Copenhagen
08-27-2011, 06:24 AM
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=159277&type=card http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=237007&type=card http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=194979&type=card
The Deck
So I've been running the NO Elves package for a while now, and I used to have some very good success with it. Recently though, as most of those players can attest, something seems to be missing. Progenitus just doesn't have the impact that he used to (with the recent showings of Phyrexian Metamorph, Ensnaring Bridge, and the like). Even without these cards, an opposing Batterskull can painfully reduce his clock. Even so, these Elf builds lack the control aspect that stops Combo decks like Hive Mind and such. So, I started to think of how a mono-green deck with outrageous ramping possibilities could address these problems. Here is what I came up with:
Creatures:
4 Arbor Elf
2 Llanowar Elf
2 Fyndhorn Elf
1 Quirion Ranger
4 Priest of Titania
4 Elvish Archdruid
1 Viridian Shaman
3 Elvish Champion
4 Imperious Perfect
3 Sylvan Messenger
1 Ezuri, Renegade Leader
Sorcery:
4 Green Sun's Zenith
Artifact:
4 Winter Orb
3 Trinisphere
Planeswalkers:
2 Garruk Wildspeaker
Lands:
13 Forest
4 Wasteland
1 Dryad Arbor
2 Gaea's Cradle
The basic idea is to drop Winter Orb and Trinispheresupplemented by Wasteland to kill your opponents mana base, while taking advantage of this with Gaea's Cradle, Garruk Wildspeaker, and the obscene mana Elves can make. Trinisphere could be Thorn of Amethyst, but the former is obviously the more powerful single drop and only really affects a few cards in the deck (Llanowar Elves, Fyndhorn Elves), which are really dead anyways after the first couple turns. It maintains the possible T4 goldfish that Elves is capable of, with the added benefit of screwing your opponents to really get a board presence and excel at the midgame.
Sideboard (very tentative)
My Sideboard is really what I'm having the most trouble with, as my Matchup Analysis is fairly shaky. What I have so far is:
Sideboard:
2 Null Rod
3 Beast Within
1 Gaddock Teeg
1 Viridian Zealot
2 Phyrexian Metamorph
I'm not so sure about Null Rod, as the combo-hate it was meant to be is taken care of in Trinisphere. However, it does still work on Aether Vial, which is a problem that I'll get into later. I'm also not sure about Beast Within > Krosan Grip >Nature's Claim, since Phyrexian Metamorph may already address the creature removal this deck needs (Iona, Emrakul,Progenitus, Blazing Archon).
Matchups (tentative)
Reanimator:
Problems to Address: Iona, Blazing Archon
Pre-board: Trinisphere and Winter Orbare really what gives you a chance here, as they can slow your opponent down long enough to swarm them (a benefit you don't really get with NO).
Post-board: Beast Within for Blazing Archon, Phyrexian Metamorph for Iona. Provided you can fight through the counters to kill these guys, swarming shouldn't be much of a problem.
Hive Mind: (the main reason for the disruption)
Problems to Address: Emrakul, Pacts
Pre-board: This is where Trinisphere and Winter Orb shine. If you can get these bad boys down, the time it takes for them to recover is more than enough for you to swarm.
Post-board: You now have the added benefit of Beast Within/Krosan Grip, and Phyrexian Metamorph. Other than that I don't see it being much different than G1.
Merfolk: (the big ?)
Problems to Address: Elves thrived on these little blue dudes before, as Elves are faster and don't care about the occasional counter. However, G1 is much harder now that your disruption does very, very little.
Pre-board: In theory you can still outrace them. Trinisphere does what it does against FoW, but mana disruption does little against a resolved Aether Vial.
Post-board: Obviosly, Winter Orb comes out. I'm not entirely sold on what cards to board in, but some that come to mind are Pithing Needlefor Aether Vial (in which case Winter Orb may not lose all effectiveness), Beast Within to stop Coralhelm Commander, and, possibly, Tsunami just to really get that guy's face red. This is the MU I'm having the most trouble addressing.
TES
Problems to Address: Not really any. With Trinisphere and Winter Orb in the Main Deck, you've got this MU pretty covered, something no other variation of Elves can really say.
Pre-board: Rush Trinisphere ASAP, and go to G2.
Post-board: Your answers can be addressed, but now you can also bring in Null Rod, Gaddock Teeg, etc. to really put the hate on.
Dredge
Problems to Address: Another MU Elves has always struggled against. Iona comes into play again.
Pre-board: You should be able to bust out a Trinisphere and call game. There's very little a Dredge player can do G1 against that, as Ichorid alone will not be fast enough.
Post-board: They'll board some answers, but so can you. Gaddock Teeg and Phyrexian Metamorph help a lot here.
Zoo
Problems to Address: They can be very fast and have spot removal, making landing a Trinisphere quite hard.
Pre-board: I personally have had good success with this, although this may be luck. With a Trinisphere and/or Winter Orb online, you can outpace them.
Post-board: They'll bring in some Krosan Grips, and there's really not much you can do about it. However, Trinisphere and Winter Orb are still bombs, and they can and will win you this MU.
Stoneforge.dec
Problems to Address: Batterskull, Sword of Feast and Famine
Pre-board: Trinisphere and Winter Orbcan help you slow them down, but Stoneforge get's around them just like Aether Vial does. GSZ for Viridian Shaman to blow Batterskull can single handedly win you this game though.
Post-board: Winter Orb and Trinisphere don't work as well here, but Beast Within, Krosan Grip, and Null Rod do. If you can keep a Batterskull from getting out of hand, you should be able to race them.
