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Melwis
08-29-2011, 09:19 AM
I just thought of making this Sliver deck which focuses on one single thing, to get Sliver Legion out in the field and attacking with 3-5 creatures with 6-12 attack power. Preferably those creatures should have Shroud and/or Flying as well.

// Lands
4 [A] Savannah
2 [M12] Plains (3)
4 [M12] Forest (2)
2 [A] Plateau
2 [A] Tropical Island
2 [A] Taiga
2 [A] Tundra
4 [ON] Windswept Heath

// Creatures
4 [TE] Winged Sliver
2 [TE] Heart Sliver
4 [PLC] Sinew Sliver
4 [TE] Muscle Sliver
4 [SH] Crystalline Sliver
4 [TSP] Gemhide Sliver
4 [LE] Plated Sliver
4 [FUT] Sliver Legion

// Spells
4 [MBS] Green Sun's Zenith
4 [SHM] Manamorphose

The deck can play a half bad aggro (but still it can win without Legion) on it's own.

Green Sun's Zenith is what makes it consistent in the first place. Being able to fetch either Legion or Gemhide is key.

Manamorphose is there to make it possible to hardcast Legion once in a while and to also make it possible to cast other slivers like Crystalline when you don't have the right mana.

I would love to get some brainstorming going on other suitable cards that can make the deck even more consistent. Also I threw together the mana base pretty quickly and i'm sure it could be made much better so help with that is also appreciated!

sporenfrosch1411
08-29-2011, 10:30 AM
You are aware that you don't have any removal or counter or discard?
Your opponent can do whatever he wants, at all time.

Let's imagine the following matchups and be a bit sarcastic about it:

TES - you are dead turn 3. Game 2: You are dead Turn 2
Belcher - you are dead turn 1 or 2. Game 2: You are dead Turn 1
Maverick - Stoneforge into some sword, you loose due to his speed while you have 2 3/3 Slivers.
Merfolk - you get nothing on the board and loose to double Lord.
Zoo - laughs while outracing you.
Painter - Crushes game 1, then asks if you want to concede right away or want to play another.


Do be a bit more constructive let me give you a quick glance at what a deck in general has to do (select one):

A:
Be really fast. Your strategy needs to be faster than what your opponent is doing. Zoo/Belcher and some combo piles are good examples at this.

B:
Consistency. Your deck needs a couple of turns, but then it pretty much just crushes your opponent. Might it be with some combo, or by disruption or by card advantage. Merfolk, Maverick and Tendrils might be good examples here.

C:
Combine the above 2, focussing more on one than on the other.

Now tell me:
Is your Deck an "A" or a "B" or none of the above?

I don't see where this pile would do anything but loose. In fact this is so bad, i think it would even loose in casual play. Look for "AK47 / Meathook" Slivers, then think again.