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jackbohlen
09-21-2011, 10:30 PM
SNT – Spanish Nauseam Tendrils

A new storm combo deck designed to have the same natural advantages against aggro as ANT and TES while also having greater game against the control and aggro-control decks that have traditionally proven extremely difficult for storm combo to defeat.

I posted an earlier version of this deck a while ago, just after New Phyrexia was spoiled. Although testing suggested that the concept had promise, there did seem to be a few issues, mainly to do with consistency. Since then I have refined the deck significantly, and have also goldfished it repeatedly in order to discover things like the average kill turn and the percentage of mulligans. In testing, however, it seemed that Mental Misstep was just too great an obstacle for this deck to reliably overcome – not that it wasn’t capable of doing so occasionally – but now with Misstep gone, I think this deck is very well positioned for the metagame.

The prompt for the creation of this deck was the interaction between Gitaxian Probe and Cabal Therapy: it seemed obvious that the two could be part of a powerful discard engine, and equally obvious that both of them would, theoretically, be at home in a storm deck. Both of them can be cast for 0 mana, thus building storm count, and both can help you work round countermagic in different ways. I then realised that Cabal Therapy could potentially be a more useful discard effect than Thoughtseize or Duress for storm combo: because you can cast it without paying mana, it should be easier to engineer a turn where you can strip their hand of countermagic and then go off, and because it can hit multiple cards, it can get you out of situations where any other spell would be useless. In particular, the ability to hit multiple Force of Wills or Brainstorms seemed like it could be game-changing.

Of course, for Cabal Therapy to be effective, the deck would also have to have creatures in it, not a particularly common sight in storm decks. So to understand how creatures could be successfully integrated into a storm deck, I turned to the Spanish Inquisition, a deck that most of you are probably familiar with that is built around draw spells like Infernal Contract and uses cheap creatures to fuel Culling the Weak, the centrepiece of its fast mana suite. Some variants of SI have also used Diabolic Intent as a sort of backup Infernal Tutor. Between these two cards and Cabal Therapy itself, I had a strong incentive to include creatures in the deck.

The actual draw engine of Spanish Inquisition decks though seemed unnecessarily inconsistent when Ad Nauseam is available. With this in mind, I set out to see whether Culling the Weak and Diabolic Intent could be put to use in a deck that aimed, much like ANT, to win through the overwhelming advantage generated by Ad Nauseam or by an Ill-Gotten Gains loop. Eventually, I was able to construct a hybrid deck that was able to incorporate the disruptive power of Cabal Therapy and the explosiveness of Culling the Weak into a consistent gameplan of resolving Ad Nauseam and winning easily from there.

Why play this deck over ANT? ANT has a very set game-plan of clearing the way with discard and then going for the kill. While a solid strategy, it often isn't enough to deal with decks heavy on countermagic. This deck, by contrast, while capable of extremely fast wins - at least 35% of the time you can win on or before Turn 2 - is also capable of slowing itself down, stopping any offense with Shield Spheres while digging for Cabal Therapies, then using them multiple times in a single turn to completely strip the opponent of countermagic. ANT can't really do this because each of their discard spells takes at most 1 piece of countermagic from the opponents hand, so the rate at which they find them can never exceed the rate at which the opponent finds countermagic.

Anyway, that's this deck's history and strategy briefly outlined. Here is the deck itself:

SNT – Spanish Nauseam Tendrils

Land
4 Verdant Catacombs
4 Misty Rainforest
4 Underground Sea
1 Swamp
1 Island
2 Dryad Arbor

Fast mana
4 Lotus Petal
4 Dark Ritual
3 Culling the Weak
4 Lion’s Eye Diamond

Search
4 Brainstorm
4 Ponder
3 Gitaxian Probe
4 Infernal Tutor
3 Diabolic Intent

Disruption
4 Cabal Therapy

Creatures
4 Shield Sphere

Win Conditions
1 Ad Nauseam
1 Ill-Gotten Gains
1 Tendrils of Agony


As with ANT, there are multiple routes to victory here. The easiest, but least reliable (only relative to the other plans, it’s still incredibly consistent), is to draw a tonne of cards off of Ad Nauseam. From a reasonably high life total – 15 upwards, say – you’re virtually guaranteed to win the game. Lower than that – down to 7ish I’d say – you still have a very good chance if, when you cast it, you either have mana floating or you haven’t used your land-drop.