The Deck
So I've been running the NO Elves package for a while now, and I used to have some very good success with it. Recently though, as most of those players can attest, something seems to be missing. Progenitus just doesn't have the impact that he used to (with the recent showings of Phyrexian Metamorph, Ensnaring Bridge, and the like). Even without these cards, an opposing Batterskull can painfully reduce his clock. Even so, these Elf builds lack the control aspect that stops Combo decks like Hive Mind and such. So, I started to think of how a mono-green deck with outrageous ramping possibilities could address these problems. Here is what I came up with:
Creatures:
4 Arbor Elf
2 Llanowar Elf
2 Fyndhorn Elf
1 Quirion Ranger
4 Priest of Titania
4 Elvish Archdruid
1 Viridian Shaman
3 Elvish Champion
4 Imperious Perfect
3 Sylvan Messenger
1 Ezuri, Renegade Leader
Sorcery:
4 Green Sun's Zenith
Artifact:
4 Winter Orb
3 Trinisphere
Planeswalkers:
2 Garruk Wildspeaker
Lands:
13 Forest
4 Wasteland
1 Dryad Arbor
2 Gaea's Cradle
The basic idea is to drop Winter Orb and Trinispheresupplemented by Wasteland to kill your opponents mana base, while taking advantage of this with Gaea's Cradle, Garruk Wildspeaker, and the obscene mana Elves can make. Trinisphere could be Thorn of Amethyst, but the former is obviously the more powerful single drop and only really affects a few cards in the deck (Llanowar Elves, Fyndhorn Elves), which are really dead anyways after the first couple turns. It maintains the possible T4 goldfish that Elves is capable of, with the added benefit of screwing your opponents to really get a board presence and excel at the midgame.
Sideboard (very tentative)
My Sideboard is really what I'm having the most trouble with, as my Matchup Analysis is fairly shaky. What I have so far is:
Sideboard:
2 Null Rod
3 Beast Within
1 Gaddock Teeg
1 Viridian Zealot
2 Phyrexian Metamorph
I'm not so sure about Null Rod, as the combo-hate it was meant to be is taken care of in Trinisphere. However, it does still work on Aether Vial, which is a problem that I'll get into later. I'm also not sure about Beast Within > Krosan Grip >Nature's Claim, since Phyrexian Metamorph may already address the creature removal this deck needs (Iona, Emrakul,Progenitus, Blazing Archon).
Matchups (tentative)
Reanimator:
Problems to Address: Iona, Blazing Archon
Pre-board: Trinisphere and Winter Orbare really what gives you a chance here, as they can slow your opponent down long enough to swarm them (a benefit you don't really get with NO).
Post-board: Beast Within for Blazing Archon, Phyrexian Metamorph for Iona. Provided you can fight through the counters to kill these guys, swarming shouldn't be much of a problem.
Hive Mind: (the main reason for the disruption)
Problems to Address: Emrakul, Pacts
Pre-board: This is where Trinisphere and Winter Orb shine. If you can get these bad boys down, the time it takes for them to recover is more than enough for you to swarm.
Post-board: You now have the added benefit of Beast Within/Krosan Grip, and Phyrexian Metamorph. Other than that I don't see it being much different than G1.
Merfolk: (the big ?)
Problems to Address: Elves thrived on these little blue dudes before, as Elves are faster and don't care about the occasional counter. However, G1 is much harder now that your disruption does very, very little.
Pre-board: In theory you can still outrace them. Trinisphere does what it does against FoW, but mana disruption does little against a resolved Aether Vial.
Post-board: Obviosly, Winter Orb comes out. I'm not entirely sold on what cards to board in, but some that come to mind are Pithing Needlefor Aether Vial (in which case Winter Orb may not lose all effectiveness), Beast Within to stop Coralhelm Commander, and, possibly, Tsunami just to really get that guy's face red. This is the MU I'm having the most trouble addressing.
TES
Problems to Address: Not really any. With Trinisphere and Winter Orb in the Main Deck, you've got this MU pretty covered, something no other variation of Elves can really say.
Pre-board: Rush Trinisphere ASAP, and go to G2.
Post-board: Your answers can be addressed, but now you can also bring in Null Rod, Gaddock Teeg, etc. to really put the hate on.
Dredge
Problems to Address: Another MU Elves has always struggled against. Iona comes into play again.
Pre-board: You should be able to bust out a Trinisphere and call game. There's very little a Dredge player can do G1 against that, as Ichorid alone will not be fast enough.
Post-board: They'll board some answers, but so can you. Gaddock Teeg and Phyrexian Metamorph help a lot here.
Zoo
Problems to Address: They can be very fast and have spot removal, making landing a Trinisphere quite hard.
Pre-board: I personally have had good success with this, although this may be luck. With a Trinisphere and/or Winter Orb online, you can outpace them.
Post-board: They'll bring in some Krosan Grips, and there's really not much you can do about it. However, Trinisphere and Winter Orb are still bombs, and they can and will win you this MU.
Stoneforge.dec
Problems to Address: Batterskull, Sword of Feast and Famine
Pre-board: Trinisphere and Winter Orbcan help you slow them down, but Stoneforge get's around them just like Aether Vial does. GSZ for Viridian Shaman to blow Batterskull can single handedly win you this game though.
Post-board: Winter Orb and Trinisphere don't work as well here, but Beast Within, Krosan Grip, and Null Rod do. If you can keep a Batterskull from getting out of hand, you should be able to race them.