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View Full Version : Real men CAST their Eldrazi (Just say NO to show and tell)



magiclovr
04-04-2011, 12:01 AM
Yeah, mono-G, yadda yadda. The deck is an absolute blast, and even though it's cold to fast combo, it's so brutal on control and aggro that it just may be worth playing. Yup, the sideboard with Spawnsire is complete overkill and is meant to demoralize instead of just win. To make it tourney competetive, I'd make the Ulamog's and Emrakul's 1-of's in the SB instead of 3-ofs to make room for more hate and take out the Spawnsire. Anyway, with the price of Candelabra and the lands in this through the roof, this list becomes a bit expensive... Oh well, it's still a blast to play. Nothing beats the look on someone's face when you cast Spawnsire on turn 4 and then trigger it that same turn to cast (in order) It That Betrays, All is Dust, 3x Ulamog, 3x Emrakul. If that doesn't win you the game and get your opponent to cry, nothing will.


// Lands
3x Gaea's Cradle
3x Deserted Temple
2x Dryad Arbor
3x Khalni Garden
10x forest

// Creatures
4x Birds of Paradise
4x Noble Heirarch
4x Nest Invader
4x Magus of the Candelabra
1x Xantid Swarm
1x Emrakul, the Aeons Torn
1x Ulamog, the infinite gyre

// Spells
3x Crop Rotation
4x Living Wish
4x Fists of Ironwood
2x Sprout Swarm
1x Chord of Calling

// Planeswalkers
3x Garruk Wildspeaker

// Artifacts
3x Candelabra of Tawnos

// Sideboard
3x Ulamog, the infinite gyre
3x Emrakul, the Aeons Torn
1x Gaea's Cradle
1x Deserted Temple
1x Dryad Arbor
1x It That Betrays
1x All is Dust
1x Spawnsire of Ulamog
1x Xantid Swarm
1x Karakas
1x The Tabernacle at Pendrell Vale

GGoober
04-04-2011, 12:04 AM
I think your deck may run into problems against Firespout, Fire//Ice and Wasteland O_O Monogreen for this list is unfortunately not very viable given that your strategy involves having a board position to cast Eldrazis and you have no way to protect that board position with just green spells.

Koby
04-04-2011, 12:42 AM
How is this deck better than mana Elves?
viz. Priest of Titania, Archdruid etc.

AlterEgo
04-04-2011, 11:50 AM
Cloudpost+Glimmerpost+Vesuva.
why look further?

magiclovr
04-04-2011, 06:20 PM
I think your deck may run into problems against Firespout, Fire//Ice and Wasteland O_O Monogreen for this list is unfortunately not very viable given that your strategy involves having a board position to cast Eldrazis and you have no way to protect that board position with just green spells.

Well, one of the three is an issue; the other two are not. Sweepers can be played around to a degree. The deck has so much redundancy with creatures that you can run out a few of them and have more than enough for a hard-cast/wish/chord. The only creatures you care about getting hit are the Magus. Firespout and Volcanic Fallout are turn 3 usually, which on the play is a turn two late for them. Pyroclasm is a bit harder and should be played around as if they wreck you on turn 2 you will need a couple turns to recover.

Fire//Ice isn't too big an issue, specifically because Magus has 2 toughness. If it were 1, then it could be trouble. Otherwise, it costs you a turn, nothing more.

Wasteland (without Crucible) isn't usually a problem. Between the three copies of cradle MD, the other as a wish target in the SB, and the Crop Rotations, it's pretty easy to keep a cradle on the table. That being said, I have tested it with SB Life From the Loam and it can help out against Wasteland/dedicated mana disruption.

Having someone try to waste a cradle, only to sac it to Crop Rotation and put another in play is crushing. Obv you really don't want to get your CR countered...

As for protection, yup, it's just meant to overwhelm and dodge big sweepers (wrath/spout). I have thought about adding Savanahs and fetches for Scapegoat, but haven't had the need for it yet.

magiclovr
04-04-2011, 07:42 PM
Cloudpost+Glimmerpost+Vesuva.
why look further?

