Guy I Don't Know
07-04-2011, 12:19 PM
Stax seems well metagamed at the moment. It dodges mental misstep completely, is good versus control, people are playing less pridemages, ensnaring bridge interacts with show and tell emrakul decks, etc. I think the two main things holding stax back is less card advantage/selection than other decks compounded with a slow clock. This allows any deck with deck manipulation to find the cards it needs versus staxs and staxs can draw four lands in a row and lose. With the printing of batterskull, You have a clock and card advantage. stoneforger speeds up the clock and supplies more card advantage as well as acceleration. Here is the list I am testing at the moment:
4 Chalice of the Void
4 Tangle Wire
4 Trinisphere
4 Crucible of Worlds
3 Ensnaring Bridge
4 Smokestack
3 Batterskull
4 Stoneforger Mystic
4 Mox Diamond
4 Ancient Tomb
4 City of Traitors
4 Plains
3 Maze of Ith
4 Mishra's Factory
4 Wasteland
1 Karakas
2 Flagstones of Trokair
Sideboard:
4 Pithing Needle
3 Silent Arbiter
1 Manriki Gusari
4 Tormod's Crypt
3 Phyrexian Revoker
Possible sideboard cards:
Pithing Needle
Tormod’s Crypt
Leyline of Sanctity
Ensnaring Bridge
Phyrexian Revoker
Oblivion Ring
Karmic Justice
Silent Arbiter
Ratchet Bomb
Welding Jar
So an interesting interaction with batterskull and smokestack is that you can sac the germ token each turn to pay for stacks. Most likely not the correct play but an option. I am trying to find the correct number of white mana sources. Having too many can lead to losing games because your lands do not do anything and having too little can lead to losing games by not having stoneforger mystic. I think right now there is just enough. I am unsure if upping the flagstones count is relevant, and if horizon canopy is worth taking damage for. I could change the mana base by -1 Karakas -1 Horizon Canopy +1 plains +1 Flagstones
Changes:
-2 Horizon Canopy
+1 Plains
+1 Flags of Trokair
SB:
-4 Leyline of Sanctity
+1 Tormod's Crypt
+3 Phyrexian Revoker
-1 Silent Arbiter
+ 1 Manriki Gusari
4 Chalice of the Void
4 Tangle Wire
4 Trinisphere
4 Crucible of Worlds
3 Ensnaring Bridge
4 Smokestack
3 Batterskull
4 Stoneforger Mystic
4 Mox Diamond
4 Ancient Tomb
4 City of Traitors
4 Plains
3 Maze of Ith
4 Mishra's Factory
4 Wasteland
1 Karakas
2 Flagstones of Trokair
Sideboard:
4 Pithing Needle
3 Silent Arbiter
1 Manriki Gusari
4 Tormod's Crypt
3 Phyrexian Revoker
Possible sideboard cards:
Pithing Needle
Tormod’s Crypt
Leyline of Sanctity
Ensnaring Bridge
Phyrexian Revoker
Oblivion Ring
Karmic Justice
Silent Arbiter
Ratchet Bomb
Welding Jar
So an interesting interaction with batterskull and smokestack is that you can sac the germ token each turn to pay for stacks. Most likely not the correct play but an option. I am trying to find the correct number of white mana sources. Having too many can lead to losing games because your lands do not do anything and having too little can lead to losing games by not having stoneforger mystic. I think right now there is just enough. I am unsure if upping the flagstones count is relevant, and if horizon canopy is worth taking damage for. I could change the mana base by -1 Karakas -1 Horizon Canopy +1 plains +1 Flagstones
Changes:
-2 Horizon Canopy
+1 Plains
+1 Flags of Trokair
SB:
-4 Leyline of Sanctity
+1 Tormod's Crypt
+3 Phyrexian Revoker
-1 Silent Arbiter
+ 1 Manriki Gusari