A much more reliable way to win is through an Ill-Gotten Gains loop – note that the Cabal Therapies mean that you can often do this even against decks you wouldn’t traditionally have been able to (decks that will just recycle their FoWs if you give them the chance). A third way – although this comes up very rarely – is just to chain tutors until you hit Tendrils.

To prove that this deck was as consistent as ANT and TES, I goldfished 100 games and kept records of them. Further testing has confirmed my findings there: the average kill-turn, when the deck is pushed for speed, is 3.1. The Turn 1 kill percentage is just under 10%. If you’re not willing to slow your kill down at all, then you have access to, on average, about 1 Cabal Therapy a game.

Also of note is the fact that, with Mental Misstep gone, this deck can produce some of the least beatable hands in the format. I mean, how many Force of Wills does it take to beat a hand of Swamp, Shield Sphere, Cabal Therapy, Lotus Petal, Dark Ritual, Dark Ritual, Ad Nauseam? They’re rare, but these sort of hands do happen.
Now, some individual card notes:

Dark Ritual, Lotus Petal, Infernal Tutor, Lion’s Eye Diamond, Ad Nauseam – the part of the deck ported from ANT. This is the central engine of the deck, and all your other mana-producing cards and tutor-effects act as backup copies of these.

Ponder, Brainstorm – auto-includes. Tried replacing 1 Ponder with the last Probe but the fall in consistency just wasn’t worth it.

Diabolic Intent – backup Infernal Tutors. Note, however, that there are lots of situations where you’d much rather have one of these than an IT. They also serve a vital role in that they help make up for the fact that you only have 4 cards worth of disruption in the deck, since it will often be correct to use a DI to search for a Therapy.

Culling the Weak – backup rituals. These take the slots that would belong to Cabal Rituals in other storm decks. Obviously, these are a lot better in the early game than CRs are, so drawing one will often give you some real explosive power, letting you occasionally play a lot more like a belcher deck and less like ANT.

Cabal Therapy – One of the main reasons to play this deck. Superior to Thoughtsieze and Duress on so many levels: you don’t need to pay mana for it, meaning that you can use it more easily on the same turn you want to go off; you can cast it from your graveyard to get rid of any FoWs they return to their hand when you cast Ill-Gotten Gains; it’s much better against aggro than Duress or Thoughtseize, meaning that if you don’t know what your opponents on, you can keep hands with multiple Therapies but little digging action safe in the knowledge that your Therapies will buy you time to find what you need; it can take multiple Forces and Brainstorms out of their hand at once.

Gitaxian Probe - Obviously synergises with Cabal Therapy. It can also build storm count, but it's most important role is to let you know what mode you should be playing the deck in: it tells you when you should be assembling an unbeatable grip and when you should just go for the kill. Note that as tempting as it can be to cycle these asap, it’s often correct to hold them in hand for that last extra storm count you need when you’re about to go into an IGGY loop.

Shield Sphere – One criticism of the deck is that you have to run dead cards like these to take advantage of your Therapies, your CtWs and your DIs. However, I like to think of this card as sometimes a ritual, sometimes a tutor and sometimes disruption, all depending on what you have in your hand. Also, in a lot of matchups having a blocker is crucial for keeping your life-total high enough to safely cast Ad Nauseam – it’s perfectly possible for ANT to lose to something like Goblins if you keep a slow hand and they have a god draw, and Shield Sphere puts a stop to those shenanigans. Also, I know people look at this deck and think that having creatures makes it vulnerable to creature-kill where other storm decks would just shrug and laugh, but that isn't really true. If you suspect they have access to creature kill, you can just hold your Spheres and your Dryad Arbors in your hand until the turn you want to go off, at which point there isn't much you can do about it, since sacrificing for Culling the Weak and Diabolic Intent is part of the cost - it's not like Polymorph where they can just fizzle your spell by killing your guy.

Dryad Arbor - Possibly the most important card in the deck. Without these, there just wouldn't be enough room to fit in all the cool spells that want you to sac creatures and enough creatures to fuel them. Dryad Arbor, because it can be searched by fetches, lets you have 10 cards that all provide you with creatures, plus your Shield Spheres.

