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puckb
04-10-2011, 08:02 AM
In the spoiler of New Phyrexia, there was this guy :

Puresteel Paladin WW Human Knight 2/2
Whenever an Equipment enters the battlefield under your control, You may draw a card.
Metalcraft - Each Equipment you control has equip 0 .

He is a kind of Kor Spiritdancer, wich is a kind of an enchantress, wich is kind.
Whatever, seeing him, I've wanted to try him in legacy. In my opinion, he can be really good with cheap artifact acting as cantrips and there is a bunch of critters that are fond of being equipped.

As a first shot:

4 Puresteel paladin
3 leonin shikari
4 Stoneforge mystic
4 auriok steelshaper
4 kitesail apprentice

4 Swords to plowshare / Path to exile
4 aether vial

2 basilisk collar
2 Neurok hoversail
3 lightning greaves
3 Paradise Mantle
1 Argentum Armor
2 Sword Of fire and ice
2 Sword of light and shadow
2 Umezawa's Jitte


20 plains

19 critters / 17 equipments

Cards choice explanations:
Critters :
• Puresteel Paladin : the backbone of the thing, Card advantage and accelerator and a body.
• Auriok steelshaper : Puresteel paladin 5-8. Nice enough not to be conditionnial as the paladin. His lord ability is also nice as everyone exept Stoneforge will benefits from it
• Stoneforge mystic is good
• Kitesail is the good cheap carier. The deck needed evasion and first drop. Sure thing he is not the best one but he fits the role
• Leonin Shikari : the weak one, but need at least to be tried. Good for combat tricks with basilisk collar and synergize with Stoneforge for tricks and above all with greaves for protection. Will be the first to move, I think in his spot, the deck needs aggression or CA : serra avenger or dark confidant or even preeminent captain. However, by now I think there is a real need for protection as our creature are really fragile, and with greaves and swords, this one fits the role.

* Vial is vial and takes part in metalcraft

Equipments:
* Basilisk collar : best 1 cmc equipment. Act as creature removal and nice with leonin shikari
* Paradise mantle won't ever rank with utopia sprawl in enchantress but a little free draw & ramp up can't be evil. equips for free under steelshaper
* Neurok oversail : I think the deck needed a little evasion and good 1 cmc equipment are rather rare.
* lightning greaves : to gain a little speed and above all protection for our frail critters
* Swords and jitte: well, they are the win condition. Haven't settle on the split, need to be tested
* Argentum Armor: to be cheated into the hand of a critter with Stoneforge Mystic and Puresteel Paladin

Mana base :
By now, I chose resilience but metalcraft may need artifact lands. And wasteland would fit in nice as well.


To be explored :
* Quest for the Holy Relic By now, I don't think it belongs to this deck, creature are not cheap enough
* carriers : Auriok Glaivemaster, Kor Duelist, Leonin Den-Guard, Myr Adapter, Skyhunter Cub, Sunspear Shikari, ...
I think Kitesail apprentice, Kor Duelist and Sunspear Shikari are the only interresting ones. And Auriok steelshaper
* Armament Master in kor heavier build with kitesail apprentice, korr duelist, kor outfiter and stoneforge. Don't feel like it would be such a nice idea
* Black Splash for removals-on-a-stick and dark confidant . Low manacurve and Basilisk collar synergize well with him.
* Glint Hawk would be a good carrier, may protect from artifact removal (under vial), and would permits to redraw.
* Kor outfitter as a one shot paladin. Haven't tested yet
* Adventuring gear, Veteran's Armaments as cheap aggressive equipments ?

I must admit I have not much playtested the game as at home, I would have to proxy about the whole pack and online people somehow can't bear spoilers proxies but do like to insult....

As far as I can tell, the deck is really fun to play but need more CA or more big equipments.
Leonin shikari is a strap as she grants protection but she will leave for carriers or big weapons

Well, I'm really interested in your opinion and ideas about the list as well as looking for people to playtest with on cockatrice.

Thanks for reading,
Puckb

Barook
04-10-2011, 09:23 AM
I think Kor Duelist should definitely be in it. Cheap double strike is just too good to pass.

And no love for Bonesplitter? It's cheap and effective, especially with Duelist.

Neurok Oversail seems underwhelming.

Mirran Crusader would love all that equipment as well. You could also be fancy and include Boros Swiftblade to maximize the double strike abuse.

puckb
04-10-2011, 11:07 AM
Hi Barook,

Agree with you about Neurok hoversail but I needed evasion. I have found a solution in etched champion, this one is for sure the best carrier I can think of, fits in the deck's need for artifact and metalcraft.
In order to reach metalcraft consistently, I have added ornithopter, who's not so bad as a carrier and 3 mox opal for a little acceleration.

