Goaswerfraiejen
09-26-2011, 10:32 AM
I've been having some moderate success on MWS with the following list, but it's far from perfect. In particular, there are some issues with consistency, especially in the land department. Thought I'd drop it off here for some input.
4x Skaab Ruinator
4x Vampire Hexmage
4x Coralhelm Commander
4x Cursecatcher
4x Faerie Macabre
4x Aether Vial
4x Brainstorm
4x Force of Will
3x Counterspell
2x Go for the Throat
2x Darkblast
1x Unearth
4x Underground Sea
4x Polluted Delta
4x Swamp
3x Island
2x Dark Depths
1x Volrath's Stronghold
1x Verdant Catacombs
1x Misty Rainforest
SB
4x Spell Pierce
3x Perish
3x Wipe Away
2x Infest
2x Jace, the Mind Sculptor
1x Go for the Throat
As you can see, the idea is fairly simple; to use Vial in a fairly aggressive manner and with lots of fliers. If the Depths combo goes off, so much the better. While it's fairly easy to fill up the yard to hardcast the Ruinator, the idea is obviously not to have to do that at all. Counterspell used to be Spell Pierce, but it turned out that the Pierce just wasn't being helpful enough.
There are definitely problems with the current configuration. One is with the balance of non-creature spells. FoW has not actually been stellar, and I don't think that the balance of removal is right. I really want to fit in Unearth, since it's so good, but right now I'm thinking that another Go for the Throat is more important.
Another issue is with the creature base. I really like the ideas informing them--for one thing, I've got easy maindeck answers to the graveyard, planeswalkers, and combo, all while furthering my own ends--but on the other hand, they're not all that scary, especially alone or topdecked. And since the Hexmage combo isn't the most consistent of all...
I should add, however, that Skaab Ruinator and Coralhelm Commander are real stars in this deck. They fit really nicely, and represent real problems for the opponent.
I guess one thing that I'm wondering is whether it may not just be worthwhile giving up on much of the control plan (aside from a few pieces of removal) and just go all-in with the UB aggro portion. Fliers could be prioritized (Tombstalker could find inclusion), and more room could be made for cantrips. Any thoughts? Any ideas on what would fit in nicely if that were the route I went down?
4x Skaab Ruinator
4x Vampire Hexmage
4x Coralhelm Commander
4x Cursecatcher
4x Faerie Macabre
4x Aether Vial
4x Brainstorm
4x Force of Will
3x Counterspell
2x Go for the Throat
2x Darkblast
1x Unearth
4x Underground Sea
4x Polluted Delta
4x Swamp
3x Island
2x Dark Depths
1x Volrath's Stronghold
1x Verdant Catacombs
1x Misty Rainforest
SB
4x Spell Pierce
3x Perish
3x Wipe Away
2x Infest
2x Jace, the Mind Sculptor
1x Go for the Throat
As you can see, the idea is fairly simple; to use Vial in a fairly aggressive manner and with lots of fliers. If the Depths combo goes off, so much the better. While it's fairly easy to fill up the yard to hardcast the Ruinator, the idea is obviously not to have to do that at all. Counterspell used to be Spell Pierce, but it turned out that the Pierce just wasn't being helpful enough.
There are definitely problems with the current configuration. One is with the balance of non-creature spells. FoW has not actually been stellar, and I don't think that the balance of removal is right. I really want to fit in Unearth, since it's so good, but right now I'm thinking that another Go for the Throat is more important.
Another issue is with the creature base. I really like the ideas informing them--for one thing, I've got easy maindeck answers to the graveyard, planeswalkers, and combo, all while furthering my own ends--but on the other hand, they're not all that scary, especially alone or topdecked. And since the Hexmage combo isn't the most consistent of all...
I should add, however, that Skaab Ruinator and Coralhelm Commander are real stars in this deck. They fit really nicely, and represent real problems for the opponent.
I guess one thing that I'm wondering is whether it may not just be worthwhile giving up on much of the control plan (aside from a few pieces of removal) and just go all-in with the UB aggro portion. Fliers could be prioritized (Tombstalker could find inclusion), and more room could be made for cantrips. Any thoughts? Any ideas on what would fit in nicely if that were the route I went down?