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Gheizen64
05-08-2011, 06:37 PM
As soon as legacy was born, i wanted to play a good artifact deck that abused the sol lands and CotV . Soon enough, however, i understood that such decks weren't T1 in legacy and i started to tinker around the several incarnation of it. Blue chalice with MoE, Armageddon Stax, Angel Stompy, Dragon stompy, demon stompy, Deep blue, Faerie Stompy and finally steel stompy.
If there was a thing i understood after tinkering with so many of those chalice decks it was that relying on too many 3+ cmc spells was a fail in the first place. The curve cannot be too high even in an artifact deck since we only have 8 sol lands and bad moxen.
Steel stompy was probably the list i liked the most, however, i still wasn't satisfied. What i wanted wasn't explosiveness, i needed more consistency to go along with the T1 chalice/other things. Also i hated splash hate from running islands (damn u merfolk).
Then NPH came in.
Neo Phyrexia gave us two cards that piqued my interest for stompy decks, Porcelain Legionnaire and Vault Skirge. Both, but especially Vault, were absolutely devastating with an equipment on. After a Chalice at 1 (protect from bolts/StP/PtE), a Skirge with a plating always won me aggro matchups. Not only that, Skirge helped a lot in getting metalcraft and gave the deck a 1 drop that wasn't affected by chalice. The efficiency of such a combination, added to the storic efficiency of Champion with equipment made the next inclusion in the deck natural for me: Stoneforge Mystic. SFM being white worked nicely with Porcelain , and also gave me some nice sideboard options like Karmic Justice and Ethersworn Canonist.

Soon after that, the decklist was complete:

Ivory Stompy

Creatures:
4 Porcelain Legionnaire
4 Vault Skirge
4 Etched Champion
3 Phyrexian Revoker
4 Stoneforge Mystic

Equipments:
4 Cranial Plating
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Batterskull

Disruption:
4 Chalice of the Void
1 Crucible of Worlds

Mana:
3 Mox Opal
2 Mox Diamond
4 City of Traitors
4 Ancient Tomb
3 Wasteland
5 Plains
4 Ancient Den
4 Blinkmoth Nexus

Sideboard:
4 Ethersworn Canonist
4 Phyrexian Metamorph
4 Karmic Justice
3 testing spots

Stoneforge did wonders for this deck. First, with the printing of Batterskull SFM can actually tutor an uncounterable (that don't trigger standstill) win condition that is also recurrable, pretty sick. If Canonist land T1, it's a win matchup against anything non-combo. Second, it will get u consistently Cranial plating, making Champion, Vault, Nexus and Legionaire that much better. As previously said, Skirge help a lot this deck by giving u a lower effective curve and making u always drop relevant cards T1-2 allowing for easier metalcraft. Blue is dropped completely since MoE has proven too often chumpblocked, not too good with equipments and also sometimes mediocre in the early turns allowing opponent to go for 2-to-1 by ruining your combath math removing other artifacts. It often played as the worst creature for me so i dropped it.

Revoker and Canonist are pretty much swappable main/sb, but i kept revoker main because it's easier on mana, it's usually more relevant stopping Jaces, Vials, Pridemages and mana/artifact creatures (hierarch, moxen, monolith). Obviously canonist is much better against Storm/SpiralTide, but Revoker is still relevant even in those matchups by hitting LEDs and candelabras. Of all the swords i'm running only SofI as i feel it has the best effect when hitting a player (and that happen often thanks to Skirge and Champion). Also the protection aren't that bad when u consider CotV at 1 counter swords, pro-green isn't that important when u have unblockable creatures or first strike creatures, and finally pro-blue protect against fucking JMTS. I'm thinking of trying SoWaP and SoLaS since pro white is just so good. Batterskull is a sick card overall and hardcasting it is common with so many mana sources. It is probably the card that most often win me the game by simple accellerating into a T1 SFM, T2 Batterskull. Legionnaire isn't the best card ever but i like having the option of a fast T1 legionaire, for both defensive (stall the ground against creatures decks for a lot of time, only merfolk can break the stall by playing 2+ lords) and aggressive purposes. Also with any equipment he simply dominate the ground. The single crucible could be the fourth Revoker, but i found crucible almost always useful when i drew it , so i'm keeping it in.
As for the sideboard, Canonist is self-explanatory and Metamorph goes in against SnT/Eldrazi decks. Karmic Justice is old tech, it rape Flux/Kataki/Serenity/Pernicious deed. Last three/four spots are free since i've not considered the sideboard a lot for now.

