brianw712
04-24-2011, 02:36 AM
The goal of this deck is to beat the opponent using any of three combos: Servant-Grindstone, Natural Order-Progenitus, and Stiflenaught. Protection comes in the form of Force, Misstep, CounterTop, and Stifle, while Top, Brainstorm, Wall of Blossoms, and Trinket Mage help to find the right pieces for the combos. Notice that several cards in the deck have multiple functions: Painter's Servant enables Natural Order and Grindstone, Trinket Mage enables Dreadnaught and Painter's Servant and Countertop.
Here's the decklist:
1 Dryad Arbor
4 Tropical Island
4 Misty Rainforest
4 Verdant Catacombs
1 Island
4 Windswept Heath
2 Tundra
4 Painter's Servant
1 Progenitus
4 Trinket Mage
1 Phyrexian Dreadnought
4 Wall of Blossoms
4 Mental Misstep
4 Force of Will
4 Brainstorm
1 Grindstone
3 Sensei's Divining Top
3 Counterbalance
3 Natural Order
4 Stifle
SB:
3 Enlightened Tutor
1 Dueling Grounds
1 Ethersworn Canonist
1 Relic of Progenitus
1 Wheel of Sun and Moon
4 Tarmogoyf
4 Rhox War Monk
The Goyfs and Monks and Dueling Grounds in the board are for tribal/zoo matchups, where the combos might be too slow. Tutors in the board help find combo pieces as well as hate pieces.
Thoughts?
Here's the decklist:
1 Dryad Arbor
4 Tropical Island
4 Misty Rainforest
4 Verdant Catacombs
1 Island
4 Windswept Heath
2 Tundra
4 Painter's Servant
1 Progenitus
4 Trinket Mage
1 Phyrexian Dreadnought
4 Wall of Blossoms
4 Mental Misstep
4 Force of Will
4 Brainstorm
1 Grindstone
3 Sensei's Divining Top
3 Counterbalance
3 Natural Order
4 Stifle
SB:
3 Enlightened Tutor
1 Dueling Grounds
1 Ethersworn Canonist
1 Relic of Progenitus
1 Wheel of Sun and Moon
4 Tarmogoyf
4 Rhox War Monk
The Goyfs and Monks and Dueling Grounds in the board are for tribal/zoo matchups, where the combos might be too slow. Tutors in the board help find combo pieces as well as hate pieces.
Thoughts?