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Kich867
08-08-2011, 05:36 PM
I've been trying to work out a way for mono green to storm into Hunting Pack. With the current list, the deck can sometimes get pretty wild by turn 3 and ramp out pretty hard.

The two key cards I've found that possibly enable a green storm deck are Recycle and Horn of Greed.

After seeing Recycle, I realized that this could work with lands and aimed to have a high land base with a lot of ways to search for lands and play more than one land a turn, allowing me to ramp through my deck.

Cards like
Exploration
Explore
Summer Bloom
Asuza, Lost but Seeking

Alongside the many land-cantrips (Lay of the Land, Land Grant, Ancient Stirrings) and other land searches that hit bulk numbers can allow you to find and play enough of them, draw through a lot of the deck, then play an Early Harvest into (or just play if you generate enough mana) a Hunting Pack.

I've thought about cards like Lotus Cobra, but I feel like that would encourage fetch lands, but I'm not sure if that's necessarily a bad thing since the burst of mana would be welcome.

Here's the current list, the general strategy is to land a Horn of Greed or Recycle as fast as possible, ramp land and land generating cards out, into a Hunting Pack. I have a lot of first turn accelerants, like Birds and Elves and Wild Growth, I'm not sure how worth it they are or if I should focus more on fetching and playing the land.

In it's current state it's not very good, it's very inconsistent, so I'm hoping you guys would have some ideas on making it more consistent. I don't want it to be a casual deck, it might end up being some sort of Valakut deck in the end, but I'd really like to flesh out the idea of a mono green storm deck.

//Creatures:
1 Asuza, Lost but seeking
4 Llanowar Elves

//Spells:
2 Early Harvest
4 Lay of the Land
3 Land Grant
4 Summer Bloom
2 Hunting Pack

//Enchantments/Artifacts:
3 Recycle
3 Exploration
4 Horn of Greed
4 Wild Growth

//Lands:
26 Forest

Koby
08-08-2011, 05:42 PM
I'm confused, why would you play this instead of Cheerios (http://www.mtgthesource.com/forums/showthread.php?20415-Cheeri0s) to generate storm? It's a faster deck if that's the goal.

Otherwise, for this deck I would recommend:
Gaea's Touch
Kamahl, Fist of Krosa

brianw712
08-08-2011, 06:16 PM
Heh, I tried to build something like this five years ago as the green version of solidarity. I don't have an exact list, but here are some of the cards it used:

Exploration
Gaea's Touch
Heartbeat of Spring
Wild Growth
Early Harvest (maybe)
Enchantress effects, most likely just Argothian Enchantress and Enchantress's Presence
Hunting Pack as the kill

It basically goldfished at the same speed as Solidarity (turn 4 usually), but had no protection whatsoever. So basically you were crossing your fingers that you weren't dead by turn 4, and if you didn't have an Enchantress effect the deck went nowhere. In today's Legacy, you have a lot more options than I did back then, but I don't know if there enough cards in green to solve the problems I had. Well, good luck.

Kich867
08-08-2011, 07:52 PM
I'm confused, why would you play this instead of Cheerios (http://www.mtgthesource.com/forums/showthread.php?20415-Cheeri0s) to generate storm? It's a faster deck if that's the goal.

Otherwise, for this deck I would recommend:
Gaea's Touch
Kamahl, Fist of Krosa

Well, I wouldn't play Cheerios because I don't have much interest in Cheerios.

Kamahl could be an alternate win condition, although I'd be more inclined to throw 1-2 Living Lands into the deck over him.

Gaea's Touch could be very useful though, it would definitely help bridge the gap of 6 mana for Recycle, would it be unwise to run both Exploration AND Gaea's Touch? I think if I put those in I would put Recycle up to 4, tone down the Wild Growth's, and add in more mana efficient land searches like Journey of Discovery.

Heartbeat of Spring is something that is also very interesting, I forgot that existed haha.

For protection we have Autumn's Veil now, which is actually pretty awesome, but I think it's more of a sideboard card or one-of main deck. The only problem with it being you don't know if they have a counter, but, it's basically a 1 mana counter target counter if you play it right.