SIDEBOARD

I currently have two sideboards, one more radical than the other, and am undecided as to which is better. This is the first one, the more traditional of the two:

4 Green Sun’s Zenith
1 Xantid Swarm
1 Eternal Witness/Terastodon
3 Duress
3 Beast Within
2 Praetor’s Grasp
1 Tropical Island

The Praetor’s Grasps are a way of dealing with other storm decks without reducing your own consistency. The Duresses are for control decks where you want to load up on disruption and for when you know they’ll probably be bringing in hate and you want the ability to pluck it from their hands. The Beast Withins could be bounce spells like Chain of Vapor, but I prefer the ability to get rid of something permanently – either way, you need some slots devoted to dealing with troublesome permanents like Canonist, Teeg, Chalice, etc. The Xantid Swarm is to fight counterspells while the GSZ can find it for you. The Trop is necessary if you’re bringing in green spells.

The last slot is still up in the air between Eternal Witness and Terrastodon. Basically, I wanted a way to make GSZ not only a source of disruption but also a potential win-condition: against control decks, combo decks need plenty of both. Eternal Witness lets you rebuy key cards that have been countered, whereas Terastodon means that should you end up with lots of mana and a Zenith you can turn it into a powerful offensive weapon. It’s probably too cute and I should probably just go with the Witness, but it’s an idea at least.

This is the second sideboard (note that if you run this, you also need to replace 2 Shield Spheres in the maindeck with Ornithopters):

1 Batterskull
4 Dark Confidant
2 Savannah
1 Sheoldred, Whispering One
4 Stoneforge Mystic
1 Sword of Fire and Ice
2 Thoughtseize

When I first had this idea, I thought it would end up as a bizarre joke. It turns out that, for this deck, this transformative sibeboard plan is actually really powerful. Basically, you side in the whole thing (although note that the Dark Confidants and the Thoughtseizes can both be brought in on their own against certain matchups) and take out: 2 Shield Spheres, 1 Dryad Arbor, 4 Infernal Tutor, 1 Tendrils of Agony, 1 Ill-Gotten Gains, 1 Culling the Weak, 4 Lion’s Eye Diamond, 1 Ad Nauseam.

Now, you’re a fish-style deck that powers out the 2 best creatures in the game while disrupting the opponent with discard, filtering through your cards with cantrips and tutors (Diabolic Intent) and gaining mana advantage with rituals before putting the game away, if you need to, which you often don’t, by tutoring up Sheoldred, saccing your creatures to Culling the Weaks and then casting her.

Although it looks like you’re just resting on the inherent power of the cards here, and you are to a large extent, there’s actually a tonne of synergy involved: Stoneforge finds you equipment that you can then attach to the flying Ornithopter, Rituals give you mana to cast Batterskull, Batterskull gives you a recurring body you can sac to CtW, DI or Cabal Therapy, Sheoldred brings back the creatures you sacrificed for various effects, etc.

Certainly the deck will feel clunky after boarding, and you wouldn’t design a deck like this to be played in Game 1 situations, but it does have a lot of raw power, and does a good job of sidestepping any sideboarding plan your opponent might have against storm combo.


So, that's the deck, and two possible sideboard plans. It's certainly not strictly better than ANT, but it does have some distinct advantages. Let me know if you have any questions about it, and I'd appreciate any feedback.

tsabo_tavoc
09-22-2011, 04:52 AM
Really cool deck, and there has been much effort put in there.

A few comments:

1. Would you rather go -3 Probe, +3 Duress? Duress provides the same information Probe does, but has a better effect. Probe can be cast for free, but 2 life still stresses AdN, which is why TES does not MD Thoughtseize.

2. I don't see GSZ into Witness a winning play. It costs 4 so that you will wait another turn for the combo. I might try -4 GSZ, +3 Swarm, +1 Ad N.

3. The alternative SB is pretty cool, but it does not improve the U Tempo MU (Stifle+Wasteland). Swarm is huge against U Tempo, and another good card is Carpet of Flowers.

tsabo_tavoc
09-22-2011, 04:53 AM
Really cool deck, and there has been much effort put in there.

A few comments:

1. Would you rather go -3 Probe, +3 Duress? Duress provides the same information Probe does, but has a better effect. Probe can be cast for free, but 2 life still stresses AdN, which is why TES does not MD Thoughtseize.

