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View Full Version : [SCD]Anowon, the Ruin Sage



Darkenslight
07-14-2011, 10:26 AM
For reference: Anowon, the Ruin Sage

I've been looking ta this card for some time now, as a variant form of SnT hate. The reason I think that this has potential is that is specifies non-Vampire creatures, which means that it affects 99% of the creatures that you want it to. Its drawback is that it's essentially useless against Elves!

I'm almost positive that it would be a sideboard-hate card, and I'm also fairly certain that it would be most useful as a 2-of, due to the Legendary aspect of it.

What do you guys think?

Tempus
07-14-2011, 10:33 AM
Call to the Grave is easier to hardcast and should affect the same creatures you are trying to kill. Also it's an enchantment which is harder to hate than a creature...

MSC
07-14-2011, 10:37 AM
I don't know in what deck you want to put him, but most likely you wouldn't be able to cast him reliably. This means he's only good against SnT and only if you have him in your hand.

Going by this argument playing 2 Emrakul in Sideboard is far better, as they are totally crushing your opponent and are at least usefull against High Tide Combo.

trivial_matters
07-14-2011, 11:17 AM
Joke thread.

Right?

dahcmai
07-14-2011, 06:50 PM
Just in case he's not kidding or trying to troll.

One of the Golden rules of deck building. Follow this and you're pretty golden.

1-3 mana spells - the typical range of most decent picks.

4 mana: Game swinging power, Moat, Humility, Planeswalkers, Wrath, Aluren, Ill gotten Gains, Empty the Warrens, Natural Order, 4 Mana cards always need to just start turning the tide in your favor right there or it's not worth playing.

5 mana - See above except even more so. There's not many cards that cost 5 mana and are still playable in Legacy. They have to do something extremely powerful and virtually win the game on the spot. Ad Nauseum and Dream Halls are good examples. The only exceptions to this are kill conditions in controllish style decks that can cast it in the middle of a soft lock. Sigil of the Empty Throne in Enchantress for example. Force of Will doesn't count, it's free for the most part.

6 mana - This should win you the game on the spot. Right there, right now. It has to be a supremely crushing blow to even consider cards that cost this much as it's rare to be able to cast them before an aggro deck tears you to pieces. Mindslaver and Mirror Universe during the heydays are the only things that really ever qualified and that was Vintage. I can't think of a Legacy card that's been into this range.

7 mana + You better not be casting that. Show and Tell targets and Reanimator targets are about the only excuses.


Sure, there's small exceptions like 12 posts Titans and Eldrazis, but considering when your entire manabase is devoted to casting things like that, it's explainable.


Sadly, that vampire falls under a 5 mana spell. Worse yet, it's one that you want to use to kill creatures. You have to remember that in Legacy creature decks kill you before you get to 5 mana unless you fight back hard. You won't have room for something like that guy. He's way too slow.

hyc8028
07-15-2011, 12:17 AM
6 mana - This should win you the game on the spot. Right there, right now. It has to be a supremely crushing blow to even consider cards that cost this much as it's rare to be able to cast them before an aggro deck tears you to pieces. Mindslaver and Mirror Universe during the heydays are the only things that really ever qualified and that was Vintage. I can't think of a Legacy card that's been into this range.


Agree with everything you said. Hive Mind can go into the 6 mana slot.

lordofthepit
07-15-2011, 05:53 AM
6 mana - This should win you the game on the spot. Right there, right now. It has to be a supremely crushing blow to even consider cards that cost this much as it's rare to be able to cast them before an aggro deck tears you to pieces. Mindslaver and Mirror Universe during the heydays are the only things that really ever qualified and that was Vintage. I can't think of a Legacy card that's been into this range.

Time Spiral.

Malchar
07-15-2011, 06:17 AM
It's not that bad considering you can use dark ritual to power it out. Also, Call to the Grave is much worse because it's not a threat in itself, and it goes away once there aren't any creatures left. That said, I'm not certain which deck wants Anowon. I've been thinking that mono-black control could actually be decent in this meta, and Anowon makes sense for that deck, but I'm not sure where else it would be better than perish or infest.

dahcmai
07-15-2011, 08:06 AM
Time Spiral.

A card in a deck dedicated to punching out mana like 12 post. It's 3 mana in that deck.




Hive Mind is usually Show and Telled out. If would be a pretty bad deck if you only just tried to hard cast it.

Antonius
07-15-2011, 03:59 PM
Akroma's Vengeance

ahh, how i wish I could play four copies of your again...

Glorfindel
07-15-2011, 04:06 PM
7 mana + You better not be casting that. Show and Tell targets and Reanimator targets are about the only excuses.Tombstalker :rolleyes:

Dark Ritual
07-15-2011, 05:41 PM
Tombstalker :rolleyes:
Except tombstalker costs at most 3 mana unless the game drags out for a long, long time. Sometimes 4 mana. And look what he does for you. You get a 5/5 flyer that eats tarmogoyf up.

Anyways, when you goal is to drop something off of show and tell to answer their threat that they just dropped with SnT you should just play o ring. Or arena of the ancients. Or your own emrakul. Or battle of wits lulz.

Time spiral costs almost nothing in high tide. You can even cast it without a tide effect and get the ball rolling because time spiral is essentially free as soon as it resolves since you untap 6 lands and if you have a tide active it suddenly halves the number of lands needed. You generally gain mana off of time spiral.

On anowon. Please don't play anowon in legacy; just no. Bad idea.

troopatroop
07-15-2011, 06:08 PM
Tombstalker :rolleyes:

You know you're being a douche here. 2-4 is what he costs, stop being awful at life.

Humphrey
07-15-2011, 10:15 PM
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=1460&type=card

/thread

bruizar
07-16-2011, 05:44 AM
Hive Mind is usually Show and Telled out. If would be a pretty bad deck if you only just tried to hard cast it.

Hive Mind plays Grim Monolith specifically for the purpose of hardcasting Hive Mind. Afaik, that deck isn't bad.

In the 4 mana slot, you somehow forgot to mention Jace, the Mindsculptor, Humility and Eslpeth, Knight Errant but that doesn't matter.

I think mana costs are extremely overrated. It all depends on the type of deck you are playing with and against. Landstill can easily ramp to 8 mana for example. If you don't put Anawon the Ruin Sage in context of a deck, it's hard to discuss if he's viable or not. That 'Donner Afterparty' thread is basically vampire tribal (not saying that's competitive), but that would be the first place for me to look at.

I don't really mind that he costs 5 mana. What I have problems with is that he doesn't have relevant protection or shroud.

PyreDream
07-16-2011, 01:33 PM
4 mana: Game swinging power, Moat, Humility, Planeswalkers, Wrath, Aluren, Ill gotten Gains, Empty the Warrens, Natural Order, 4 Mana cards always need to just start turning the tide in your favor right there or it's not worth playing.

Even Magus of the Abyss is more playable if you want a body attached. My question is why you wouldn't just go for alternative noncreature threats like walkers, painterstone or helmline.