median
06-19-2011, 02:06 AM
The goal was to build a legacy viable deck for under $100, this is it
4 Worldly Tutor
1 Venser, Shaper Savant
1 Sky Hussar
1 Shaman en-Kor
4 Ponder
4 Duress
4 Shuko
4 City of Brass
4 Gemstone Mine
4 Forbidden Orchard
4 Nomads en-Kor
3 Narcomoeba
4 Mental Misstep
1 Kiki-Jiki, Mirror Breaker
1 Karmic Guide
1 Eladamri's Call
1 Dread Return
4 Cephalid Illusionist
4 Cabal Therapy
4 Brainstorm
1 Bridge from Below
1 Ancient Grudge
//Sideboard:
4 nature's claim
4 leyline of the void
4 spell pierce
1 darksteel colossus
2 angel's grace
It comes in at $98.14 and consistently kills on turn 2-3 through disruption. It has problems with mana denial, and it's disruption suit isn't ideal for fighting the faster decks in the format. None the less I would play this at a tournament.
A few key notes about the deck,
The idea is to get a cephalid illusionist out and target it repeatedly with shuko or nomads en-kor to mill your entire deck into the graveyard. Then flashback cabal therapy and remove your opponents disruption before bringing back kiki-jiki, mirror breaker, sky hussar and karmic guide with dread return .
At that point there very little they can do to stop you. the next part is tricky, return karmic guide (sacrificing narcomoeba ) use it to return kiki jiki. Once that's done copy karmic guide with kiki to bring back sky hussar, when sky hussar comes out all of your creatures untap. This is the infinite bit, copy sky hussar over with kiki-jiki and over each time untaping all of your creatures. do this until you have way more than necessary to kill your opponent, then attack and win.
If an ensnaring bridge or other problem artifact is out other you can cast ancient grudge from the grave post mill.
Bridge from below isn't a requirement with this deck but is very cool, basically is you have 3 creatures out you can therapy three times then flashback dread return using the bridge tokens, this saves a tone of space and maximizes you therapies.
darksteel colossus is in the sideboard to combat painter mill strategies. the idea is that if they mill you you get your entire deck in the graveyard and draw the darksteel, all you have to do is flash back and win.
Natures claim is there to combat the inevitable tormod's crypt that will be brought in against you. Spell pierce is there to fight fast combo. The angels grace are added protection against fast combo and can be changed.
Feel free to make changes and use this as a starting point.
Cards that would work well with this deck are ray of revalation , force of will, dual lands and fetch lands and daze (once dual lands are in the deck). Keep in mind the deck has to support green for the tutors white for the Nomads and blue for the Cephalid Illusionist.
There is an alternate kill with altar of dementia and Sharuum the Hegemon x2. You return sharuum and use her to bring back sharuum, they die due to the legendary permanent rule and give you zombie tokens ( bridge from below is in the deck), you loop this until you have a 30 or so zombie tokens and then bring back altar of dementia (with sharuum) and sacrifice the tokens to altar of dementia to mill your opponent.
4 Worldly Tutor
1 Venser, Shaper Savant
1 Sky Hussar
1 Shaman en-Kor
4 Ponder
4 Duress
4 Shuko
4 City of Brass
4 Gemstone Mine
4 Forbidden Orchard
4 Nomads en-Kor
3 Narcomoeba
4 Mental Misstep
1 Kiki-Jiki, Mirror Breaker
1 Karmic Guide
1 Eladamri's Call
1 Dread Return
4 Cephalid Illusionist
4 Cabal Therapy
4 Brainstorm
1 Bridge from Below
1 Ancient Grudge
//Sideboard:
4 nature's claim
4 leyline of the void
4 spell pierce
1 darksteel colossus
2 angel's grace
It comes in at $98.14 and consistently kills on turn 2-3 through disruption. It has problems with mana denial, and it's disruption suit isn't ideal for fighting the faster decks in the format. None the less I would play this at a tournament.
A few key notes about the deck,
The idea is to get a cephalid illusionist out and target it repeatedly with shuko or nomads en-kor to mill your entire deck into the graveyard. Then flashback cabal therapy and remove your opponents disruption before bringing back kiki-jiki, mirror breaker, sky hussar and karmic guide with dread return .
At that point there very little they can do to stop you. the next part is tricky, return karmic guide (sacrificing narcomoeba ) use it to return kiki jiki. Once that's done copy karmic guide with kiki to bring back sky hussar, when sky hussar comes out all of your creatures untap. This is the infinite bit, copy sky hussar over with kiki-jiki and over each time untaping all of your creatures. do this until you have way more than necessary to kill your opponent, then attack and win.
If an ensnaring bridge or other problem artifact is out other you can cast ancient grudge from the grave post mill.
Bridge from below isn't a requirement with this deck but is very cool, basically is you have 3 creatures out you can therapy three times then flashback dread return using the bridge tokens, this saves a tone of space and maximizes you therapies.
darksteel colossus is in the sideboard to combat painter mill strategies. the idea is that if they mill you you get your entire deck in the graveyard and draw the darksteel, all you have to do is flash back and win.
Natures claim is there to combat the inevitable tormod's crypt that will be brought in against you. Spell pierce is there to fight fast combo. The angels grace are added protection against fast combo and can be changed.
Feel free to make changes and use this as a starting point.
Cards that would work well with this deck are ray of revalation , force of will, dual lands and fetch lands and daze (once dual lands are in the deck). Keep in mind the deck has to support green for the tutors white for the Nomads and blue for the Cephalid Illusionist.
There is an alternate kill with altar of dementia and Sharuum the Hegemon x2. You return sharuum and use her to bring back sharuum, they die due to the legendary permanent rule and give you zombie tokens ( bridge from below is in the deck), you loop this until you have a 30 or so zombie tokens and then bring back altar of dementia (with sharuum) and sacrifice the tokens to altar of dementia to mill your opponent.