2. I don't see GSZ into Witness a winning play. It costs 4 so that you will wait another turn for the combo. I might try -4 GSZ, +3 Swarm, +1 Ad N.

3. The alternative SB is pretty cool, but it does not improve the U Tempo MU (Stifle+Wasteland). Swarm is huge against U Tempo, and another good card is Carpet of Flowers.

Bahamuth
09-22-2011, 05:19 AM
This actually looks pretty strong. Got 2 questions:

- It seems like you really want a 4th Probe. Can't you cut a land for it maybe?

- Does it happen often that you draw into too many cards that require a creature?

eq.firemind
09-22-2011, 07:34 AM
This will wreck the manabase, but with all sac-a-creature stuff some Green Sun's Zeniths could be nice in maindeck.
1 Dryad Arbor(already in MD) and 1 Xantid Swarm (metagame is full of counters - why not?) are already enough to try 2-3 Zeniths .
And turn 1 (fetch =>) Bayou/Tropical => Zenith into Arbor will surely confuse your opponent.
A win condition for Zenith could be Protean Hulk combo, but I guess it eats to much space...

Lancer
09-22-2011, 07:55 AM
This will wreck the manabase, but with all sac-a-creature stuff some Green Sun's Zeniths could be nice in maindeck.
1 Dryad Arbor(already in MD) and 1 Xantid Swarm (metagame is full of counters - why not?) are already enough to try 2-3 Zeniths .
And turn 1 (fetch =>) Bayou/Tropical => Zenith into Arbor will surely confuse your opponent.
A win condition for Zenith could be Protean Hulk combo, but I guess it eats to much space...

When I seen the list I was also feeling the Green Sun, too...

I neat card is Wild Cantor (You can dig them with Green Sun, instant sack them for fast mana or sack them to creature demanding spells)

Lancer
09-22-2011, 07:55 AM
This will wreck the manabase, but with all sac-a-creature stuff some Green Sun's Zeniths could be nice in maindeck.
1 Dryad Arbor(already in MD) and 1 Xantid Swarm (metagame is full of counters - why not?) are already enough to try 2-3 Zeniths .
And turn 1 (fetch =>) Bayou/Tropical => Zenith into Arbor will surely confuse your opponent.
A win condition for Zenith could be Protean Hulk combo, but I guess it eats to much space...

When I seen the list I was also feeling the Green Sun, too...

I neat card is Wild Cantor (You can dig them with Green Sun, instant sack them for fast mana or sack them to creature demanding spells)

alderon666
09-22-2011, 11:14 AM
The deck is a really interesting twist on the regular storm lists.

It does, kinda, open you up to creature removal. But that can be played around.

The Wall really helps holding off aggro a bit and the extra Diabolic Tutors are nice. But I don't think Probe has a place in this deck, Duress is probably necessary to bulk up the protection package while still maintaining the synergy with Therapy.

I would probably step a bit away from the creature centric cards and tweak down the creature dependancy cards a bit. The tutors and they Therapy are the real deal, probably 2 Culling is enough.

And please, unless you're playing some kind of transformational sideboard you should be packing some amount of Chain of Vapor in the SB. With all those 0cc spell it's almost a storm engine by itself.

Admiral_Arzar
09-22-2011, 11:38 AM
I was working on an SI/ANT hybrid before Misstep, but I made the crucial mistake of cutting blue. You're doing a much better job, lol. I would cut down on creature sacrifice outlets a little - either that or play a few more creatures (maybe 2 'Thopter on top of what you already play, or something like Tinder Wall, although this deck doesn't need red). I also think you could get away with cutting a land. Have you considered a second Ad Nauseam? Your curve is very low, and it might add to explosiveness.

jackbohlen
09-22-2011, 03:31 PM
Hey guys, thanks for all the feedback, and I’m really glad to see so many of you are interested in the deck.


@tsabo_tavoc

I’ve found that Probe doesn’t put too much stress on Ad Nauseam, particularly since, with 3 copies, you’re very unlikely to be casting more than 1 for the alternate cost per game. I mean, ANT often maindecks Thoughtseize, and this deck’s curve is a lot more like ANT’s than TES’. In fact, I *think* the average CMC is lower in this deck’s than ANT’s because you’re not running Grim Tutor or Cabal Ritual. Having said that, the deck is very protection light, which is why I think you definitely want more hand-disruption in the sideboard, but it does make up for that somewhat by the fact that you can Diabolic Intent for a Cabal Therapy. I mean, once you get a Cabal Therapy you have all the disruption you’re typically going to need, the problem is just finding one in the first place.