The deck now has finally decent matchups (pre board) against Gobbo/Merfolk/no-pro Aggro bant/Zoo and most blueAggro-control lists, especially after Merfolk and aggro-control list added Mental Misstep (a dead card against us). Your bad matchup pre-board are TES, most fast combo, Affinity and Junk, especially those with red and lavamancer (Team Italia is like, horrible). Feel free to correct me on those matchup results, i haven't played a lot of matches and some of the lists i played were a bit obsolete. After sb you should have a decent matchup against combo, but you'll keep a bad matchup against RedJunk Variants that are your absolute nightmare with their variegate curve of removal, discard and fucking gg lavamancer.

Hope you'll have fun playing this deck, i'm having a blast with it :laugh:

Koby
05-08-2011, 06:41 PM
How important are the Plains to the deck? Can these be replaced with Vault of Whispers and Scrubland to enable Cranial Plating and a further black splash?

Gheizen64
05-08-2011, 07:10 PM
How important are the Plains to the deck? Can these be replaced with Vault of Whispers and Scrubland to enable Cranial Plating and a further black splash?

White mana stability is pretty important for SFM, and SFM is actually the best card in this deck. Dunno, if a black splash is only for paying Skirge and Cranial alternate mana cost, then it doesn't look like it's worth it to me. If there are other better reason than you could consider it i guess.

Guy I Don't Know
05-08-2011, 07:40 PM
I think the last three spots in the board can be some kind of removal. Maybe Oblivion Ring or Swords to Plowshares (if worth playing with CotV). Aura of Silence might be good enough as well. Have you tested Grim Monolith/Voltaic Key? I think your mana base is too low but just wondering. Tangle Wire might be good enough in this deck as well.

ivanpei
05-08-2011, 08:04 PM
Deck looks good! Dismember has tested extremely well for me when I tried a similar post NPH angel stompy approach. You might want 2-3 because 4 life is alot. In testing, batterskull has been absolute crap. I never stoneforged for a batterskull ever and I don't think it deserves a spot.

Btw if you ask metalwalker, he will tell you that inkmoth>> blinkmoth because most likely you will have inkmoth as your lone threat and it is a commando that kills in 2 turns with cranial. Flagstones/canopy >> some plains. Cataclysm in the board Is devastating. Remember you can choose 2 artifact creatures to survive if you want to.

Secretly.A.Bee
05-09-2011, 04:47 AM
Check again on how many sol lands there are. Crystal Vein comes to mind. Also, I can't help but mention that your disruption package is pretty much non-existent with the exception of Chalice, which to be honest, is not enough. I think this is a good start to a better list than the one you are on now. Cards to look at for the future:

Puresteel Paladin (http://magiccards.info/nph/en/20.html)

This card is the new reason to keep playing creatures. I think you may need to move out of the stompy style of build and into a more aggro list. I am not saying to scrap the Sol Lands, however. I'm playing a list that runs 4x paladin, 4x Stoneforge Mystic, 4x Etched Champion, 4x Preiminent Captain, Leonin Shikari, there's a ton of cool synergies that really can be absolutely brutal. One other cool thing about the list is (still in testing) that it runs 6-8 sol lands, Chrome Moxen (all 4) and a singleton Opal. It also runs 3x SDT and 3x Vial.

I see what you are trying to do with the Phyrexian mana, making the 2 life you pay act as if you tapped a tomb, and maybe that will still be a good idea. However, the creatures are insanely outclassed by the rest of the meta. Also, just a reminder, Ornithopter + Cranial Plating is retarded, and since there's no 3sphere in the list, I think it would be fine. If it's just those two on the board you still get a 2/2 flyer, and from there it progressively gets better. And, evasion without lifeloss is nice. I've got more ideas, but I will have to post them this next weekend. It's 3:45 am monday morning, and it's my week for finals as a music major in college. It's gonna be freakin' rough. Thank God's uni-nut for pot.(atoes.)

Later,

--ABC

GGoober
05-09-2011, 10:38 AM
19 creatures 7 equipments is a tad too high. I've tested 20 creatures 5-6 equipments and found 5 to be the most ideal (and I was still drawing hands with equimpents and no creatures somewhat frequently).

