PDA

View Full Version : [DECK] Lackey-Still



egosum
04-29-2011, 07:55 AM
Some have been toying with the Idea of Splashing Blue in a Goblins deck, in the main Goblins Thread. This reminded me a time where some people tried this, I mean is not a new idea but MM made it to come back. I' ve been excited of how it would look like. And this is what I came to...

"Lackey-Still"

(I didn't posted the deck in the Goblins main thread because I think is not a propper Goblins deck, but a deck that plays Goblins and abuses of some sinergies to win the game. This is also the reason why I had to give the deck a name)

4x Volcanic Island
4x Mountain
3x Mutavault
1x Island
4x Scalding TArn
3x "Red Fetch"
1x "Blue Fetch"

4x Goblin Lackey
4x Siege-Gang Commander
4x Goblin Warchief

4x Fire / Ice

4x Force of Will
4x Daze
4x Mental Misstep
4x Brainstorm

4x Standstill

4x Aether Vial


Sidebaord 15

4x Lightning Bolt
4x Submerge
4x Relic of Progenitus
3x Pithing Needle

Main Idea: start with Lackey/Vial, next turn play Standstill and put a SCG with Lackey.

But since this is not always as easy as it seems on paper we need to understand what other more estable plan the deck has. I mean, when I made the firsts drafts with the deck I mulliganed like crazy in order to fins my one drop (Lackey or Vial), as if I was playign a proper Goblins deck. But we are not playing that many critters, and specially we don't have Ringleader to refill the hand so I guess this deck should be played a little more paused (best option is to Mulligan once to find what you need and if at that point your hand is good, even with out Lackey nor Vial just keep it), in most of games we have to adopt the tempo control plan rather the aggro/"combo", but the deck is not bad doing this neither.

Some card explanations:

-Goblin Chieftain: in the very early draft he was Piledriver, but piledriver seems very weak without SCG, and lackey + Chieftain deals the same damage than Lackey + Pile. This plus giving Haste can be very important if we are in the Tempo-control role, so we can make an alpha strike with a just summoned SGC. All this plus the ability to avoid Engineered plagues makes Chietain a better choice.

-No wastealnds? Without any space for Rishadans nor Stifle (stifle is just too narrow if played along with Vial, or Lackey), they seem a little bit out of Context. In their place I added 3x mutavault (so we can have higher creature density, plus they work good under Standstill) and a basic Island (maybe this is not needed, but I'm a fraid it won't bother too much and stabilizes the manaase a little, if you don't like it just put the 4th mutavault instead.

Everything else seems self-explainatory, if no jsut ask.

The sideboard is quite focused:

-Relic: drdge, Thopter, IGG, Threshold decks...
-Submerge: Threshold, zoo, bant,...
-Lightning: good all around, tribal, zoo, bant, threhold
-Pithing Needle: Stoneforge Mystic, Unezawa's Jitte (equipment in general), Planeswalkers, Pernicious deed, ...

Well I don't mean this deck is going to be Tier 1, nor even 2, but is a cute idea and very fun to play.

Greetings,

Iņaki.-

Skeggi
04-29-2011, 08:01 AM
From the Goblin thread:


From page 21 of this thread:


I see you guys splashing blue for a more control build of Goblins. Actually, a couple of months ago, Team ADHD had a couple tournament successes with the following list:

Team ADHD's Merflins

// Lands
3 Bloodstained Mire
3 Arid Mesa
4 Mutavault
3 Wooded Foothills
3 Mountain
4 Volcanic Island

// Creatures
4 Goblin Lackey
4 Goblin Piledriver
4 Goblin Matron
2 Siege-Gang Commander
4 Goblin Chieftain

// Spells
4 Force of Will
4 Daze
4 AEther Vial
4 Standstill
4 Brainstorm
2 Fire / Ice

// Sideboard
SB: 2 Relic of Progenitus
SB: 4 Spell Pierce
SB: 2 Tormod's Crypt
SB: 3 Pithing Needle
SB: 4 Stifle

It's basically Merfolk, but with better creatures: Goblins.