As for bonesplitter, I'm trying it right now. On first sight, it looked kinda meh, but in fact is quite a good beater. And about Mirran crusader, I think I can't support too much 3cc creatures and by now, etched champion fits better the role of carrier


Right now, the list looks like this

4 Swords to Plowshares
4 Puresteel Paladin
4 Stoneforge Mystic
4 Etched Champion
4 Auriok Steelshaper
2 Basilisk Collar
2 Lightning Greaves
3 Paradise Mantle
2 bonesplitter
1 Argentum Armor
2 Sword of Fire and Ice
2 Sword of Light and Shadow
1 Umezawa's Jitte
3 Mox Opal
15 Plains
3 Ancient Den
4 Ornithopter
SB: 4 Leonin Shikari

Cero
04-10-2011, 02:30 PM
Flayer Husk may be meh as equipment but it gives you a second 1-drop. Lightning Greaves looks risky: with only 1 creature on board and this equipped you have a shrouded creature that you can't enhance with new equipment. I would run Sword of Feast and Famine to make goyfs less troublesome.

nedleeds
04-10-2011, 03:26 PM
This deck is a reach to begin with but seems like you want to go W/b and add Tidehollow Sculler. He promotes Metalcraft and takes their Swords to Plowshares (or forces them to burn it). Ethersworn Canonist main can also just flat out win some games for you.

nodahero
04-10-2011, 06:06 PM
Your deck is to dependent on Puresteel... and also your counts are needless. Look at Caw Blade in Standard... They play 1 maybe 2 swords and they make the deck tick...

Think on that.

Hanni
04-10-2011, 11:15 PM
I love this new Paladin, and I hope that his wording doesn't change. I'd take the deck in a much different direction, but I'll post more in depth once I find out if this is legit.

As far as the direction I'd take the deck in; I wouldn't run crappy creatures like Leonin Shikari and Auriok Steelshaper. You definitely want Mother of Runes. The Living Weapons (the equipment that is also a creature) looks promising, and I agree that you should be running Tidehollow Sculler and Ethersworn Cannonist. Paradise Mantles should be maxed out, and Argentum Armor is crap.

Puresteel Paladin + Stoneforge Mystic is insane. That is all for now.

Barook
04-10-2011, 11:44 PM
I love this new Paladin, and I hope that his wording doesn't change. I'd take the deck in a much different direction, but I'll post more in depth once I find out if this is legit.

As far as the direction I'd take the deck in; I wouldn't run crappy creatures like Leonin Shikari and Auriok Steelshaper. You definitely want Mother of Runes. The Living Weapons (the equipment that is also a creature) looks promising, and I agree that you should be running Tidehollow Sculler and Ethersworn Cannonist. Paradise Mantles should be maxed out, and Argentum Armor is crap.

Puresteel Paladin + Stoneforge Mystic is insane. That is all for now.
Mom sounds good with Canonist to softlock Storm combos.

And I don't see any reason not to run Bob in this setup when you're already run a black splash and Vial. Card advantage is always good.

It would probably the best thing to wait for the entire set to spoiled. There might be some Living Weapon goodies and Sword of War and Peace.

Freggle
04-11-2011, 12:29 AM
Run this list (http://www.mtgthesource.com/forums/showthread.php?20454-Kor-Spiritdancer-{Enchantress-y}-B-W) less the spiritdancer and the auras and you should be fine.

Jeff Kruchkow
04-11-2011, 03:59 AM
Kor Duelist and Mirran Crusader NEED to be in this deck. Double strike is just wayyy to good with equipment. Especially is said equipment is a Jitte or Sword.

puckb
04-11-2011, 10:32 AM
Hello,

I have no time to develop much about choices, I'll just post what I have stepped into and will be testing as soon as possible.
I've been into many playtest, and I think it is the most reliable build I found. Even though there are some obvious anti-synergistic choices, it stands strong. And those 'anti-synergy' didn't show that disturbing actually.


// Mana 27
4 Wasteland
4 Ancient Den
7 Plains
4 Inkmoth Nexus
4 Ancient Tomb
1 City of Traitors
3 Mox Opal

//Critters 21
4 Puresteel Paladin
3 Phyrexian Revoker
4 Etched Champion
3 Stoneforge Mystic
4 Ethersworm Canonist
3 Lodestone Golem

//Resist 4
4 Chalice of the Void

//Equip 8
3 Cranial Plating
2 Sword of Light and Shadow
1 Umezawa's Jitte
2 Sword of Fire and Ice


I try to fit in your suggestions

Barook
04-12-2011, 09:55 AM
It would take the deck into an entire different direction, but Puresteel Paladin with Metalcraft makes Sunforger so much better.

