That Mono-White Bastard
08-26-2011, 11:38 AM
Introduction
The Tap Dance is a new form of mono-white control i have constructed with aid from a few dedicated mono-white lovers. The idea is simple - keep your opponents unable to act while building up powerful creatures to swing for the win. Although untested against powerful metas, the deck has shown promise on Magic-League, and i would appreciate help in testing it.
Mainstay Cards
Isochron Scepter and Orim's Chant
An obvious lock for the deck, always take at least 3 of each.
Gideon's Lawkeeper and Goldmeadow Harrier
Great for supporting Gideon's Avenger, as well as being cheap control which can chump block if absolutely necessary.
Mother of Runes
Free chump blocking is essential, or else any aggro will tear you apart. I always use 4.
Gideon's Avenger
More expensive, but can hold your line, and, combined with Mother of Runes provides a finisher.
Good Cards
Serra's Avenger
Always good, the aggro can prove very useful in the deck.
Luminarch Ascension
Once the control is out, this is another powerful finisher.
Painter's Servant and Grindstone
Another powerful finisher, although i prefer to use Luminarch Ascension, as it takes less deck space.
Ghostly Prison
Stops Zoo or Vial in its tracks - essential.
Solitary Confinement
Optional - can provide good cover, best used when Luminarch Ascension is in play. Pariah can work equally well, but takes up deck space.
AEther Vial
Helps with aggro. I use 3, but it is optional.
Swords to Plowshares
Obviously.
Other Cards
Emeria, the Sky's Ruin
Looks Useful, but in practice useless.
Hokori, Dust Drinker
Handy, can stop most plans in their tracks. Vulnerable to bolts and quite expensive, best used with Mother of Runes.
Loxodon Gatekeeper
Not essential, provides tempo but otherwise not too useful.
Yosei, the Morning Star
A good, powerful late-game creature with a finisher when it dies. Very effective although expensive. I always use 1.
Kor Line-Slinger etc.
I used to use lots of these, but they bounce against Goyfs or other powerful creatures.
Gideon Jura
Effective but expensive. I use one for late-game play - can provide tapping and beatdown.
Mimic Vat
Can help tap, brilliant with Yosei. A bit expensive for one-drop creatures.
Sideboard Cards
Damping Field
Deals with artifacts. Not essential, but really pisses off annoying affinity players. Dont use many if any - affinity is rare.
Ethersworn Canonist
VERY HANDY. Always use at least 2.
Relic of Progenitus
Needs no explanation.
Pithing Needle
Excellent anti-combo.
Kor Firewalker and Burrenton Forge-Tender
Excellent Red Hosing. Very important against Zoo, Vial Goblins, RDW etc.
Absolute Grace and Absolute Law
More good color hosing.
Cataclysm
White's answer to vial. Stops beatdown aggro instantly.
My Decklist
// Lands
18 Plains
// Creatures
4 Goldmeadow Harrier
3 Gideon's Avenger
4 Gideon's Lawkeeper
2 Hokori, Dust Drinker
4 Mother of Runes
1 Yosei, the Morning Star
3 Serra Avenger
// Spells
1 Gideon Jura
2 Ghostly Prison
2 Solitary Confinement
3 Luminarch Ascension
3 AEther Vial
3 Isochron Scepter
3 Orim's Chant
4 Swords to Plowshares
// Sideboard
2 Damping Field
2 Ethersworn Canonist
2 Relic of Progenitus
2 Pithing Needle
2 Cataclysm
3 Burrenton Forge-Tender
2 Kor Firewalker
A U/W Decklist
// Lands
4 Tundra
2 Emeria, the Sky Ruin
3 Plains
5 Island
4 Hallowed Fountain
// Creatures
4 Blinding Mage
4 Goldmeadow Harrier
2 Frost Titan
2 Kaho, Minamo Historian
4 Mistblade Shinobi
2 Sun Titan
4 Kor Line-Slinger
4 Kor Hookmaster
2 Roil Elemental
// Spells
4 Repel the Darkness
4 Cryptic Command
2 Jace, the Mind Sculptor
4 Withdraw
The Tap Dance is a new form of mono-white control i have constructed with aid from a few dedicated mono-white lovers. The idea is simple - keep your opponents unable to act while building up powerful creatures to swing for the win. Although untested against powerful metas, the deck has shown promise on Magic-League, and i would appreciate help in testing it.
