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vikram
04-20-2011, 02:02 PM
I like Nought but hate being inconsistent. Now there's a way to maximize both consistency and efficency and make the deck extremely synergic with lots of redundant pieces.

4 Stifle
4 Vision Charm
4 Enlightened Tutor
1 Torpor Orb
1 Oblvion Ring

4 Phyrexian Dreadnought
4 Tarmogoyf
4 Tombstalker

4 Brainstorm
4 Thoughtseize
4 Mental Misstep
2 Duress/Daze

4 Wasteland
16 Fetches and Duals

Vision Charm phases out artifacts for a turn so the drawback doesn't apply. It combos with Dreadnought. Vision charm also fills your yard for Tombstalker and Tarmogoyf if it can't bring out a Dreadnought.

Thanks to Orb, Enlightened Tutor can tutor up either half of the combo. It can also grab an O. Ring to save your butt from an Emrakul or anything else so it's never a dead card.

Stifle is great at picking off fetchlands so it's never dead, vision charm at filling your yard (basically acting like a dark ritual for 5 mana when being used to cast tombstalker) so it's never dead, and Orb is also solid since it can shut off lots of random goblins and other creatures while being a combo piece.

With 13 maindeck cards and tutors to combo with it, Dreadnought is never a dead card either.

arebennian
04-20-2011, 02:11 PM
http://www.mtgthesource.com/forums/showthread.php?12531-%5BDeck%5D-DreadStalker&highlight=dreadstalker

Sans Enlightened Tutor

Clark Kant
04-20-2011, 02:43 PM
This list seems different enough. Enlightened tutor, goyf and orb make a pretty big difference.

Not sure how fast it is or if it can afford to be a bit slower. If so, maybe Top to increase consistency even more?

Tim the Enchanter
04-20-2011, 03:08 PM
I'm not very familiar with phasing rules so I'm slightly confused. Are you telling me that by phasing a Dreadnought you don't have to sac anything or stifle it? You play the Dreadnought and phase it out in response to it's trigger and get it back next turn, although it still has summoning sickness?

I like the list but I wonder if Dark Confidant would be better than Tombstalker. Obvioulsy it makes Vision Charm less useful but you get all sorts of free cards for almost no price. A 12/12 trampler is still a pretty good finisher IMO. A 5/5 flyer for 2 is definitely good, but it seems like this would be exactly the kind of deck you would want Bob in the most.

raye
04-20-2011, 03:11 PM
The third post from that linked thread has a list with Tarmogoyfs. So the big difference seems to be Enlightened Tutor. And some NPH cards, of course.

ScatmanX
04-20-2011, 04:03 PM
I'm not very familiar with phasing rules so I'm slightly confused. Are you telling me that by phasing a Dreadnought you don't have to sac anything or stifle it? You play the Dreadnought and phase it out in response to it's trigger and get it back next turn, although it still has summoning sickness?
While Dreadnought's ability is on the stack, you cast Vision Charm. It'll Phase Out. When he Phases in, the 'enter the battlefield' don't trigger. Phasing is a strange rule, but you can do that.
It will (NOT) have summon sickness though, since you don't control it since your last upkeep.

Sims
04-20-2011, 05:16 PM
While Dreadnought's ability is on the stack, you cast Vision Charm. It'll Phase Out. When he Phases in, the 'enter the battlefield' don't trigger. Phasing is a strange rule, but you can do that.
It will still have summon sickness though, since you don't control it since your last upkeep.

Not true, if you vision charm the dreadnought with the trigger on the stack, the dreadnought will phase in at the beginning of your next untap step. It will be able to attack.



502.15m A permanent that phases in can attack and tap to play abilities as though it had haste. This applies even if that permanent phased out and phased back in the turn it came into play. The permanent remains able to attack and tap to play abilities until it changes controllers or leaves play.

ScatmanX
04-20-2011, 05:41 PM
Not true.
You're right. It's been so long since I haven't seen Phasing, I thought it came back eot.
Thanks.

MaximumC
04-20-2011, 06:09 PM
This deck will have trouble while everyone is running x4 Mental Missteps. Yes, I see you're running your own to counter it, but consider that your deck's (1) tutor, (2) biggest win con; and (3) disruption are all 1 drops. Seems like a bad idea.

Clark Kant
04-20-2011, 07:16 PM
Let's see what sort of impact the card has before we start declaring low mana curves like this or zoo or whatever are no longer worth pursuing.

If just counters one card, no different than force.

Tim the Enchanter
04-20-2011, 07:47 PM
This deck will have trouble while everyone is running x4 Mental Missteps. Yes, I see you're running your own to counter it, but consider that your deck's (1) tutor, (2) biggest win con; and (3) disruption are all 1 drops. Seems like a bad idea.

Not everyone is going to be running 4 MM. It's good and it'll see play but it isn't going to be THE spell that everyone is saying it is. A lot of decks just won't be able to fit such a conditional counter into their 75 let alone the main 60.

I'm not saying that this is going the next DTB right away, but I think it has some real potential.

Clark Kant
11-25-2011, 11:39 AM
With MM gone and a surge is hyperfast aggro thanks to Delver of Secrets, I think this route has some potential (once updated with newer cards such as Gitaxian Probe and Flusterstorm). The trade off of card advantage for beatsticks here is well worthwhile.

death
11-25-2011, 12:35 PM
With MM gone and a surge is hyperfast aggro thanks to Delver of Secrets, I think this route has some potential (once updated with newer cards such as Gitaxian Probe and Flusterstorm). The trade off of card advantage for beatsticks here is well worthwhile.


Been testing exactly that for 2 weeks now:

Ux Stiflenought - the Aftermath (http://www.mtgthesource.com/forums/showthread.php?22595-Ux-Stiflenought-the-Aftermath)