egosum
04-29-2011, 07:55 AM
Some have been toying with the Idea of Splashing Blue in a Goblins deck, in the main Goblins Thread. This reminded me a time where some people tried this, I mean is not a new idea but MM made it to come back. I' ve been excited of how it would look like. And this is what I came to...
"Lackey-Still"
(I didn't posted the deck in the Goblins main thread because I think is not a propper Goblins deck, but a deck that plays Goblins and abuses of some sinergies to win the game. This is also the reason why I had to give the deck a name)
4x Volcanic Island
4x Mountain
3x Mutavault
1x Island
4x Scalding TArn
3x "Red Fetch"
1x "Blue Fetch"
4x Goblin Lackey
4x Siege-Gang Commander
4x Goblin Warchief
4x Fire / Ice
4x Force of Will
4x Daze
4x Mental Misstep
4x Brainstorm
4x Standstill
4x Aether Vial
Sidebaord 15
4x Lightning Bolt
4x Submerge
4x Relic of Progenitus
3x Pithing Needle
Main Idea: start with Lackey/Vial, next turn play Standstill and put a SCG with Lackey.
But since this is not always as easy as it seems on paper we need to understand what other more estable plan the deck has. I mean, when I made the firsts drafts with the deck I mulliganed like crazy in order to fins my one drop (Lackey or Vial), as if I was playign a proper Goblins deck. But we are not playing that many critters, and specially we don't have Ringleader to refill the hand so I guess this deck should be played a little more paused (best option is to Mulligan once to find what you need and if at that point your hand is good, even with out Lackey nor Vial just keep it), in most of games we have to adopt the tempo control plan rather the aggro/"combo", but the deck is not bad doing this neither.
Some card explanations:
-Goblin Chieftain: in the very early draft he was Piledriver, but piledriver seems very weak without SCG, and lackey + Chieftain deals the same damage than Lackey + Pile. This plus giving Haste can be very important if we are in the Tempo-control role, so we can make an alpha strike with a just summoned SGC. All this plus the ability to avoid Engineered plagues makes Chietain a better choice.
-No wastealnds? Without any space for Rishadans nor Stifle (stifle is just too narrow if played along with Vial, or Lackey), they seem a little bit out of Context. In their place I added 3x mutavault (so we can have higher creature density, plus they work good under Standstill) and a basic Island (maybe this is not needed, but I'm a fraid it won't bother too much and stabilizes the manaase a little, if you don't like it just put the 4th mutavault instead.
Everything else seems self-explainatory, if no jsut ask.
The sideboard is quite focused:
-Relic: drdge, Thopter, IGG, Threshold decks...
-Submerge: Threshold, zoo, bant,...
-Lightning: good all around, tribal, zoo, bant, threhold
-Pithing Needle: Stoneforge Mystic, Unezawa's Jitte (equipment in general), Planeswalkers, Pernicious deed, ...
Well I don't mean this deck is going to be Tier 1, nor even 2, but is a cute idea and very fun to play.
Greetings,
Iņaki.-
"Lackey-Still"
(I didn't posted the deck in the Goblins main thread because I think is not a propper Goblins deck, but a deck that plays Goblins and abuses of some sinergies to win the game. This is also the reason why I had to give the deck a name)
4x Volcanic Island
4x Mountain
3x Mutavault
1x Island
4x Scalding TArn
3x "Red Fetch"
1x "Blue Fetch"
4x Goblin Lackey
4x Siege-Gang Commander
4x Goblin Warchief
4x Fire / Ice
4x Force of Will
4x Daze
4x Mental Misstep
4x Brainstorm
4x Standstill
4x Aether Vial
Sidebaord 15
4x Lightning Bolt
4x Submerge
4x Relic of Progenitus
3x Pithing Needle
Main Idea: start with Lackey/Vial, next turn play Standstill and put a SCG with Lackey.
But since this is not always as easy as it seems on paper we need to understand what other more estable plan the deck has. I mean, when I made the firsts drafts with the deck I mulliganed like crazy in order to fins my one drop (Lackey or Vial), as if I was playign a proper Goblins deck. But we are not playing that many critters, and specially we don't have Ringleader to refill the hand so I guess this deck should be played a little more paused (best option is to Mulligan once to find what you need and if at that point your hand is good, even with out Lackey nor Vial just keep it), in most of games we have to adopt the tempo control plan rather the aggro/"combo", but the deck is not bad doing this neither.
Some card explanations:
-Goblin Chieftain: in the very early draft he was Piledriver, but piledriver seems very weak without SCG, and lackey + Chieftain deals the same damage than Lackey + Pile. This plus giving Haste can be very important if we are in the Tempo-control role, so we can make an alpha strike with a just summoned SGC. All this plus the ability to avoid Engineered plagues makes Chietain a better choice.
-No wastealnds? Without any space for Rishadans nor Stifle (stifle is just too narrow if played along with Vial, or Lackey), they seem a little bit out of Context. In their place I added 3x mutavault (so we can have higher creature density, plus they work good under Standstill) and a basic Island (maybe this is not needed, but I'm a fraid it won't bother too much and stabilizes the manaase a little, if you don't like it just put the 4th mutavault instead.
Everything else seems self-explainatory, if no jsut ask.
The sideboard is quite focused:
-Relic: drdge, Thopter, IGG, Threshold decks...
-Submerge: Threshold, zoo, bant,...
-Lightning: good all around, tribal, zoo, bant, threhold
-Pithing Needle: Stoneforge Mystic, Unezawa's Jitte (equipment in general), Planeswalkers, Pernicious deed, ...
Well I don't mean this deck is going to be Tier 1, nor even 2, but is a cute idea and very fun to play.
Greetings,
Iņaki.-