View Full Version : Hyper-Chancellor
Deck Dont Matter
05-26-2011, 07:50 PM
With all the talk of there needing to be a faster combo deck in the format Hypergenesis has been at the top of my list lately. Local spell slinger Chaz_The_Hunter blew this idea by me earlier today and it just made me tingle with the crazy plays it can create.
Creatures
4x Chancellor of the Annex
4x Chancellor of the Forge
4x Chancellor of the Tangle
4x Chancellor of the Dross
4x Elvish Spirit Guide
4x Simian Spirit Guide
The Combo Pieces
4x Violent Outburst
4x Demonic Dread
3x Ardent Plea
3x Hypergenesis
3x Eureka
Mana Base
4x City of Brass
4x Forbidden Orchard
4x Gemstone Mine
4x Tendo Ice Bridge
3x Tarnished Citadel
This is a very rough draft of the deck but I did goldfish it up on Workstation and found it to have quite the blowout potential...give it a once over and let me know...
kicks_422
05-26-2011, 10:13 PM
How is this any better than the "regular" Hypergenesis decks, which drop the likes of Emrakul and Iona into play, while also running Force of Will?
RaNDoMxGeSTuReS
05-26-2011, 10:29 PM
Apparently there was a list for this in Louisville that was doing surprisingly well. I'm not sure why this list would be "better" so to speak, but I think it was something along the lines of revealing the chancellors on turn 0 to Force Spike all of your opponents spells.
Scordata
05-26-2011, 11:04 PM
Disregard that, I'm retarded.
Deck Dont Matter
05-26-2011, 11:21 PM
Yah that is how Chaz_the_hunter heard about the list...Really think it does rely heavily on having the chan. of the annex in the opening hand but if a deck has no disruption to a turn 1 play...they are kind screwed. i think with some proper playtesting this could be a interesting varient option for hypergenesis.
I feel like chancellor of the annex belongs in a charbelcher or PactSI deck, or other "turn 1 win" dependant deck
Marke
05-27-2011, 06:10 AM
Chancelor of the annex owns and is a must include in hypergenesis decks as it's effect is pretty damn good and is actually quite fine when put into play off hypergenesis and actually good enough to win off show and tell against various decks.
The other chancelors suck though. The green chancelor can be sweet for enabling turn 1 combo's but that is quite unlikely anyway as you would need land AND elvish/simian spirit guide AND show and tell/violent outburst AND another big dude. That is simply not worth it to run him as whenever you have such a hand you'll likely win turn 2 as well. As critter he is simply much to weak to matter.
Demonic dread also just sucks as cascade effect, it can't pitch to FoW and is uncastable against certain decks. The enablers are violent outburst, show and tell and ardent plea with violent being the best by far. Luckily the other two pitch to FoW along with progenitus and a few other blue cards (misdirection or some blue critter).
Ace/Homebrew
05-28-2011, 12:51 AM
I've been toying with this idea lately as well in case 'Modern' ever sees paper.
Urabrask the Hidden seems like a must have.
Magister Sphinx does half the work for you.
A god draw could be:
Land (really doesn't matter which)
Violent Outburst
Chancellor of the Tangle
Simian Spirit Guide
Urabrask the Hidden
Emrakul, the Aeons Torn
ummmm think that's lethal... so really anything else you'd want
Urabrask really does a lot here. Dump him out first and any creatures your opponents put out can't step in the way. And haste is BIG.
Even if you replace Emrakul with Magister Sphinx it's lethal turn 1.
Maybe include Serum Powder to get a better chance at a god draw?
edit: While we're talking god draw... I guess the last spot should be Chancellor of the Annex.
I don't know how viable this is in Legacy... but if Modern becomes the rumored 'over-extended' format I could see this as a reason to ban Hypergenesis =)
Mana Drain
05-28-2011, 08:43 PM
I've been tinkering with this deck off-and-on since Cascade came out, and it has a few things going for it:
1) Speed: The deck can drop Genesis/SnT on T1 randomly, and can drop it much, much more often on T2. Considering that resolving either will almost certainly win the game, that's pretty good.
2) Consistency: With 4 SnT and 6-8 Cascade effects, you rarely have a problem finding a cheater card.
3) Randomness: A lot of people are unfamiliar with the deck and rarely have outs MD other than FoW. Even SBing against it can be difficult if you're not playing Chalice/Discard.
BUT the deck does have some major problems:
1) Chalice/Counterbalance: If either resolve, you're pretty much forced to cast SnT, and if CB/Top is on the board and they have a 3 on the top 3, then you probably just lost.
2) Lack of alternate CC hate cards for us to use. We need outs to the above, but all of our outs cost 3 mana. Kinda slow, and can force us to use up resources too fast.
3) Lack of enough BLUE win conditions: I say blue because this deck is crap without FoW and Misdirection MD. You're a slower, less consistent, and more vulnerable SI/Belcher without protection. But protection forces us to run more blue cards. Right now the blue kill conditions are: Prog, Stormtide, Inkwell, Sphinx of the Steel Wind, Empyrial Archangel, and possibly Jin-Gitaxias. We need better beaters than that.
