Gheizen64
06-09-2011, 06:54 PM
For everyone that doesn't know the card:
Arc Trail
1R
Sorcery
~ deal 2 damage to any target and 1 damage to another any target
At a first glance this card look horrible. Sorcery speed and 2 mana for something that can't remove 3 thoughness creature and neither do 3 to the dome, this should suck.
However with the recent trends in legacy, i've noticed this card really hit a shitload of things:
Dark Confidant
Mom
Dryad arbor
Pridemage
Noble Hierarch
All merfolks
Goblin Welder (painterstone)
Metalworker
Putrid imp (usually useless however)
Lavamancer
Steppe Lynx
All goblins
SFM
Vendilion Clique
Squadron Hawk (because people play caw-go in legacy...)
etc...
With the resurgence of Zoo/Junk/Tribal with lot of fish-like creatures, this card often remove a blocker AND deal 1-2 damage to the opponent or remove TWO blockers for 1R.
I've found that this card is extremely effective for racing NO for example, removing 2 hierarch at a time, or Hierarch + Dryad, or Hierarch + Pridemage, Hierarch + SFM etc...
Another thing that sold me was the fact that the most common creatures that aren't affected by this are Goyf and KotR, two creatures that aren't worth removing (exception: Goyf in earlier turns or Goyf in Goyf wars, more on that later) via burn anyway. Why? Because you attack for 2-5, rarely for more. When you have to remove a creature with burn, you have to factor the possible damage you get thru via creature not blocked against burn to the face (plus board situation, but usually you care more about life total). Removing Goyf and KotR is simply almost never effective with burn and you'll always do better by directing burn to the face.
This is, however, not true in Goyf wars. Guess what? This card rape in goyf wars. Where a lightning bolt would have removed the goyf blocking your goyf, this remove the blocking goyf AND deal 2 to the opponent.
Nacatl, Ape and Loam Lion are also cards this sucks against. However, you'll always have a lot of targets in zoo for it (mancer, Lynx, possibly GoblinGuide, Gaddock, Pridemage, etc...) so it usually isn't that bad. There ARE situation where i wished i had another burn 3 for R instead of this, but those have felt rare to me.
Testing has sold me this card as especially solid in a meta full of fish-like creatures and tribal, often acting as a one-sided pyroclasm. This card is also one of the best card for Goyf wars alongside exalted cards. Finally, this sucks against Reliquary and Stalker, but all burn do.
The real problem this card has is: where to play it? What to remove for it? Zoo list are already pretty tight. Team italia isn't really interesting in racing and would probably just play the most solid card (Bolt). In my opinion, this is considerable in those really fast Zoo lists like Sullivan's one, where a shitload of aggressive one-drop really demand a board empty from critters and also where every single life point matter since it doesn't have huge monsters or late-game bombs. Something like this:
Creatures
4 Goblin Guide
3 Grim Lavamancer
4 Kird Ape
4 Steppe Lynx
4 Tarmogoyf
4 Wild Nacatl
Enchantments
2 Sylvan Library
Instants
2 Fireblast
4 Lightning Bolt
Sorceries
4 Chain Lightning
3 Arc Trail
Lands
4 Arid Mesa
3 Plateau
4 Taiga
4 Wasteland
3 Windswept Heath
4 Wooded Foothills
(this is Sullivan list -4 Rift bolt +3 arc trail +1 Sylvan Library)
Just saying, i'm not sure all here remember this, but Lava Dart was once one of the most played cards in old extended. This was when RDW was a real deck and mirror mattered, and also we didn't have bolt and Fanatic was amazing. Dart also helped in removing annoying cards like BoP, Yavimaya Elder and all. If this card costed 1 it would be so, so much better (remove bird/hierarch on the draw), sadly it isn't. I know there's a R sorcery that deal 2 divided as you choose, but i've found the ability to remove merfolk + merf lord and dryad + hierarch or lackey + goblin lord is so good. Probably it's the danger of cool things but i'm sticking with Arc Trail then i'll try that other card (can't remember the name btw) since removing T1 hierarch on the draw is relevant.
