yutang
06-12-2011, 01:27 PM
After hearing about the recent hype over Stoneforge Mystic and Batterskull in a UW Landstill shell, I had to try it out.
The List:
Manabase:
7 Island
2 Plains
1 Kor Haven
4 Tundra
4 Flooded Strand
4 Scalding Tarn
Stoneforge Package:
4 Stoneforge Mystic
1 Batterskull
1 Sword of Feast and Famine
Removal/Anti-aggro stabilisation
2 Path to Exile
4 Swords to Plowshares
2 Vedalken Shackles
1 Oblivion Ring
Blue Core
4 Force of Will
4 Brainstorm
4 Mental Misstep
4 Counterspell
Draw
4 Ancestral Visions
Wincons
1 Elspeth, Knight-Errant
2 Jace, the Mind Sculptor
Sideboard
1 Vedalken Shackles
1 Batterskull
1 Pithing Needle
3 Peacekeeper
1 Wheel of Sun and Moon
1 Tormod's Crypt
2 Aura of Silence
2 Enlightened Tutor
1 Rule of Law
1 Ghostly Prison
1 Ethersworn Canonist
Maindeck
Initially, I drew upon Hanni's stock Countertop Walker list as inspiration:
http://www.mtgthesource.com/forums/showthread.php?20529-PRIMER-U-W-x-Countertop-Superfriends
I loved the incredibly stable manabase, the anti-aggro package (2x PtE, 4xSwords, 3x Shackles) and the control package. It was working well for me in testing but I was sceptical of the Countertop package in the current meta and the lack of Misstep.
I made some changes to parts of the deck I didn't like. Took out the Countertop package and added the Stoneforge components. I chose Batterskull because Living Weapon is card advantage, and Vigilance/Lifelink helps stabilisation. Sword of Feast and Famine was the next pick in a control deck because untapping with my lands opens up mana for counterspells or casting Jace. The discard is great too.
-4 Sensei's Divining Top
-4 Counterbalance
+4 Stoneforge Mystic (for fetching equipment)
+1 Batterskull
+1 Sword of Feast and Famine
+4 Mental Misstep (anti swords, anti vial, it is awesome)
Then I realised the loss of Countertop seriously devalued Predict. I needed another draw engine. Splashing Black for Confidant was a consideration but I wanted a stable manabase. So I came up with Ancestral Visions. Why Ancestral Visions? Although it is incredibly slow, I have the tools required to stabilise in the early game (see Hanni's thread which runs almost the same stabilisation plan as me). It may be a dead draw in the late game, but so is Mental Misstep - which is widely played and can be brainstormed, FoW-ed away. Also, if I'm in the late game, I'm probably winning :)
-3 Predict
+4 Ancestral Vision
So far, I'm up 3 slots. I wondered about what I should cut. I cut one Elspeth as I had a win-con through the Stoneforges and I cut a Shackles as my equipment package assisted in dealing with aggro. Another O-ring was cut as well.
Sideboard
I run an Enlightened Tutor package in my SB.
Merfolk: Peacekeeper, Pithing Needle (targeting Vial, Muta, Coralhelm), Shackles, Ghostly Prison are all relevant
I can see why this deck is a bad MU because I run blue
Storm/High Tide: Ethersworn Canonist, Rule of Law, Aura of Silence (ANT and TES)
Arguably a worse MU due to lack of Countertop. As such, I added Rule of Law in the Enlightened Tutor package.
MUD/Enchantress: Aura of Silence, Rule of Law (Enchantress), Pithing Needle (MUD)
Goblins: Ghostly Prison (not Propaganda to avoid Red Elemental Blasts), Pithing Needle, Batterskull
Countertop/Other Landstill control: Batterskull is great in control mirrors. Pithing Needle on Mishras for Landstill helps too. Aura of Silence for Countertop
Team America: Maindeck Sword of Feast and Famine helps. Not sure what else to board
Death and Taxes: Not sure too
What do you guys think? Are there any problems or improvements I could make to the deck?
