Morte
06-15-2011, 04:43 AM
Hunter's Insight 2G
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Just a generic questions about instants and attacking, to understand how should I play correctly something like this (I'm no more used to since the times Kird Ape -> Giant Growth was common, early in the 90's...)
Is there a way I can play this minimizing the risk of be 2x1ed?
Maybe something like this: I attack and ask the opponent if he wants to block / reply. If he doesn't, I suppose he doesn't have removals: then play my Hunter's Insight before damage assignment and profit. Correct? Are there better options?
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Just a generic questions about instants and attacking, to understand how should I play correctly something like this (I'm no more used to since the times Kird Ape -> Giant Growth was common, early in the 90's...)
Is there a way I can play this minimizing the risk of be 2x1ed?
Maybe something like this: I attack and ask the opponent if he wants to block / reply. If he doesn't, I suppose he doesn't have removals: then play my Hunter's Insight before damage assignment and profit. Correct? Are there better options?