Anyone else here feel the card is sort of a super tech in current meta?
Arc Trail
1R
Sorcery
~ deal 2 damage to any target and 1 damage to another any target
At a first glance this card look horrible. Sorcery speed and 2 mana for something that can't remove 3 thoughness creature and neither do 3 to the dome, this should suck.
However with the recent trends in legacy, i've noticed this card really hit a shitload of things:
Dark Confidant
Mom
Dryad arbor
Pridemage
Noble Hierarch
All merfolks
Goblin Welder (painterstone)
Metalworker
Putrid imp (usually useless however)
Lavamancer
Steppe Lynx
All goblins
SFM
Vendilion Clique
Squadron Hawk (because people play caw-go in legacy...)
etc...
With the resurgence of Zoo/Junk/Tribal with lot of fish-like creatures, this card often remove a blocker AND deal 1-2 damage to the opponent or remove TWO blockers for 1R.
I've found that this card is extremely effective for racing NO for example, removing 2 hierarch at a time, or Hierarch + Dryad, or Hierarch + Pridemage, Hierarch + SFM etc...
Another thing that sold me was the fact that the most common creatures that aren't affected by this are Goyf and KotR, two creatures that aren't worth removing (exception: Goyf in earlier turns or Goyf in Goyf wars, more on that later) via burn anyway. Why? Because you attack for 2-5, rarely for more. When you have to remove a creature with burn, you have to factor the possible damage you get thru via creature not blocked against burn to the face (plus board situation, but usually you care more about life total). Removing Goyf and KotR is simply almost never effective with burn and you'll always do better by directing burn to the face.
This is, however, not true in Goyf wars. Guess what? This card rape in goyf wars. Where a lightning bolt would have removed the goyf blocking your goyf, this remove the blocking goyf AND deal 2 to the opponent.
Nacatl, Ape and Loam Lion are also cards this sucks against. However, you'll always have a lot of targets in zoo for it (mancer, Lynx, possibly GoblinGuide, Gaddock, Pridemage, etc...) so it usually isn't that bad. There ARE situation where i wished i had another burn 3 for R instead of this, but those have felt rare to me.
Testing has sold me this card as especially solid in a meta full of fish-like creatures and tribal, often acting as a one-sided pyroclasm. This card is also one of the best card for Goyf wars alongside exalted cards. Finally, this sucks against Reliquary and Stalker, but all burn do.
The real problem this card has is: where to play it? What to remove for it? Zoo list are already pretty tight. Team italia isn't really interesting in racing and would probably just play the most solid card (Bolt). In my opinion, this is considerable in those really fast Zoo lists like Sullivan's one, where a shitload of aggressive one-drop really demand a board empty from critters and also where every single life point matter since it doesn't have huge monsters or late-game bombs. Something like this:
Creatures
4 Goblin Guide
3 Grim Lavamancer
4 Kird Ape
4 Steppe Lynx
4 Tarmogoyf
4 Wild Nacatl
Enchantments
2 Sylvan Library
Instants
2 Fireblast
4 Lightning Bolt
Sorceries
4 Chain Lightning
3 Arc Trail
Lands
4 Arid Mesa
3 Plateau
4 Taiga
4 Wasteland
3 Windswept Heath
4 Wooded Foothills
(this is Sullivan list -4 Rift bolt +3 arc trail +1 Sylvan Library)
Just saying, i'm not sure all here remember this, but Lava Dart was once one of the most played cards in old extended. This was when RDW was a real deck and mirror mattered, and also we didn't have bolt and Fanatic was amazing. Dart also helped in removing annoying cards like BoP, Yavimaya Elder and all. If this card costed 1 it would be so, so much better (remove bird/hierarch on the draw), sadly it isn't. I know there's a R sorcery that deal 2 divided as you choose, but i've found the ability to remove merfolk + merf lord and dryad + hierarch or lackey + goblin lord is so good. Probably it's the danger of cool things but i'm sticking with Arc Trail then i'll try that other card (can't remember the name btw) since removing T1 hierarch on the draw is relevant.
Anyone else here feel the card is sort of a super tech in current meta?