The List:
Manabase:
7 Island
2 Plains
1 Kor Haven
4 Tundra
4 Flooded Strand
4 Scalding Tarn
Stoneforge Package:
4 Stoneforge Mystic
1 Batterskull
1 Sword of Feast and Famine
Removal/Anti-aggro stabilisation
2 Path to Exile
4 Swords to Plowshares
2 Vedalken Shackles
1 Oblivion Ring
Blue Core
4 Force of Will
4 Brainstorm
4 Mental Misstep
4 Counterspell
Draw
4 Ancestral Visions
Wincons
1 Elspeth, Knight-Errant
2 Jace, the Mind Sculptor
Sideboard
1 Vedalken Shackles
1 Batterskull
1 Pithing Needle
3 Peacekeeper
1 Wheel of Sun and Moon
1 Tormod's Crypt
2 Aura of Silence
2 Enlightened Tutor
1 Rule of Law
1 Ghostly Prison
1 Ethersworn Canonist
Maindeck
Initially, I drew upon Hanni's stock Countertop Walker list as inspiration:
http://www.mtgthesource.com/forums/showthread.php?20529-PRIMER-U-W-x-Countertop-Superfriends
I loved the incredibly stable manabase, the anti-aggro package (2x PtE, 4xSwords, 3x Shackles) and the control package. It was working well for me in testing but I was sceptical of the Countertop package in the current meta and the lack of Misstep.
I made some changes to parts of the deck I didn't like. Took out the Countertop package and added the Stoneforge components. I chose Batterskull because Living Weapon is card advantage, and Vigilance/Lifelink helps stabilisation. Sword of Feast and Famine was the next pick in a control deck because untapping with my lands opens up mana for counterspells or casting Jace. The discard is great too.
-4 Sensei's Divining Top
-4 Counterbalance
+4 Stoneforge Mystic (for fetching equipment)
+1 Batterskull
+1 Sword of Feast and Famine
+4 Mental Misstep (anti swords, anti vial, it is awesome)
Then I realised the loss of Countertop seriously devalued Predict. I needed another draw engine. Splashing Black for Confidant was a consideration but I wanted a stable manabase. So I came up with Ancestral Visions. Why Ancestral Visions? Although it is incredibly slow, I have the tools required to stabilise in the early game (see Hanni's thread which runs almost the same stabilisation plan as me). It may be a dead draw in the late game, but so is Mental Misstep - which is widely played and can be brainstormed, FoW-ed away. Also, if I'm in the late game, I'm probably winning :)
-3 Predict
+4 Ancestral Vision
So far, I'm up 3 slots. I wondered about what I should cut. I cut one Elspeth as I had a win-con through the Stoneforges and I cut a Shackles as my equipment package assisted in dealing with aggro. Another O-ring was cut as well.
Sideboard
I run an Enlightened Tutor package in my SB.
Merfolk: Peacekeeper, Pithing Needle (targeting Vial, Muta, Coralhelm), Shackles, Ghostly Prison are all relevant
I can see why this deck is a bad MU because I run blue
Storm/High Tide: Ethersworn Canonist, Rule of Law, Aura of Silence (ANT and TES)
Arguably a worse MU due to lack of Countertop. As such, I added Rule of Law in the Enlightened Tutor package.
MUD/Enchantress: Aura of Silence, Rule of Law (Enchantress), Pithing Needle (MUD)
Goblins: Ghostly Prison (not Propaganda to avoid Red Elemental Blasts), Pithing Needle, Batterskull
Countertop/Other Landstill control: Batterskull is great in control mirrors. Pithing Needle on Mishras for Landstill helps too. Aura of Silence for Countertop
Team America: Maindeck Sword of Feast and Famine helps. Not sure what else to board
Death and Taxes: Not sure too
What do you guys think? Are there any problems or improvements I could make to the deck?