View Full Version : [Deck] Fast Stacker
After MM banning meta is gonna be faster. This means Trinisphere and Chalice @1 reurn very good early play. As it was some time ago when "monobrown" was born from Angelstax, i would re-propose a new and faster Monobrown that's not AgrroMUD.
What's new?
Grim Monolith - a :2: to :3: acceleration that's a permanent (food for smokestack) is now unbanned
Batterskull - Replacement to Exalted Angel - that borught to life AngelStax - Lifelink and Vigilance, good body and auto-recursion.
Buried Ruin - Replacement to Academy Ruins, huge with Crucibile.
Yes it lacks an great spell like armageddon..and others permission spells like Ghostly Prision...but it dosen't have any mana screw and it's a lot faster.
Check this out.
// Lands 25
4 [TE] Wasteland
4 [6E] Crystal Vein
4 [EX] City of Traitors
4 [TE] Ancient Tomb
2 [M12] Buried Ruin
2 [BOK] Gods' Eye, Gate to the Reikai
1 [LG] The Tabernacle at Pendrell Vale
4 [4E] Mishra's Factory
// Acceleration 12
4 [PLC] Simian Spirit Guide
4 [SH] Mox Diamond
4 [UL] Grim Monolith
// Lock 12
4 [MR] Chalice of the Void
4 [NE] Tangle Wire
4 [DS] Trinisphere
// Recursion 3
3 [10E] Crucible of Worlds
// Distruption 4
4 [US] Smokestack
// Beaters 4
4 [NPH] Batterskull
Nothing of very revolutionary..only a few inclusions to the classic monobrown to make it faster and more resilent.
(nameless one)
10-11-2011, 05:34 PM
I'm currently playtesting Welder MUD and one of the greatest play you can pull off would be a turn 1 Lodestone Golem. You should consider that (though it needs Voltaic Key to be more possible.
Also, consider Phyrexian Metamorph, not only it can copy opposing threats, it can also copy lock pieces such as Tangle Wire.
I know this is going towards MUD aggro but have you considered Goblin Welder to recycle your lock pieces?
stripezero
10-12-2011, 11:09 AM
Looks really cool man. Could you use the green spirit guide instead to drop Root Maze too? I am running a more budget lockdown deck that really benefits from having it on turn one. That deck smashes it's own lock pieces with Shrapnel Blast before the untap phase.
Seems Good
10-12-2011, 01:07 PM
I think you absolutely need to play Lodestone Golem if you want this deck to be successful.
The other card that comes to mind here that may warrant some playtesting is All is Dust . With tons of colorless acceleration and literally a one-sided board wipe, it seems like it could be really solid.
Some possible cut suggestions would be -2 Batterskull, -1-2 Smokestack, I play geddon stax and usually I don't want to see stack or the "angel" slot most of the time.
@Nameless One, Seems Good:
Thx for the advice, Lodestone Golem is a very good lock piece and i insered x4. The problem was: what should i take out? i choose 2 batterskull & 2 smokestack. (the other chanche was 4 simian...but i prefer speed at the moment.)
@Stripezero:
RootMaze conflicts with Chalice@1 and Trinisphere = absolutely not.
@Seems Good:
All is dust.. good but conflicts with Lodestone and we don't have metalworker to enable fast 7+ mana.. i think it would be a nice sb slot however.
@Nameless One:
Phyrexian Metamorph....T1 style :D seems good, but it would have not so much targets in deck like t1 does. Only targets i see are 4 tangle 4 lodestone 2 batterskull (right now) when in T1 "phyrexian Stax" deck they have so much targets (11 spheres, wurmcoils, Phanter, etc.).
i Thought about a U splash for stax and Master Transmuter as deck engine ( protects itself and other artifacts, reuse Grim Monoliths, Tangle Wire&Smokestack become one-sided and Sundering Titan acts like a Armageddon, batterskull came back to life with a singe :U: etc.. ) but it's just a thought right now (the problem is that the deck is underpowered - slower then the classic stax and without so many lock pieces - if doesn't draw Master.