It's a different approach to card advantage, tutoring for StPs and burn for the low cost of :r::w: each time.

A red splash with burn would also make the Grim Lavamancer + Basilisk Collar combo more viable.

klaus
04-12-2011, 05:02 PM
I'd give this list a spin:

4 Puresteel paladin
4 Stoneforge mystic
4 Mother of Runes
4 Tidehollow Sculler
3 Serra Avenger
3 Etched Champion

4 Swords to plowshares
1 Vindicate

4 aether vial

1 basilisk collar
1 lightning greaves
3 Paradise Mantle
1 Sword Of fire and ice
1 Sword of light and shadow
1 Umezawa's Jitte
1 Sword of Feast and Famine

4 Scrubland
4 Marshflats
2 Flooded Strand
5 Plains
3 Wasteland
2 Ancient Den

SB:
4 Ethersworn Canonist
3 Relic of Progenitus
3 Aura of Silence
3 Perish
2 Pithing Needle

Zork
04-12-2011, 07:02 PM
It would take the deck into an entire different direction, but Puresteel Paladin with Metalcraft makes Sunforger so much better.

It's a different approach to card advantage, tutoring for StPs and burn for the low cost of :r::w: each time.

A red splash with burn would also make the Grim Lavamancer + Basilisk Collar combo more viable.

I like this idea. Orim's Chant and some other utility instants would make for a solid tutor package. Most of those instants would likely combo with Isochron Scepter as well, though this would play more like aggro-control than aggro.

supachai
04-12-2011, 11:03 PM
I did a little testing and tweaking of the RW list. I have to say I am impressed.


3 Mother of Runes
3 Grim Lavamancer
4 Aether Vial
4 Swords to Plowshares
4 Lightning Bolt

4 Puresteel Paladin
4 Stoneforge Mystic
3 Lightning Helix

3 Mirran Crusader

1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Feast and Famine
2 Basilisk Collar
1 Sunforger

3 Mox Opal
4 Ancient Den
4 Darksteel Citadel
4 Arid Mesa
1 Flooded Strand
1 Mountain
2 Plains
3 Plateau


I started out with Wastelands but eventually cut them for Citadels to hit Metalcraft more often. This deck doesn't really take advantage of mana denial anyway as it usually tries to stabilize with CA and win in the lategame after a few hits from a heavily equipped creature. Grim Lavamancer + Collar comes online quite often, and Sunforger is quite good, even without a Paladin on the field and completely breaks stalemates. With 22 artifacts, I usually hit Metalcraft when I need it and this deck just explodes after that. It can do so many things in one turn, whether it be poking off creatures with Lavamancer or Sunforging Swords and Helixes. I wish my creature count was a bit higher to be able to use Vial more effectively, but I really love everything in the maindeck right now and don't want to cut anything.

Tribal decks and decks without lots of removal are fairly good matchups. I haven't done much testing outside of that though. Any comments or suggestions?

paladin3056
04-12-2011, 11:49 PM
Interesting deck idea and worth the spin. Although I like this combo: Puresteel Paladin, Leonin Shikari and Sunforger. If you get Metalcraft you get to play any instant in your deck for RW then equip at instant speed then cast again. If I were to build the deck going RW is an option and so is BW. But either way works it's just that RW is a lot more cheaper than BW. I'll post my deck once I see the full spoiler of NPH, there might be more equipment goodies waiting for us there.

Barook
04-13-2011, 06:36 AM
Interesting deck idea and worth the spin. Although I like this combo: Puresteel Paladin, Leonin Shikari and Sunforger.
Problem is that space is limited and Shikari seems to be more of a gimmick.

@supachai: I was thinking about something like that.

Being indestructible is nice, but can the deck really afford the colorless mana with :w::w: spells? Wouldn't Great Furnace benefit mana consistency more with all those :r: activation costs?

Manamorphose should be definitely in the deck. Fuels Lavamancer, helps with the :w::w: requirements and is a free Ancestral Recall on steroids when the Paladin + Sunforger combo is online.

rufus
04-13-2011, 08:21 AM
Sunforger can plausibly combo out with:

4 Manamorphose
3 Seething Song
1 Enlightened Tutor
1 Elixir of Immortality

and 1 business spell. (Any number of things will work.)

I haven't seen them mentioned in thread, and I wonder about Enlightened Tutor,Steelshaper's Gift and Memnite. Puresight Merrow/Paradise Mantle is in-color too, but you're not running a whole lot of other tap ability equipment.

Barook
04-13-2011, 10:42 AM
Sunforger can plausibly combo out with:

4 Manamorphose
3 Seething Song
1 Enlightened Tutor
1 Elixir of Immortality

and 1 business spell. (Any number of things will work.)
How does that work? The Elixier you tutored for gets shuffled away when you try to grab Manamorphose.

rufus
04-13-2011, 12:12 PM
How does that work? The Elixier you tutored for gets shuffled away when you try to grab Manamorphose.

