Deck Dont Matter
07-13-2011, 02:09 AM
Well I have been playing goblin (B/R,mono-R,G/R) lately as my new take on legacy with ok success. I have been really wanting to spread out on goblins as it has become more then ever the game of legacy being defined for goblins by resolving your 1cc or not on turn 1. Some goblin players have decided to combat this with the addition of warren instigator for extra Lackey effects, and others have added main or side 3-4 Mental missteps to countereact in the situation. I decided to take the deck a different direction...
[Creatures]
3x Stoneforge Mystic
4x Goblin Matron
4x Goblin Piledriver
4x Goblin Lackey
3x Warren Instigator
3x Goblin Warchief
2x Seige-Gang Commander
1x Goblin Chieftain
1x Tuk-Tuk Scrapper
1x Stingscourger
1x Goblin Sharpshooter
[Artifacts]
4x Aether Vial
1x Umezawa's Jitte
1x Batterskull
1x Basilisk Collar
[Instants]
4x Swords to Plowshare
[Lands]
4x Plateau
4x Arid Mesa
4x Wasteland
3x Rishadan Port
6x Mountain
1x Plains
Things that are missing for traditional goblins
-4xGoblin ringleader-With the inclusion of the stone forge/equipment package and spot removal, the Ringleader is just lacking in overall stability.
-3-4x Gempalm Incinerator- Even though the goblin count is high the deck just can't support them as much as I hoped.
Biggest Bonus for the addition
The equipement package was designed very well for goblins
U. Jitte- Additional removal, damage pump and that essential life gain for the long game that can occur
Basilisk Collar- goblin Sharpshooter+Basilisk Collar...Nough said
Swords to Plowshare- Spot removal...gets many the bigger creatures that gobins has to worry about, goyf, KotR, Merfolk Lords, Phyrexian Oblitorator (HATE THIS GUY), and against reanimator....
SB (Still in testing)
1x Manriki-Gusari
2x Pyrokenesis
3x Tormod's Crypt
3x Chalice of the Void
1x Stingscourger
3x Wing Shards
2x Disenchant (I know its simple have considered Duergar Hedge-Mage)
Will Note I did post the list in vial Goblins 2.0, and was PM and said may get better feedback my making a thread here...I have proxy up the list and find I do have a better U/W,Bant,Natural Order Match Up, Hoping to do some actual testing this weekend at the local. Will let you all know.
[Creatures]
3x Stoneforge Mystic
4x Goblin Matron
4x Goblin Piledriver
4x Goblin Lackey
3x Warren Instigator
3x Goblin Warchief
2x Seige-Gang Commander
1x Goblin Chieftain
1x Tuk-Tuk Scrapper
1x Stingscourger
1x Goblin Sharpshooter
[Artifacts]
4x Aether Vial
1x Umezawa's Jitte
1x Batterskull
1x Basilisk Collar
[Instants]
4x Swords to Plowshare
[Lands]
4x Plateau
4x Arid Mesa
4x Wasteland
3x Rishadan Port
6x Mountain
1x Plains
Things that are missing for traditional goblins
-4xGoblin ringleader-With the inclusion of the stone forge/equipment package and spot removal, the Ringleader is just lacking in overall stability.
-3-4x Gempalm Incinerator- Even though the goblin count is high the deck just can't support them as much as I hoped.
Biggest Bonus for the addition
The equipement package was designed very well for goblins
U. Jitte- Additional removal, damage pump and that essential life gain for the long game that can occur
Basilisk Collar- goblin Sharpshooter+Basilisk Collar...Nough said
Swords to Plowshare- Spot removal...gets many the bigger creatures that gobins has to worry about, goyf, KotR, Merfolk Lords, Phyrexian Oblitorator (HATE THIS GUY), and against reanimator....
SB (Still in testing)
1x Manriki-Gusari
2x Pyrokenesis
3x Tormod's Crypt
3x Chalice of the Void
1x Stingscourger
3x Wing Shards
2x Disenchant (I know its simple have considered Duergar Hedge-Mage)
Will Note I did post the list in vial Goblins 2.0, and was PM and said may get better feedback my making a thread here...I have proxy up the list and find I do have a better U/W,Bant,Natural Order Match Up, Hoping to do some actual testing this weekend at the local. Will let you all know.