View Full Version : [SCD] Unburial Rites
Unburial Rites 4B (5)
Sorcery, U
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Why do I think this card has potential? --> Intuition. With Intuition you can make a pile of Unburial Rites, Gigapede and Any Big Creature Appropriate for the situation. It fits the curve perfectly... EOT 2U --> Untap pay 3W --> profit. It's a one card synergy to get a game ending card out onto the battlefield (Anything that reanimator runs). The best part is this synergy is Uw meaning you run it along the usual gauntlet of counter spells and swords. In fact you can run it alongside counter top...
Extra points that you can use Intuition for other shenanigans that are well established.
Intuition --> 3 Demigod
Intuition --> LFTL + Wasteland
Intuition --> Crucible + Wasteland/EE + Tolarian ruins
Perhaps a revival of It's the Fear?
Goaswerfraiejen
10-11-2011, 09:14 PM
Gigapede is better anyway, and 3W isn't particularly cheap for a card that normally costs 3GG. And there are better things to do with Intuition, such as Witness/Witness/Unearth, Loam/Wasteland/X, NO/NO/NO, Demigo/Demigod/Demigod etc.
It certainly works for other creatures, but then so do Recurring Nightmare, Unearth, Reanimate, and (more relevantly in this respect) Crime/Punishment, which is miles better all-around but sees no play whatsoever (which is too bad).
Gigapede is better anyway, and 3W isn't particularly cheap for a card that normally costs 3GG. And there are better things to do with Intuition, such as Witness/Witness/Unearth, Loam/Wasteland/X, NO/NO/NO, Demigo/Demigod/Demigod etc.
It certainly works for other creatures, but then so do Recurring Nightmare, Unearth, Reanimate, and (more relevantly in this respect) Crime/Punishment, which is miles better all-around but sees no play whatsoever (which is too bad).
I'm confused by what you are saying? you aren't bringing back Gigapede, but another creature in your graveyard ... let's say Iona?
You Intuition for Gigapede/Unburial/Iona... EOT --> if they give you Unburial or Iona... discard them to gigapede... if they give you gigapede... ignore it and unburial away.
The reason I believe Unburial has merit is the fact that you don't have to run black reanimate cards... and the fact that you don't have to stock your deck with them. You only need 1 unburial not 4 reanimate and 4 exhume... plus playing intuition gives you a lot more options plus a slower game plan that leaves you the ability to play control instead of combo-aggro like traditional reanimator. Plus Unlike the reanimator "combo" of creature in the graveyard + spell... Unburial turns Intuition into 5UW (split over two turns) get any creature in your library onto the battlefield. So instead of two cards in specific zones you only really need one in your hand. It's up to you if you think that is good or not....
John Cox
10-11-2011, 10:29 PM
Cool it's like a legacy tinker, I like it. The main problem I see is it's graveyard dependent and a bit slow.
rufus
10-11-2011, 10:33 PM
Cool it's like a legacy tinker, I like it. The main problem I see is it's graveyard dependent and a bit slow.
3 mana for intution, and 4 for Unburial Rites -- it's downright fair by legacy standards. Maybe as a dredge card in modern.
3 mana for intution, and 4 for Unburial Rites -- it's downright fair by legacy standards. Maybe as a dredge card in modern.
I agree compared to Show and Tell - Emrakul or Entomb + Reanimate this "combo" is fair rather than broken, but I would point out some important differences...
1) You only need one card in your hand. You don't need to set up the combo other than having cards in your library
2) It is versatile due to the nature of intuition. Want a Wasteland lock instead of Jin-Gin? You got it.
Is this enough to see Legacy play? Idk? It would seem like it would fit into a dual colored or tri colored (Uw or Uwb or Uwg) control deck, allowing the deck to play control, but also get a big creature out at any moment. Remember that you can play intuition EOT and then Unburial... As the opponent you would never know if the other player is keeping mana open for a counter or a potentially game winning spell.
from Cairo
10-12-2011, 12:15 AM
The Intuition pile is definitely a neat catch, but it doesn't strike me as competitive. It's slow, mana intensive and clutters lists with combo pieces that aren't good on their own. The fact that it's 7 mana over turns 3-4 I think really means your opponent has to be doing nothing during pretty key turns and not be playing any disruption leading up to and through that time.