Gah, If I only had a brain. I somehow forgot about the Sunforger shuffle...twice. But I'm pretty sure if you sunforger for Final Fortune, and then Enlightened Tutor you can use the start of turn draw to pull up Wheel of Sun and Moon, and then loop Manamorphose.

Malchar
04-13-2011, 03:02 PM
Gah, If I only had a brain. I somehow forgot about the Sunforger shuffle...twice. But I'm pretty sure if you sunforger for Final Fortune, and then Enlightened Tutor you can use the start of turn draw to pull up Wheel of Sun and Moon, and then loop Manamorphose.

So then on your Final Fortune turn, you could repeat Manamorphose and Seething Song until you have over 20 mana and draw a Banefire. Since you're drawing your deck and have plenty of mana, you can presumably use Orim's Chant and Pact of Negation for protection as well.

So you could theoretically go off with this package:
in play:
puresteel paladin
sunforger
2 artifacts for metalcraft

mana: RW plus another R or W (for first two activations. note: you could use LED to help pay)

in library:
2 seething song
3 manamorphose
1 final fortune
1 enlightened tutor
1 wheel of sun and moon
1 banefire



Alternatively, you could forget about wheel and just cast through all the red rituals and then play astral steel with scattershot to clear the way. Or, you could hope to draw into a real storm spell off of manamorphose (or perhaps other card draw/tutors) and win that way.

rufus
04-14-2011, 01:08 AM
Right, or take infinite turns (including recursion support) usingAngel's Grace,Final Fortune and Enlightened Tutor -> Elixir of Immortality/Wheel of Sun and Moon.

AFAICT You can't really get that much in the way of storm count since the only spell that will net non-negative :w: is Manamorphose, and the only one that nets mana is Seething Song. So, the best case storm count scenario starting with :w::w::r: is Seething Song Manamorphose Seething Song Manamorphosex3 and then four red or white instants CMC 4 or less of your choice. CA like Esper Charm or Wrecking Ball seems like it could be strong in that scenario too.

Regardless, I think the difficult part is getting the pieces on the table.

Barook
04-14-2011, 04:17 PM
@supachai: Wouldn't Kor Duelist be better than Mirran Crusader in the deck?

I toyed around a bit with the deck and Duelist, despite lacking protection, seems like the better choice because it can put on more early game pressure and synergizes better with Vial. Besides, a Duelist with Jitte or SoFI can kill just as fast as a Crusader (2 turns), except it comes online faster.

Edit: Another thing I noticed is that the deck shuffles rather often. Wouldn't SDT be in a good place here? It's a cheap artifact for Metalcraft to boot, too. I think the deck needs a few more mana sources - it's just that mana-hungy and you have often enough ways to spend your mana other things to than casting spells. SDT would also help you to filter the manaflood or find you more mana.

supachai
04-14-2011, 04:51 PM
@ Barook: I haven't had too much trouble with the colorless but I do like having the Indestructible since I test against a lot of decks with Wasteland (Merfolk, Goblins, DnT, NH). I'm sure a 2/2 or 1/3 split of Furnace and Citadel would be fine though.

As for Duelist, I haven't test it but I'd imagine it to be a little weak without equipment. Although it's rare we don't have any on the field, it becomes completely useless without. Crusader chumps Goyfs and Knights all day long, without the help of mom. By the time I want to cast Crusader I'm usually ready to go for the win. I just don't feel like the early pressure is necessary. Still, I'll do a little testing though.

This deck has a lot of CA already....Stoneforge, Paladin, all the equipment. I feel it has fairly strong topdecks and thus Top is probably unnecessary. There's also nothing I can safely cut from the main right now :( Maybe you can post a list?

Some small things I've noticed: I want more Lavamancer food. As such, I will be very hesitant to cut any of the 11 removal spells. I think I want to add a 5th fetchland (for W). I really wish I could run more than 4 Paladins. Always being able to equip for 0 is friggin amazing.