Mainstay Cards
Isochron Scepter and Orim's Chant
An obvious lock for the deck, always take at least 3 of each.
Gideon's Lawkeeper and Goldmeadow Harrier
Great for supporting Gideon's Avenger, as well as being cheap control which can chump block if absolutely necessary.
Mother of Runes
Free chump blocking is essential, or else any aggro will tear you apart. I always use 4.
Gideon's Avenger
More expensive, but can hold your line, and, combined with Mother of Runes provides a finisher.
Good Cards
Serra's Avenger
Always good, the aggro can prove very useful in the deck.
Luminarch Ascension
Once the control is out, this is another powerful finisher.
Painter's Servant and Grindstone
Another powerful finisher, although i prefer to use Luminarch Ascension, as it takes less deck space.
Ghostly Prison
Stops Zoo or Vial in its tracks - essential.
Solitary Confinement
Optional - can provide good cover, best used when Luminarch Ascension is in play. Pariah can work equally well, but takes up deck space.
AEther Vial
Helps with aggro. I use 3, but it is optional.
Swords to Plowshares
Obviously.
Other Cards
Emeria, the Sky's Ruin
Looks Useful, but in practice useless.
Hokori, Dust Drinker
Handy, can stop most plans in their tracks. Vulnerable to bolts and quite expensive, best used with Mother of Runes.
Loxodon Gatekeeper
Not essential, provides tempo but otherwise not too useful.
Yosei, the Morning Star
A good, powerful late-game creature with a finisher when it dies. Very effective although expensive. I always use 1.
Kor Line-Slinger etc.
I used to use lots of these, but they bounce against Goyfs or other powerful creatures.
Gideon Jura
Effective but expensive. I use one for late-game play - can provide tapping and beatdown.
Mimic Vat
Can help tap, brilliant with Yosei. A bit expensive for one-drop creatures.
Sideboard Cards
Damping Field
Deals with artifacts. Not essential, but really pisses off annoying affinity players. Dont use many if any - affinity is rare.
Ethersworn Canonist
VERY HANDY. Always use at least 2.
Relic of Progenitus
Needs no explanation.
Pithing Needle
Excellent anti-combo.
Kor Firewalker and Burrenton Forge-Tender
Excellent Red Hosing. Very important against Zoo, Vial Goblins, RDW etc.
Absolute Grace and Absolute Law
More good color hosing.
Cataclysm
White's answer to vial. Stops beatdown aggro instantly.
My Decklist
// Lands
18 Plains
// Creatures
4 Goldmeadow Harrier
3 Gideon's Avenger
4 Gideon's Lawkeeper
2 Hokori, Dust Drinker
4 Mother of Runes
1 Yosei, the Morning Star
3 Serra Avenger
// Spells
1 Gideon Jura
2 Ghostly Prison
2 Solitary Confinement
3 Luminarch Ascension
3 AEther Vial
3 Isochron Scepter
3 Orim's Chant
4 Swords to Plowshares
// Sideboard
2 Damping Field
2 Ethersworn Canonist
2 Relic of Progenitus
2 Pithing Needle
2 Cataclysm
3 Burrenton Forge-Tender
2 Kor Firewalker
A U/W Decklist
// Lands
4 Tundra
2 Emeria, the Sky Ruin
3 Plains
5 Island
4 Hallowed Fountain
// Creatures
4 Blinding Mage
4 Goldmeadow Harrier
2 Frost Titan
2 Kaho, Minamo Historian
4 Mistblade Shinobi
2 Sun Titan
4 Kor Line-Slinger
4 Kor Hookmaster
2 Roil Elemental
// Spells
4 Repel the Darkness
4 Cryptic Command
2 Jace, the Mind Sculptor
4 Withdraw