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View Full Version : [Casual] Divine Intervention



Indykid Vago
04-01-2011, 04:24 AM
//Name: Divine Bomberman
//Lands
1 Academy Ruins
4 Tundra
4 Island
2 Plains
3 Flooded Strand
3 Scalding Tarn
3 Arid Mesa
3 Ancient Tomb

//Creatures
3 Auriok Salvagers
4 Trinket Mage
1 Vampire Hexmage

//Spells
1 Divine Intervention
1 Lion's Eye Diamond
1 Sunbeam Spellbomb
1 Sensei's Divining Top
1 Pithing Needle
2 Engineered Explosives
1 Elixir of Immortality
4 Force of Will
3 Daze
1 Misdirection
4 Brainstorm
3 Intuition
4 Accumulated Knowledge
2 Swords to Plowshares
1 Final Fortune


I'm going to admit that I've been toying around with Divine Intervention inside a Bomberman Shell . Sue me .

The Combo is to resolve Auriok Salvagers and Lions Eye Diamond while Sunbeam Spellbomb is either in your hand , in play or in your grave . Diamond + Salvagers = infinite mana , which in turn lets you recur your Spellbomb which in turn lets you draw your deck and gain infinite life (yes , you COULD use a better spellbomb to win but . . . remember I'm trying to resolve Divine Intervention ) .

From there you cast Divine Intervention , Vampire Hexmage , Sac the Hexmage to remove the counters from Intervention , cast Final Fortune and draw the game right there .

Any help is appreciated =] and that includes a better way of casting Intervention and drawing that same turn .

forsmark
04-01-2011, 06:41 AM
I am confused, to say the least. You want a deck that draws the game on purpose? ?.?

Silentbob_34
04-01-2011, 08:11 PM
I have been working on a deck like this for a while now. The main difference being that mine is using a Counter Balance shell. I use Academy Rector and Show and Tell to get Intervention into play. I use Clockspinning and Paradox Haze to get the counters off of Intervention. I'm still trying to get somebody to play this in a tournament. I just want to see a final standings of 0-25-0. I shall call it the destroyer of tie breakers. Just for your info, the game is a draw as soon as you take the last counter off of Intervention. So if you use Hexmage the game is over right there, you don't need to use final fortune.