Here is my most up-to-date list featuring Chancellor of the Annex:
// Lands
4 [JGC] Gemstone Mine
4 [8E] City of Brass
4 [OD] Tarnished Citadel
4 [BOK] Tendo Ice Bridge
// Creatures
4 [NPH] Chancellor of the Annex
4 [PLC] Simian Spirit Guide
4 [ARB] Sphinx of the Steel Wind
4 [M11] Stormtide Leviathan
4 [CFX] Progenitus
4 [AL] Elvish Spirit Guide
// Spells
4 [MM] Misdirection
4 [AL] Force of Will
3 [ARB] Violent Outburst
3 [ARB] Ardent Plea
2 [TSP] Hypergenesis
4 [US] Show and Tell
// Sideboard
SB: 3 [ZEN] Mindbreak Trap
SB: 4 [TSP] Krosan Grip
SB: 4 [M11] Leyline of Sanctity
SB: 4 [GP] Leyline of the Void
You really can't be running things like Emrakul, Iona, Urabask, etc. because you need as many blue cards in the deck as possible for protection. With 16 creatures and 10 cheat-effects, you will almost always drop a bomb with protection by T3, while being immune to GY-hate (a major reason to play this over Reanimator). Chancellor of the Annex does add some good stuff to the deck, doubling as protection AND a sizable dude to drop. The other Chancellors I think are just to insignificant to be considered, other than possibly the green one.
Prkchpsndwiches
05-28-2011, 09:11 PM
Do you ever have problems where your opponent lays down peacekeeper or blazing archon? What is your out to those? Maybe Phyrexian Ingester?
why play phyrexian ingester when you could have angel of despair or even nicol bolas, planeswalker or karn liberated?
Dark Ritual
05-29-2011, 05:26 PM
Because you have to hardcast nicol bolas and karn liberated? Angel of despair is the answer to peacekeeper and its ilk. Ingester only hits creatures while angel of despair hits anything.
eureka let you play planeswalker !
Prkchpsndwiches
05-30-2011, 09:48 AM
Well Mana Drain was all about blue spells, so hence the ingester.
Mana Drain
05-31-2011, 06:03 AM
Really, if you see a Peacekeeper, you pack it up. It's things like this a non-viable deck for any 5+ round tournament. But it's still a really fun tier-2 deck that has a tendency to just win.
My list certainly isn't the most resilient, or even consistent for that matter. But resiliency and consistency are not things your going to find from this deck no matter how badass a deck builder you are. I mean, we don't play a single spell under 3 mana. That in and of itself is lol.
zabuza
05-31-2011, 10:19 AM
Iīm playing my own list and itīs working really well. In fact I think the list is stronger than any others Iīve seen over there.
It is:
4 Gemstone Mine
4 City of Brass
4 Dryad Arbor
4 Forbidden Orchard
4 Gemstone Cavern
// Creatures
4 Chancellor of the Annex
4 Simian Spirit Guide
4 Elvish Spirit Guide
4 Chancellor of the Annex
4 Urabrask, The hidden
4 Phyrexian Metamorph
1 Ulamog
1 Emrakul
1 Kozilek
2 Blightsteel Colossus
// Spells
4 Violent Outburst
4 Demonic Dread
2 Hypergenesis
4 Lead the Stampede
// Sideboard
SB: 3 Mindbreak Trap
SB: 4 Krosan Grip
SB: 4 Leyline of Sanctity
SB: 4 Ravenous Trap
There are some cards that need explanation.
The phyrexians are there because you can copy and kill any legendary fatty your opponent plays while if they doessnīt play them it can copy a chancellor, a colossus or the so. It helps you when playing cascade to avoid the opponent play a legendary monster greater than yours. Beside of that you can play it for only 3 mana and copy the best dude on the table if you are not comboing out.
Leading the stampede: This cards provides plenty of fattys lot of time while give you mana also (beause of this card you play dryads that count as creature and guides, so you can cast this card an have lot of chances of taking at least 3 or more cards).
Dryads are because the stampede and because you can beat with them in an control match.
Beside of that urabrask is great!!!!!!!!!
urabrask + blightsteel = win
urabrask + eldrazi = win
Urabrask + chancellors = go fast dude.
Beside of that eldrazis are great because anything the opponent plays with genesis can be sacrified with anihilator (minus humility :( and the such).
What do you think?
kinda
06-04-2011, 04:48 PM
The all in list looks like it could be really fun...I was thinking something like below. There's a bit of tension between annex and cavern but oh well.
2 Hypergenesis
4 Violent Outburst
4 Show and Tell
4 Ardent Plea
4 Chancellor of the Annex
4 Emrakul
4 Progenitus
2 Angel of Despair
4 Chancellor of the Tangle
4 Simian Spirit Guide
4 Elvish Spirit Guide
4 Forbidden Orchard
4 Gemstone Cavern or Tendo Ice-Bridge
4 Tarnished Citadel
4 City of Brass
4 Gemstone Mine
SB:
4x Misdirection
2x Empyrial Archangel
4x Force of Will
3x Llawan
2x Angel of Despair
Edit: I almost want to take out chancellor for fow and always opt to go second.
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