Divine Intervention inside a Bomberman Shell . Sue me .
The Combo is to resolve Auriok Salvagers and Lions Eye Diamond while Sunbeam Spellbomb is either in your hand , in play or in your grave . Diamond + Salvagers = infinite mana , which in turn lets you recur your Spellbomb which in turn lets you draw your deck and gain infinite life (yes , you COULD use a better spellbomb to win but . . . remember I'm trying to resolve Divine Intervention ) .
From there you cast Divine Intervention , Vampire Hexmage , Sac the Hexmage to remove the counters from Intervention , cast Final Fortune and draw the game right there .
Any help is appreciated =] and that includes a better way of casting Intervention and drawing that same turn .
//Lands
1 Academy Ruins
4 Tundra
4 Island
2 Plains
3 Flooded Strand
3 Scalding Tarn
3 Arid Mesa
3 Ancient Tomb
//Creatures
3 Auriok Salvagers
4 Trinket Mage
1 Vampire Hexmage
//Spells
1 Divine Intervention
1 Lion's Eye Diamond
1 Sunbeam Spellbomb
1 Sensei's Divining Top
1 Pithing Needle
2 Engineered Explosives
1 Elixir of Immortality
4 Force of Will
3 Daze
1 Misdirection
4 Brainstorm
3 Intuition
4 Accumulated Knowledge
2 Swords to Plowshares
1 Final Fortune
I'm going to admit that I've been toying around with Divine Intervention inside a Bomberman Shell . Sue me .
The Combo is to resolve Auriok Salvagers and Lions Eye Diamond while Sunbeam Spellbomb is either in your hand , in play or in your grave . Diamond + Salvagers = infinite mana , which in turn lets you recur your Spellbomb which in turn lets you draw your deck and gain infinite life (yes , you COULD use a better spellbomb to win but . . . remember I'm trying to resolve Divine Intervention ) .
From there you cast Divine Intervention , Vampire Hexmage , Sac the Hexmage to remove the counters from Intervention , cast Final Fortune and draw the game right there .
Any help is appreciated =] and that includes a better way of casting Intervention and drawing that same turn .