I like the list for most part and I think SFM can only be played efficiently in Vial decks and to some extent Stompy decks. This is because I'm one of the believe that SFM is a very mana-inefficient card in Legacy despite the fact you can grab Jittes consistently. It's a total of 1W+1W+equip cost to get an equipment online. In this case, Battleskull is fairly expensive to equip (assuming you want to pass the equipment onto other creatures). It's a very mana-intensive way to win games where the easier case is to just run 2-3 equipments that you want to see frequently e.g. Jitte. My main problem with SFM is that she's a 1/2. If you don't connect your equipment after the initial 2WW cost, you are very behind. I think for most cases, opponents are playing good decks with some outs, so the chances to connect SFM in games aren't too high. I know for myself when playing control or other decks that my opponents seldom get to swing with Jitte tutored from a SFM simply because I had 2-3 turns to play more threats and tempo them out when they try to equip.

One note on Metalcraft in Stompy decks (if you're opting for Opals). It is very very very important to run at least 6 artifact lands. I currently play 8 artifact lands, but I'm opting back to 6 (to not make myself prone to artifact hate). And another important thing to turn on Metalcraft in Stompy is to run a high 2cmc count artifact spell. This way, you can ensure that you setup with turn 1 Sol-land into 2cmc artifact, next turn play an artifact land (or another 2 cmc artifact) to turn on Opal/Champion. I'm still working on an organized way to analyze these data, but when I'm done, I'll have the optimal configuration on metalcraft requirements for Legacy Stompy decks (i.e. how many artifact lands or Sol-lands you run determine how many 2cmc artifacts you need to play, with or without how many mox diamonds, to turn on metalcraft on turns 2, 3,4, 5 etc).

I'm testing Vault Skirge and Porcelain Legionaire myself :) I really really love Porcelain Legionaire, but I think Vault Skirge might be more crucial in a deck with Platings, and also Skirge is easier to cast than Legionaire. Legionaire is incredible on the defense but I think lifelink is somewhat an inbuilt defense when you have enough pump.


@Karmic Justice: I wanted to run this in a white-build I was testing in Steel Stompy but decided against. The reason being: There are 4-5 big cards that destroy artifact-based decks:

- Ancient Grudge (they will hit your creatures for most parts, Justice is good against this otherwise)
- Null Rod (Justice doesn't solve this problem)
- Energy Flux (it's a sacrifice effect so Justice doesn't apply)
- Kataki (see Energy Flux)

For the white build I was exploring, Oblivion Ring is a good out, against Pernicious Deed as well. Justice is really good against Deed, but make sure you don't play too many permanents over their lands/permanents because Junk can still sometimes afford to lose everything by blowing your board up and recover faster than you do.

Gheizen64
05-10-2011, 06:54 AM
19 creatures 7 equipments is a tad too high. I've tested 20 creatures 5-6 equipments and found 5 to be the most ideal (and I was still drawing hands with equimpents and no creatures somewhat frequently).

I like the list for most part and I think SFM can only be played efficiently in Vial decks and to some extent Stompy decks. This is because I'm one of the believe that SFM is a very mana-inefficient card in Legacy despite the fact you can grab Jittes consistently. It's a total of 1W+1W+equip cost to get an equipment online. In this case, Battleskull is fairly expensive to equip (assuming you want to pass the equipment onto other creatures). It's a very mana-intensive way to win games where the easier case is to just run 2-3 equipments that you want to see frequently e.g. Jitte. My main problem with SFM is that she's a 1/2. If you don't connect your equipment after the initial 2WW cost, you are very behind. I think for most cases, opponents are playing good decks with some outs, so the chances to connect SFM in games aren't too high. I know for myself when playing control or other decks that my opponents seldom get to swing with Jitte tutored from a SFM simply because I had 2-3 turns to play more threats and tempo them out when they try to equip.

One note on Metalcraft in Stompy decks (if you're opting for Opals). It is very very very important to run at least 6 artifact lands. I currently play 8 artifact lands, but I'm opting back to 6 (to not make myself prone to artifact hate). And another important thing to turn on Metalcraft in Stompy is to run a high 2cmc count artifact spell. This way, you can ensure that you setup with turn 1 Sol-land into 2cmc artifact, next turn play an artifact land (or another 2 cmc artifact) to turn on Opal/Champion. I'm still working on an organized way to analyze these data, but when I'm done, I'll have the optimal configuration on metalcraft requirements for Legacy Stompy decks (i.e. how many artifact lands or Sol-lands you run determine how many 2cmc artifacts you need to play, with or without how many mox diamonds, to turn on metalcraft on turns 2, 3,4, 5 etc).

I'm testing Vault Skirge and Porcelain Legionaire myself :) I really really love Porcelain Legionaire, but I think Vault Skirge might be more crucial in a deck with Platings, and also Skirge is easier to cast than Legionaire. Legionaire is incredible on the defense but I think lifelink is somewhat an inbuilt defense when you have enough pump.