I think most of the time Stoneforge Mystic is going to be a better 1 card combo to put a big creature on the field.
rufus
10-12-2011, 12:23 AM
Is this enough to see Legacy play? Idk? It would seem like it would fit into a dual colored or tri colored (Uw or Uwb or Uwg) control deck, allowing the deck to play control, but also get a big creature out at any moment. Remember that you can play intuition EOT and then Unburial... As the opponent you would never know if the other player is keeping mana open for a counter or a potentially game winning spell.
I think it will mostly be inferior to Demigod of Revenge.
John Cox
10-12-2011, 03:05 AM
Your missing that this is perfect for UW/x landstill and possibly lands.dec
Mr. Safety
10-12-2011, 07:56 AM
Legacy? No. Modern awesome-sauce? Yessir! I played against a Dredgevine deck that splashed white so it could reanimate Iona with the flashback of Unburial Rites.
I can't help but be convinced that Intuition being used in this way is just too 'fair' as rufus stated. The hawt nu tech of Snapcaster Mage and Unearth is just so damn powerful, and if you add Witness and Intuition to the mix you're looking at something really special.
bruizar
10-12-2011, 08:25 AM
I like this. The main reeason for this is that intuition is an instant. You can EOT intuition, and go off on your turn. It allows you to play control with a reanimation kill condition. Reanimator is too much balls-out combo, whereas control makes this much more of a plan thats hard to hate out. If they have graveyard hate, just grab 3 jaces and go jace on them or something.
Brushwagg
10-12-2011, 08:26 PM
I have to say that is not a Legacy card at all. 3W just kills it, when there are so many better renanimate spells in Legacy.
For Modern though I really think it has potential.
Your missing that this is perfect for UW/x landstill and possibly lands.dec
This is what I was beginning to think actually. I was going to post this list for dissection at the Lands thread, but first I'll post it here
-34 lands
4 Fetches
3 Tropical Island
3 Savannah
4 Wasteland
4 Rishadan Port
4 Maze of Ith
2 Tolaria West
1 Tabernacle
1 Ghost Quarter
1 Glacial Chasm
1 Academy Ruins
1 Cephalid Coliseum
1 Riftstone Portal
1 Karakas
1 Tranquil Thicket
1 Secluded steppe
1 Nantuko Monastery
-4 Creatures
2 Gigapede
2 Jin-Gitaxias
-22 Spells
4 Mox Diamond
4 LFTL
4 Intuition
4 exploration
3 manabond
2 Unburial Rites
1 Engineered Explosives
Now as far the Land to Spell Ratio is concerned, i'm not a lands player so i wouldn't know if it is truly effective, but! The game plan of accel into a whole bunch of lands --> control is still there... if not more so. Additionally when you have 3 lands if you intuition into the "combo" you land Jin-Git into play and pretty much win. Or you can intuition into a wasteland lock, and slowly dredge into a Unburial --> Jin-Git win. What this combo adds to the deck is a reliable quick win condition, which only takes up 6 spots {I think you can actually decrease the amount of unburial + Jin-Git by one so even if you draw into them both you can intuition for 2 gigapede --> which allows you two more lands...} , which is a welcome change over it's usually slow game play.
(obviously you can replace Jin-Git with anything.... i simply love the card)
As for the "combo" in it's own Uwx control? Give me some time to work on it, and i'll bring it to these boards - but I expect it to be run alongside the wasteland locks, and lots of counters and Stp's .... I also don't see why it has to be run separate stone forge... why not run all the one card "combos" you can.
sco0ter
11-03-2011, 11:28 AM
The interesting thing is, it might work with Lion's Eye Diamond. Kind of like what Übermadness does with Roar of the Wurm.
You probably need Life from the Loam and other Flashback cards like Deep Analysis, in order to make up for the card disadvantage.
Entomb can also search for it, so that it can tutor up Loam, Rites or a reanimation target.
This is probably a good start:
4 Lion's Eye Diamond
4 Unburial Rites
4 Roar of the Wurm
4 Deep Analysis
3-4 Mox Diamond
4 Life from the Loam
4 Entomb
X cycle lands
X Fatties
catmint
11-03-2011, 11:48 AM
It is obviously not meant as a combo, but rather as a finisher for a Intuition control deck.
I don't think it is good though....
fallenphoenix
11-14-2011, 12:53 PM
Just out of curiosity I tried 4c Intuition and included the afore mentioned combo in the last small event we hosted. Apart from the obvious problems of running 4 colours and having a bunch of situational cards for Intuition piles, the deck didn't perform horrible.
Especially something like Spell Snare into Counterspell into Intuition for Iona won many games on Turn 4.
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