I’d lean towards leaving the Probes in the maindeck since they provide a very tangible speed-boost over Duresses and power up your Therapies. I could very well be wrong on this though, especially since Probe is something of a pet-card of mine, so I'm definitely up for trying the deck with Duresses in their place.

As far as the Zenith is concerned, I included it mainly because it both searches up Swarm and doubles as ramp by being able to search up Dryad Arbor, and I like that level of extra utility in my sideboard cards. I agree that Eternal Witness might be a bit loose though, although obviously you only bring it in against decks that aren’t going to present a serious clock on you (although now that I think about it, Misstep being banned probably makes it a lot less likely that you face any of those decks in a tournament). GSZ *might* be good enough with just the Arbor and the Swarms to search for but it feels like it might have more potential.

I do really like your suggestion of an extra Ad Nauseam in the sideboard though, and cutting E.Witness for it makes sense. I’d be tempted to leave the Zeniths in atm, because they've been really good for me even without Witness, but could see cutting them if it turns out they don’t do enough with only Arbor and Swarm to search.

Carpet of Flowers is a very good suggestion, but there’s probably not room for both it and Swarm, and Swarm’s probably better because you can sacrifice it for profit and because, unlike SI decks, you don’t often get bottlenecked on mana (or at least, you won’t now that Misstep’s gone).

As far as the U Tempo matchup goes: hopefully, they’ll be fewer of those decks running around until they figure out how to get by without Misstep. Having lots of non-land mana sources does help you play around Wasteland a bit though: having Dark Rituals makes it a lot harder for them to keep you off Dark Confidant mana, in particular. But yes, you’re right, if you’re worried about that matchup then Swarms is probably the way to go.


@Bahamuth

I originally started with a 4th Probe, but found that the deck lacked the consistency of ANT, so I cut it for an extra Ponder. Shaving a land for it might be doable, but it’s a little scary since you already run 1 fewer land than ANT typically does, and 2 of those lands can’t be tapped for mana the turn they come into play and don’t produce relevant colours game 1. Also, you don’t really want to have to pay life for Probes too many times in one game or you make Ad Nauseam less powerful. I do LOVE Probe and it would be awesome to get the 4th one in but finding what to cut is difficult.

As far as your other question goes, that almost never happens. You have 14 cards that give you a creature, 6 that need one to work and 4 that are made better if you have one. This, in my experience, has made it very rare that you don’t have enough creatures to fuel whatever you want to do. Also, important to note is that your cards that need creatures are often going to be redundant copies of your other cards – I’ve had plenty of games where I’ve had a Culling the Weak in hand but haven’t needed to cast it since I have my Dark Rituals and my LEDs for mana. You’re rarely going to want to sacrifice more than two creatures per game (pre Ad Nauseam, I mean) and tbh even 2 doesn’t come up that much, most games you only need to sacrifice 1 or 0.


@eq.firemind and Lancer

That’s a very interesting suggestion about the Green Sun’s Zenith maindeck. I’d toyed with the idea before but never really thought about it seriously – I think because I just assumed that if I played any, I’d be playing 4, which just wouldn’t fit in the deck. 2 or 3 on the other hand would be very appealing.

I might consider experimenting with: -1 Underground Sea, -1 Dryad Arbor, +1 Bayou, +1 Tropical Island, +2 Green’s Sun’s Zenith, +1 Xantid Swarm, +1 Wild Cantor (or possibly Tinder Wall), -1 Culling the Weak, -2 Shield Sphere.

The main downside is, of course, the effects on the mana, but it might not be as bad as I originally thought. Another downside, and tbh this one’s probably more serious, is that having to pay mana for your creatures makes you a lot more vulnerable to removal, since if you rely mainly on 0 mana creatures and fetchlands for Dryad Arbors, you can save them in your hand or in your library until you’re reading to go off, thus blanking removal.

