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mordraid
09-17-2011, 12:33 PM
The deck infinite torpor gets its name from the twp cards it tend to abuse. Torpor orb and sundial of the infinite.

I decided to start a new thread because this deck is not dreadstill and not stiflenaught. It is mainly based on Mike Farmer Illusionary orb (http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=39815) deck that took 10th place at the SCG open in Seattle.

I'm calling it a different name because i don't use illusionary mask and i replace it with sundial of the infinite, wich i think brings more tricks and isn't as narrow as illusionary mask is.

Short explanation of the cards and mechanics:

Torpor orb:
obvious choice for a dreadnought deck that don't play blue. It is also great against the creatures that the decks to beat are using (stoneforge mystic and vendillion clique to name a few)

sundial of the infinite:
A tricky card that wants to be abused. This one has interactions with so many things, we are just on the surface of what this card will do in a near future. In this deck it goes very well with phyrexian dreadnought, hunted horror and berserk. It also protects against counterspells or anything that opponent might want to put on the stack during your turn.

Decklist:

4x sundial of the infinite
4x torpor orb

4x dark confidant
4x phyrexian dreadnought
4x hunted horror
2x tombstalker

4x dark ritual
4x thoughtseize
4x hymn to tourach
3x berserk
3x maelstrom pulse

4x verdant catacombs
4x bayou
4x wasteland
1x woodland cemetary
4x swamp
3x plains

sideboard may look a little like this but, as any sideboard is, it's meta dependant.

3x krosan grip
1x maelstrom pulse
3x choke
3x perish
2x leyline of the void
3x pithing needle

- usually berserk gets the creature killed by the beginning of the next end step, but sundial gets throught this step and goes directly to the end/cleanup step, wich gets the creature alive. Even if you don't have a sundial in play, getting a dreadnought to 24/24 trample, if unawnsered is usually the end of the game.

I'm awaiting your comments on this deck. I think it can get very good with some tweaks and the thinking of this very community.

zrbrt
09-17-2011, 03:40 PM
Maybe replace the two Tombstalkers with Mental Missteps to protect your berserks/sundials?

JustPAT4
09-17-2011, 04:00 PM
For the record, Sundial won't protect you from counter-magic...unless they are countering their own spell and you'd like to prevent that from happening. Since your spell is still on the stack when they counter, Sundial will exile your spell from the stack as well.

I think it's a fun idea. Maybe needs more Brainstorm for consistency or at least enlightened tutor to pick up a combo piece? Mental Misstep seems very strong for you. Counters opposing missteps as well as swords to plowshares.

mordraid
09-17-2011, 07:50 PM
For the record, Sundial won't protect you from counter-magic...unless they are countering their own spell and you'd like to prevent that from happening. Since your spell is still on the stack when they counter, Sundial will exile your spell from the stack as well.

I think it's a fun idea. Maybe needs more Brainstorm for consistency or at least enlightened tutor to pick up a combo piece? Mental Misstep seems very strong for you. Counters opposing missteps as well as swords to plowshares.

Sundial won't protect the spell i'm casting from countermagic but it will protect from their swords and other spells targeting our permanents.

I've tried some versions that include white with enlightened tutors and blus for brainstorm, but it seems like it doesn't work as well. The explosiveness of dark ritual and berserk is stunning.

Tombstalker is the 2 slots that may be changed. I know that adding some mental misstep could help. I'll try to fit them in. I guess i'll have to wait until the 20th to see if it get the axe or not.

Before that version i've tried, mono-blue stiflenaught, white-blue, black-blue, black white and the black/green seems the most fast and most consistent of all.

Esper3k
09-22-2011, 12:14 AM
I have to say, I find this deck really interesting! Torpor Orb also seems great if Stoneforge continues to be all over the place.