Kich867
08-08-2011, 05:36 PM
I've been trying to work out a way for mono green to storm into Hunting Pack. With the current list, the deck can sometimes get pretty wild by turn 3 and ramp out pretty hard.
The two key cards I've found that possibly enable a green storm deck are Recycle and Horn of Greed.
After seeing Recycle, I realized that this could work with lands and aimed to have a high land base with a lot of ways to search for lands and play more than one land a turn, allowing me to ramp through my deck.
Cards like
Exploration
Explore
Summer Bloom
Asuza, Lost but Seeking
Alongside the many land-cantrips (Lay of the Land, Land Grant, Ancient Stirrings) and other land searches that hit bulk numbers can allow you to find and play enough of them, draw through a lot of the deck, then play an Early Harvest into (or just play if you generate enough mana) a Hunting Pack.
I've thought about cards like Lotus Cobra, but I feel like that would encourage fetch lands, but I'm not sure if that's necessarily a bad thing since the burst of mana would be welcome.
Here's the current list, the general strategy is to land a Horn of Greed or Recycle as fast as possible, ramp land and land generating cards out, into a Hunting Pack. I have a lot of first turn accelerants, like Birds and Elves and Wild Growth, I'm not sure how worth it they are or if I should focus more on fetching and playing the land.
In it's current state it's not very good, it's very inconsistent, so I'm hoping you guys would have some ideas on making it more consistent. I don't want it to be a casual deck, it might end up being some sort of Valakut deck in the end, but I'd really like to flesh out the idea of a mono green storm deck.
//Creatures:
1 Asuza, Lost but seeking
4 Llanowar Elves
//Spells:
2 Early Harvest
4 Lay of the Land
3 Land Grant
4 Summer Bloom
2 Hunting Pack
//Enchantments/Artifacts:
3 Recycle
3 Exploration
4 Horn of Greed
4 Wild Growth
//Lands:
26 Forest
The two key cards I've found that possibly enable a green storm deck are Recycle and Horn of Greed.
After seeing Recycle, I realized that this could work with lands and aimed to have a high land base with a lot of ways to search for lands and play more than one land a turn, allowing me to ramp through my deck.
Cards like
Exploration
Explore
Summer Bloom
Asuza, Lost but Seeking
Alongside the many land-cantrips (Lay of the Land, Land Grant, Ancient Stirrings) and other land searches that hit bulk numbers can allow you to find and play enough of them, draw through a lot of the deck, then play an Early Harvest into (or just play if you generate enough mana) a Hunting Pack.
I've thought about cards like Lotus Cobra, but I feel like that would encourage fetch lands, but I'm not sure if that's necessarily a bad thing since the burst of mana would be welcome.
Here's the current list, the general strategy is to land a Horn of Greed or Recycle as fast as possible, ramp land and land generating cards out, into a Hunting Pack. I have a lot of first turn accelerants, like Birds and Elves and Wild Growth, I'm not sure how worth it they are or if I should focus more on fetching and playing the land.
In it's current state it's not very good, it's very inconsistent, so I'm hoping you guys would have some ideas on making it more consistent. I don't want it to be a casual deck, it might end up being some sort of Valakut deck in the end, but I'd really like to flesh out the idea of a mono green storm deck.
//Creatures:
1 Asuza, Lost but seeking
4 Llanowar Elves
//Spells:
2 Early Harvest
4 Lay of the Land
3 Land Grant
4 Summer Bloom
2 Hunting Pack
//Enchantments/Artifacts:
3 Recycle
3 Exploration
4 Horn of Greed
4 Wild Growth
//Lands:
26 Forest