Because this is faster, has a better plan B, and access to G for Crop Rotation and Living Wish. I've proxied up 12-Post and have yet to win with it against this... I'm certainly not the authority on decks and efficient testing, but in a drag race of step on the gas and see who wins in the quarter mile, G takes 12 Post usually by a turn.

The Rack
04-04-2011, 08:00 PM
Because this is faster, has a better plan B, and access to G for Crop Rotation and Living Wish. I've proxied up 12-Post and have yet to win with it against this... I'm certainly not the authority on decks and efficient testing, but in a drag race of step on the gas and see who wins in the quarter mile, G takes 12 Post usually by a turn.

It's nothing to say that this deck is a turn faster than 12 post and will usually beat it. What you should be trying to convince people of is why this deck is better against the format than 12 post or mana elves. If you want a turn 1 or 2 combo play Belcher because it is equally vulnerable as this deck. If a sweeper hits the board turn 2 that sets you back big and Wasteland could be devastating as mentioned earlier. The deck needs some sort of protection other than speed alone.

magiclovr
04-05-2011, 09:29 PM
Yes, that is true. I'm not sure this is well positioned or any better than other decks. I was just wondering if people had any ideas I hadn't seen to make it less vulnrable to other decks out there. Sure, fast combo is quicker and this doesn't have a way to disrupt it. Perhaps adding B to the board and playing with Thoughtseize/Duress/Cabal Therapy?

The Rack
04-07-2011, 11:20 PM
The trouble is that you are playing monogreen, which is probably the most vulnerable combo color to be playing. The only thing I can think of would be maxing out on City of Solitudes so you don't have to deal with Blue decks once it hits then u simply win. Another option would be Krosan Grip for Counterbalance or Vial which could be potentially problematic for you. It's going to be tough playing monogreen combo but you could probably pull it off. What are your worst matchups?

magiclovr
04-08-2011, 10:27 AM
Yeah, that's the big question I'm trying to fiddle with right now; Which color to add for greater resiliency? I have worked in some Bayous and G/B fetches to splash B and bring in things like Cabal Therapy (almost always hits twice on T2), Thoughtsieze/Duress, and Extirpate (which I've found does a real number on High Tide). It doesn't make the mana base any less consistant, but does make it easier to cut me from a color with decks running Wasteland, since I sandbag my Crop Rotations and Living Wishes to make sure I've always got a Cradle in play.

I'm currently testing it with U thrown in for countermagic and Snap/Cloud of Faeries. This does allow me to take out a bit of the mana recycling package (Magus/Candelabra/Deserted Temple/Garruk) which is nice and opens up the slots for FOW, Spell Pierce, Mana Leak, etc. I'd be curious as to hear what people think about what to add with a U addition.

Control (non-stax) is a decent matchup now. Anything aggro is usually fine as I can chump/kill the creatures and if they waste the burn on the critters it gives me time to get to T4. Combo is rough as without the splash I'm relying on City of Solitude/Mindbreak Trap...

Midrange is OK, as long as I don't get nutsed with a T1 Hymm that hits all land or something... Otherwise I can chump KoTR for a turn and then land something fat. Karakas is rough against me, but playing Ulamog and Emrakul in the same turn is quite attainable. I definately play around Pernicious Deed as that would blow me out.

On a separate note, I have added a Karakas to my SB as it's REALLY fun to go into an endless loop with Emrakul by just casting and bouncing him repeatedly to get infi-turns. Of course, with Emrakul, two swings is the most I've ever needed, but still, it's nice to shut the door hard and have a good (tutor-able for) answer to Sower/Oblivion Ring/another Emrakul. I've also cast, bounced, re-cast, bounced, and re-re-cast an Ulamog with the Karakas in the same turn to vindicate three permanents. God I love legendary lands and hate wasteland....