EDIT: The combo version....seems to be either too clunky for a pure combo deck and takes up too much maindeck space in a more aggressive deck. It's neat, but I don't think it belongs here.

sporenfrosch1411
04-14-2011, 05:50 PM
I personally would first try out a more aggro//lower-midrange version of it, something like

4 Kor Duelist
4 Mirran Crusader
4 Stoneforge Mystic
4 Puresteel Paladin
4 _____
3 _____

4 Aether Vial
4 Bonesplitter
3 Umezawas Jitte
1 Sword of Fire and Ice
3 Mox Opal
4 Swords to Plowshares

4 Ancient Den
3 Darksteel Citadel
15 other Lands


but i have to say, that the tinkering with Sunforger could be really leading to something - it seems to have a lot of potential, allthough it is kinda slow, i think it can allready be agreed that going Manamorphosis (draw), Manamorphosis (draw), Manamorphosis (draw), Manamorphosis (draw), and then some other spell is that much of card advantage, that it pretty much wins the game.
Then getting Seething song into the mix, to cast additional 4 spells from your library.... wow.
It basically says: draw 4 cards and get rid of any threat / clear the board (by the additional spells) AKA win the game oO

supachai
04-14-2011, 05:55 PM
Mother of Runes is absolutely essential in this deck. We don't run that many creatures, getting them removed in response to equipping is a huge tempo loss-mom is our best solution to that.

As of now I'm really ambivalent about Aether Vial. While it saves us mana in the lategame, makes our creatures uncounterable, and is an artifact for metalcraft, we don't run that many creatures and it often sits useless. I could take them out for some cheap equipment (Bonesplitter?) and some more creatures (probably +1 Mirran Crusader, maybe Boros Swiftblade?). I'm afraid Stoneforge Mystic will get too clunky without vial however. What are people's thoughts?

xifre
04-15-2011, 12:04 AM
have you guys thought of adding the "living weapons?" i think they also fit in this deck since they are already considered creatures and can still be used to equip to other crits.. bonehoard is really good, and the other cheap living weapons.

when puresteel paladin was spoiled, i initially thought of living weapons since you really want to abuse its cantrip ability. and you can't only rely on SFM to get u some equipments.. IMO

:P

sporenfrosch1411
04-15-2011, 05:29 AM
This is what fiddles around in my head at the moment:

4 Kor Duelist
3 Mirran Crusader
4 Stoneforge Mystic
4 Mother of Runes
4 Memnite
4 Puresteel Paladin
3 Flayer Husk

4 Bonesplitter
4 Cranial Plating
3 Umezawa's Jitte
1 Sword of Fire and Ice
3 Mox Opal
4 Path to Exile

9 Plains
4 Ancient Den
4 Darksteel Citadel



-I think mother of runes is really nice, it protects key Creatures like the Paladin, and pushes damage through, where it normally wouldn't
-Cranial Plating on a Double-Striker is freaking ridiculous! It just needs a bit more artifacts, also for metalcrafting ;)
- The Living weapon thing is somewhat interesting with the Paladin, and also ups the Metalcraft count
- Mirran Crusader is somewhat clumsy, so 3 should be enough
- The manabase needs some working on
- As stated above, more metal is needed.


It is a 62 card pile at the moment, just a rough sketch, give me some ideas on it :)

luckme10
04-15-2011, 05:43 AM
I'd consider it on a knight build with Ethercaste Knight

sporenfrosch1411
04-15-2011, 05:47 AM
I'd consider it on a knight build with Ethercaste Knight


Thats it?
For THAT, you hit the "reply" button? Give some more information, or be treated like a troll.......

supachai
04-15-2011, 05:47 PM
This is what fiddles around in my head at the moment:

4 Kor Duelist
3 Mirran Crusader
4 Stoneforge Mystic
4 Mother of Runes
4 Memnite
4 Puresteel Paladin
3 Flayer Husk

4 Bonesplitter
4 Cranial Plating
3 Umezawa's Jitte
1 Sword of Fire and Ice
3 Mox Opal
4 Path to Exile

9 Plains
4 Ancient Den
4 Darksteel Citadel

Why Path over Swords? Just because we're not running a Mana Denial plan doesn't make Path better...we're not zoo in that we don't want to kill as quickly as possible.

Also, do you think that Bonesplitter and Plating are good enough to be running a full 4 of each? As goes for Jitte...you have Stoneforge to fetch things for a reason.

Lastly I would say that 20 mana sources is a bit too low, how has that worked out for you?

-I think mother of runes is really nice, it protects key Creatures like the Paladin, and pushes damage through, where it normally wouldn't
-Cranial Plating on a Double-Striker is freaking ridiculous! It just needs a bit more artifacts, also for metalcrafting ;)
- The Living weapon thing is somewhat interesting with the Paladin, and also ups the Metalcraft count
- Mirran Crusader is somewhat clumsy, so 3 should be enough
- The manabase needs some working on
- As stated above, more metal is needed.


It is a 62 card pile at the moment, just a rough sketch, give me some ideas on it :)

Why Path to Exile over Swords? Even without a mana denial plan, Swords is still better since we're not trying to kill as quickly as possible.