@Karmic Justice: I wanted to run this in a white-build I was testing in Steel Stompy but decided against. The reason being: There are 4-5 big cards that destroy artifact-based decks:

- Ancient Grudge (they will hit your creatures for most parts, Justice is good against this otherwise)
- Null Rod (Justice doesn't solve this problem)
- Energy Flux (it's a sacrifice effect so Justice doesn't apply)
- Kataki (see Energy Flux)

For the white build I was exploring, Oblivion Ring is a good out, against Pernicious Deed as well. Justice is really good against Deed, but make sure you don't play too many permanents over their lands/permanents because Junk can still sometimes afford to lose everything by blowing your board up and recover faster than you do.

Honestly, i'd never felt the equipment were too many. Batterskull is an equipment, but count as a creature. SFM is essentially a "fetchland" for equipment, in the sense that it fetch the right equipment and thin your deck of them. Also drawing double/triple Cranial is just so strong as it turn any blinkmoth/skirge/champion in a 1-swing kill.

Regarding the artifact lands counts, the 4 skirge effectively count as artifact land since you always play them T1.

Also, i had a pretty epic match yesterday with TurboEldrazi. First match i started slowly, and my blind Chalice for 1 wasn't very effective. I however managed to get a Champion online and a shitload of artifact. The match went for a lot of turns, we traded fatties back and forth, and his titans fetched every single Cloudpost/Glimmerpost/Vesuva in his deck, leaving him at 42 life. Luckily i destroyed the eye before he had the possibility to activate it. At 1 turn away from death, i draw a SFM, tutor my fourth cranial and attach it to my champion, making it a 42/2 that he couldn't block. Sadly, he had one last card in his hand.... Moment's peace, and i lost. Second match i went more aggressive and copied his Titan with metamorph, fetching too many wastelands for him. The last match i had to mulligan to 5, and was crippled by a turn3 Energy Flux. Even with flux, however, i managed to pressure him a lot and lost only to a moment 's peace (again).
I'd say the deck is a pretty bad matchup, it has the ability to board for blue cards (flux), it run a very variegated curve that isn't affected by chalice at 1 and revoker or canonist don't do a lot against the deck either. Your best bet is drawing multiple wasteland + a t1 skirge with cranial for pressure.

zabuza
05-10-2011, 07:17 AM
I like this deck. The idea is awesome because with this mix you can do lot of real damage very fast.

With Porcelain Legionnaire: 3 power, equping and first striking you can keep the combat phase on your favour.
4 Vault Skirge: You can gain lot of life with this dude and a cranial i.e. with an evasive critter
4 Etched Champion: Very difficult to get rid of them and with equipment is a blast.


I also include as anyone suggested the Puresteel Paladin and a Sword of War and Peace.

Also could be interesting playing :

Tempered Steel
Mirran Crusader
Kor Duelist

But probably they are win more cards (althougn Crusader is very sexy with Pro and equips).

They are no artifacts so I think they donīt belog to the deck :(

Elusidity
05-11-2011, 09:57 AM
Puresteel paladin perhaps. Provides a draw engine as well as free equip to your armaments. A 2/2 body never hurts though it isnt amazing true enough.

Edit: NVM saw someone else recommended it already. Cheers.

Gheizen64
05-12-2011, 06:43 PM
Keeping people adjourned on the deck if someone is still interested. I've removed the sword, as i almost never tutored for it. Kept a Jitte for some strange reason, but 99% of the time i find myself tutoring batterskull or Cranial. I've also removed a plain and i've added a second crucible and the third mox. 3 mox diamond with 23 lands is still doable, second crucible give me the ability to go for wastelock more often, still, it's one card more one card less, it's still tuning.

Playtested against Counterbalance, the matchup is pretty easy as i thought. Resolve a T1 threat and you more or less win. They have to counter too many things, and Blinkmoths means even single equipments are must counters. They usually can't keep it with u and get steamrolled. If they have flux in the side it's hard, as usual (the list i played again didn't have it apparently). I need something decent to deal with it. Played an hilarious game against Loam. It's one of the few decks that can remove Champion thanks to Devastating Ritual. Still, G1 went down to fast Champion + Plating. He tutor for Chainer's Edict with Burning Wish, the turn after i play Revoker and name Uthden Troll, hilarity ensue, i win. G2 is a bit longer, he clear the board once, we trade back and forth, i land another revoker and name albino troll, as i'm pretty sure he couldn't attack past Champion (he had only Goyf and Crushers). He play the RRR enchantment that make 2 damage for each discarded land, i lose and Karma is balanced again. Last game i again go fast champion+ plating, he doesn't have Wish this time and i win. All in all i'd say this matchup is extremely dependant on the builds and each deck has a lot of bombs. It's probably even or slightly favorable, i'm not sure.
Lost a match against MonoGreen infect due to me not knowing the game and losing to T1 pump+double berserk that trampled over my guys, the deck look pretty easy however, chalice for 1 is autowin and first strike + jitte is zzz against them.