However Here the 2 decklists:
Fast [Colorless] Stacker
// Lands
4 [TE] Wasteland
4 [6E] Crystal Vein
4 [EX] City of Traitors
4 [TE] Ancient Tomb
2 [M12] Buried Ruin
2 Gods' Eye, Gate to the Reikai
1 [LG] The Tabernacle at Pendrell Vale
4 [DDF] Mishra's Factory
// Creatures
4 [WWK] Lodestone Golem
4 [PLC] Simian Spirit Guide
// Spells
4 [SH] Mox Diamond
4 [MR] Chalice of the Void
4 [UL] Grim Monolith
3 [10E] Crucible of Worlds
4 [NE] Tangle Wire
4 [DS] Trinisphere
2 [US] Smokestack
2 [NPH] Batterskull
[B]Fast [Trasmuter] Stax
// Lands
4 [EX] City of Traitors
4 [TE] Ancient Tomb
2 [TSP] Academy Ruins
4 [DDF] Seat of the Synod
4 [ZEN] Island (2a)
4 [TE] Wasteland
// Creatures
4 [CFX] Master Transmuter
1 [ARC] Sundering Titan
1 [SOM] Myr Battlesphere
// Spells
4 [SH] Mox Diamond
4 [MR] Chalice of the Void
4 [UL] Grim Monolith
4 [DS] Trinisphere
4 [NE] Tangle Wire
1 [MBS] Spine of Ish Sah
2 [10E] Crucible of Worlds
4 [MR] Fabricate
2 [SOM] Mox Opal
2 [NPH] Batterskull
1 [US] Smokestack
AggroMud Meets Stax: Fabricate as replacement to Kuldota as low cc and card-disadvantage(less) tutor to strong interaction artifacts in deck (smoke,spine,battlesphere,titan)
joemauer
10-13-2011, 01:07 AM
Hey I like the idea of playing colorless stax again.
Buried Ruin+Crucible seems like a nice soft lock.
Things that I am not too keen on:
I think smokestack should be at least a three of because you have no o rings or armageddons for board control.
God's Eye should be a one of, for the obvious reason.
Buried Ruin should be a four of, IMO.
I don't like spirit guide. Card disadvantage and there is already plenty of acceleration.
Have you considered Ensnaring Bridge? Fill the void of no moat or ghostly prison, perhaps.
How good is the one of Tabernacle? Maybe crystal ball would be a better one of?
Anyway do you have a sideboard put together? You don't have access to Leyine of Sanctity or Karmic Justice. Deed and Discard can be bad for us right? I can't think of any good ways to fight with colorless stax. Discard being the biggest hurdle.
Stax intrigues me. I wonder if monobrown will be the version that makes it into Legacy. Your list has a lot of cool choices that had me wondering how you managed to fit it all. I figured it out. You scoop to Aether Vial. You need either Oblivion Ring or Phyrexian Revoker to compete.
Good luck
(nameless one)
10-13-2011, 09:59 AM
@TheG:
I've always loved Master Transmuter but she never really worked in the WelderMUD decks that I've built.
The thing I loved about Master Transmuter is not only she can cheat artifacts into play but they can also flicker/protect them.
Picture this: Someone is going to Swords to Plowshares your Lodestone Golem. You know what you do with an active Transmuter, activate her, return Lodestone back to your hand and put that same Lodestone Golem back to your hand.
She can also 'untap' Grim Monolith among other things.
@Finn:
You're right about AEther Vial. Usually on my WelderMUD build, I would just try to race it. I don't think that same mentality will work with a pure lockdown deck.
Seems Good
10-13-2011, 10:27 AM
Stax intrigues me. I wonder if monobrown will be the version that makes it into Legacy. Your list has a lot of cool choices that had me wondering how you managed to fit it all. I figured it out. You scoop to Aether Vial. You need either Oblivion Ring or Phyrexian Revoker to compete.
Mono W/Geddon Stax already "made it" in to legacy, First place and top 8/16 finishes at SCG events throughout the last few years. Not very frequently, but it has placed.
He shouldn't scoop to vial with enough tabernacle effects. Probably need to run 2-3 TaPV to make sure you see it more frequently. Again, I think All is Dust fits in quite well here vs. swarm/vial type decks.
Right. Because none of the Vial decks play Wasteland.
Oh, wait.
Stax is not immune to Wasteland, it is resistant. Aggro-control has ways of making you pay for a narrow plan. If you do not have a bonafide method to take care of Aether Vial, the decks that it is in, and specifically the card will own you.
joemauer
10-13-2011, 03:30 PM
Ensnaring Bridge is a strong card versus the swarm decks. Granted goblins can dismantle it easily, but playing an all artifact deck doesn't sound strong against goblins anyway.
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