Do you feel that its necessary to have 4 copies of Bonesplitter/Plating? Your list does seem a lot more aggressive but they just dont seem like particularly powerful equipment. Also, 3 copies of Jitte, with Stoneforge is probably unnecessary...you should have at least another Sword of LS/FF in there.

Lastly, I think 20 mana sources is too low. How has that been working out for you?

sporenfrosch1411
04-16-2011, 05:28 AM
I just drawed it out and the manabase felt ok BUT what i really don't like so far, is that the deck is very dependant on having one of the double-strikers to be able to win. The paladin "does rarely want to attack" in terms that i want to keep him on the battlefield for his drawing ability.
Essentially you have 3 Crusader and 4 Kor Duelist to win, and if you don't have them, you absolutely need to find them.
Also, Pernicious deed wrecks this deck so hard....
The deck is not focussed enough at the moment i guess. Btw: i found myself to allways want Jitte AND Bonesplitter, thats how the 3 4 comes ;)

Rizso
04-16-2011, 02:05 PM
So then on your Final Fortune turn, you could repeat Manamorphose and Seething Song until you have over 20 mana and draw a Banefire. Since you're drawing your deck and have plenty of mana, you can presumably use Orim's Chant and Pact of Negation for protection as well.

So you could theoretically go off with this package:
in play:
puresteel paladin
sunforger
2 artifacts for metalcraft

mana: RW plus another R or W (for first two activations. note: you could use LED to help pay)

in library:
2 seething song
3 manamorphose
1 final fortune
1 enlightened tutor
1 wheel of sun and moon
1 banefire



Alternatively, you could forget about wheel and just cast through all the red rituals and then play astral steel with scattershot to clear the way. Or, you could hope to draw into a real storm spell off of manamorphose (or perhaps other card draw/tutors) and win that way.

You can go infinte with an emrakul, Firestorm and Eladamri's Call. Create enought mana with Seething song / manamorph, get call find emrakul find firestorm discard emrakul put gy into deck and repeat with song / manamorph and tutoring.

How combo will work in the future we will see.

Barook
04-16-2011, 06:13 PM
You can go infinte with an emrakul, Firestorm and Eladamri's Call. Create enought mana with Seething song / manamorph, get call find emrakul find firestorm discard emrakul put gy into deck and repeat with song / manamorph and tutoring.

How combo will work in the future we will see.
Problem is that you still need a filter for the mana like Skyshroud Elf. Seething Song/Manamorphose can only sustain itself or get up to two spells due the :w: being the limitation. Getting Call/Firestorm ends the chain because you run out of white mana.

Edit: On second thought, though, it does work with the inclusion of Skyshroud Elf:

Step 1: Get WWR from lands, activate Sunforger, grab a Seething Song
Step 2: Second activation, grab Manamorphose, add GW to your mana pool. (RRRRGW now in it)
Step 3: Third activation - get Eladamri's Call, fetch Elf and play it (RR left)
Step 4: Filter one mana into W, activate to grab another Seething Song, filter the mana and go off from that point.

I think that's the easiest variant, although you could probably do it in various ways (e.g. to play around Daze).

chocomicos
04-16-2011, 11:07 PM
3 Mother of Runes
3 Grim Lavamancer
4 Aether Vial
4 Swords to Plowshares
4 Lightning Bolt

4 Puresteel Paladin
4 Stoneforge Mystic
3 Lightning Helix

3 Mirran Crusader

1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Feast and Famine
2 Basilisk Collar
1 Sunforger

3 Mox Opal
4 Ancient Den
4 Darksteel Citadel
4 Arid Mesa
1 Flooded Strand
1 Mountain
2 Plains
3 Plateau


This list is basically what i've been thinking over this deck.
i would put 4 great furnance
arcbound ravager to use 4 opals.
4 galvanic blast>stp
2jitte>colar or / Lightning Greaves>colar.

maybe etched champion and a argentum armor
and wait the new RW sword and put plowshers SB

I've been wondering if squadron hawk isn't that bad actually, i would also test him.

HdH_Cthulhu
04-17-2011, 10:37 AM
Problem is that you still need a filter for the mana like Skyshroud Elf. Seething Song/Manamorphose can only sustain itself or get up to two spells due the :w: being the limitation. Getting Call/Firestorm ends the chain because you run out of white mana.

Edit: On second thought, though, it does work with the inclusion of Skyshroud Elf:

Step 1: Get WWR from lands, activate Sunforger, grab a Seething Song
Step 2: Second activation, grab Manamorphose, add GW to your mana pool. (RRRRGW now in it)
Step 3: Third activation - get Eladamri's Call, fetch Elf and play it (RR left)
Step 4: Filter one mana into W, activate to grab another Seething Song, filter the mana and go off from that point.