GGoober
05-13-2011, 10:45 AM
Gheizen, have you tried testing Lodestones instead of Vault Skirge and upping to Wastelands instead? I feel that Vault SKirge is too weak without any equipment (my testing with 3 Platings, 2 Jittes) but since you play more equipments it maybe better. Lodestone also give you random wins out of nowhere on various matchups (non-aggro decks).

I'm not sold on SFM package (well referencing to Steel Stompy) but I like the direction your deck is heading. I think SFM does get more benefits in your shell/Stompy shell than other decks (unless they play acceleration with Hierarch/Vial). Your list is more focused on mid-game inevitability, but experience tells me that mid-game inevitability is something stompy wants to avoid. I could be wrong because I need to test that playstyle/your list out, because SFM does provide one thing that Stompy doesn't have: consistency and recoups on the card disadvantage. I personally just don't play SFM much because I tend to pwn SFM decks that my friends play because the speedbump is significantly slower when playing with SFM.

Gheizen64
05-15-2011, 07:17 AM
Gheizen, have you tried testing Lodestones instead of Vault Skirge and upping to Wastelands instead? I feel that Vault SKirge is too weak without any equipment (my testing with 3 Platings, 2 Jittes) but since you play more equipments it maybe better. Lodestone also give you random wins out of nowhere on various matchups (non-aggro decks).

I'm not sold on SFM package (well referencing to Steel Stompy) but I like the direction your deck is heading. I think SFM does get more benefits in your shell/Stompy shell than other decks (unless they play acceleration with Hierarch/Vial). Your list is more focused on mid-game inevitability, but experience tells me that mid-game inevitability is something stompy wants to avoid. I could be wrong because I need to test that playstyle/your list out, because SFM does provide one thing that Stompy doesn't have: consistency and recoups on the card disadvantage. I personally just don't play SFM much because I tend to pwn SFM decks that my friends play because the speedbump is significantly slower when playing with SFM.

I never considered Lodestone in this deck because i simply do not run the accelleration required to land it consistently enough when it matter most. Against AnT and TES Lodestone would simply never come online.
Skirge for me have always been good running ~8 Cranial, and i also like the fact it is unremovable by black removal (SnuffOut/Gftt/GhastlyDemise).

With more testing i've noticed that i almost never ever tutor for something that's not Cranial or Batterskull.
Comparing jitte vs cranial on the creatures:

- Legionnaire + Jitte can bring down 5/5. Cranial + Legionnaire usually take down 6 or even 7 toughness. This has been crucial a lot of times when facing Goyfs/KotR as they are two creatures that often get to 6/7 toughness. Also Playing a T1 Legio (or Skirge)+T2 cranial+equip is possible, not with jitte unless you have double sol land, so in the most rare cases.
- Skirge + Jitte is usually worse than Skirge+ Cranial. The lifegain of Jitte doesn't really matter when you gain 5/6 for swing with Skirge. Jitte get progressively better the more you connect, meaning it need 2/3 attacks to get relevant, while Cranial on 3 attacks win you the game like 90% of the time.
- Champion + Jitte is where probably jitte feel slightly better than Cranial. Getting 6/7 points of power to trade with creatures isn't important here as it is with Legionnaire since Champion is usually unkillable. Jitte is better defensively, whereas a Champion + Cranial/double Cranial is usually a one/two-turns clock.

The 2 mana equip cost is extremely important, a lot of times when i wanted to attack and then attach Jitte to another creature i couldn't for mana issues, and there are also the situations (pretty common) of T1 Skirge/Legio + T2 cranial and equip that wouldn't be possible with Jitte (you need a sol land, a threat and a Cranial, so it's not rare, whereas with jitte you need double sol land that's way more uncommon). With cranial you can always reattach it after combat, meaning you have better board control since every creature is lethal in combat with a Cranial AND will often survive (Legionnaire, Champion). Jitte is really good only when the -1/-1 ability is relevant AND it is so in mid-late game, meaning Ichorid?, elves, and little else. Against goblin for example the card is decent but not exceptional (unless they run Sharpshooter, then it's crucial) whereas against Merfolk it's mediocre as it come online when they have multiple lords (and you'd rather have an huge fatass cranial). I've moved it to the sideboard.