Explanation on cardchoices:
No blue fetch. The important thing in this list is that the opponent doesn't see the counters coming. Surprise effect is huge.
Standstill over Goblin Ringleader: with such a low Goblin count, you need something else to draw cards. Plus it ups the blue count for Force of Will
Fire / Ice: a multi-purpose card. Brilliant in making Goblin Lackey connect, also very good at shooting Grim Lavamancer. It's the only decent burn card that pitches to Force of Will.
Mutavault over Wasteland: there's not really room for extra colorless land, and with the creature count being so low as it is, you require some manland. Also a must if you run Standstill.
Brainstorm: probably the best legacy card ever printed. If you splash blue, you want this. Works pretty good with the 9 Fetches.

We have played tournaments with it and the results were well above expectation. The maindeck is pretty snug, so apart from fitting in Wastelands I can't imagine alot of improvements. The sideboard needs some tinkering.

Just take out Daze and put in Mental Misstep. :wink:

And as said before, Mind Harness is a pretty strong sideboard card.

You're welcome.

Your list with only Lackey, SGC and Warchief simply won't cut it.

egosum
04-29-2011, 08:07 AM
I'm afraid both are different lists. And maybe the one you posted is just better. But they have a different approach to the game, while mine is trying to keep tempo with a kind of "combo alpha strike" (this also can be done by turn 2, yours is a tempo beat down deck (as, said in the post, Merfolks are). So even being similar they seem to play pretty different.

Thanks for welcome and sharing the ideas.

Greetings,

Iņaki.-

Tim the Enchanter
04-29-2011, 09:25 AM
Playing 4 Aether Vial with only 12 creatures over 3 different casting costs is a terrible waste of slots. Playing Lackey with only 8 other goblins seems like a terrible idea as well.

I just looked over it briefly but I don't see why I would play this over any other Tempo style. Every other tempo deck actually has ways to use the tempo to their advantage instead of just hoping to sculpt a combo hand over several turns.

GGoober
04-29-2011, 11:25 AM
From the Goblin thread:



You're welcome.

Your list with only Lackey, SGC and Warchief simply won't cut it.

Merflins = win.

12 Goblins in a Vial/Standstill deck??? That is sadly incorrect. Merfolks plays 20-22, and that should be a good model to start. If anything I'll play a suite of:

4 Goblin Lackey
4 Goblin Piledriver
4 Goblin Chieftain
4 Goblin King (even if this is bad, you can apply a lord approach from Merfolks)
4 Matron (how can you ever cut this??? It's demonic tutor on a stick)
2 Siege-Gang
2 flex slots

4 Vial
4 FoW
4 Daze
4 MM
4 Standstill


That's 44 cards, you need to cut about at least 8 cards, so the deal is figure what to cut

(nameless one)
04-29-2011, 12:11 PM
What about Warren Instigator? He cheats things in field too. Speaking of cheating goblins into the field, Goblin Wizard anyone?

mossivo1986
04-29-2011, 01:12 PM
Listen, i've had about enough of this UR crap. If none of you refuse to play by the rules. then I guess i'll have to show you my new tech.

I'm just gonna put this out there
http://www.cardkingdom.com/media/images/products/standard/51118_1.jpg

Boom did it. Guess what world? I'm doing what other people will only talk about. Making goblins blue. Also to note, my card doesn't get mm'd, and its strictly AWESOME under a standstill.

p.s. This archetype should be called hot fish.

kinda
04-29-2011, 01:34 PM
I tried doing this a long time ago...called it red fish. It had a thread on mtgsal and there was some good feedback...but I can't find it.

http://forums.mtgsalvation.com/showthread.php?p=4620658&highlight=jundpires#post4620658

My thread should be a little after that date...idk why I can't find it. Anyway, the biggest problem is ringleader started to be terrible and as people pointed out the goblins aren't much better than merfolk without ringleader.

ScatmanX
04-29-2011, 02:02 PM
I tried doing this a long time ago...called it red fish.
But goblins are Green!!! o.O

Other than that, that list is missing MM...