I think that's the easiest variant, although you could probably do it in various ways (e.g. to play around Daze).

1. form lands RWW
2. SS RRRRRW
2. MM x1 RRRRWW
3. MM x2 RRRWWW
4. MM x3 RRWWWW
5. MM x4 RWWWWW
6. SS x2 RRRRRWWWW
7. Ecall RRRRWWW (emrakrul)
8. Fstorm RRRWW (ping for 1 discad emrakrul)
9. repeat
10.???
11.profit

9 slots for the combo so far... kinda to much :/

Barook
04-17-2011, 03:46 PM
Sunforgers aside:

Wouldn't Auriok Edgewright fit into that kind of WW approach? You're going for equipment, Metalcraft and :w::w: anyway due to Paladin.

Lusian
04-17-2011, 05:19 PM
i have posted this in the other thread on this topic but since this seems to be the one going ill post it here as well

15 creatures
4 stoneforge mystic
4 puresteel paladin
4 mother of runes
3 mirran crusader

13 spells
3 manamorphose
3 seething song
3 swords to plowsheres
1 double cleave
3 eladamri's call

10 artifacts
4 æther vials
1 sword of light and shadow
1 sword of feast and famine
1 sword of fire and ice
2 jitte
1 sunforger

22
3 mox opal
4 great furnace
4 ancient den
4 arid messa
4 taiga
1 mountain
1 plains
1 plateau
2 wooded foothill

the combo can go like this
(wwr in pool) fetch song
(wrrrrr in pool) fetch manamorphose
(wwrrrr in pool) fetch song
(wrrrrrrrr in pool) fetch mana morphose
(wwrrrrrrrr in pool) fetch manamorphose
(wwwrrrrrr in pool) fetch eladamri's call for stoneforge
(wwrrrrr in pool) play stoneforge for sword of what ever
(wrrrr in pool) play sword of what ever
(wr in pool) fetch for double cleave
equip paladin so he is a 8/4 double strik with protection from what ever creature the opponent has becourse of the sword and swing for 16 (shoot him in the head for 4 if the sword is fire and ice)

like this none of the combo peices are totally empty for them selves and going agrro with crusader seething song and swords is possible the mana base needs a lot of tinkering but take it as a rough sketch

Barook
04-17-2011, 06:02 PM
1. form lands RWW
2. SS RRRRRW
2. MM x1 RRRRWW
3. MM x2 RRRWWW
4. MM x3 RRWWWW
5. MM x4 RWWWWW
6. SS x2 RRRRRWWWW
7. Ecall RRRRWWW (emrakrul)
8. Fstorm RRRWW (ping for 1 discad emrakrul)
9. repeat
10.???
11.profit

9 slots for the combo so far... kinda to much :/
Problem is that Firestorm doesn't get shuffled back because it's still on the stack at that time.

Barook
05-06-2011, 12:10 PM
Hello,

I have no time to develop much about choices, I'll just post what I have stepped into and will be testing as soon as possible.
I've been into many playtest, and I think it is the most reliable build I found. Even though there are some obvious anti-synergistic choices, it stands strong. And those 'anti-synergy' didn't show that disturbing actually.


// Mana 27
4 Wasteland
4 Ancient Den
7 Plains
4 Inkmoth Nexus
4 Ancient Tomb
1 City of Traitors
3 Mox Opal

//Critters 21
4 Puresteel Paladin
3 Phyrexian Revoker
4 Etched Champion
3 Stoneforge Mystic
4 Ethersworm Canonist
3 Lodestone Golem

//Resist 4
4 Chalice of the Void

//Equip 8
3 Cranial Plating
2 Sword of Light and Shadow
1 Umezawa's Jitte
2 Sword of Fire and Ice


I try to fit in your suggestions
That build looks decent (manabase is debateable). However, I would maximize Stoneforge Mystics and run one copy of Sword of Feast and Famine (either MD or SB) and two of Batterskull.

Batterskull + Stoneforge is too good to let it pass.

Edit: A few copies of Phyrexian Metamorph seem good as well - either copy another Stoneforge, equipment, a disruption creature or Batterskull.

Fry
05-13-2011, 12:22 AM
I've been working on a mono white version since I first saw Puresteel Paladin in the spoilers, here's what I've got so far and I'll be playing it this Saturday at Jupiter Games in New York.

Initial testing has for me at least, has shown a lot of promise, I am no saying that my build is perfect by any means, just that I think that mono white has a better shot than a multicolored deck because we are a little less suseptible to wasteland and we can also have our own wasteland to disrupt our opponents/screw them out of a color. PLease feel free to criticize my choices with constructivity in mind, for the progress of this archetype is what I'd like to see.

Since I foresee combo being a potential nemesis the ethersworn canonist and revokers are main and they also help with metalcraft for the paladin and dispatches.

