View Full Version : Food Chain Goblins
Yuri8
06-05-2011, 02:39 PM
Hi, as can everyone see, vial goblins arent doing too well these days, so i tried idea of Food Chain Goblins. Deck use food chain to maintain combo kiki-jiki + lightning crafter (+food chain) which creates infinite loop of damage and mana. Decklist so far looks good but due to my lack of luck i end with shi**y record. Only changes Im thinking about are increasing ancient tombs or moxes to 3, adding tin street hooligan (he could help in lot of matchups) and some sideboatd cahnges.
4 wasteland
4 wooded foothills
4 scalding tarn
4 mountain
3 taiga
2 ancient tomb
2 chrome mox
4 food chain
4 goblin lackey
2 skirk prospector
2 warren instigator
2 stingscourger
3 goblin piledriver
4 goblin warchief
1 goblin chieftain
4 goblin matron
2 gempalm incinerator
4 goblin ringleader
2 lightning crafter
3 kiki-jiki
sb:
3 krosan grip
3 pyroblast
2 relic of progenitus
1 tormod's crypt
3 pyrokinesis
3 thorn pf amethyst
When I played this deck, I loved playing Mogg War Marshal. He acts like a ritual mid combo and can stall the game leading up to a combo. I'd also try to fit one SGC in the main.
Warren Instigator seems out of place, since your goal is to pressure them with aggro while threatening the "oh, I win" combo as opposed to the traditional aggro/control with the inevitable "bury them in card advantage" backup. I'm not saying you can't play the CA route (Kiki-jiki + Matron/Ringleader), but it should be plan C, and I'm not sure Instigator fits.
Zirath
06-06-2011, 01:15 PM
Does this deck run better with less Lackey effects and more Prospectors?
Yuri8
06-06-2011, 01:18 PM
Might try 2 mogg war marhalls instead of instigator, but you usually dont need that much mana. Instigator gives you some crazy plays when you find gap in opponent's defense and eats counter in control matchup. I played one siege-gang but didnt do anything for my gameplan. Trying to pressure them with aggro in nowadays meta is really hard so let's say this deck has three equal plans: combo, aggro and Kiki's shenaningans.
ScatmanX
06-06-2011, 01:34 PM
There was a thread a while ago about this: http://www.mtgthesource.com/forums/showthread.php?12248-Deck-Goblin-Champions&highlight=goblin+champions
It is more combo-oriented, and Warren Instigator is just awesome. If he connects, you usually win the same turn, or the other one without attacking.
Also, this deck can kill as fast as turn 2.
Yuri8
06-06-2011, 02:14 PM
I was thinking about taking out wastelands since deck can be very mana hungry and adding +1 tomb and +1 mox. Problem with all-in-combo version is simple: no food chain hand/countered(destroyed)food chain and then you are looking in your hand full of kiki-jiki's without any option...
Deck can be really qick, yesterday i achieved 3rd turn kill from mulligan to four, lol
ScatmanX
06-06-2011, 02:38 PM
I was thinking about taking out wastelands since deck can be very mana hungry and adding +1 tomb and +1 mox. Problem with all-in-combo version is simple: no food chain hand/countered(destroyed)food chain and then you are looking in your hand full of kiki-jiki's without any option...
Your list run 3 Kiki-Jikis too...
Also, kiki + Crafter can combo with Prospector or Sharpshooter.
And you have 8 ways to cheat him into play without Food Chain.
Yuri8
06-06-2011, 03:19 PM
Need to properly read and test decks in old forum
Zirath: prospector is good, but only as 1-2 of. You can tutor him when you already have kiki+crater in play, you pay for daze with him and prevent jitte from connecting, thats all.
Yuri8
06-16-2011, 09:32 AM
dropping wastelands is definitely right move, yeah they help in lots of matchups, but without them deck is more consistent. Any thoughts what to take out for one tin street hooligan?
4 wooded foothills
4 scalding tarn
4 mountain
4 taiga
3 ancient tomb
1 bloodstained mire
3 chrome mox
everything else remains unchanged.
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