Basically, if I had to guess I’d say that the Zenith doesn’t pull it’s weight in this deck maindeck (although there could be a different, slower, storm combo deck where it does, maybe a deck that plays less like ANT and more like High Tide) but I would LOVE to be proven wrong on that, and the idea is interesting enough to be worth testing, particularly the idea of having access to Xantid Swarm game 1. So thanks for suggesting it, and I’ll let you know how I get on with testing it!

Also, Hulk probably does eat too much space but it is a REALLY cool idea for the sideboard if you were maindecking Zeniths. Probably not actually viable, since it doesn’t blank that much hate, but it’s definitely very cool. Transforming storm combo after boarding into hulk combo would be probably just about the coolest thing you could do in Legacy, so it might be worth experimenting with it just for that ;)


@alderon666

Exactly, as the deck is configured at the moment, playing around creature removal is very easy. Certainly, it probably makes the deck a bit harder to play than other storm decks but I think it’s worth it.

It’s interesting that you agree with tsabo_tavoc about the Duresses. It’s certainly something worth experimenting with, but the Probes have been REALLY good in testing. Because there’s so much synergy between your cards, and you have lots of cards that don’t do anything without other cards, every card in your hand is critical to your game-plan (mullligans really hurt this deck) so having a card that provides information while also replacing itself and digging through your library is very useful. I would like Duresses, but I’d also like to see if there’s anything else that can be cut for it other than the Probes. Also, remember that you can always Diabolic Intent for a Cabal Therapy should you need to, so the deck isn’t quite as protection-light as it looks. You certainly have the disruptive power of ANT, it’s just concentrated in fewer cards, so it can be harder to find one when you need it.

Also, this deck needs to be consistent or there’s very little reason to play it over ANT, and ANT plays 4 Brainstorm, 4 Ponder and some number of Preordains, and the Probes go some way towards making up for this decks’ lack of Preordains (as does the higher concentration of business spells).

I’ve found in testing that it’s very rare that you don’t have enough creatures to fuel your spells, but you’re absolutely right that Therapy and Diabolic Intent are the primary reasons to run creatures – Culling the Weak over Cabal Ritual is a way to gain some extra value out of it. You could very well be right about 2 Culling the Weaks being enough.

What do you think about: -1 Culling the Weak, -1 Gitaxian Probe, +2 Duress? Definitely worth testing.

As far as Chain of Vapor goes, I’ve never been a huge fan of it in storm decks, although I know I’m probably in the minority there – not that I haven’t played it, just that I’ve seen it as a necessary evil. I wanted to try Beast Withins here since I was going to have access to green mana anyway and I wanted something that could deal with Chalice of the Void on 1 in addition to all the things Chain deals with. However, you make a very good point about using it as a storm engine. I hadn’t really considered it before, but now that you mention it, it does synergise very well with the LEDs, Petals and Shield Spheres. Thanks for pointing that out to me! I could definitely see some number in the sideboard now.


@Admiral_Arzar

Haha, that’s exactly the same mistake I made at first! It was Gitaxian Probe that led me to playing blue again.

I know a lot of people look at this deck and think there aren’t enough creatures to support the sac-cards, but in testing that’s very rarely been an issue. However, if it turns out that I’m wrong, then cutting a CtW and a Probe for 2 Duresses should be enough to fix that.

Since you and Bahamuth both suggested it, I might experiment with cutting a land – I still worry that it will leave the deck struggling for mana, which is something that’s come up in testing, certainly more than not having enough creatures.

A second Ad Nauseam is a very good idea, and would definitely add to the explosiveness and give you more resiliency against counterspells – if cutting a land doesn’t work, what would you suggest cutting? Maybe move the Ill-Gotten Gains to the sideboard?


Thank you so much to everyone for commenting – your suggestions and feedback is very much appreciated. If any of you do any testing or gaming with this deck, do let me know how it goes for you!

alderon666
09-23-2011, 08:52 AM
@alderon666

Exactly, as the deck is configured at the moment, playing around creature removal is very easy. Certainly, it probably makes the deck a bit harder to play than other storm decks but I think it’s worth it.

It’s interesting that you agree with tsabo_tavoc about the Duresses. It’s certainly something worth experimenting with, but the Probes have been REALLY good in testing. Because there’s so much synergy between your cards, and you have lots of cards that don’t do anything without other cards, every card in your hand is critical to your game-plan (mullligans really hurt this deck) so having a card that provides information while also replacing itself and digging through your library is very useful. I would like Duresses, but I’d also like to see if there’s anything else that can be cut for it other than the Probes. Also, remember that you can always Diabolic Intent for a Cabal Therapy should you need to, so the deck isn’t quite as protection-light as it looks. You certainly have the disruptive power of ANT, it’s just concentrated in fewer cards, so it can be harder to find one when you need it.