The karakas are a two of because emrakul is still out there all over the place and chances are you are going to run into one at any reasonable sized event.

The vials are amazing in this build since there are 20 creatures with cmc of 2, no creatures with 1 or 3, all with 2 makes the vials great, 1/3 cards can be vialed in and not countered and the stoneforges also stop the equipment from being countered.

The only real problems I've had with the deck so far are board sweepers like pernicious deed which can be handled with a timely revoker, and sided o-rings depending on how much available mana they have open.

The manriki-gusari may seem a little random, but it kills opposing equipment like sofi and jitte.

Creature based decks have a hard time with this since I have 8 pieces are hard removal main board, and half of them don't even gain them life. Dispatch is amazing since metalcraft is pretty much always active from turn 2-3 until the end of the game.

the argentum armor can be a little slow simply because without a stoneforge and a paladin it is mostly a dead card, but when the two creatures are working together the argentum armor is amazing, it blows up otherwise hard to destroy permanents and potential blockers.

the mental missteps are mainly in the side for additional help against combo, and they also help against spell snare, spell pierce and stifle.

Main Board:

4 wasteland
4 darksteel citadel
4 ancient den
2 karakas
6 plains
1 mox opal

4 puresteel paladin
4 stoneforge mystic
4 leonin shikari
4 ethersworn canonist
4 phyrexian revoker

4 aether vial

4 dispatch
4 swords to plowshares

1 argentum armor
1 batterskull
1 sword of feast and famine
1 sword of fire and ice
1 sword of light and shadow
1 sword of war and peace
1 umezawa's jitte

Side Board:

1 manriki-gusari
1 sword of body and mind
4 mental misstep
3 leyline of sanctity
3 jotun grunt
3 oblivion ring

Fry
10-06-2011, 01:55 AM
Thinking of trying the deck out again with the missteps newly banned, a few switch ups, no more armor and added in ports over the citadels and also cut down the dispatch to 2 main and the others side. I added in the serra avengers... I basically took my death and taxes shell, minus the mangara, flickerwisp, and a few other cards for the puresteels and a few additional equipments.

Kich867
10-06-2011, 02:58 AM
I love this new Paladin, and I hope that his wording doesn't change. I'd take the deck in a much different direction, but I'll post more in depth once I find out if this is legit.

As far as the direction I'd take the deck in; I wouldn't run crappy creatures like Leonin Shikari and Auriok Steelshaper. You definitely want Mother of Runes. The Living Weapons (the equipment that is also a creature) looks promising, and I agree that you should be running Tidehollow Sculler and Ethersworn Cannonist. Paradise Mantles should be maxed out, and Argentum Armor is crap.

Puresteel Paladin + Stoneforge Mystic is insane. That is all for now.

Would you be perhaps thinking of abusing him in some sort of Thopter Foundry combo? While he's in play, if I'm not mistaken the combo would say: "Pay 1 mana: gain 1 life, produce a token, draw a card" would it not?

You could also recur + equip Batterskull every turn which is nice as well.

jonny
10-18-2011, 07:20 AM
After a first analysis of the MWS testing 2 weeks 4 conclusions:

1-The paladin is not essential in the deck, but equipped with 0 cool too!! For now I'll give you another chance. But convince me, I'll put the Serra Avenger, but I rode the deck just for this thing and it gives me something to undo it now.

2-The top is essential to manipulate the deck, engine and is also cost 1.

3 - The Walker wins alone, so easy.

4 - We have a handling and large enough card advantage.

The current list I'm testing is:

Land: 21

4 Ancient Den
4 Wasteland
Fetch 5
6 Plains
2 Factories (another new addition, more bugs, device for metalcraft)

Creatures: 20

4 Mother of Runes
4 Mystic
4 Eagles
3 Revoked
2 Cannons
3 Paladin

other:

4 vials (MVP)
4 Swords to Plowshares
2 Oblivion
4 Teams: Jitte / Sofi / Batterskull / a moment to taste ... I put war and peace, may put a 5 (G / B)
1 Mystic (xq basically we seek all good) and also won integer spin now.
2 Walkers, I love just bringing it down in time you've won.

Artifacts: 19 + 2 Factories sufficient.

C1: 15 (4 Vial, 4 mothers, 2 horns, 4 Swords to Plowshares, 1 Guardian)
C2: 17 (4 Mystic, 4 Eagles, 3 revoke, 2 guns, 3 Paladins, 1 Jitte)
C3: 4 (2 Oblivion, 2 Spades)
C4: 2 (2 Walkers)
C5: 1 (Batterskull)

I think the mana base is stable and acceptable cost, but any suggestions regarding the manabase say me.