Lathan
05-29-2011, 05:40 PM
Well, I spent about 3 hours writing an in-depth post about the creation of this deck, and as I clicked through tabs I accidentally closed out of the forum post. Go figure. So for now I'll just post the decklist and explain the card choices. This is meant for a casual legacy environment, and the whole point is simply to base a deck around Puresteel Paladin.
Puresteel Sword
3 Etched Champion
3 Kor Duelist
2 Leonin Shikari
2 Mirran Crusader
4 Puresteel Paladin
4 Stoneforge Mystic
3 Student of Warfare
Creatures [21]
1 Batterskull
2 Chrome Mox
2 Dispatch
1 Lightning Greaves
4 Mox Opal
2 Sword of Feast and Famine
2 Sword of Fire and Ice
1 Sword of War and Peace
4 Swords to Plowshares
3 Umezawa's Jitte
Spells [22]
4 Ancient Den
4 Ancient Tomb
2 Darksteel Citadel
7 Plains
Lands [17]
4 Disenchant
1 Bonehoard
4 Indomitable Archangel
1 Mirran Crusader
4 Solitary Confinement
1 Sword of Light and Shadow
Sideboard [15]
Puresteel Paladin - Basis of the deck.
Stoneforge Mystic - Keeps hand full, makes equipment uncounterable, cheaper, and instant speed. Also can pick up equipment.
Etched Champion - Helps curve, solid body, metalcraft.
Kor Duelist - Almost all of the equipment benefits from double strike. Swing for lethal on turn three with Jitte if curved out correctly.
Leonin Shikari - Combat tricks. Body.
Mirran Crusader - See Duelist. Little more protection.
Student of Warfare - See Duelist. Good funnel for Feast mana, good one drop as well.
Batterskull - Lots of card advantage off Puresteel with recursion, as well as a 4/4 lifelink stopping aggro decks in their tracks.
Chrome Mox - Metal craft, curves out well, Puresteel/Stoneforge/Fire and Ice keep hand full.
Mox Opal - Similar to Chrome Mox.
Feast and Famine - Mana/Card Advantage.
War and Peace - Damage and life gain to counteract Ancient Tomb and speed up the clock.
Fire and Ice - Small creature removal and keeps hand full.
Plowshares - Spot removal, need to hit opponent to get sword triggers.
Dispatch - Effectively Plowshares number 5 and 6.
Lightning Greaves - Haste speeds up the clock. With Shikari and Stoneforge allows for a lot of removal countering.
Jitte - Versatile beyond belief.
Abolish - Spot Removal. Might swap for Disenchant.
Bonehoard - Graveyard hate.
Indomitable Archangel - Protects artifacts and has evasion as well as being a solid beater. Might try and main deck.
Mirran Crusader - For black removal-heavy match up.
Solitary Confinement - Burn, Aggro, and combo match ups.
Light and Shadow - For B/W match up with heavy removal.
Sorry if this post is short, I really did have a very well written one but am quite aggravated at how easily it disappeared.
Thoughts? This would make a great 'overextended' list, but for now it will have to settle for Legacy casual. It looks a bit like Angel Stompy. I plan to go test it and see how it does this week.
Puresteel Sword
3 Etched Champion
3 Kor Duelist
2 Leonin Shikari
2 Mirran Crusader
4 Puresteel Paladin
4 Stoneforge Mystic
3 Student of Warfare
Creatures [21]
1 Batterskull
2 Chrome Mox
2 Dispatch
1 Lightning Greaves
4 Mox Opal
2 Sword of Feast and Famine
2 Sword of Fire and Ice
1 Sword of War and Peace
4 Swords to Plowshares
3 Umezawa's Jitte
Spells [22]
4 Ancient Den
4 Ancient Tomb
2 Darksteel Citadel
7 Plains
Lands [17]
4 Disenchant
1 Bonehoard
4 Indomitable Archangel
1 Mirran Crusader
4 Solitary Confinement
1 Sword of Light and Shadow
Sideboard [15]
Puresteel Paladin - Basis of the deck.
Stoneforge Mystic - Keeps hand full, makes equipment uncounterable, cheaper, and instant speed. Also can pick up equipment.
Etched Champion - Helps curve, solid body, metalcraft.
Kor Duelist - Almost all of the equipment benefits from double strike. Swing for lethal on turn three with Jitte if curved out correctly.
Leonin Shikari - Combat tricks. Body.
Mirran Crusader - See Duelist. Little more protection.
Student of Warfare - See Duelist. Good funnel for Feast mana, good one drop as well.
Batterskull - Lots of card advantage off Puresteel with recursion, as well as a 4/4 lifelink stopping aggro decks in their tracks.
Chrome Mox - Metal craft, curves out well, Puresteel/Stoneforge/Fire and Ice keep hand full.
Mox Opal - Similar to Chrome Mox.
Feast and Famine - Mana/Card Advantage.
War and Peace - Damage and life gain to counteract Ancient Tomb and speed up the clock.
Fire and Ice - Small creature removal and keeps hand full.
Plowshares - Spot removal, need to hit opponent to get sword triggers.
Dispatch - Effectively Plowshares number 5 and 6.
Lightning Greaves - Haste speeds up the clock. With Shikari and Stoneforge allows for a lot of removal countering.
Jitte - Versatile beyond belief.
Abolish - Spot Removal. Might swap for Disenchant.
Bonehoard - Graveyard hate.
Indomitable Archangel - Protects artifacts and has evasion as well as being a solid beater. Might try and main deck.
Mirran Crusader - For black removal-heavy match up.
Solitary Confinement - Burn, Aggro, and combo match ups.
Light and Shadow - For B/W match up with heavy removal.
Sorry if this post is short, I really did have a very well written one but am quite aggravated at how easily it disappeared.
Thoughts? This would make a great 'overextended' list, but for now it will have to settle for Legacy casual. It looks a bit like Angel Stompy. I plan to go test it and see how it does this week.