optml
07-22-2011, 04:57 AM
Hi guys,
I was thinking about an idea for a deck that revolves around infinite turn taking (always a fun topic!).
This one is not something that I have seen, which probably means that it isn't competitive, but if I post it here, hopefully people can help me spruce it up.
The idea is to use Magosi, the Waterveil, to both put on a counter and remove it in the same turn. You then copy the "take another turn" ability, meaning that the net result is an extra turn for you.
I.e. Skip your next turn; take the next turn. Copy, take the next turn. I do this using Rings of brighthearth. The win con is Jace, the overpowered sculptor.
The decklist I'm using at the moment is:
// Lands
4 [ZEN] Magosi, the Waterveil
4 [ON] Polluted Delta
2 [TE] Ancient Tomb
4 [ZEN] Island
2 [ON] Flooded Strand
4 [OD] Deserted Temple
2 [OD] Petrified Field
2 [TSP] Academy Ruins
3 [EX] City of Traitors
// Spells
4 [NPH] Mental Misstep
4 [TE] Lotus Petal
4 [AQ] Transmute Artifact
2 [M12] Ponder
1 [WWK] Jace, the Mind Sculptor
3 [AQ] Candelabra of Tawnos
3 [AL] Force of Will
2 [UL] Grim Monolith
4 [LRW] Rings of Brighthearth
4 [IA] Brainstorm
2 [DIS] Spell Snare
The ideal board position involves
Magosi, candelabra of tawnos or deserted temple, and rings of brighthearth, and a few mana.
Tap 1 mana and Magosi, and add a counter. Tap 1 mana, untap magosi. Use the 'take another turn ability' and tap 2 mana to copy it. Total is 4 mana, and 3 card combo. Replay Magosi.
Next turn, repeat.
*cue evil laugh*
I have a good sized counterspell base, with a fair drawing and mana acceleration to try and power through.
Thoughts guys?
I was thinking about an idea for a deck that revolves around infinite turn taking (always a fun topic!).
This one is not something that I have seen, which probably means that it isn't competitive, but if I post it here, hopefully people can help me spruce it up.
The idea is to use Magosi, the Waterveil, to both put on a counter and remove it in the same turn. You then copy the "take another turn" ability, meaning that the net result is an extra turn for you.
I.e. Skip your next turn; take the next turn. Copy, take the next turn. I do this using Rings of brighthearth. The win con is Jace, the overpowered sculptor.
The decklist I'm using at the moment is:
// Lands
4 [ZEN] Magosi, the Waterveil
4 [ON] Polluted Delta
2 [TE] Ancient Tomb
4 [ZEN] Island
2 [ON] Flooded Strand
4 [OD] Deserted Temple
2 [OD] Petrified Field
2 [TSP] Academy Ruins
3 [EX] City of Traitors
// Spells
4 [NPH] Mental Misstep
4 [TE] Lotus Petal
4 [AQ] Transmute Artifact
2 [M12] Ponder
1 [WWK] Jace, the Mind Sculptor
3 [AQ] Candelabra of Tawnos
3 [AL] Force of Will
2 [UL] Grim Monolith
4 [LRW] Rings of Brighthearth
4 [IA] Brainstorm
2 [DIS] Spell Snare
The ideal board position involves
Magosi, candelabra of tawnos or deserted temple, and rings of brighthearth, and a few mana.
Tap 1 mana and Magosi, and add a counter. Tap 1 mana, untap magosi. Use the 'take another turn ability' and tap 2 mana to copy it. Total is 4 mana, and 3 card combo. Replay Magosi.
Next turn, repeat.
*cue evil laugh*
I have a good sized counterspell base, with a fair drawing and mana acceleration to try and power through.
Thoughts guys?