Also, this deck needs to be consistent or there’s very little reason to play it over ANT, and ANT plays 4 Brainstorm, 4 Ponder and some number of Preordains, and the Probes go some way towards making up for this decks’ lack of Preordains (as does the higher concentration of business spells).

I’ve found in testing that it’s very rare that you don’t have enough creatures to fuel your spells, but you’re absolutely right that Therapy and Diabolic Intent are the primary reasons to run creatures – Culling the Weak over Cabal Ritual is a way to gain some extra value out of it. You could very well be right about 2 Culling the Weaks being enough.

What do you think about: -1 Culling the Weak, -1 Gitaxian Probe, +2 Duress? Definitely worth testing.

As far as Chain of Vapor goes, I’ve never been a huge fan of it in storm decks, although I know I’m probably in the minority there – not that I haven’t played it, just that I’ve seen it as a necessary evil. I wanted to try Beast Withins here since I was going to have access to green mana anyway and I wanted something that could deal with Chalice of the Void on 1 in addition to all the things Chain deals with. However, you make a very good point about using it as a storm engine. I hadn’t really considered it before, but now that you mention it, it does synergise very well with the LEDs, Petals and Shield Spheres. Thanks for pointing that out to me! I could definitely see some number in the sideboard now.


Agreed with the changes, looks good. Only yesterday I realized how good Probe is, not having to play around imaginary FoW is great. But this change is probably needed, killing a creature to get Therapy doesn't seem like the most exciting play.

I also don't like the second Dryad Arbor, I really can't tell how it plays out, but from my experience mana on storm decks is really tight. Either you don't have enough or you just have too many lands and end up going off with extra lands in hand. That Arbor hurts you in both situations, it has summoning sickness when you're short and you can't play it after Nauseam when you had to play a land to go off. I think one is probably enough, but don't quote me on that.

The Chain of Vapor matter is metagame dependant. If you have Chalice in your meta than you should be playing Echoing Truth or Hurkyl's Recall, if you don't you should be filling you side with those. It's too good to pass, it's the cheapest answer to almost any permanent hate that doubles as a storm engine.

Sloshthedark
09-23-2011, 05:11 PM
interesting I was playing Cabal therapies in regular ANT myself instead of Thoughtseize.. inspired by this topic I took my version of the deck for local tournament today (4 Cabals - 0 Cunnings due to misstep, 3 Shields, 2 Intents, 1 dryad)... after 2-0 start i fell to 2-2 taking 8. place

2-1 with Team America/thresh hybrid, 2-0 tezz affinity , 0-2 Esper Tempo (losing G1 by fatal misplay being bad in maths, G2 to double Confidants) 0-2 BW tempo (slower hands, hymn hymn hymn..)

shield sphere fits in nicely buying ton of time few games, storming free with therapy, I'm in for at least Probes MD, that card is perfect, lower on cantrips I didn't see deck much more inconsistent than U/B ant but 4 matches are not enough to tell...

Sloshthedark
10-02-2011, 07:50 PM
another Friday another tournament, again 2-0 -> 2-2 and misery instead of price split, due to inhuman stupidity

2-0 Esper Tempo (same as last week, Confidant brings no good, Sphere checks him nicely, therapy takes the rest)
2-1 Dredge (T1 kill, G2 no lands therapies, G3 mull 5 some bounce and extirpate make it a long game with happy ending)
1-2 Blue Zoo homebrew (T3 kill, G2 he begins with white leyline I play island T1 and cant access black till dead, G3 leyline again I make a fatal mistake by running into double daze with Ad nausem from hand against no board presure... next turn I draw a ritual then tendrils... and slowly die... idiot)
1-2 Manaless Dredge (!!!) ... unbelievable (G1 i draw Ad nauseam an can play it next turn, he dredges into double therapy and slowly kills me, G2 T3 kill, G3 Ad nausem from 17 into 1 life 1 mana short from victory)

anyway I still like the concept, sphere is awesome same as therapy