neosatus
07-01-2011, 09:24 PM
After the spoiling of Arachnus Spinner, I brainstormed this deck. For those unfamiliar:
Arachnus Spinner 5G
Creature - Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
5/7
Arachnus Web 2G
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
The List
Mana Producers
8x Mana Dorks
8x Priests
12x Forests
4x Gaea Cradle
Untappers
4x Wirewood Symbiote
4x Quirion Ranger
Draw Effects
1x Regal Force
4x Genesis Wave
Fetcher
4x Fierce Empath
Fetch Targets
1x Arachnus Spinner
1x Terastodon
1x Emrakul, the Aeons Torn
Control
4x Arachnus Web
4x Thorn of Amethyst
The Reasonings
8x Mana Dorks/8x Priests: Mana acceleration.
8x Untappers: Even crazier mana acceleration and synergy with Arachnus Spider, 24 of the 32 creatures are elves for the Symbiote to bounce, with awesome synergy with the Fierce Empath.
4x Genesis Wave: Every card in the deck is a permanent except for
Genesis Wave and only 4 cost more than 3 mana.
4x Fierce Empath: fetch an answer or a win condition.
1x Regal Force: fetchable huge card draw and with 32 creatures in the
deck, odds are you get a few out.
1x Arachnus Spinner: fetchable answer to creatures, has instant effect
and synergy with the 8 untappers, fetches webs out of both the library
AND graveyard so the sac at end of turn effect is negligable.
1x Terastodon: Fetchable answer to up to 3 problem non-creature permanents.
1x Emrakul, the Aeons Torn: fetchable win condition.
4x Arachnus Web: goes with the spinner.
4x Thorn of Amethyst: slows down other decks, hoses combo decks and
has minimal effect on our own deck, only itself and genesis wave.
4x Gaea's Cradle: Once again, 32 creatures, 28 if you don't count the fetchables, even more mana acceleration.
Problems:
Mental Misstep, removal on the Spinner, not enough card drawing, may be too slow
Tear it apart fellas.
Arachnus Spinner 5G
Creature - Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
5/7
Arachnus Web 2G
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
The List
Mana Producers
8x Mana Dorks
8x Priests
12x Forests
4x Gaea Cradle
Untappers
4x Wirewood Symbiote
4x Quirion Ranger
Draw Effects
1x Regal Force
4x Genesis Wave
Fetcher
4x Fierce Empath
Fetch Targets
1x Arachnus Spinner
1x Terastodon
1x Emrakul, the Aeons Torn
Control
4x Arachnus Web
4x Thorn of Amethyst
The Reasonings
8x Mana Dorks/8x Priests: Mana acceleration.
8x Untappers: Even crazier mana acceleration and synergy with Arachnus Spider, 24 of the 32 creatures are elves for the Symbiote to bounce, with awesome synergy with the Fierce Empath.
4x Genesis Wave: Every card in the deck is a permanent except for
Genesis Wave and only 4 cost more than 3 mana.
4x Fierce Empath: fetch an answer or a win condition.
1x Regal Force: fetchable huge card draw and with 32 creatures in the
deck, odds are you get a few out.
1x Arachnus Spinner: fetchable answer to creatures, has instant effect
and synergy with the 8 untappers, fetches webs out of both the library
AND graveyard so the sac at end of turn effect is negligable.
1x Terastodon: Fetchable answer to up to 3 problem non-creature permanents.
1x Emrakul, the Aeons Torn: fetchable win condition.
4x Arachnus Web: goes with the spinner.
4x Thorn of Amethyst: slows down other decks, hoses combo decks and
has minimal effect on our own deck, only itself and genesis wave.
4x Gaea's Cradle: Once again, 32 creatures, 28 if you don't count the fetchables, even more mana acceleration.
Problems:
Mental Misstep, removal on the Spinner, not enough card drawing, may be too slow
Tear it apart fellas.