Tibet
07-04-2011, 10:09 AM
I'm new here. But I play magic since 2001, and I stopped to play in 2006.
I return last year, and see all thinghs differents.
I liked to play with controls, but the MUC is very vulnerable in my meta.
I try to create this deck.
Lands
4 Scalding Tarn
8 Snow-Covered Island
2 Ghost Quarter
4 Snow-Covered Mountain
1 Stomping Ground
1 Riptide Laboratory
Creatures
4 Grim Lavamancer
4 Ninja of the Deep Hours
4 Spellstutter Sprite
2 Sower of Temptation
Spells
4 Lightning Bolt
3 Skred
4 Counterspell
4 Mental Misstep
4 Daze
4 Brainstorm
3 Firespout
Sideboard
1 Firespout
3 Energy Flux
3 Blue Elemental Blast
3 Red Elemental Blast
3 Spell Pierce
2 Echoing Truth
The cards
Lands
Scalding tarn - fetch, reduce the lands in game
Ghost Quarter - remove from lands, no money for wasteland
Ripted Laboratory - protect for wizards and creates counters with spellstuter
Creatures
Ninja of deep hours - draw advantage, return spellstuter
Spellstuter Sprite - counter for low costs and creature
Grim Lavamancer - MVP for deck, killer creatures and damage for players
Sower of Temptation - stell creatures
Spells
Lightning Bolt and Skred - spot remove
Counterspell - no money for force of will
Mental Misstep - excelent free counter
Daze - free counter
Brainstorm - card advantage
Firespout - mass remove
SB
Firespout - against aggros
Energy Flux - against affinity, thopter combo and equipments depend
Blue Elemental Blast - burns and red decks
Red Elemental Blast - combos and blue decks
Spell Pierce - against combos and controls
Echoing Truth - versatible card
My Meta
Many aggro - zoo, vampires, MBA, Maverick, red deck wins, boros
Few combos - elfball, oona combo, burn, lark
Few control - conter-thopter, The rock, MBC
Few aggro-control -Merfolk
I have few money for invest in this deck. Any suggests?
I return last year, and see all thinghs differents.
I liked to play with controls, but the MUC is very vulnerable in my meta.
I try to create this deck.
Lands
4 Scalding Tarn
8 Snow-Covered Island
2 Ghost Quarter
4 Snow-Covered Mountain
1 Stomping Ground
1 Riptide Laboratory
Creatures
4 Grim Lavamancer
4 Ninja of the Deep Hours
4 Spellstutter Sprite
2 Sower of Temptation
Spells
4 Lightning Bolt
3 Skred
4 Counterspell
4 Mental Misstep
4 Daze
4 Brainstorm
3 Firespout
Sideboard
1 Firespout
3 Energy Flux
3 Blue Elemental Blast
3 Red Elemental Blast
3 Spell Pierce
2 Echoing Truth
The cards
Lands
Scalding tarn - fetch, reduce the lands in game
Ghost Quarter - remove from lands, no money for wasteland
Ripted Laboratory - protect for wizards and creates counters with spellstuter
Creatures
Ninja of deep hours - draw advantage, return spellstuter
Spellstuter Sprite - counter for low costs and creature
Grim Lavamancer - MVP for deck, killer creatures and damage for players
Sower of Temptation - stell creatures
Spells
Lightning Bolt and Skred - spot remove
Counterspell - no money for force of will
Mental Misstep - excelent free counter
Daze - free counter
Brainstorm - card advantage
Firespout - mass remove
SB
Firespout - against aggros
Energy Flux - against affinity, thopter combo and equipments depend
Blue Elemental Blast - burns and red decks
Red Elemental Blast - combos and blue decks
Spell Pierce - against combos and controls
Echoing Truth - versatible card
My Meta
Many aggro - zoo, vampires, MBA, Maverick, red deck wins, boros
Few combos - elfball, oona combo, burn, lark
Few control - conter-thopter, The rock, MBC
Few aggro-control -Merfolk
I have few money for invest in this deck. Any suggests?