With one more free spot in my list, i've added a split of 2/2 blade splicers and Legionnaire. Splicer always cost 3 instead of 2 or 3, but give an additional body (relevant) and a lot of additional toughness. The split is still in testing phase. On the other hand, i'm liking the 3 mox diamond + 2 crucible setup as it isn't ruining my consistency and it add a lot to the deck (more reach with recicleable blinkmoth, wastelock etc...), so i think it will be a definite change.

To all the guys that are proposing WW cards, they can't be played here, not consistently at least. If they could, i'd run Mirran Crusader as fast as possible. If you land it, the card is often a Legionnaire + Champion in one, but the mana cost is just too prohibitive and will just remain stuck in your hand.

This is my list as of now.

2 Porcelain Legionnaire
4 Vault Skirge
4 Phyrexian Revoker
2 Blade Splicer
4 Stoneforge Mystic
4 Etched Champion

2 Crucible of Worlds
4 Cranial Plating
1 Batterskull
4 Chalice of the Void

3 Mox Opal
3 Mox Diamond
4 City of Traitors
4 Ancient Tomb
3 Wasteland
4 Plains
4 Ancient Den
4 Blinkmoth Nexus

SB: 4 Ethersworn Canonist
SB: 4 Phyrexian Metamorph
SB: 4 Oblivion Ring
SB: 1 Umezawa's Jitte

SB is still severely random, i've removed Karmic justice as it didn't solve the Flux problem and was a tad too slow in general. O-Ring is more flexible (also answer Emrakul). Before completing the SB i need to decide what matchup i want to improve the most, which hate i want to combat and which card are best in those spots. It will need a while, i always need a lot of time for my sideboards.

bruizar
05-15-2011, 08:50 AM
Perhaps you can also play Tariff in the sideboard against Show and Tell, Natural Order and Sneak Attack, depending on how prevalent Emrakul/Progenitus strategies are.

Gheizen64
05-15-2011, 03:48 PM
Perhaps you can also play Tariff in the sideboard against Show and Tell, Natural Order and Sneak Attack, depending on how prevalent Emrakul/Progenitus strategies are.

4 Metamorph and 4 Oblivion Ring already take care of Emrakul pretty nicely. Progenitus is a bit harder, but it's also way easier to race, you just need a cranial Skirge or a double cranial Champion.
Against SnT decks you just mull into a meta or an oblivion ring. Revoker + oblivion ring is usually also enough to take care of Sneak attack decks.

If that isn't enough, there's still arena of the ancients for the lolz, but i don't think that would be necessary.

EDIT: i also stumbled into a particular interaction today. Hypergenesis into Emrakul, i go Metamorph, he go second Emrakul. All die because legend rule is checked after resolution, is that correct?

Master Shake
05-15-2011, 04:02 PM
The good news is I have a lot to say about this deck.

The bad news is that I'm talking about a very similar deck in my next Article.

The overall thing I want to say it - why aren't you playing Lodestone Golem somewhere? You're playing ample resources to get it out on turn two or threee. I played it in the main, but you could even put it in the board. Also, Zero maindeck removal doesn't really seem like the best plan to me, but maybe you think it's a good idea and it's the thought that counts. I'm skeptical that Vault Skirge is really that great, that guy has no toughness.\

Additionally, notes like this:

Playtested against Counterbalance, the matchup is pretty easy as i thought. Resolve a T1 threat and you more or less win.
are so unhelpful to anyone. What list did you test against? Or are you saying you just played against a goldfish with that card? How many games did you play? How many postboard? It seems like you get hurt pretty handly by both Firespout and Ensnaring Bridge.

Gheizen64
05-15-2011, 04:22 PM
Bad choices of words on my part, i mean that i played against an actual player (won 2-1) and so i don't know the exact list, but it didn't run red, it was a bant variant. As i said, a lot of decks splashing red are a big problem due to Lavamancer and (but i'm not seeing it as much) Firespout/Devastating Dreams. Cards that punish low toughness creatures, in short. I'd like to be more detailed, but most of the times i forget about the games i play unless they show me somewhat significant that i need to keep in mind regard to the deck's design, like the fact you more or less fold to T1 lavamancer.